icon_util.cc revision 5d1f7b1de12d16ceb2c938c56701a3e8bfa558f7
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/gfx/icon_util.h"
6
7#include "base/file_util.h"
8#include "base/files/important_file_writer.h"
9#include "base/logging.h"
10#include "base/memory/scoped_ptr.h"
11#include "base/win/resource_util.h"
12#include "base/win/scoped_gdi_object.h"
13#include "base/win/scoped_handle.h"
14#include "base/win/scoped_hdc.h"
15#include "skia/ext/image_operations.h"
16#include "third_party/skia/include/core/SkBitmap.h"
17#include "ui/gfx/gdi_util.h"
18#include "ui/gfx/image/image.h"
19#include "ui/gfx/image/image_family.h"
20#include "ui/gfx/size.h"
21
22namespace {
23
24struct ScopedICONINFO : ICONINFO {
25  ScopedICONINFO() {
26    hbmColor = NULL;
27    hbmMask = NULL;
28  }
29
30  ~ScopedICONINFO() {
31    if (hbmColor)
32      ::DeleteObject(hbmColor);
33    if (hbmMask)
34      ::DeleteObject(hbmMask);
35  }
36};
37
38// Creates a new ImageFamily, |resized_image_family|, based on the images in
39// |image_family|, but containing images of specific dimensions desirable for
40// Windows icons. For each desired image dimension, it chooses the most
41// appropriate image for that size, and resizes it to the desired size.
42// Returns true on success, false on failure. Failure can occur if
43// |image_family| is empty, all images in the family have size 0x0, or an image
44// has no allocated pixel data.
45// |resized_image_family| must be empty.
46bool BuildResizedImageFamily(const gfx::ImageFamily& image_family,
47                             gfx::ImageFamily* resized_image_family) {
48  DCHECK(resized_image_family);
49  DCHECK(resized_image_family->empty());
50
51  for (size_t i = 0; i < IconUtil::kNumIconDimensions; ++i) {
52    int dimension = IconUtil::kIconDimensions[i];
53    gfx::Size size(dimension, dimension);
54    const gfx::Image* best = image_family.GetBest(size);
55    if (!best || best->IsEmpty()) {
56      // Either |image_family| is empty, or all images have size 0x0.
57      return false;
58    }
59
60    // Optimize for the "Large icons" view in Windows Vista+. This view displays
61    // icons at full size if only if there is a 256x256 (kLargeIconSize) image
62    // in the .ico file. Otherwise, it shrinks icons to 48x48 (kMediumIconSize).
63    if (dimension > IconUtil::kMediumIconSize &&
64        best->Width() <= IconUtil::kMediumIconSize &&
65        best->Height() <= IconUtil::kMediumIconSize) {
66      // There is no source icon larger than 48x48, so do not create any
67      // images larger than 48x48. kIconDimensions is sorted in ascending
68      // order, so it is safe to break here.
69      break;
70    }
71
72    if (best->Size() == size) {
73      resized_image_family->Add(*best);
74    } else {
75      // There is no |dimension|x|dimension| source image.
76      // Resize this one to the desired size, and insert it.
77      SkBitmap best_bitmap = best->AsBitmap();
78      // Only kARGB_8888 images are supported.
79      // This will also filter out images with no pixels.
80      if (best_bitmap.config() != SkBitmap::kARGB_8888_Config)
81        return false;
82      SkBitmap resized_bitmap = skia::ImageOperations::Resize(
83          best_bitmap, skia::ImageOperations::RESIZE_LANCZOS3,
84          dimension, dimension);
85      resized_image_family->Add(gfx::Image::CreateFrom1xBitmap(resized_bitmap));
86    }
87  }
88  return true;
89}
90
91// Creates a set of bitmaps from an image family.
92// All images smaller than 256x256 are converted to SkBitmaps, and inserted into
93// |bitmaps| in order of aspect ratio (thinnest to widest), and then ascending
94// size order. If an image of exactly 256x256 is specified, it is converted into
95// PNG format and stored in |png_bytes|. Images with width or height larger than
96// 256 are ignored.
97// |bitmaps| must be an empty vector, and not NULL.
98// Returns true on success, false on failure. This fails if any image in
99// |image_family| is not a 32-bit ARGB image, or is otherwise invalid.
100bool ConvertImageFamilyToBitmaps(
101    const gfx::ImageFamily& image_family,
102    std::vector<SkBitmap>* bitmaps,
103    scoped_refptr<base::RefCountedMemory>* png_bytes) {
104  DCHECK(bitmaps != NULL);
105  DCHECK(bitmaps->empty());
106
107  for (gfx::ImageFamily::const_iterator it = image_family.begin();
108       it != image_family.end(); ++it) {
109    const gfx::Image& image = *it;
110
111    // All images should have one of the kIconDimensions sizes.
112    DCHECK_GT(image.Width(), 0);
113    DCHECK_LE(image.Width(), IconUtil::kLargeIconSize);
114    DCHECK_GT(image.Height(), 0);
115    DCHECK_LE(image.Height(), IconUtil::kLargeIconSize);
116
117    SkBitmap bitmap = image.AsBitmap();
118
119    // Only 32 bit ARGB bitmaps are supported. We also make sure the bitmap has
120    // been properly initialized.
121    SkAutoLockPixels bitmap_lock(bitmap);
122    if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
123        (bitmap.getPixels() == NULL)) {
124      return false;
125    }
126
127    // Special case: Icons exactly 256x256 are stored in PNG format.
128    if (image.Width() == IconUtil::kLargeIconSize &&
129        image.Height() == IconUtil::kLargeIconSize) {
130      *png_bytes = image.As1xPNGBytes();
131    } else {
132      bitmaps->push_back(bitmap);
133    }
134  }
135
136  return true;
137}
138
139}  // namespace
140
141// The icon images appear in the icon file in same order in which their
142// corresponding dimensions appear in this array, so it is important to keep
143// this array sorted. Also note that the maximum icon image size we can handle
144// is 256 by 256. See:
145// http://msdn.microsoft.com/en-us/library/windows/desktop/aa511280.aspx#size
146const int IconUtil::kIconDimensions[] = {
147  8,    // Recommended by the MSDN as a nice to have icon size.
148  10,   // Used by the Shell (e.g. for shortcuts).
149  14,   // Recommended by the MSDN as a nice to have icon size.
150  16,   // Toolbar, Application and Shell icon sizes.
151  22,   // Recommended by the MSDN as a nice to have icon size.
152  24,   // Used by the Shell (e.g. for shortcuts).
153  32,   // Toolbar, Dialog and Wizard icon size.
154  40,   // Quick Launch.
155  48,   // Alt+Tab icon size.
156  64,   // Recommended by the MSDN as a nice to have icon size.
157  96,   // Recommended by the MSDN as a nice to have icon size.
158  128,  // Used by the Shell (e.g. for shortcuts).
159  256   // Used by Vista onwards for large icons.
160};
161
162const size_t IconUtil::kNumIconDimensions = arraysize(kIconDimensions);
163const size_t IconUtil::kNumIconDimensionsUpToMediumSize = 9;
164
165HICON IconUtil::CreateHICONFromSkBitmap(const SkBitmap& bitmap) {
166  // Only 32 bit ARGB bitmaps are supported. We also try to perform as many
167  // validations as we can on the bitmap.
168  SkAutoLockPixels bitmap_lock(bitmap);
169  if ((bitmap.config() != SkBitmap::kARGB_8888_Config) ||
170      (bitmap.width() <= 0) || (bitmap.height() <= 0) ||
171      (bitmap.getPixels() == NULL))
172    return NULL;
173
174  // We start by creating a DIB which we'll use later on in order to create
175  // the HICON. We use BITMAPV5HEADER since the bitmap we are about to convert
176  // may contain an alpha channel and the V5 header allows us to specify the
177  // alpha mask for the DIB.
178  BITMAPV5HEADER bitmap_header;
179  InitializeBitmapHeader(&bitmap_header, bitmap.width(), bitmap.height());
180  void* bits;
181  HDC hdc = ::GetDC(NULL);
182  HBITMAP dib;
183  dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&bitmap_header),
184                           DIB_RGB_COLORS, &bits, NULL, 0);
185  DCHECK(dib);
186  ::ReleaseDC(NULL, hdc);
187  memcpy(bits, bitmap.getPixels(), bitmap.width() * bitmap.height() * 4);
188
189  // Icons are generally created using an AND and XOR masks where the AND
190  // specifies boolean transparency (the pixel is either opaque or
191  // transparent) and the XOR mask contains the actual image pixels. If the XOR
192  // mask bitmap has an alpha channel, the AND monochrome bitmap won't
193  // actually be used for computing the pixel transparency. Even though all our
194  // bitmap has an alpha channel, Windows might not agree when all alpha values
195  // are zero. So the monochrome bitmap is created with all pixels transparent
196  // for this case. Otherwise, it is created with all pixels opaque.
197  bool bitmap_has_alpha_channel = PixelsHaveAlpha(
198      static_cast<const uint32*>(bitmap.getPixels()),
199      bitmap.width() * bitmap.height());
200
201  scoped_ptr<uint8[]> mask_bits;
202  if (!bitmap_has_alpha_channel) {
203    // Bytes per line with paddings to make it word alignment.
204    size_t bytes_per_line = (bitmap.width() + 0xF) / 16 * 2;
205    size_t mask_bits_size = bytes_per_line * bitmap.height();
206
207    mask_bits.reset(new uint8[mask_bits_size]);
208    DCHECK(mask_bits.get());
209
210    // Make all pixels transparent.
211    memset(mask_bits.get(), 0xFF, mask_bits_size);
212  }
213
214  HBITMAP mono_bitmap = ::CreateBitmap(bitmap.width(), bitmap.height(), 1, 1,
215      reinterpret_cast<LPVOID>(mask_bits.get()));
216  DCHECK(mono_bitmap);
217
218  ICONINFO icon_info;
219  icon_info.fIcon = TRUE;
220  icon_info.xHotspot = 0;
221  icon_info.yHotspot = 0;
222  icon_info.hbmMask = mono_bitmap;
223  icon_info.hbmColor = dib;
224  HICON icon = ::CreateIconIndirect(&icon_info);
225  ::DeleteObject(dib);
226  ::DeleteObject(mono_bitmap);
227  return icon;
228}
229
230SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon, const gfx::Size& s) {
231  // We start with validating parameters.
232  if (!icon || s.IsEmpty())
233    return NULL;
234  ScopedICONINFO icon_info;
235  if (!::GetIconInfo(icon, &icon_info))
236    return NULL;
237  if (!icon_info.fIcon)
238    return NULL;
239  return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, s));
240}
241
242scoped_ptr<SkBitmap> IconUtil::CreateSkBitmapFromIconResource(HMODULE module,
243                                                              int resource_id,
244                                                              int size) {
245  DCHECK_LE(size, kLargeIconSize);
246
247  // For everything except the Vista+ 256x256 icons, use |LoadImage()|.
248  if (size != kLargeIconSize) {
249    HICON icon_handle =
250        static_cast<HICON>(LoadImage(module, MAKEINTRESOURCE(resource_id),
251                                     IMAGE_ICON, size, size,
252                                     LR_DEFAULTCOLOR | LR_DEFAULTSIZE));
253    scoped_ptr<SkBitmap> bitmap(IconUtil::CreateSkBitmapFromHICON(icon_handle));
254    DestroyIcon(icon_handle);
255    return bitmap.Pass();
256  }
257
258  // For Vista+ 256x256 PNG icons, read the resource directly and find
259  // the corresponding icon entry to get its PNG bytes.
260  void* icon_dir_data = NULL;
261  size_t icon_dir_size = 0;
262  if (!base::win::GetResourceFromModule(module, resource_id, RT_GROUP_ICON,
263                                        &icon_dir_data, &icon_dir_size)) {
264    return scoped_ptr<SkBitmap>();
265  }
266  DCHECK(icon_dir_data);
267  DCHECK_GE(icon_dir_size, sizeof(GRPICONDIR));
268
269  const GRPICONDIR* icon_dir =
270      reinterpret_cast<const GRPICONDIR*>(icon_dir_data);
271  const GRPICONDIRENTRY* large_icon_entry = NULL;
272  for (size_t i = 0; i < icon_dir->idCount; ++i) {
273    const GRPICONDIRENTRY* entry = &icon_dir->idEntries[i];
274    // 256x256 icons are stored with width and height set to 0.
275    // See: http://en.wikipedia.org/wiki/ICO_(file_format)
276    if (entry->bWidth == 0 && entry->bHeight == 0) {
277      large_icon_entry = entry;
278      break;
279    }
280  }
281  if (!large_icon_entry)
282    return scoped_ptr<SkBitmap>();
283
284  void* png_data = NULL;
285  size_t png_size = 0;
286  if (!base::win::GetResourceFromModule(module, large_icon_entry->nID, RT_ICON,
287                                        &png_data, &png_size)) {
288    return scoped_ptr<SkBitmap>();
289  }
290  DCHECK(png_data);
291  DCHECK_EQ(png_size, large_icon_entry->dwBytesInRes);
292
293  gfx::Image image = gfx::Image::CreateFrom1xPNGBytes(
294      new base::RefCountedStaticMemory(png_data, png_size));
295  return scoped_ptr<SkBitmap>(new SkBitmap(image.AsBitmap()));
296}
297
298SkBitmap* IconUtil::CreateSkBitmapFromHICON(HICON icon) {
299  // We start with validating parameters.
300  if (!icon)
301    return NULL;
302
303  ScopedICONINFO icon_info;
304  BITMAP bitmap_info = { 0 };
305
306  if (!::GetIconInfo(icon, &icon_info))
307    return NULL;
308
309  if (!::GetObject(icon_info.hbmMask, sizeof(bitmap_info), &bitmap_info))
310    return NULL;
311
312  gfx::Size icon_size(bitmap_info.bmWidth, bitmap_info.bmHeight);
313  return new SkBitmap(CreateSkBitmapFromHICONHelper(icon, icon_size));
314}
315
316HICON IconUtil::CreateCursorFromDIB(const gfx::Size& icon_size,
317                                    const gfx::Point& hotspot,
318                                    const void* dib_bits,
319                                    size_t dib_size) {
320  BITMAPINFO icon_bitmap_info = {0};
321  gfx::CreateBitmapHeader(
322      icon_size.width(),
323      icon_size.height(),
324      reinterpret_cast<BITMAPINFOHEADER*>(&icon_bitmap_info));
325
326  base::win::ScopedGetDC dc(NULL);
327  base::win::ScopedCreateDC working_dc(CreateCompatibleDC(dc));
328  base::win::ScopedGDIObject<HBITMAP> bitmap_handle(
329      CreateDIBSection(dc,
330                       &icon_bitmap_info,
331                       DIB_RGB_COLORS,
332                       0,
333                       0,
334                       0));
335  if (dib_size > 0) {
336    SetDIBits(0,
337              bitmap_handle,
338              0,
339              icon_size.height(),
340              dib_bits,
341              &icon_bitmap_info,
342              DIB_RGB_COLORS);
343  }
344
345  HBITMAP old_bitmap = reinterpret_cast<HBITMAP>(
346      SelectObject(working_dc, bitmap_handle));
347  SetBkMode(working_dc, TRANSPARENT);
348  SelectObject(working_dc, old_bitmap);
349
350  base::win::ScopedGDIObject<HBITMAP> mask(
351      CreateBitmap(icon_size.width(),
352                   icon_size.height(),
353                   1,
354                   1,
355                   NULL));
356  ICONINFO ii = {0};
357  ii.fIcon = FALSE;
358  ii.xHotspot = hotspot.x();
359  ii.yHotspot = hotspot.y();
360  ii.hbmMask = mask;
361  ii.hbmColor = bitmap_handle;
362
363  return CreateIconIndirect(&ii);
364}
365
366SkBitmap IconUtil::CreateSkBitmapFromHICONHelper(HICON icon,
367                                                 const gfx::Size& s) {
368  DCHECK(icon);
369  DCHECK(!s.IsEmpty());
370
371  // Allocating memory for the SkBitmap object. We are going to create an ARGB
372  // bitmap so we should set the configuration appropriately.
373  SkBitmap bitmap;
374  bitmap.setConfig(SkBitmap::kARGB_8888_Config, s.width(), s.height());
375  bitmap.allocPixels();
376  bitmap.eraseARGB(0, 0, 0, 0);
377  SkAutoLockPixels bitmap_lock(bitmap);
378
379  // Now we should create a DIB so that we can use ::DrawIconEx in order to
380  // obtain the icon's image.
381  BITMAPV5HEADER h;
382  InitializeBitmapHeader(&h, s.width(), s.height());
383  HDC hdc = ::GetDC(NULL);
384  uint32* bits;
385  HBITMAP dib = ::CreateDIBSection(hdc, reinterpret_cast<BITMAPINFO*>(&h),
386      DIB_RGB_COLORS, reinterpret_cast<void**>(&bits), NULL, 0);
387  DCHECK(dib);
388  HDC dib_dc = CreateCompatibleDC(hdc);
389  ::ReleaseDC(NULL, hdc);
390  DCHECK(dib_dc);
391  HGDIOBJ old_obj = ::SelectObject(dib_dc, dib);
392
393  // Windows icons are defined using two different masks. The XOR mask, which
394  // represents the icon image and an AND mask which is a monochrome bitmap
395  // which indicates the transparency of each pixel.
396  //
397  // To make things more complex, the icon image itself can be an ARGB bitmap
398  // and therefore contain an alpha channel which specifies the transparency
399  // for each pixel. Unfortunately, there is no easy way to determine whether
400  // or not a bitmap has an alpha channel and therefore constructing the bitmap
401  // for the icon is nothing but straightforward.
402  //
403  // The idea is to read the AND mask but use it only if we know for sure that
404  // the icon image does not have an alpha channel. The only way to tell if the
405  // bitmap has an alpha channel is by looking through the pixels and checking
406  // whether there are non-zero alpha bytes.
407  //
408  // We start by drawing the AND mask into our DIB.
409  size_t num_pixels = s.GetArea();
410  memset(bits, 0, num_pixels * 4);
411  ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_MASK);
412
413  // Capture boolean opacity. We may not use it if we find out the bitmap has
414  // an alpha channel.
415  scoped_ptr<bool[]> opaque(new bool[num_pixels]);
416  for (size_t i = 0; i < num_pixels; ++i)
417    opaque[i] = !bits[i];
418
419  // Then draw the image itself which is really the XOR mask.
420  memset(bits, 0, num_pixels * 4);
421  ::DrawIconEx(dib_dc, 0, 0, icon, s.width(), s.height(), 0, NULL, DI_NORMAL);
422  memcpy(bitmap.getPixels(), static_cast<void*>(bits), num_pixels * 4);
423
424  // Finding out whether the bitmap has an alpha channel.
425  bool bitmap_has_alpha_channel = PixelsHaveAlpha(
426      static_cast<const uint32*>(bitmap.getPixels()), num_pixels);
427
428  // If the bitmap does not have an alpha channel, we need to build it using
429  // the previously captured AND mask. Otherwise, we are done.
430  if (!bitmap_has_alpha_channel) {
431    uint32* p = static_cast<uint32*>(bitmap.getPixels());
432    for (size_t i = 0; i < num_pixels; ++p, ++i) {
433      DCHECK_EQ((*p & 0xff000000), 0u);
434      if (opaque[i])
435        *p |= 0xff000000;
436      else
437        *p &= 0x00ffffff;
438    }
439  }
440
441  ::SelectObject(dib_dc, old_obj);
442  ::DeleteObject(dib);
443  ::DeleteDC(dib_dc);
444
445  return bitmap;
446}
447
448// static
449bool IconUtil::CreateIconFileFromImageFamily(
450    const gfx::ImageFamily& image_family,
451    const base::FilePath& icon_path) {
452  // Creating a set of bitmaps corresponding to the icon images we'll end up
453  // storing in the icon file. Each bitmap is created by resizing the most
454  // appropriate image from |image_family| to the desired size.
455  gfx::ImageFamily resized_image_family;
456  if (!BuildResizedImageFamily(image_family, &resized_image_family))
457    return false;
458
459  std::vector<SkBitmap> bitmaps;
460  scoped_refptr<base::RefCountedMemory> png_bytes;
461  if (!ConvertImageFamilyToBitmaps(resized_image_family, &bitmaps, &png_bytes))
462    return false;
463
464  // Guaranteed true because BuildResizedImageFamily will provide at least one
465  // image < 256x256.
466  DCHECK(!bitmaps.empty());
467  size_t bitmap_count = bitmaps.size();  // Not including PNG image.
468  // Including PNG image, if any.
469  size_t image_count = bitmap_count + (png_bytes.get() ? 1 : 0);
470
471  // Computing the total size of the buffer we need in order to store the
472  // images in the desired icon format.
473  size_t buffer_size = ComputeIconFileBufferSize(bitmaps);
474  // Account for the bytes needed for the PNG entry.
475  if (png_bytes.get())
476    buffer_size += sizeof(ICONDIRENTRY) + png_bytes->size();
477
478  // Setting the information in the structures residing within the buffer.
479  // First, we set the information which doesn't require iterating through the
480  // bitmap set and then we set the bitmap specific structures. In the latter
481  // step we also copy the actual bits.
482  std::vector<uint8> buffer(buffer_size);
483  ICONDIR* icon_dir = reinterpret_cast<ICONDIR*>(&buffer[0]);
484  icon_dir->idType = kResourceTypeIcon;
485  icon_dir->idCount = static_cast<WORD>(image_count);
486  // - 1 because there is already one ICONDIRENTRY in ICONDIR.
487  size_t icon_dir_count = image_count - 1;
488
489  size_t offset = sizeof(ICONDIR) + (sizeof(ICONDIRENTRY) * icon_dir_count);
490  for (size_t i = 0; i < bitmap_count; i++) {
491    ICONIMAGE* image = reinterpret_cast<ICONIMAGE*>(&buffer[offset]);
492    DCHECK_LT(offset, buffer_size);
493    size_t icon_image_size = 0;
494    SetSingleIconImageInformation(bitmaps[i], i, icon_dir, image, offset,
495                                  &icon_image_size);
496    DCHECK_GT(icon_image_size, 0U);
497    offset += icon_image_size;
498  }
499
500  // Add the PNG entry, if necessary.
501  if (png_bytes.get()) {
502    ICONDIRENTRY* entry = &icon_dir->idEntries[bitmap_count];
503    entry->bWidth = 0;
504    entry->bHeight = 0;
505    entry->wPlanes = 1;
506    entry->wBitCount = 32;
507    entry->dwBytesInRes = static_cast<DWORD>(png_bytes->size());
508    entry->dwImageOffset = static_cast<DWORD>(offset);
509    memcpy(&buffer[offset], png_bytes->front(), png_bytes->size());
510    offset += png_bytes->size();
511  }
512
513  DCHECK_EQ(offset, buffer_size);
514
515  std::string data(buffer.begin(), buffer.end());
516  return base::ImportantFileWriter::WriteFileAtomically(icon_path, data);
517}
518
519bool IconUtil::PixelsHaveAlpha(const uint32* pixels, size_t num_pixels) {
520  for (const uint32* end = pixels + num_pixels; pixels != end; ++pixels) {
521    if ((*pixels & 0xff000000) != 0)
522      return true;
523  }
524
525  return false;
526}
527
528void IconUtil::InitializeBitmapHeader(BITMAPV5HEADER* header, int width,
529                                      int height) {
530  DCHECK(header);
531  memset(header, 0, sizeof(BITMAPV5HEADER));
532  header->bV5Size = sizeof(BITMAPV5HEADER);
533
534  // Note that icons are created using top-down DIBs so we must negate the
535  // value used for the icon's height.
536  header->bV5Width = width;
537  header->bV5Height = -height;
538  header->bV5Planes = 1;
539  header->bV5Compression = BI_RGB;
540
541  // Initializing the bitmap format to 32 bit ARGB.
542  header->bV5BitCount = 32;
543  header->bV5RedMask = 0x00FF0000;
544  header->bV5GreenMask = 0x0000FF00;
545  header->bV5BlueMask = 0x000000FF;
546  header->bV5AlphaMask = 0xFF000000;
547
548  // Use the system color space.  The default value is LCS_CALIBRATED_RGB, which
549  // causes us to crash if we don't specify the approprite gammas, etc.  See
550  // <http://msdn.microsoft.com/en-us/library/ms536531(VS.85).aspx> and
551  // <http://b/1283121>.
552  header->bV5CSType = LCS_WINDOWS_COLOR_SPACE;
553
554  // Use a valid value for bV5Intent as 0 is not a valid one.
555  // <http://msdn.microsoft.com/en-us/library/dd183381(VS.85).aspx>
556  header->bV5Intent = LCS_GM_IMAGES;
557}
558
559void IconUtil::SetSingleIconImageInformation(const SkBitmap& bitmap,
560                                             size_t index,
561                                             ICONDIR* icon_dir,
562                                             ICONIMAGE* icon_image,
563                                             size_t image_offset,
564                                             size_t* image_byte_count) {
565  DCHECK(icon_dir != NULL);
566  DCHECK(icon_image != NULL);
567  DCHECK_GT(image_offset, 0U);
568  DCHECK(image_byte_count != NULL);
569  DCHECK_LT(bitmap.width(), kLargeIconSize);
570  DCHECK_LT(bitmap.height(), kLargeIconSize);
571
572  // We start by computing certain image values we'll use later on.
573  size_t xor_mask_size, bytes_in_resource;
574  ComputeBitmapSizeComponents(bitmap,
575                              &xor_mask_size,
576                              &bytes_in_resource);
577
578  icon_dir->idEntries[index].bWidth = static_cast<BYTE>(bitmap.width());
579  icon_dir->idEntries[index].bHeight = static_cast<BYTE>(bitmap.height());
580  icon_dir->idEntries[index].wPlanes = 1;
581  icon_dir->idEntries[index].wBitCount = 32;
582  icon_dir->idEntries[index].dwBytesInRes = bytes_in_resource;
583  icon_dir->idEntries[index].dwImageOffset = image_offset;
584  icon_image->icHeader.biSize = sizeof(BITMAPINFOHEADER);
585
586  // The width field in the BITMAPINFOHEADER structure accounts for the height
587  // of both the AND mask and the XOR mask so we need to multiply the bitmap's
588  // height by 2. The same does NOT apply to the width field.
589  icon_image->icHeader.biHeight = bitmap.height() * 2;
590  icon_image->icHeader.biWidth = bitmap.width();
591  icon_image->icHeader.biPlanes = 1;
592  icon_image->icHeader.biBitCount = 32;
593
594  // We use a helper function for copying to actual bits from the SkBitmap
595  // object into the appropriate space in the buffer. We use a helper function
596  // (rather than just copying the bits) because there is no way to specify the
597  // orientation (bottom-up vs. top-down) of a bitmap residing in a .ico file.
598  // Thus, if we just copy the bits, we'll end up with a bottom up bitmap in
599  // the .ico file which will result in the icon being displayed upside down.
600  // The helper function copies the image into the buffer one scanline at a
601  // time.
602  //
603  // Note that we don't need to initialize the AND mask since the memory
604  // allocated for the icon data buffer was initialized to zero. The icon we
605  // create will therefore use an AND mask containing only zeros, which is OK
606  // because the underlying image has an alpha channel. An AND mask containing
607  // only zeros essentially means we'll initially treat all the pixels as
608  // opaque.
609  unsigned char* image_addr = reinterpret_cast<unsigned char*>(icon_image);
610  unsigned char* xor_mask_addr = image_addr + sizeof(BITMAPINFOHEADER);
611  CopySkBitmapBitsIntoIconBuffer(bitmap, xor_mask_addr, xor_mask_size);
612  *image_byte_count = bytes_in_resource;
613}
614
615void IconUtil::CopySkBitmapBitsIntoIconBuffer(const SkBitmap& bitmap,
616                                              unsigned char* buffer,
617                                              size_t buffer_size) {
618  SkAutoLockPixels bitmap_lock(bitmap);
619  unsigned char* bitmap_ptr = static_cast<unsigned char*>(bitmap.getPixels());
620  size_t bitmap_size = bitmap.height() * bitmap.width() * 4;
621  DCHECK_EQ(buffer_size, bitmap_size);
622  for (size_t i = 0; i < bitmap_size; i += bitmap.width() * 4) {
623    memcpy(buffer + bitmap_size - bitmap.width() * 4 - i,
624           bitmap_ptr + i,
625           bitmap.width() * 4);
626  }
627}
628
629size_t IconUtil::ComputeIconFileBufferSize(const std::vector<SkBitmap>& set) {
630  DCHECK(!set.empty());
631
632  // We start by counting the bytes for the structures that don't depend on the
633  // number of icon images. Note that sizeof(ICONDIR) already accounts for a
634  // single ICONDIRENTRY structure, which is why we subtract one from the
635  // number of bitmaps.
636  size_t total_buffer_size = sizeof(ICONDIR);
637  size_t bitmap_count = set.size();
638  total_buffer_size += sizeof(ICONDIRENTRY) * (bitmap_count - 1);
639  // May not have all icon sizes, but must have at least up to medium icon size.
640  DCHECK_GE(bitmap_count, kNumIconDimensionsUpToMediumSize);
641
642  // Add the bitmap specific structure sizes.
643  for (size_t i = 0; i < bitmap_count; i++) {
644    size_t xor_mask_size, bytes_in_resource;
645    ComputeBitmapSizeComponents(set[i],
646                                &xor_mask_size,
647                                &bytes_in_resource);
648    total_buffer_size += bytes_in_resource;
649  }
650  return total_buffer_size;
651}
652
653void IconUtil::ComputeBitmapSizeComponents(const SkBitmap& bitmap,
654                                           size_t* xor_mask_size,
655                                           size_t* bytes_in_resource) {
656  // The XOR mask size is easy to calculate since we only deal with 32bpp
657  // images.
658  *xor_mask_size = bitmap.width() * bitmap.height() * 4;
659
660  // Computing the AND mask is a little trickier since it is a monochrome
661  // bitmap (regardless of the number of bits per pixels used in the XOR mask).
662  // There are two things we must make sure we do when computing the AND mask
663  // size:
664  //
665  // 1. Make sure the right number of bytes is allocated for each AND mask
666  //    scan line in case the number of pixels in the image is not divisible by
667  //    8. For example, in a 15X15 image, 15 / 8 is one byte short of
668  //    containing the number of bits we need in order to describe a single
669  //    image scan line so we need to add a byte. Thus, we need 2 bytes instead
670  //    of 1 for each scan line.
671  //
672  // 2. Make sure each scan line in the AND mask is 4 byte aligned (so that the
673  //    total icon image has a 4 byte alignment). In the 15X15 image example
674  //    above, we can not use 2 bytes so we increase it to the next multiple of
675  //    4 which is 4.
676  //
677  // Once we compute the size for a singe AND mask scan line, we multiply that
678  // number by the image height in order to get the total number of bytes for
679  // the AND mask. Thus, for a 15X15 image, we need 15 * 4 which is 60 bytes
680  // for the monochrome bitmap representing the AND mask.
681  size_t and_line_length = (bitmap.width() + 7) >> 3;
682  and_line_length = (and_line_length + 3) & ~3;
683  size_t and_mask_size = and_line_length * bitmap.height();
684  size_t masks_size = *xor_mask_size + and_mask_size;
685  *bytes_in_resource = masks_size + sizeof(BITMAPINFOHEADER);
686}
687