platform_window.h revision 116680a4aac90f2aa7413d9095a592090648e557
1// Copyright 2014 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 6#define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 7 8#include "base/memory/scoped_ptr.h" 9#include "ui/platform_window/platform_window_export.h" 10 11namespace gfx { 12class Rect; 13} 14 15namespace ui { 16 17class PlatformWindowDelegate; 18 19// Platform window. 20// 21// Each instance of PlatformWindow represents a single window in the 22// underlying platform windowing system (i.e. X11/Win/OSX). 23class PLATFORM_WINDOW_EXPORT PlatformWindow { 24 public: 25 virtual ~PlatformWindow() {} 26 27 virtual void Show() = 0; 28 virtual void Hide() = 0; 29 virtual void Close() = 0; 30 31 // Sets and gets the bounds of the platform-window. Note that the bounds is in 32 // physical pixel coordinates. 33 virtual void SetBounds(const gfx::Rect& bounds) = 0; 34 virtual gfx::Rect GetBounds() = 0; 35 36 virtual void SetCapture() = 0; 37 virtual void ReleaseCapture() = 0; 38 39 virtual void ToggleFullscreen() = 0; 40 virtual void Maximize() = 0; 41 virtual void Minimize() = 0; 42 virtual void Restore() = 0; 43}; 44 45} // namespace ui 46 47#endif // UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_ 48