accelerated_surface_mac.h revision eb525c5499e34cc9c4b825d6d9e75bb07cc06ace
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
6#define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
7
8#include <CoreFoundation/CoreFoundation.h>
9
10#include "base/callback.h"
11#include "base/mac/scoped_cftyperef.h"
12#include "base/memory/scoped_ptr.h"
13#include "ui/gfx/rect.h"
14#include "ui/gfx/size.h"
15#include "ui/gl/gl_context.h"
16#include "ui/gl/gl_surface.h"
17#include "ui/gl/gpu_preference.h"
18#include "ui/surface/surface_export.h"
19
20// Should not include GL headers in a header file. Forward declare these types
21// instead.
22typedef struct _CGLContextObject* CGLContextObj;
23typedef unsigned int GLenum;
24typedef unsigned int GLuint;
25
26namespace gfx {
27class Rect;
28}
29
30// Encapsulates an accelerated GL surface that can be shared across processes
31// on systems that support it (10.6 and above).
32
33class SURFACE_EXPORT AcceleratedSurface {
34 public:
35  AcceleratedSurface();
36  virtual ~AcceleratedSurface();
37
38  // Set up internal buffers. |share_context|, if non-NULL, is a context
39  // with which the internally created OpenGL context shares textures and
40  // other resources. |allocate_fbo| indicates whether or not this surface
41  // should allocate an offscreen frame buffer object (FBO) internally. If
42  // not, then the user is expected to allocate one. NOTE that allocating
43  // an FBO internally does NOT work properly with client code which uses
44  // OpenGL (i.e., via GLES2 command buffers), because the GLES2
45  // implementation does not know to bind the accelerated surface's
46  // internal FBO when the default FBO is bound. |gpu_preference| indicates
47  // the GPU preference for the internally allocated GLContext. If
48  // |share_context| is non-NULL, then on platforms supporting dual GPUs,
49  // its GPU preference must match the passed one. Returns false upon
50  // failure.
51  bool Initialize(gfx::GLContext* share_context,
52                  bool allocate_fbo,
53                  gfx::GpuPreference gpu_preference);
54  // Tear down. Must be called before destructor to prevent leaks.
55  void Destroy();
56
57  // These methods are used only once the accelerated surface is initialized.
58
59  // Sets the accelerated surface to the given size, creating a new one if
60  // the height or width changes. Returns a unique id of the IOSurface to
61  // which the surface is bound, or 0 if no changes were made or an error
62  // occurred. MakeCurrent() will have been called on the new surface.
63  uint32 SetSurfaceSize(const gfx::Size& size);
64
65  // Returns the id of this surface's IOSurface.
66  uint32 GetSurfaceId();
67
68  // Sets the GL context to be the current one for drawing. Returns true if
69  // it succeeded.
70  bool MakeCurrent();
71  // Clear the surface to be transparent. Assumes the caller has already called
72  // MakeCurrent().
73  void Clear(const gfx::Rect& rect);
74  // Call after making changes to the surface which require a visual update.
75  // Makes the rendering show up in other processes. Assumes the caller has
76  // already called MakeCurrent().
77  //
78  // If this AcceleratedSurface is configured with its own FBO, then
79  // this call causes the color buffer to be transmitted. Otherwise,
80  // it causes the frame buffer of the current GL context to be copied
81  // into an internal texture via glCopyTexSubImage2D.
82  //
83  // The size of the rectangle copied is the size last specified via
84  // SetSurfaceSize.  If another GL context than the one this
85  // AcceleratedSurface contains is responsible for the production of
86  // the pixels, then when this entry point is called, the color
87  // buffer must be in a state where a glCopyTexSubImage2D is
88  // legal. (For example, if using multisampled FBOs, the FBO must
89  // have been resolved into a non-multisampled color texture.)
90  // Additionally, in this situation, the contexts must share
91  // server-side GL objects, so that this AcceleratedSurface's texture
92  // is a legal name in the namespace of the current context.
93  void SwapBuffers();
94
95  CGLContextObj context() {
96    return static_cast<CGLContextObj>(gl_context_->GetHandle());
97  }
98
99  // Get the accelerated surface size.
100  gfx::Size GetSize() const { return surface_size_; }
101
102 private:
103  // Helper function to generate names for the backing texture and FBO.  On
104  // return, the resulting names can be attached to |fbo_|.  |target| is
105  // the target type for the color buffer.
106  void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
107
108  // Helper function to attach the buffers previously allocated by a call to
109  // AllocateRenderBuffers().  On return, |fbo_| can be used for
110  // rendering.  |target| must be the same value as used in the call to
111  // AllocateRenderBuffers().  Returns |true| if the resulting framebuffer
112  // object is valid.
113  bool SetupFrameBufferObject(GLenum target);
114
115  gfx::Size ClampToValidDimensions(const gfx::Size& size);
116
117  // The OpenGL context, and pbuffer drawable, used to transfer data
118  // to the shared region (IOSurface).
119  scoped_refptr<gfx::GLSurface> gl_surface_;
120  scoped_refptr<gfx::GLContext> gl_context_;
121  base::ScopedCFTypeRef<CFTypeRef> io_surface_;
122
123  // The id of |io_surface_| or 0 if that's NULL.
124  uint32 io_surface_id_;
125
126  gfx::Size surface_size_;
127  // It's important to avoid allocating zero-width or zero-height
128  // IOSurfaces and textures on the Mac, so we clamp each to a minimum
129  // of 1. This is the real size of the surface; surface_size_ is what
130  // the user requested.
131  gfx::Size real_surface_size_;
132  // TODO(kbr): the FBO management should not be in this class at all.
133  // However, if it is factored out, care needs to be taken to not
134  // introduce another copy of the color data on the GPU; the direct
135  // binding of the internal texture to the IOSurface saves a copy.
136  bool allocate_fbo_;
137  // This texture object is always allocated, regardless of whether
138  // the user requests an FBO be allocated.
139  GLuint texture_;
140  // The FBO and renderbuffer are only allocated if allocate_fbo_ is
141  // true.
142  GLuint fbo_;
143};
144
145#endif  // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
146