custom_button.cc revision a3f6a49ab37290eeeb8db0f41ec0f1cb74a68be7
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#include "ui/views/controls/button/custom_button.h"
6
7#include "ui/base/accessibility/accessible_view_state.h"
8#include "ui/events/event.h"
9#include "ui/events/keycodes/keyboard_codes.h"
10#include "ui/gfx/animation/throb_animation.h"
11#include "ui/gfx/screen.h"
12#include "ui/views/controls/button/blue_button.h"
13#include "ui/views/controls/button/checkbox.h"
14#include "ui/views/controls/button/image_button.h"
15#include "ui/views/controls/button/label_button.h"
16#include "ui/views/controls/button/menu_button.h"
17#include "ui/views/controls/button/radio_button.h"
18#include "ui/views/controls/button/text_button.h"
19#include "ui/views/widget/widget.h"
20
21namespace views {
22
23// How long the hover animation takes if uninterrupted.
24static const int kHoverFadeDurationMs = 150;
25
26// static
27const char CustomButton::kViewClassName[] = "CustomButton";
28
29////////////////////////////////////////////////////////////////////////////////
30// CustomButton, public:
31
32// static
33const CustomButton* CustomButton::AsCustomButton(const views::View* view) {
34  return AsCustomButton(const_cast<views::View*>(view));
35}
36
37CustomButton* CustomButton::AsCustomButton(views::View* view) {
38  if (view) {
39    const char* classname = view->GetClassName();
40    if (!strcmp(classname, Checkbox::kViewClassName) ||
41        !strcmp(classname, CustomButton::kViewClassName) ||
42        !strcmp(classname, ImageButton::kViewClassName) ||
43        !strcmp(classname, LabelButton::kViewClassName) ||
44        !strcmp(classname, RadioButton::kViewClassName) ||
45        !strcmp(classname, MenuButton::kViewClassName) ||
46        !strcmp(classname, TextButton::kViewClassName)) {
47      return static_cast<CustomButton*>(view);
48    }
49  }
50  return NULL;
51}
52
53CustomButton::~CustomButton() {
54}
55
56void CustomButton::SetState(ButtonState state) {
57  if (state == state_)
58    return;
59
60  if (animate_on_state_change_ &&
61      (!is_throbbing_ || !hover_animation_->is_animating())) {
62    is_throbbing_ = false;
63    if (state_ == STATE_NORMAL && state == STATE_HOVERED) {
64      // Button is hovered from a normal state, start hover animation.
65      hover_animation_->Show();
66    } else if ((state_ == STATE_HOVERED || state_ == STATE_PRESSED)
67          && state == STATE_NORMAL) {
68      // Button is returning to a normal state from hover, start hover
69      // fade animation.
70      hover_animation_->Hide();
71    } else {
72      hover_animation_->Stop();
73    }
74  }
75
76  state_ = state;
77  StateChanged();
78  if (state_changed_delegate_.get())
79    state_changed_delegate_->StateChanged(state_);
80  SchedulePaint();
81}
82
83void CustomButton::StartThrobbing(int cycles_til_stop) {
84  is_throbbing_ = true;
85  hover_animation_->StartThrobbing(cycles_til_stop);
86}
87
88void CustomButton::StopThrobbing() {
89  if (hover_animation_->is_animating()) {
90    hover_animation_->Stop();
91    SchedulePaint();
92  }
93}
94
95void CustomButton::SetAnimationDuration(int duration) {
96  hover_animation_->SetSlideDuration(duration);
97}
98
99void CustomButton::SetHotTracked(bool is_hot_tracked) {
100  if (state_ != STATE_DISABLED)
101    SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);
102
103  if (is_hot_tracked)
104    NotifyAccessibilityEvent(ui::AccessibilityTypes::EVENT_FOCUS, true);
105}
106
107bool CustomButton::IsHotTracked() const {
108  return state_ == STATE_HOVERED;
109}
110
111////////////////////////////////////////////////////////////////////////////////
112// CustomButton, View overrides:
113
114void CustomButton::OnEnabledChanged() {
115  if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED))
116    return;
117
118  if (enabled())
119    SetState(IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
120  else
121    SetState(STATE_DISABLED);
122}
123
124const char* CustomButton::GetClassName() const {
125  return kViewClassName;
126}
127
128bool CustomButton::OnMousePressed(const ui::MouseEvent& event) {
129  if (state_ != STATE_DISABLED) {
130    if (ShouldEnterPushedState(event) && HitTestPoint(event.location()))
131      SetState(STATE_PRESSED);
132    if (request_focus_on_press_)
133      RequestFocus();
134  }
135  return true;
136}
137
138bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) {
139  if (state_ != STATE_DISABLED) {
140    if (HitTestPoint(event.location()))
141      SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED);
142    else
143      SetState(STATE_NORMAL);
144  }
145  return true;
146}
147
148void CustomButton::OnMouseReleased(const ui::MouseEvent& event) {
149  if (state_ == STATE_DISABLED)
150    return;
151
152  if (!HitTestPoint(event.location())) {
153    SetState(STATE_NORMAL);
154    return;
155  }
156
157  SetState(STATE_HOVERED);
158  if (IsTriggerableEvent(event)) {
159    NotifyClick(event);
160    // NOTE: We may be deleted at this point (by the listener's notification
161    // handler).
162  }
163}
164
165void CustomButton::OnMouseCaptureLost() {
166  // Starting a drag results in a MouseCaptureLost, we need to ignore it.
167  if (state_ != STATE_DISABLED && !InDrag())
168    SetState(STATE_NORMAL);
169}
170
171void CustomButton::OnMouseEntered(const ui::MouseEvent& event) {
172  if (state_ != STATE_DISABLED)
173    SetState(STATE_HOVERED);
174}
175
176void CustomButton::OnMouseExited(const ui::MouseEvent& event) {
177  // Starting a drag results in a MouseExited, we need to ignore it.
178  if (state_ != STATE_DISABLED && !InDrag())
179    SetState(STATE_NORMAL);
180}
181
182void CustomButton::OnMouseMoved(const ui::MouseEvent& event) {
183  if (state_ != STATE_DISABLED)
184    SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL);
185}
186
187bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) {
188  if (state_ == STATE_DISABLED)
189    return false;
190
191  // Space sets button state to pushed. Enter clicks the button. This matches
192  // the Windows native behavior of buttons, where Space clicks the button on
193  // KeyRelease and Enter clicks the button on KeyPressed.
194  if (event.key_code() == ui::VKEY_SPACE) {
195    SetState(STATE_PRESSED);
196  } else if (event.key_code() == ui::VKEY_RETURN) {
197    SetState(STATE_NORMAL);
198    // TODO(beng): remove once NotifyClick takes ui::Event.
199    ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
200                                   gfx::Point(),
201                                   gfx::Point(),
202                                   ui::EF_LEFT_MOUSE_BUTTON);
203    NotifyClick(synthetic_event);
204  } else {
205    return false;
206  }
207  return true;
208}
209
210bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) {
211  if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE))
212    return false;
213
214  SetState(STATE_NORMAL);
215  // TODO(beng): remove once NotifyClick takes ui::Event.
216  ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
217                                 gfx::Point(),
218                                 gfx::Point(),
219                                 ui::EF_LEFT_MOUSE_BUTTON);
220  NotifyClick(synthetic_event);
221  return true;
222}
223
224void CustomButton::OnGestureEvent(ui::GestureEvent* event) {
225  if (state_ == STATE_DISABLED) {
226    Button::OnGestureEvent(event);
227    return;
228  }
229
230  if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) {
231    // Set the button state to hot and start the animation fully faded in. The
232    // GESTURE_END event issued immediately after will set the state to
233    // STATE_NORMAL beginning the fade out animation. See
234    // http://crbug.com/131184.
235    SetState(STATE_HOVERED);
236    hover_animation_->Reset(1.0);
237    NotifyClick(*event);
238    event->StopPropagation();
239  } else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
240             ShouldEnterPushedState(*event)) {
241    SetState(STATE_PRESSED);
242    if (request_focus_on_press_)
243      RequestFocus();
244    event->StopPropagation();
245  } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL ||
246             event->type() == ui::ET_GESTURE_END) {
247    SetState(STATE_NORMAL);
248  }
249  if (!event->handled())
250    Button::OnGestureEvent(event);
251}
252
253bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
254  SetState(STATE_NORMAL);
255  /*
256  ui::KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(),
257                         accelerator.modifiers());
258                         */
259  // TODO(beng): remove once NotifyClick takes ui::Event.
260  ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
261                                 gfx::Point(),
262                                 gfx::Point(),
263                                 ui::EF_LEFT_MOUSE_BUTTON);
264  NotifyClick(synthetic_event);
265  return true;
266}
267
268void CustomButton::ShowContextMenu(const gfx::Point& p,
269                                   ui::MenuSourceType source_type) {
270  if (!context_menu_controller())
271    return;
272
273  // We're about to show the context menu. Showing the context menu likely means
274  // we won't get a mouse exited and reset state. Reset it now to be sure.
275  if (state_ != STATE_DISABLED)
276    SetState(STATE_NORMAL);
277  View::ShowContextMenu(p, source_type);
278}
279
280void CustomButton::OnDragDone() {
281  SetState(STATE_NORMAL);
282}
283
284void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) {
285  Button::GetAccessibleState(state);
286  switch (state_) {
287    case STATE_HOVERED:
288      state->state = ui::AccessibilityTypes::STATE_HOTTRACKED;
289      break;
290    case STATE_PRESSED:
291      state->state = ui::AccessibilityTypes::STATE_PRESSED;
292      break;
293    case STATE_DISABLED:
294      state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE;
295      break;
296    case STATE_NORMAL:
297    case STATE_COUNT:
298      // No additional accessibility state set for this button state.
299      break;
300  }
301}
302
303void CustomButton::VisibilityChanged(View* starting_from, bool visible) {
304  if (state_ == STATE_DISABLED)
305    return;
306  SetState(visible && IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
307}
308
309////////////////////////////////////////////////////////////////////////////////
310// CustomButton, gfx::AnimationDelegate implementation:
311
312void CustomButton::AnimationProgressed(const gfx::Animation* animation) {
313  SchedulePaint();
314}
315
316////////////////////////////////////////////////////////////////////////////////
317// CustomButton, protected:
318
319CustomButton::CustomButton(ButtonListener* listener)
320    : Button(listener),
321      state_(STATE_NORMAL),
322      animate_on_state_change_(true),
323      is_throbbing_(false),
324      triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON),
325      request_focus_on_press_(true) {
326  hover_animation_.reset(new gfx::ThrobAnimation(this));
327  hover_animation_->SetSlideDuration(kHoverFadeDurationMs);
328}
329
330void CustomButton::StateChanged() {
331}
332
333bool CustomButton::IsTriggerableEvent(const ui::Event& event) {
334  return event.type() == ui::ET_GESTURE_TAP_DOWN ||
335         event.type() == ui::ET_GESTURE_TAP ||
336         (event.IsMouseEvent() &&
337             (triggerable_event_flags_ & event.flags()) != 0);
338}
339
340bool CustomButton::ShouldEnterPushedState(const ui::Event& event) {
341  return IsTriggerableEvent(event);
342}
343
344////////////////////////////////////////////////////////////////////////////////
345// CustomButton, View overrides (protected):
346
347void CustomButton::ViewHierarchyChanged(
348    const ViewHierarchyChangedDetails& details) {
349  if (!details.is_add && state_ != STATE_DISABLED)
350    SetState(STATE_NORMAL);
351}
352
353void CustomButton::OnBlur() {
354  if (IsHotTracked())
355    SetState(STATE_NORMAL);
356}
357
358}  // namespace views
359