1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
6#define UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
7
8#include "build/build_config.h"
9
10#include <list>
11#include <set>
12#include <vector>
13
14#include "base/compiler_specific.h"
15#include "base/memory/linked_ptr.h"
16#include "base/memory/scoped_ptr.h"
17#include "base/timer/timer.h"
18#include "ui/events/event.h"
19#include "ui/events/event_constants.h"
20#include "ui/events/platform/platform_event_dispatcher.h"
21#include "ui/views/controls/button/menu_button.h"
22#include "ui/views/controls/menu/menu_config.h"
23#include "ui/views/controls/menu/menu_delegate.h"
24#include "ui/views/widget/widget_observer.h"
25
26namespace base {
27class MessagePumpDispatcher;
28}
29namespace gfx {
30class Screen;
31}
32namespace ui {
33class NativeTheme;
34class OSExchangeData;
35class ScopedEventDispatcher;
36}
37namespace views {
38
39class MenuButton;
40class MenuHostRootView;
41class MenuItemView;
42class MenuMessageLoop;
43class MouseEvent;
44class SubmenuView;
45class View;
46
47namespace internal {
48class MenuControllerDelegate;
49class MenuEventDispatcher;
50class MenuMessagePumpDispatcher;
51class MenuRunnerImpl;
52}
53
54// MenuController -------------------------------------------------------------
55
56// MenuController is used internally by the various menu classes to manage
57// showing, selecting and drag/drop for menus. All relevant events are
58// forwarded to the MenuController from SubmenuView and MenuHost.
59class VIEWS_EXPORT MenuController : public WidgetObserver {
60 public:
61  // Enumeration of how the menu should exit.
62  enum ExitType {
63    // Don't exit.
64    EXIT_NONE,
65
66    // All menus, including nested, should be exited.
67    EXIT_ALL,
68
69    // Only the outermost menu should be exited.
70    EXIT_OUTERMOST,
71
72    // This is set if the menu is being closed as the result of one of the menus
73    // being destroyed.
74    EXIT_DESTROYED
75  };
76
77  // If a menu is currently active, this returns the controller for it.
78  static MenuController* GetActiveInstance();
79
80  // Runs the menu at the specified location. If the menu was configured to
81  // block, the selected item is returned. If the menu does not block this
82  // returns NULL immediately.
83  MenuItemView* Run(Widget* parent,
84                    MenuButton* button,
85                    MenuItemView* root,
86                    const gfx::Rect& bounds,
87                    MenuAnchorPosition position,
88                    bool context_menu,
89                    bool is_nested_drag,
90                    int* event_flags);
91
92  // Whether or not Run blocks.
93  bool IsBlockingRun() const { return blocking_run_; }
94
95  bool in_nested_run() const { return !menu_stack_.empty(); }
96
97  // Whether or not drag operation is in progress.
98  bool drag_in_progress() const { return drag_in_progress_; }
99
100  // Whether the MenuController initiated the drag in progress. False if there
101  // is no drag in progress.
102  bool did_initiate_drag() const { return did_initiate_drag_; }
103
104  // Returns the owner of child windows.
105  // WARNING: this may be NULL.
106  Widget* owner() { return owner_; }
107
108  // Get the anchor position wich is used to show this menu.
109  MenuAnchorPosition GetAnchorPosition() { return state_.anchor; }
110
111  // Cancels the current Run. See ExitType for a description of what happens
112  // with the various parameters.
113  void Cancel(ExitType type);
114
115  // An alternative to Cancel(EXIT_ALL) that can be used with a OneShotTimer.
116  void CancelAll() { Cancel(EXIT_ALL); }
117
118  // Returns the current exit type. This returns a value other than EXIT_NONE if
119  // the menu is being canceled.
120  ExitType exit_type() const { return exit_type_; }
121
122  // Returns the time from the event which closed the menu - or 0.
123  base::TimeDelta closing_event_time() const { return closing_event_time_; }
124
125  void set_is_combobox(bool is_combobox) { is_combobox_ = is_combobox; }
126
127  // Various events, forwarded from the submenu.
128  //
129  // NOTE: the coordinates of the events are in that of the
130  // MenuScrollViewContainer.
131  void OnMousePressed(SubmenuView* source, const ui::MouseEvent& event);
132  void OnMouseDragged(SubmenuView* source, const ui::MouseEvent& event);
133  void OnMouseReleased(SubmenuView* source, const ui::MouseEvent& event);
134  void OnMouseMoved(SubmenuView* source, const ui::MouseEvent& event);
135  void OnMouseEntered(SubmenuView* source, const ui::MouseEvent& event);
136  bool OnMouseWheel(SubmenuView* source, const ui::MouseWheelEvent& event);
137  void OnGestureEvent(SubmenuView* source, ui::GestureEvent* event);
138
139  bool GetDropFormats(
140      SubmenuView* source,
141      int* formats,
142      std::set<ui::OSExchangeData::CustomFormat>* custom_formats);
143  bool AreDropTypesRequired(SubmenuView* source);
144  bool CanDrop(SubmenuView* source, const ui::OSExchangeData& data);
145  void OnDragEntered(SubmenuView* source, const ui::DropTargetEvent& event);
146  int OnDragUpdated(SubmenuView* source, const ui::DropTargetEvent& event);
147  void OnDragExited(SubmenuView* source);
148  int OnPerformDrop(SubmenuView* source, const ui::DropTargetEvent& event);
149
150  // Invoked from the scroll buttons of the MenuScrollViewContainer.
151  void OnDragEnteredScrollButton(SubmenuView* source, bool is_up);
152  void OnDragExitedScrollButton(SubmenuView* source);
153
154  // Called by the Widget when a drag is about to start on a child view. This
155  // could be initiated by one of our MenuItemViews, or could be through another
156  // child View.
157  void OnDragWillStart();
158
159  // Called by the Widget when the drag has completed. |should_close|
160  // corresponds to whether or not the menu should close.
161  void OnDragComplete(bool should_close);
162
163  // Update the submenu's selection based on the current mouse location
164  void UpdateSubmenuSelection(SubmenuView* source);
165
166  // WidgetObserver overrides:
167  virtual void OnWidgetDestroying(Widget* widget) OVERRIDE;
168
169  // Only used for testing.
170  bool IsCancelAllTimerRunningForTest();
171
172  // Only used for testing.
173  static void TurnOffMenuSelectionHoldForTest();
174
175 private:
176  friend class internal::MenuEventDispatcher;
177  friend class internal::MenuMessagePumpDispatcher;
178  friend class internal::MenuRunnerImpl;
179  friend class MenuControllerTest;
180  friend class MenuHostRootView;
181  friend class MenuItemView;
182  friend class SubmenuView;
183
184  class MenuScrollTask;
185
186  struct SelectByCharDetails;
187
188  // Values supplied to SetSelection.
189  enum SetSelectionTypes {
190    SELECTION_DEFAULT               = 0,
191
192    // If set submenus are opened immediately, otherwise submenus are only
193    // openned after a timer fires.
194    SELECTION_UPDATE_IMMEDIATELY    = 1 << 0,
195
196    // If set and the menu_item has a submenu, the submenu is shown.
197    SELECTION_OPEN_SUBMENU          = 1 << 1,
198
199    // SetSelection is being invoked as the result exiting or cancelling the
200    // menu. This is used for debugging.
201    SELECTION_EXIT                  = 1 << 2,
202  };
203
204  // Result type for SendAcceleratorToHotTrackedView
205  enum SendAcceleratorResultType {
206    // Accelerator is not sent because of no hot tracked views.
207    ACCELERATOR_NOT_PROCESSED,
208
209    // Accelerator is sent to the hot tracked views.
210    ACCELERATOR_PROCESSED,
211
212    // Same as above and the accelerator causes the exit of the menu.
213    ACCELERATOR_PROCESSED_EXIT
214  };
215
216  // Tracks selection information.
217  struct State {
218    State();
219    ~State();
220
221    // The selected menu item.
222    MenuItemView* item;
223
224    // If item has a submenu this indicates if the submenu is showing.
225    bool submenu_open;
226
227    // Bounds passed to the run menu. Used for positioning the first menu.
228    gfx::Rect initial_bounds;
229
230    // Position of the initial menu.
231    MenuAnchorPosition anchor;
232
233    // The direction child menus have opened in.
234    std::list<bool> open_leading;
235
236    // Bounds for the monitor we're showing on.
237    gfx::Rect monitor_bounds;
238
239    // Is the current menu a context menu.
240    bool context_menu;
241  };
242
243  // Used by GetMenuPart to indicate the menu part at a particular location.
244  struct MenuPart {
245    // Type of part.
246    enum Type {
247      NONE,
248      MENU_ITEM,
249      SCROLL_UP,
250      SCROLL_DOWN
251    };
252
253    MenuPart() : type(NONE), menu(NULL), parent(NULL), submenu(NULL) {}
254
255    // Convenience for testing type == SCROLL_DOWN or type == SCROLL_UP.
256    bool is_scroll() const { return type == SCROLL_DOWN || type == SCROLL_UP; }
257
258    // Type of part.
259    Type type;
260
261    // If type is MENU_ITEM, this is the menu item the mouse is over, otherwise
262    // this is NULL.
263    // NOTE: if type is MENU_ITEM and the mouse is not over a valid menu item
264    //       but is over a menu (for example, the mouse is over a separator or
265    //       empty menu), this is NULL and parent is the menu the mouse was
266    //       clicked on.
267    MenuItemView* menu;
268
269    // If type is MENU_ITEM but the mouse is not over a menu item this is the
270    // parent of the menu item the user clicked on. Otherwise this is NULL.
271    MenuItemView* parent;
272
273    // This is the submenu the mouse is over.
274    SubmenuView* submenu;
275  };
276
277  // Sets the selection to |menu_item|. A value of NULL unselects
278  // everything. |types| is a bitmask of |SetSelectionTypes|.
279  //
280  // Internally this updates pending_state_ immediatley. state_ is only updated
281  // immediately if SELECTION_UPDATE_IMMEDIATELY is set. If
282  // SELECTION_UPDATE_IMMEDIATELY is not set CommitPendingSelection is invoked
283  // to show/hide submenus and update state_.
284  void SetSelection(MenuItemView* menu_item, int types);
285
286  void SetSelectionOnPointerDown(SubmenuView* source,
287                                 const ui::LocatedEvent& event);
288  void StartDrag(SubmenuView* source, const gfx::Point& location);
289
290  // Key processing. The return value of this is returned from Dispatch.
291  // In other words, if this returns false (which happens if escape was
292  // pressed, or a matching mnemonic was found) the message loop returns.
293  bool OnKeyDown(ui::KeyboardCode key_code);
294
295  // Creates a MenuController. If |blocking| is true a nested message loop is
296  // started in |Run|.
297  MenuController(ui::NativeTheme* theme,
298                 bool blocking,
299                 internal::MenuControllerDelegate* delegate);
300
301  virtual ~MenuController();
302
303  // Runs the platform specific bits of the message loop. If |nested_menu| is
304  // true we're being asked to run a menu from within a menu (eg a context
305  // menu).
306  void RunMessageLoop(bool nested_menu);
307
308  // AcceleratorPressed is invoked on the hot tracked view if it exists.
309  SendAcceleratorResultType SendAcceleratorToHotTrackedView();
310
311  void UpdateInitialLocation(const gfx::Rect& bounds,
312                             MenuAnchorPosition position,
313                             bool context_menu);
314
315  // Invoked when the user accepts the selected item. This is only used
316  // when blocking. This schedules the loop to quit.
317  void Accept(MenuItemView* item, int event_flags);
318
319  bool ShowSiblingMenu(SubmenuView* source, const gfx::Point& mouse_location);
320
321  // Shows a context menu for |menu_item| as a result of a located event if
322  // appropriate. This is invoked on long press and releasing the right mouse
323  // button. Returns whether a context menu was shown.
324  bool ShowContextMenu(MenuItemView* menu_item,
325                       SubmenuView* source,
326                       const ui::LocatedEvent& event,
327                       ui::MenuSourceType source_type);
328
329  // Closes all menus, including any menus of nested invocations of Run.
330  void CloseAllNestedMenus();
331
332  // Gets the enabled menu item at the specified location.
333  // If over_any_menu is non-null it is set to indicate whether the location
334  // is over any menu. It is possible for this to return NULL, but
335  // over_any_menu to be true. For example, the user clicked on a separator.
336  MenuItemView* GetMenuItemAt(View* menu, int x, int y);
337
338  // If there is an empty menu item at the specified location, it is returned.
339  MenuItemView* GetEmptyMenuItemAt(View* source, int x, int y);
340
341  // Returns true if the coordinate is over the scroll buttons of the
342  // SubmenuView's MenuScrollViewContainer. If true is returned, part is set to
343  // indicate which scroll button the coordinate is.
344  bool IsScrollButtonAt(SubmenuView* source,
345                        int x,
346                        int y,
347                        MenuPart::Type* part);
348
349  // Returns the target for the mouse event. The coordinates are in terms of
350  // source's scroll view container.
351  MenuPart GetMenuPart(SubmenuView* source, const gfx::Point& source_loc);
352
353  // Returns the target for mouse events. The search is done through |item| and
354  // all its parents.
355  MenuPart GetMenuPartByScreenCoordinateUsingMenu(MenuItemView* item,
356                                                  const gfx::Point& screen_loc);
357
358  // Implementation of GetMenuPartByScreenCoordinate for a single menu. Returns
359  // true if the supplied SubmenuView contains the location in terms of the
360  // screen. If it does, part is set appropriately and true is returned.
361  bool GetMenuPartByScreenCoordinateImpl(SubmenuView* menu,
362                                         const gfx::Point& screen_loc,
363                                         MenuPart* part);
364
365  // Returns true if the SubmenuView contains the specified location. This does
366  // NOT included the scroll buttons, only the submenu view.
367  bool DoesSubmenuContainLocation(SubmenuView* submenu,
368                                  const gfx::Point& screen_loc);
369
370  // Opens/Closes the necessary menus such that state_ matches that of
371  // pending_state_. This is invoked if submenus are not opened immediately,
372  // but after a delay.
373  void CommitPendingSelection();
374
375  // If item has a submenu, it is closed. This does NOT update the selection
376  // in anyway.
377  void CloseMenu(MenuItemView* item);
378
379  // If item has a submenu, it is opened. This does NOT update the selection
380  // in anyway.
381  void OpenMenu(MenuItemView* item);
382
383  // Implementation of OpenMenu. If |show| is true, this invokes show on the
384  // menu, otherwise Reposition is invoked.
385  void OpenMenuImpl(MenuItemView* item, bool show);
386
387  // Invoked when the children of a menu change and the menu is showing.
388  // This closes any submenus and resizes the submenu.
389  void MenuChildrenChanged(MenuItemView* item);
390
391  // Builds the paths of the two menu items into the two paths, and
392  // sets first_diff_at to the location of the first difference between the
393  // two paths.
394  void BuildPathsAndCalculateDiff(MenuItemView* old_item,
395                                  MenuItemView* new_item,
396                                  std::vector<MenuItemView*>* old_path,
397                                  std::vector<MenuItemView*>* new_path,
398                                  size_t* first_diff_at);
399
400  // Builds the path for the specified item.
401  void BuildMenuItemPath(MenuItemView* item, std::vector<MenuItemView*>* path);
402
403  // Starts/stops the timer that commits the pending state to state
404  // (opens/closes submenus).
405  void StartShowTimer();
406  void StopShowTimer();
407
408  // Starts/stops the timer cancel the menu. This is used during drag and
409  // drop when the drop enters/exits the menu.
410  void StartCancelAllTimer();
411  void StopCancelAllTimer();
412
413  // Calculates the bounds of the menu to show. is_leading is set to match the
414  // direction the menu opened in.
415  gfx::Rect CalculateMenuBounds(MenuItemView* item,
416                                bool prefer_leading,
417                                bool* is_leading);
418
419  // Calculates the bubble bounds of the menu to show. is_leading is set to
420  // match the direction the menu opened in.
421  gfx::Rect CalculateBubbleMenuBounds(MenuItemView* item,
422                                      bool prefer_leading,
423                                      bool* is_leading);
424
425  // Returns the depth of the menu.
426  static int MenuDepth(MenuItemView* item);
427
428  // Selects the next/previous menu item.
429  void IncrementSelection(int delta);
430
431  // Returns the next selectable child menu item of |parent| starting at |index|
432  // and incrementing index by |delta|. If there are no more selected menu items
433  // NULL is returned.
434  MenuItemView* FindNextSelectableMenuItem(MenuItemView* parent,
435                                           int index,
436                                           int delta);
437
438  // If the selected item has a submenu and it isn't currently open, the
439  // the selection is changed such that the menu opens immediately.
440  void OpenSubmenuChangeSelectionIfCan();
441
442  // If possible, closes the submenu.
443  void CloseSubmenu();
444
445  // Returns details about which menu items match the mnemonic |key|.
446  // |match_function| is used to determine which menus match.
447  SelectByCharDetails FindChildForMnemonic(
448      MenuItemView* parent,
449      base::char16 key,
450      bool (*match_function)(MenuItemView* menu, base::char16 mnemonic));
451
452  // Selects or accepts the appropriate menu item based on |details|. Returns
453  // true if |Accept| was invoked (which happens if there aren't multiple item
454  // with the same mnemonic and the item to select does not have a submenu).
455  bool AcceptOrSelect(MenuItemView* parent, const SelectByCharDetails& details);
456
457  // Selects by mnemonic, and if that doesn't work tries the first character of
458  // the title. Returns true if a match was selected and the menu should exit.
459  bool SelectByChar(base::char16 key);
460
461  // For Windows and Aura we repost an event for some events that dismiss
462  // the context menu. The event is then reprocessed to cause its result
463  // if the context menu had not been present.
464  // On non-aura Windows, a new mouse event is generated and posted to
465  // the window (if there is one) at the location of the event. On
466  // aura, the event is reposted on the RootWindow.
467  void RepostEvent(SubmenuView* source, const ui::LocatedEvent& event);
468
469  // Sets the drop target to new_item.
470  void SetDropMenuItem(MenuItemView* new_item,
471                       MenuDelegate::DropPosition position);
472
473  // Starts/stops scrolling as appropriate. part gives the part the mouse is
474  // over.
475  void UpdateScrolling(const MenuPart& part);
476
477  // Stops scrolling.
478  void StopScrolling();
479
480  // Updates active mouse view from the location of the event and sends it
481  // the appropriate events. This is used to send mouse events to child views so
482  // that they react to click-drag-release as if the user clicked on the view
483  // itself.
484  void UpdateActiveMouseView(SubmenuView* event_source,
485                             const ui::MouseEvent& event,
486                             View* target_menu);
487
488  // Sends a mouse release event to the current active mouse view and sets
489  // it to null.
490  void SendMouseReleaseToActiveView(SubmenuView* event_source,
491                                    const ui::MouseEvent& event);
492
493  // Sends a mouse capture lost event to the current active mouse view and sets
494  // it to null.
495  void SendMouseCaptureLostToActiveView();
496
497  // Sets/gets the active mouse view. See UpdateActiveMouseView() for details.
498  void SetActiveMouseView(View* view);
499  View* GetActiveMouseView();
500
501  // Sets exit type. Calling this can terminate the active nested message-loop.
502  void SetExitType(ExitType type);
503
504  // Terminates the current nested message-loop.
505  void TerminateNestedMessageLoop();
506
507  // Returns true if SetExitType() should quit the message loop.
508  bool ShouldQuitNow() const;
509
510  // Handles the mouse location event on the submenu |source|.
511  void HandleMouseLocation(SubmenuView* source,
512                           const gfx::Point& mouse_location);
513
514  // Retrieve an appropriate Screen.
515  gfx::Screen* GetScreen();
516
517  // The active instance.
518  static MenuController* active_instance_;
519
520  // If true, Run blocks. If false, Run doesn't block and this is used for
521  // drag and drop. Note that the semantics for drag and drop are slightly
522  // different: cancel timer is kicked off any time the drag moves outside the
523  // menu, mouse events do nothing...
524  bool blocking_run_;
525
526  // If true, we're showing.
527  bool showing_;
528
529  // Indicates what to exit.
530  ExitType exit_type_;
531
532  // Whether we did a capture. We do a capture only if we're blocking and
533  // the mouse was down when Run.
534  bool did_capture_;
535
536  // As the user drags the mouse around pending_state_ changes immediately.
537  // When the user stops moving/dragging the mouse (or clicks the mouse)
538  // pending_state_ is committed to state_, potentially resulting in
539  // opening or closing submenus. This gives a slight delayed effect to
540  // submenus as the user moves the mouse around. This is done so that as the
541  // user moves the mouse all submenus don't immediately pop.
542  State pending_state_;
543  State state_;
544
545  // If the user accepted the selection, this is the result.
546  MenuItemView* result_;
547
548  // The event flags when the user selected the menu.
549  int accept_event_flags_;
550
551  // If not empty, it means we're nested. When Run is invoked from within
552  // Run, the current state (state_) is pushed onto menu_stack_. This allows
553  // MenuController to restore the state when the nested run returns.
554  typedef std::pair<State, linked_ptr<MenuButton::PressedLock> > NestedState;
555  std::list<NestedState> menu_stack_;
556
557  // As the mouse moves around submenus are not opened immediately. Instead
558  // they open after this timer fires.
559  base::OneShotTimer<MenuController> show_timer_;
560
561  // Used to invoke CancelAll(). This is used during drag and drop to hide the
562  // menu after the mouse moves out of the of the menu. This is necessitated by
563  // the lack of an ability to detect when the drag has completed from the drop
564  // side.
565  base::OneShotTimer<MenuController> cancel_all_timer_;
566
567  // Drop target.
568  MenuItemView* drop_target_;
569  MenuDelegate::DropPosition drop_position_;
570
571  // Owner of child windows.
572  // WARNING: this may be NULL.
573  Widget* owner_;
574
575  // Indicates a possible drag operation.
576  bool possible_drag_;
577
578  // True when drag operation is in progress.
579  bool drag_in_progress_;
580
581  // True when the drag operation in progress was initiated by the
582  // MenuController for a child MenuItemView (as opposed to initiated separately
583  // by a child View).
584  bool did_initiate_drag_;
585
586  // Location the mouse was pressed at. Used to detect d&d.
587  gfx::Point press_pt_;
588
589  // We get a slew of drag updated messages as the mouse is over us. To avoid
590  // continually processing whether we can drop, we cache the coordinates.
591  bool valid_drop_coordinates_;
592  gfx::Point drop_pt_;
593  int last_drop_operation_;
594
595  // If true, we're in the middle of invoking ShowAt on a submenu.
596  bool showing_submenu_;
597
598  // Task for scrolling the menu. If non-null indicates a scroll is currently
599  // underway.
600  scoped_ptr<MenuScrollTask> scroll_task_;
601
602  // The lock to keep the menu button pressed while a menu is visible.
603  scoped_ptr<MenuButton::PressedLock> pressed_lock_;
604
605  // ViewStorage id used to store the view mouse drag events are forwarded to.
606  // See UpdateActiveMouseView() for details.
607  const int active_mouse_view_id_;
608
609  internal::MenuControllerDelegate* delegate_;
610
611  // How deep we are in nested message loops. This should be at most 2 (when
612  // showing a context menu from a menu).
613  int message_loop_depth_;
614
615  views::MenuConfig menu_config_;
616
617  // The timestamp of the event which closed the menu - or 0 otherwise.
618  base::TimeDelta closing_event_time_;
619
620  // Time when the menu is first shown.
621  base::TimeTicks menu_start_time_;
622
623  // If a mouse press triggered this menu, this will have its location (in
624  // screen coordinates). Otherwise this will be (0, 0).
625  gfx::Point menu_start_mouse_press_loc_;
626
627  // Controls behavior differences between a combobox and other types of menu
628  // (like a context menu).
629  bool is_combobox_;
630
631  // Set to true if the menu item was selected by touch.
632  bool item_selected_by_touch_;
633
634  scoped_ptr<MenuMessageLoop> message_loop_;
635
636  DISALLOW_COPY_AND_ASSIGN(MenuController);
637};
638
639}  // namespace views
640
641#endif  // UI_VIEWS_CONTROLS_MENU_MENU_CONTROLLER_H_
642