CoreEngine.h revision 30a2e16f6c27f888dd11eba6bbbae1e980078fcb
1//==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines a generic engine for intraprocedural, path-sensitive,
11//  dataflow analysis via graph reachability.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_CLANG_GR_COREENGINE
16#define LLVM_CLANG_GR_COREENGINE
17
18#include "clang/AST/Expr.h"
19#include "clang/Analysis/AnalysisContext.h"
20#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
21#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
22#include "clang/StaticAnalyzer/Core/PathSensitive/FunctionSummary.h"
23#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
24#include "llvm/ADT/OwningPtr.h"
25
26namespace clang {
27
28class ProgramPointTag;
29
30namespace ento {
31
32class NodeBuilder;
33
34//===----------------------------------------------------------------------===//
35/// CoreEngine - Implements the core logic of the graph-reachability
36///   analysis. It traverses the CFG and generates the ExplodedGraph.
37///   Program "states" are treated as opaque void pointers.
38///   The template class CoreEngine (which subclasses CoreEngine)
39///   provides the matching component to the engine that knows the actual types
40///   for states.  Note that this engine only dispatches to transfer functions
41///   at the statement and block-level.  The analyses themselves must implement
42///   any transfer function logic and the sub-expression level (if any).
43class CoreEngine {
44  friend struct NodeBuilderContext;
45  friend class NodeBuilder;
46  friend class ExprEngine;
47  friend class CommonNodeBuilder;
48  friend class IndirectGotoNodeBuilder;
49  friend class SwitchNodeBuilder;
50  friend class EndOfFunctionNodeBuilder;
51public:
52  typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
53            BlocksExhausted;
54
55  typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
56            BlocksAborted;
57
58private:
59
60  SubEngine& SubEng;
61
62  /// G - The simulation graph.  Each node is a (location,state) pair.
63  OwningPtr<ExplodedGraph> G;
64
65  /// WList - A set of queued nodes that need to be processed by the
66  ///  worklist algorithm.  It is up to the implementation of WList to decide
67  ///  the order that nodes are processed.
68  OwningPtr<WorkList> WList;
69
70  /// BCounterFactory - A factory object for created BlockCounter objects.
71  ///   These are used to record for key nodes in the ExplodedGraph the
72  ///   number of times different CFGBlocks have been visited along a path.
73  BlockCounter::Factory BCounterFactory;
74
75  /// The locations where we stopped doing work because we visited a location
76  ///  too many times.
77  BlocksExhausted blocksExhausted;
78
79  /// The locations where we stopped because the engine aborted analysis,
80  /// usually because it could not reason about something.
81  BlocksAborted blocksAborted;
82
83  /// The information about functions shared by the whole translation unit.
84  /// (This data is owned by AnalysisConsumer.)
85  FunctionSummariesTy *FunctionSummaries;
86
87  void generateNode(const ProgramPoint &Loc,
88                    ProgramStateRef State,
89                    ExplodedNode *Pred);
90
91  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
92  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
93  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
94  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
95
96  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
97                    ExplodedNode *Pred);
98
99private:
100  CoreEngine(const CoreEngine &) LLVM_DELETED_FUNCTION;
101  void operator=(const CoreEngine &) LLVM_DELETED_FUNCTION;
102
103  ExplodedNode *generateCallExitBeginNode(ExplodedNode *N);
104
105public:
106  /// Construct a CoreEngine object to analyze the provided CFG.
107  CoreEngine(SubEngine& subengine,
108             FunctionSummariesTy *FS)
109    : SubEng(subengine), G(new ExplodedGraph()),
110      WList(WorkList::makeDFS()),
111      BCounterFactory(G->getAllocator()),
112      FunctionSummaries(FS){}
113
114  /// getGraph - Returns the exploded graph.
115  ExplodedGraph& getGraph() { return *G.get(); }
116
117  /// takeGraph - Returns the exploded graph.  Ownership of the graph is
118  ///  transferred to the caller.
119  ExplodedGraph* takeGraph() { return G.take(); }
120
121  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
122  ///  steps.  Returns true if there is still simulation state on the worklist.
123  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
124                       ProgramStateRef InitState);
125  /// Returns true if there is still simulation state on the worklist.
126  bool ExecuteWorkListWithInitialState(const LocationContext *L,
127                                       unsigned Steps,
128                                       ProgramStateRef InitState,
129                                       ExplodedNodeSet &Dst);
130
131  /// Dispatch the work list item based on the given location information.
132  /// Use Pred parameter as the predecessor state.
133  void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
134                        const WorkListUnit& WU);
135
136  // Functions for external checking of whether we have unfinished work
137  bool wasBlockAborted() const { return !blocksAborted.empty(); }
138  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
139  bool hasWorkRemaining() const { return wasBlocksExhausted() ||
140                                         WList->hasWork() ||
141                                         wasBlockAborted(); }
142
143  /// Inform the CoreEngine that a basic block was aborted because
144  /// it could not be completely analyzed.
145  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
146    blocksAborted.push_back(std::make_pair(block, node));
147  }
148
149  WorkList *getWorkList() const { return WList.get(); }
150
151  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
152    return blocksExhausted.begin();
153  }
154  BlocksExhausted::const_iterator blocks_exhausted_end() const {
155    return blocksExhausted.end();
156  }
157  BlocksAborted::const_iterator blocks_aborted_begin() const {
158    return blocksAborted.begin();
159  }
160  BlocksAborted::const_iterator blocks_aborted_end() const {
161    return blocksAborted.end();
162  }
163
164  /// \brief Enqueue the given set of nodes onto the work list.
165  void enqueue(ExplodedNodeSet &Set);
166
167  /// \brief Enqueue nodes that were created as a result of processing
168  /// a statement onto the work list.
169  void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);
170
171  /// \brief enqueue the nodes corresponding to the end of function onto the
172  /// end of path / work list.
173  void enqueueEndOfFunction(ExplodedNodeSet &Set);
174
175  /// \brief Enqueue a single node created as a result of statement processing.
176  void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
177};
178
179// TODO: Turn into a calss.
180struct NodeBuilderContext {
181  const CoreEngine &Eng;
182  const CFGBlock *Block;
183  const LocationContext *LC;
184  NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
185    : Eng(E), Block(B), LC(N->getLocationContext()) { assert(B); }
186
187  /// \brief Return the CFGBlock associated with this builder.
188  const CFGBlock *getBlock() const { return Block; }
189
190  /// \brief Returns the number of times the current basic block has been
191  /// visited on the exploded graph path.
192  unsigned blockCount() const {
193    return Eng.WList->getBlockCounter().getNumVisited(
194                    LC->getCurrentStackFrame(),
195                    Block->getBlockID());
196  }
197};
198
199/// \class NodeBuilder
200/// \brief This is the simplest builder which generates nodes in the
201/// ExplodedGraph.
202///
203/// The main benefit of the builder is that it automatically tracks the
204/// frontier nodes (or destination set). This is the set of nodes which should
205/// be propagated to the next step / builder. They are the nodes which have been
206/// added to the builder (either as the input node set or as the newly
207/// constructed nodes) but did not have any outgoing transitions added.
208class NodeBuilder {
209  virtual void anchor();
210protected:
211  const NodeBuilderContext &C;
212
213  /// Specifies if the builder results have been finalized. For example, if it
214  /// is set to false, autotransitions are yet to be generated.
215  bool Finalized;
216  bool HasGeneratedNodes;
217  /// \brief The frontier set - a set of nodes which need to be propagated after
218  /// the builder dies.
219  ExplodedNodeSet &Frontier;
220
221  /// Checkes if the results are ready.
222  virtual bool checkResults() {
223    if (!Finalized)
224      return false;
225    return true;
226  }
227
228  bool hasNoSinksInFrontier() {
229    for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) {
230      if ((*I)->isSink())
231        return false;
232    }
233    return true;
234  }
235
236  /// Allow subclasses to finalize results before result_begin() is executed.
237  virtual void finalizeResults() {}
238
239  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
240                                 ProgramStateRef State,
241                                 ExplodedNode *Pred,
242                                 bool MarkAsSink = false);
243
244public:
245  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
246              const NodeBuilderContext &Ctx, bool F = true)
247    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
248    Frontier.Add(SrcNode);
249  }
250
251  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
252              const NodeBuilderContext &Ctx, bool F = true)
253    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
254    Frontier.insert(SrcSet);
255    assert(hasNoSinksInFrontier());
256  }
257
258  virtual ~NodeBuilder() {}
259
260  /// \brief Generates a node in the ExplodedGraph.
261  ExplodedNode *generateNode(const ProgramPoint &PP,
262                             ProgramStateRef State,
263                             ExplodedNode *Pred) {
264    return generateNodeImpl(PP, State, Pred, false);
265  }
266
267  /// \brief Generates a sink in the ExplodedGraph.
268  ///
269  /// When a node is marked as sink, the exploration from the node is stopped -
270  /// the node becomes the last node on the path and certain kinds of bugs are
271  /// suppressed.
272  ExplodedNode *generateSink(const ProgramPoint &PP,
273                             ProgramStateRef State,
274                             ExplodedNode *Pred) {
275    return generateNodeImpl(PP, State, Pred, true);
276  }
277
278  const ExplodedNodeSet &getResults() {
279    finalizeResults();
280    assert(checkResults());
281    return Frontier;
282  }
283
284  typedef ExplodedNodeSet::iterator iterator;
285  /// \brief Iterators through the results frontier.
286  inline iterator begin() {
287    finalizeResults();
288    assert(checkResults());
289    return Frontier.begin();
290  }
291  inline iterator end() {
292    finalizeResults();
293    return Frontier.end();
294  }
295
296  const NodeBuilderContext &getContext() { return C; }
297  bool hasGeneratedNodes() { return HasGeneratedNodes; }
298
299  void takeNodes(const ExplodedNodeSet &S) {
300    for (ExplodedNodeSet::iterator I = S.begin(), E = S.end(); I != E; ++I )
301      Frontier.erase(*I);
302  }
303  void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
304  void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
305  void addNodes(ExplodedNode *N) { Frontier.Add(N); }
306};
307
308/// \class NodeBuilderWithSinks
309/// \brief This node builder keeps track of the generated sink nodes.
310class NodeBuilderWithSinks: public NodeBuilder {
311  virtual void anchor();
312protected:
313  SmallVector<ExplodedNode*, 2> sinksGenerated;
314  ProgramPoint &Location;
315
316public:
317  NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
318                       const NodeBuilderContext &Ctx, ProgramPoint &L)
319    : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
320
321  ExplodedNode *generateNode(ProgramStateRef State,
322                             ExplodedNode *Pred,
323                             const ProgramPointTag *Tag = 0) {
324    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
325    return NodeBuilder::generateNode(LocalLoc, State, Pred);
326  }
327
328  ExplodedNode *generateSink(ProgramStateRef State, ExplodedNode *Pred,
329                             const ProgramPointTag *Tag = 0) {
330    const ProgramPoint &LocalLoc = (Tag ? Location.withTag(Tag) : Location);
331    ExplodedNode *N = NodeBuilder::generateSink(LocalLoc, State, Pred);
332    if (N && N->isSink())
333      sinksGenerated.push_back(N);
334    return N;
335  }
336
337  const SmallVectorImpl<ExplodedNode*> &getSinks() const {
338    return sinksGenerated;
339  }
340};
341
342/// \class StmtNodeBuilder
343/// \brief This builder class is useful for generating nodes that resulted from
344/// visiting a statement. The main difference from its parent NodeBuilder is
345/// that it creates a statement specific ProgramPoint.
346class StmtNodeBuilder: public NodeBuilder {
347  NodeBuilder *EnclosingBldr;
348public:
349
350  /// \brief Constructs a StmtNodeBuilder. If the builder is going to process
351  /// nodes currently owned by another builder(with larger scope), use
352  /// Enclosing builder to transfer ownership.
353  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
354                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
355    : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
356    if (EnclosingBldr)
357      EnclosingBldr->takeNodes(SrcNode);
358  }
359
360  StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
361                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
362    : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
363    if (EnclosingBldr)
364      for (ExplodedNodeSet::iterator I = SrcSet.begin(),
365                                     E = SrcSet.end(); I != E; ++I )
366        EnclosingBldr->takeNodes(*I);
367  }
368
369  virtual ~StmtNodeBuilder();
370
371  using NodeBuilder::generateNode;
372  using NodeBuilder::generateSink;
373
374  ExplodedNode *generateNode(const Stmt *S,
375                             ExplodedNode *Pred,
376                             ProgramStateRef St,
377                             const ProgramPointTag *tag = 0,
378                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
379    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
380                                  Pred->getLocationContext(), tag);
381    return NodeBuilder::generateNode(L, St, Pred);
382  }
383
384  ExplodedNode *generateSink(const Stmt *S,
385                             ExplodedNode *Pred,
386                             ProgramStateRef St,
387                             const ProgramPointTag *tag = 0,
388                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
389    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
390                                  Pred->getLocationContext(), tag);
391    return NodeBuilder::generateSink(L, St, Pred);
392  }
393};
394
395/// \brief BranchNodeBuilder is responsible for constructing the nodes
396/// corresponding to the two branches of the if statement - true and false.
397class BranchNodeBuilder: public NodeBuilder {
398  virtual void anchor();
399  const CFGBlock *DstT;
400  const CFGBlock *DstF;
401
402  bool InFeasibleTrue;
403  bool InFeasibleFalse;
404
405public:
406  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
407                    const NodeBuilderContext &C,
408                    const CFGBlock *dstT, const CFGBlock *dstF)
409  : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
410    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
411    // The branch node builder does not generate autotransitions.
412    // If there are no successors it means that both branches are infeasible.
413    takeNodes(SrcNode);
414  }
415
416  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
417                    const NodeBuilderContext &C,
418                    const CFGBlock *dstT, const CFGBlock *dstF)
419  : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
420    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
421    takeNodes(SrcSet);
422  }
423
424  ExplodedNode *generateNode(ProgramStateRef State, bool branch,
425                             ExplodedNode *Pred);
426
427  const CFGBlock *getTargetBlock(bool branch) const {
428    return branch ? DstT : DstF;
429  }
430
431  void markInfeasible(bool branch) {
432    if (branch)
433      InFeasibleTrue = true;
434    else
435      InFeasibleFalse = true;
436  }
437
438  bool isFeasible(bool branch) {
439    return branch ? !InFeasibleTrue : !InFeasibleFalse;
440  }
441};
442
443class IndirectGotoNodeBuilder {
444  CoreEngine& Eng;
445  const CFGBlock *Src;
446  const CFGBlock &DispatchBlock;
447  const Expr *E;
448  ExplodedNode *Pred;
449
450public:
451  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
452                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
453    : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
454
455  class iterator {
456    CFGBlock::const_succ_iterator I;
457
458    friend class IndirectGotoNodeBuilder;
459    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
460  public:
461
462    iterator &operator++() { ++I; return *this; }
463    bool operator!=(const iterator &X) const { return I != X.I; }
464
465    const LabelDecl *getLabel() const {
466      return llvm::cast<LabelStmt>((*I)->getLabel())->getDecl();
467    }
468
469    const CFGBlock *getBlock() const {
470      return *I;
471    }
472  };
473
474  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
475  iterator end() { return iterator(DispatchBlock.succ_end()); }
476
477  ExplodedNode *generateNode(const iterator &I,
478                             ProgramStateRef State,
479                             bool isSink = false);
480
481  const Expr *getTarget() const { return E; }
482
483  ProgramStateRef getState() const { return Pred->State; }
484
485  const LocationContext *getLocationContext() const {
486    return Pred->getLocationContext();
487  }
488};
489
490class SwitchNodeBuilder {
491  CoreEngine& Eng;
492  const CFGBlock *Src;
493  const Expr *Condition;
494  ExplodedNode *Pred;
495
496public:
497  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
498                    const Expr *condition, CoreEngine* eng)
499  : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
500
501  class iterator {
502    CFGBlock::const_succ_reverse_iterator I;
503
504    friend class SwitchNodeBuilder;
505    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
506
507  public:
508    iterator &operator++() { ++I; return *this; }
509    bool operator!=(const iterator &X) const { return I != X.I; }
510    bool operator==(const iterator &X) const { return I == X.I; }
511
512    const CaseStmt *getCase() const {
513      return llvm::cast<CaseStmt>((*I)->getLabel());
514    }
515
516    const CFGBlock *getBlock() const {
517      return *I;
518    }
519  };
520
521  iterator begin() { return iterator(Src->succ_rbegin()+1); }
522  iterator end() { return iterator(Src->succ_rend()); }
523
524  const SwitchStmt *getSwitch() const {
525    return llvm::cast<SwitchStmt>(Src->getTerminator());
526  }
527
528  ExplodedNode *generateCaseStmtNode(const iterator &I,
529                                     ProgramStateRef State);
530
531  ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
532                                        bool isSink = false);
533
534  const Expr *getCondition() const { return Condition; }
535
536  ProgramStateRef getState() const { return Pred->State; }
537
538  const LocationContext *getLocationContext() const {
539    return Pred->getLocationContext();
540  }
541};
542
543} // end ento namespace
544} // end clang namespace
545
546#endif
547