CoreEngine.h revision 5a878b2cabb940bf3c1ac420a52cac305765e3e2
1//==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines a generic engine for intraprocedural, path-sensitive,
11//  dataflow analysis via graph reachability.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_CLANG_GR_COREENGINE
16#define LLVM_CLANG_GR_COREENGINE
17
18#include "clang/AST/Expr.h"
19#include "clang/Analysis/AnalysisContext.h"
20#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
21#include "clang/StaticAnalyzer/Core/PathSensitive/FunctionSummary.h"
22#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
23#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
24#include "llvm/ADT/OwningPtr.h"
25
26namespace clang {
27
28class ProgramPointTag;
29
30namespace ento {
31
32class NodeBuilder;
33
34//===----------------------------------------------------------------------===//
35/// CoreEngine - Implements the core logic of the graph-reachability
36///   analysis. It traverses the CFG and generates the ExplodedGraph.
37///   Program "states" are treated as opaque void pointers.
38///   The template class CoreEngine (which subclasses CoreEngine)
39///   provides the matching component to the engine that knows the actual types
40///   for states.  Note that this engine only dispatches to transfer functions
41///   at the statement and block-level.  The analyses themselves must implement
42///   any transfer function logic and the sub-expression level (if any).
43class CoreEngine {
44  friend struct NodeBuilderContext;
45  friend class NodeBuilder;
46  friend class ExprEngine;
47  friend class CommonNodeBuilder;
48  friend class IndirectGotoNodeBuilder;
49  friend class SwitchNodeBuilder;
50  friend class EndOfFunctionNodeBuilder;
51public:
52  typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
53            BlocksExhausted;
54
55  typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
56            BlocksAborted;
57
58private:
59
60  SubEngine& SubEng;
61
62  /// G - The simulation graph.  Each node is a (location,state) pair.
63  OwningPtr<ExplodedGraph> G;
64
65  /// WList - A set of queued nodes that need to be processed by the
66  ///  worklist algorithm.  It is up to the implementation of WList to decide
67  ///  the order that nodes are processed.
68  WorkList* WList;
69
70  /// BCounterFactory - A factory object for created BlockCounter objects.
71  ///   These are used to record for key nodes in the ExplodedGraph the
72  ///   number of times different CFGBlocks have been visited along a path.
73  BlockCounter::Factory BCounterFactory;
74
75  /// The locations where we stopped doing work because we visited a location
76  ///  too many times.
77  BlocksExhausted blocksExhausted;
78
79  /// The locations where we stopped because the engine aborted analysis,
80  /// usually because it could not reason about something.
81  BlocksAborted blocksAborted;
82
83  /// The functions which have been analyzed through inlining. This is owned by
84  /// AnalysisConsumer. It can be null.
85  SetOfConstDecls *AnalyzedCallees;
86
87  /// The information about functions shared by the whole translation unit.
88  /// (This data is owned by AnalysisConsumer.)
89  FunctionSummariesTy *FunctionSummaries;
90
91  void generateNode(const ProgramPoint &Loc,
92                    ProgramStateRef State,
93                    ExplodedNode *Pred);
94
95  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
96  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
97  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
98  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
99
100  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
101                    ExplodedNode *Pred);
102
103private:
104  CoreEngine(const CoreEngine&); // Do not implement.
105  CoreEngine& operator=(const CoreEngine&);
106
107  ExplodedNode *generateCallExitNode(ExplodedNode *N);
108
109public:
110  /// Construct a CoreEngine object to analyze the provided CFG using
111  ///  a DFS exploration of the exploded graph.
112  CoreEngine(SubEngine& subengine, SetOfConstDecls *VisitedCallees,
113             FunctionSummariesTy *FS)
114    : SubEng(subengine), G(new ExplodedGraph()),
115      WList(WorkList::makeBFS()),
116      BCounterFactory(G->getAllocator()),
117      AnalyzedCallees(VisitedCallees),
118      FunctionSummaries(FS){}
119
120  ~CoreEngine() {
121    delete WList;
122  }
123
124  /// getGraph - Returns the exploded graph.
125  ExplodedGraph& getGraph() { return *G.get(); }
126
127  /// takeGraph - Returns the exploded graph.  Ownership of the graph is
128  ///  transferred to the caller.
129  ExplodedGraph* takeGraph() { return G.take(); }
130
131  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
132  ///  steps.  Returns true if there is still simulation state on the worklist.
133  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
134                       ProgramStateRef InitState);
135  /// Returns true if there is still simulation state on the worklist.
136  bool ExecuteWorkListWithInitialState(const LocationContext *L,
137                                       unsigned Steps,
138                                       ProgramStateRef InitState,
139                                       ExplodedNodeSet &Dst);
140
141  /// Dispatch the work list item based on the given location information.
142  /// Use Pred parameter as the predecessor state.
143  void dispatchWorkItem(ExplodedNode* Pred, ProgramPoint Loc,
144                        const WorkListUnit& WU);
145
146  // Functions for external checking of whether we have unfinished work
147  bool wasBlockAborted() const { return !blocksAborted.empty(); }
148  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
149  bool hasWorkRemaining() const { return wasBlocksExhausted() ||
150                                         WList->hasWork() ||
151                                         wasBlockAborted(); }
152
153  /// Inform the CoreEngine that a basic block was aborted because
154  /// it could not be completely analyzed.
155  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
156    blocksAborted.push_back(std::make_pair(block, node));
157  }
158
159  WorkList *getWorkList() const { return WList; }
160
161  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
162    return blocksExhausted.begin();
163  }
164  BlocksExhausted::const_iterator blocks_exhausted_end() const {
165    return blocksExhausted.end();
166  }
167  BlocksAborted::const_iterator blocks_aborted_begin() const {
168    return blocksAborted.begin();
169  }
170  BlocksAborted::const_iterator blocks_aborted_end() const {
171    return blocksAborted.end();
172  }
173
174  /// \brief Enqueue the given set of nodes onto the work list.
175  void enqueue(ExplodedNodeSet &Set);
176
177  /// \brief Enqueue nodes that were created as a result of processing
178  /// a statement onto the work list.
179  void enqueue(ExplodedNodeSet &Set, const CFGBlock *Block, unsigned Idx);
180
181  /// \brief enqueue the nodes corresponding to the end of function onto the
182  /// end of path / work list.
183  void enqueueEndOfFunction(ExplodedNodeSet &Set);
184
185  /// \brief Enqueue a single node created as a result of statement processing.
186  void enqueueStmtNode(ExplodedNode *N, const CFGBlock *Block, unsigned Idx);
187};
188
189// TODO: Turn into a calss.
190struct NodeBuilderContext {
191  const CoreEngine &Eng;
192  const CFGBlock *Block;
193  ExplodedNode *Pred;
194  NodeBuilderContext(const CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
195    : Eng(E), Block(B), Pred(N) { assert(B); assert(!N->isSink()); }
196
197  ExplodedNode *getPred() const { return Pred; }
198
199  /// \brief Return the CFGBlock associated with this builder.
200  const CFGBlock *getBlock() const { return Block; }
201
202  /// \brief Returns the number of times the current basic block has been
203  /// visited on the exploded graph path.
204  unsigned getCurrentBlockCount() const {
205    return Eng.WList->getBlockCounter().getNumVisited(
206                    Pred->getLocationContext()->getCurrentStackFrame(),
207                    Block->getBlockID());
208  }
209};
210
211/// \class NodeBuilder
212/// \brief This is the simplest builder which generates nodes in the
213/// ExplodedGraph.
214///
215/// The main benefit of the builder is that it automatically tracks the
216/// frontier nodes (or destination set). This is the set of nodes which should
217/// be propagated to the next step / builder. They are the nodes which have been
218/// added to the builder (either as the input node set or as the newly
219/// constructed nodes) but did not have any outgoing transitions added.
220class NodeBuilder {
221  virtual void anchor();
222protected:
223  const NodeBuilderContext &C;
224
225  /// Specifies if the builder results have been finalized. For example, if it
226  /// is set to false, autotransitions are yet to be generated.
227  bool Finalized;
228  bool HasGeneratedNodes;
229  /// \brief The frontier set - a set of nodes which need to be propagated after
230  /// the builder dies.
231  ExplodedNodeSet &Frontier;
232
233  /// Checkes if the results are ready.
234  virtual bool checkResults() {
235    if (!Finalized)
236      return false;
237    return true;
238  }
239
240  bool hasNoSinksInFrontier() {
241    for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) {
242      if ((*I)->isSink())
243        return false;
244    }
245    return true;
246  }
247
248  /// Allow subclasses to finalize results before result_begin() is executed.
249  virtual void finalizeResults() {}
250
251  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
252                                 ProgramStateRef State,
253                                 ExplodedNode *Pred,
254                                 bool MarkAsSink = false);
255
256public:
257  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
258              const NodeBuilderContext &Ctx, bool F = true)
259    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
260    Frontier.Add(SrcNode);
261  }
262
263  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
264              const NodeBuilderContext &Ctx, bool F = true)
265    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
266    Frontier.insert(SrcSet);
267    assert(hasNoSinksInFrontier());
268  }
269
270  virtual ~NodeBuilder() {}
271
272  /// \brief Generates a node in the ExplodedGraph.
273  ///
274  /// When a node is marked as sink, the exploration from the node is stopped -
275  /// the node becomes the last node on the path.
276  ExplodedNode *generateNode(const ProgramPoint &PP,
277                             ProgramStateRef State,
278                             ExplodedNode *Pred,
279                             bool MarkAsSink = false) {
280    return generateNodeImpl(PP, State, Pred, MarkAsSink);
281  }
282
283  const ExplodedNodeSet &getResults() {
284    finalizeResults();
285    assert(checkResults());
286    return Frontier;
287  }
288
289  typedef ExplodedNodeSet::iterator iterator;
290  /// \brief Iterators through the results frontier.
291  inline iterator begin() {
292    finalizeResults();
293    assert(checkResults());
294    return Frontier.begin();
295  }
296  inline iterator end() {
297    finalizeResults();
298    return Frontier.end();
299  }
300
301  const NodeBuilderContext &getContext() { return C; }
302  bool hasGeneratedNodes() { return HasGeneratedNodes; }
303
304  void takeNodes(const ExplodedNodeSet &S) {
305    for (ExplodedNodeSet::iterator I = S.begin(), E = S.end(); I != E; ++I )
306      Frontier.erase(*I);
307  }
308  void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
309  void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
310  void addNodes(ExplodedNode *N) { Frontier.Add(N); }
311};
312
313/// \class NodeBuilderWithSinks
314/// \brief This node builder keeps track of the generated sink nodes.
315class NodeBuilderWithSinks: public NodeBuilder {
316  virtual void anchor();
317protected:
318  SmallVector<ExplodedNode*, 2> sinksGenerated;
319  ProgramPoint &Location;
320
321public:
322  NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
323                       const NodeBuilderContext &Ctx, ProgramPoint &L)
324    : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
325  ExplodedNode *generateNode(ProgramStateRef State,
326                             ExplodedNode *Pred,
327                             const ProgramPointTag *Tag = 0,
328                             bool MarkAsSink = false) {
329    ProgramPoint LocalLoc = (Tag ? Location.withTag(Tag): Location);
330
331    ExplodedNode *N = generateNodeImpl(LocalLoc, State, Pred, MarkAsSink);
332    if (N && N->isSink())
333      sinksGenerated.push_back(N);
334    return N;
335  }
336
337  const SmallVectorImpl<ExplodedNode*> &getSinks() const {
338    return sinksGenerated;
339  }
340};
341
342/// \class StmtNodeBuilder
343/// \brief This builder class is useful for generating nodes that resulted from
344/// visiting a statement. The main difference from it's parent NodeBuilder is
345/// that it creates a statement specific ProgramPoint.
346class StmtNodeBuilder: public NodeBuilder {
347  NodeBuilder *EnclosingBldr;
348public:
349
350  /// \brief Constructs a StmtNodeBuilder. If the builder is going to process
351  /// nodes currently owned by another builder(with larger scope), use
352  /// Enclosing builder to transfer ownership.
353  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
354                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
355    : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
356    if (EnclosingBldr)
357      EnclosingBldr->takeNodes(SrcNode);
358  }
359
360  StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
361                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
362    : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
363    if (EnclosingBldr)
364      for (ExplodedNodeSet::iterator I = SrcSet.begin(),
365                                     E = SrcSet.end(); I != E; ++I )
366        EnclosingBldr->takeNodes(*I);
367  }
368
369  virtual ~StmtNodeBuilder();
370
371  ExplodedNode *generateNode(const Stmt *S,
372                             ExplodedNode *Pred,
373                             ProgramStateRef St,
374                             bool MarkAsSink = false,
375                             const ProgramPointTag *tag = 0,
376                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
377    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
378                                  Pred->getLocationContext(), tag);
379    return generateNodeImpl(L, St, Pred, MarkAsSink);
380  }
381
382  ExplodedNode *generateNode(const ProgramPoint &PP,
383                             ExplodedNode *Pred,
384                             ProgramStateRef State,
385                             bool MarkAsSink = false) {
386    return generateNodeImpl(PP, State, Pred, MarkAsSink);
387  }
388};
389
390/// \brief BranchNodeBuilder is responsible for constructing the nodes
391/// corresponding to the two branches of the if statement - true and false.
392class BranchNodeBuilder: public NodeBuilder {
393  virtual void anchor();
394  const CFGBlock *DstT;
395  const CFGBlock *DstF;
396
397  bool InFeasibleTrue;
398  bool InFeasibleFalse;
399
400public:
401  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
402                    const NodeBuilderContext &C,
403                    const CFGBlock *dstT, const CFGBlock *dstF)
404  : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
405    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
406    // The branch node builder does not generate autotransitions.
407    // If there are no successors it means that both branches are infeasible.
408    takeNodes(SrcNode);
409  }
410
411  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
412                    const NodeBuilderContext &C,
413                    const CFGBlock *dstT, const CFGBlock *dstF)
414  : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
415    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {
416    takeNodes(SrcSet);
417  }
418
419  ExplodedNode *generateNode(ProgramStateRef State, bool branch,
420                             ExplodedNode *Pred);
421
422  const CFGBlock *getTargetBlock(bool branch) const {
423    return branch ? DstT : DstF;
424  }
425
426  void markInfeasible(bool branch) {
427    if (branch)
428      InFeasibleTrue = true;
429    else
430      InFeasibleFalse = true;
431  }
432
433  bool isFeasible(bool branch) {
434    return branch ? !InFeasibleTrue : !InFeasibleFalse;
435  }
436};
437
438class IndirectGotoNodeBuilder {
439  CoreEngine& Eng;
440  const CFGBlock *Src;
441  const CFGBlock &DispatchBlock;
442  const Expr *E;
443  ExplodedNode *Pred;
444
445public:
446  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
447                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
448    : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
449
450  class iterator {
451    CFGBlock::const_succ_iterator I;
452
453    friend class IndirectGotoNodeBuilder;
454    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
455  public:
456
457    iterator &operator++() { ++I; return *this; }
458    bool operator!=(const iterator &X) const { return I != X.I; }
459
460    const LabelDecl *getLabel() const {
461      return llvm::cast<LabelStmt>((*I)->getLabel())->getDecl();
462    }
463
464    const CFGBlock *getBlock() const {
465      return *I;
466    }
467  };
468
469  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
470  iterator end() { return iterator(DispatchBlock.succ_end()); }
471
472  ExplodedNode *generateNode(const iterator &I,
473                             ProgramStateRef State,
474                             bool isSink = false);
475
476  const Expr *getTarget() const { return E; }
477
478  ProgramStateRef getState() const { return Pred->State; }
479
480  const LocationContext *getLocationContext() const {
481    return Pred->getLocationContext();
482  }
483};
484
485class SwitchNodeBuilder {
486  CoreEngine& Eng;
487  const CFGBlock *Src;
488  const Expr *Condition;
489  ExplodedNode *Pred;
490
491public:
492  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
493                    const Expr *condition, CoreEngine* eng)
494  : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
495
496  class iterator {
497    CFGBlock::const_succ_reverse_iterator I;
498
499    friend class SwitchNodeBuilder;
500    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
501
502  public:
503    iterator &operator++() { ++I; return *this; }
504    bool operator!=(const iterator &X) const { return I != X.I; }
505    bool operator==(const iterator &X) const { return I == X.I; }
506
507    const CaseStmt *getCase() const {
508      return llvm::cast<CaseStmt>((*I)->getLabel());
509    }
510
511    const CFGBlock *getBlock() const {
512      return *I;
513    }
514  };
515
516  iterator begin() { return iterator(Src->succ_rbegin()+1); }
517  iterator end() { return iterator(Src->succ_rend()); }
518
519  const SwitchStmt *getSwitch() const {
520    return llvm::cast<SwitchStmt>(Src->getTerminator());
521  }
522
523  ExplodedNode *generateCaseStmtNode(const iterator &I,
524                                     ProgramStateRef State);
525
526  ExplodedNode *generateDefaultCaseNode(ProgramStateRef State,
527                                        bool isSink = false);
528
529  const Expr *getCondition() const { return Condition; }
530
531  ProgramStateRef getState() const { return Pred->State; }
532
533  const LocationContext *getLocationContext() const {
534    return Pred->getLocationContext();
535  }
536};
537
538} // end ento namespace
539} // end clang namespace
540
541#endif
542