CoreEngine.h revision 8ff5c41f2bde7ebbe568b4c15e59f14b8befae66
1//==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines a generic engine for intraprocedural, path-sensitive,
11//  dataflow analysis via graph reachability.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_CLANG_GR_COREENGINE
16#define LLVM_CLANG_GR_COREENGINE
17
18#include "clang/AST/Expr.h"
19#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
20#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
21#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
22#include "llvm/ADT/OwningPtr.h"
23
24namespace clang {
25
26class ProgramPointTag;
27
28namespace ento {
29
30class NodeBuilder;
31
32//===----------------------------------------------------------------------===//
33/// CoreEngine - Implements the core logic of the graph-reachability
34///   analysis. It traverses the CFG and generates the ExplodedGraph.
35///   Program "states" are treated as opaque void pointers.
36///   The template class CoreEngine (which subclasses CoreEngine)
37///   provides the matching component to the engine that knows the actual types
38///   for states.  Note that this engine only dispatches to transfer functions
39///   at the statement and block-level.  The analyses themselves must implement
40///   any transfer function logic and the sub-expression level (if any).
41class CoreEngine {
42  friend class CommonNodeBuilder;
43  friend class NodeBuilder;
44  friend class StmtNodeBuilder;
45  friend class GenericNodeBuilderImpl;
46  friend class BranchNodeBuilder;
47  friend class IndirectGotoNodeBuilder;
48  friend class SwitchNodeBuilder;
49  friend class EndOfFunctionNodeBuilder;
50  friend class CallEnterNodeBuilder;
51  friend class CallExitNodeBuilder;
52
53public:
54  typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
55            BlocksExhausted;
56
57  typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
58            BlocksAborted;
59
60private:
61
62  SubEngine& SubEng;
63
64  /// G - The simulation graph.  Each node is a (location,state) pair.
65  llvm::OwningPtr<ExplodedGraph> G;
66
67  /// WList - A set of queued nodes that need to be processed by the
68  ///  worklist algorithm.  It is up to the implementation of WList to decide
69  ///  the order that nodes are processed.
70  WorkList* WList;
71
72  /// BCounterFactory - A factory object for created BlockCounter objects.
73  ///   These are used to record for key nodes in the ExplodedGraph the
74  ///   number of times different CFGBlocks have been visited along a path.
75  BlockCounter::Factory BCounterFactory;
76
77  /// The locations where we stopped doing work because we visited a location
78  ///  too many times.
79  BlocksExhausted blocksExhausted;
80
81  /// The locations where we stopped because the engine aborted analysis,
82  /// usually because it could not reason about something.
83  BlocksAborted blocksAborted;
84
85  void generateNode(const ProgramPoint &Loc,
86                    const ProgramState *State,
87                    ExplodedNode *Pred);
88
89  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
90  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
91  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
92  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
93
94  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
95                    ExplodedNode *Pred);
96  void HandleCallEnter(const CallEnter &L, const CFGBlock *Block,
97                       unsigned Index, ExplodedNode *Pred);
98  void HandleCallExit(const CallExit &L, ExplodedNode *Pred);
99
100private:
101  CoreEngine(const CoreEngine&); // Do not implement.
102  CoreEngine& operator=(const CoreEngine&);
103
104public:
105  /// Construct a CoreEngine object to analyze the provided CFG using
106  ///  a DFS exploration of the exploded graph.
107  CoreEngine(SubEngine& subengine)
108    : SubEng(subengine), G(new ExplodedGraph()),
109      WList(WorkList::makeBFS()),
110      BCounterFactory(G->getAllocator()) {}
111
112  /// Construct a CoreEngine object to analyze the provided CFG and to
113  ///  use the provided worklist object to execute the worklist algorithm.
114  ///  The CoreEngine object assumes ownership of 'wlist'.
115  CoreEngine(WorkList* wlist, SubEngine& subengine)
116    : SubEng(subengine), G(new ExplodedGraph()), WList(wlist),
117      BCounterFactory(G->getAllocator()) {}
118
119  ~CoreEngine() {
120    delete WList;
121  }
122
123  /// getGraph - Returns the exploded graph.
124  ExplodedGraph& getGraph() { return *G.get(); }
125
126  /// takeGraph - Returns the exploded graph.  Ownership of the graph is
127  ///  transferred to the caller.
128  ExplodedGraph* takeGraph() { return G.take(); }
129
130  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
131  ///  steps.  Returns true if there is still simulation state on the worklist.
132  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
133                       const ProgramState *InitState);
134  void ExecuteWorkListWithInitialState(const LocationContext *L,
135                                       unsigned Steps,
136                                       const ProgramState *InitState,
137                                       ExplodedNodeSet &Dst);
138
139  // Functions for external checking of whether we have unfinished work
140  bool wasBlockAborted() const { return !blocksAborted.empty(); }
141  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
142  bool hasWorkRemaining() const { return wasBlocksExhausted() ||
143                                         WList->hasWork() ||
144                                         wasBlockAborted(); }
145
146  /// Inform the CoreEngine that a basic block was aborted because
147  /// it could not be completely analyzed.
148  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
149    blocksAborted.push_back(std::make_pair(block, node));
150  }
151
152  WorkList *getWorkList() const { return WList; }
153
154  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
155    return blocksExhausted.begin();
156  }
157  BlocksExhausted::const_iterator blocks_exhausted_end() const {
158    return blocksExhausted.end();
159  }
160  BlocksAborted::const_iterator blocks_aborted_begin() const {
161    return blocksAborted.begin();
162  }
163  BlocksAborted::const_iterator blocks_aborted_end() const {
164    return blocksAborted.end();
165  }
166
167  /// Enqueue the results of the node builder onto the work list.
168  void enqueue(ExplodedNodeSet &NB);
169};
170
171struct NodeBuilderContext {
172  CoreEngine &Eng;
173  const CFGBlock *Block;
174  ExplodedNode *ContextPred;
175  NodeBuilderContext(CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
176    : Eng(E), Block(B), ContextPred(N) { assert(B); assert(!N->isSink()); }
177};
178
179/// This is the simplest builder which generates nodes in the ExplodedGraph.
180class NodeBuilder {
181protected:
182  friend class StmtNodeBuilder;
183
184  const NodeBuilderContext &C;
185
186  /// Specifies if the builder results have been finalized. For example, if it
187  /// is set to false, autotransitions are yet to be generated.
188  bool Finalized;
189
190  bool HasGeneratedNodes;
191
192  /// \brief The frontier set - a set of nodes which need to be propagated after
193  /// the builder dies.
194  ExplodedNodeSet &Frontier;
195
196  BlockCounter getBlockCounter() const { return C.Eng.WList->getBlockCounter();}
197
198  /// Checkes if the results are ready.
199  virtual bool checkResults() {
200    if (!Finalized)
201      return false;
202    return true;
203  }
204
205  bool haveNoSinksInFrontier() {
206    for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) {
207      if ((*I)->isSink())
208        return false;
209    }
210    return true;
211  }
212
213  /// Allow subclasses to finalize results before result_begin() is executed.
214  virtual void finalizeResults() {}
215
216  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
217                                 const ProgramState *State,
218                                 ExplodedNode *Pred,
219                                 bool MarkAsSink = false);
220
221public:
222  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
223              const NodeBuilderContext &Ctx, bool F = true)
224    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
225    assert(DstSet.empty());
226    Frontier.Add(SrcNode);
227  }
228
229  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
230              const NodeBuilderContext &Ctx, bool F = true)
231    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
232    assert(DstSet.empty());
233    //assert(!SrcSet.empty());
234
235    Frontier.insert(SrcSet);
236
237    assert(haveNoSinksInFrontier());
238  }
239
240  virtual ~NodeBuilder() {}
241
242  /// \brief Generates a node in the ExplodedGraph.
243  ///
244  /// When a node is marked as sink, the exploration from the node is stopped -
245  /// the node becomes the last node on the path.
246  ExplodedNode *generateNode(const ProgramPoint &PP,
247                             const ProgramState *State,
248                             ExplodedNode *Pred,
249                             bool MarkAsSink = false) {
250    return generateNodeImpl(PP, State, Pred, MarkAsSink);
251  }
252
253  // TODO: will get removed.
254  bool hasGeneratedNodes() const {
255    return HasGeneratedNodes;
256  }
257
258  const ExplodedNodeSet &getResults() {
259    finalizeResults();
260    assert(checkResults());
261    return Frontier;
262  }
263
264  typedef ExplodedNodeSet::iterator iterator;
265  /// \brief Iterators through the results frontier.
266  inline iterator begin() {
267    finalizeResults();
268    assert(checkResults());
269    return Frontier.begin();
270  }
271  inline iterator end() {
272    finalizeResults();
273    return Frontier.end();
274  }
275
276  /// \brief Return the CFGBlock associated with this builder.
277  const CFGBlock *getBlock() const { return C.Block; }
278
279  const NodeBuilderContext &getContext() { return C; }
280
281  /// \brief Returns the number of times the current basic block has been
282  /// visited on the exploded graph path.
283  unsigned getCurrentBlockCount() const {
284    return getBlockCounter().getNumVisited(
285                    C.ContextPred->getLocationContext()->getCurrentStackFrame(),
286                    C.Block->getBlockID());
287  }
288};
289
290class CommonNodeBuilder {
291protected:
292  ExplodedNode *Pred;
293  CoreEngine& Eng;
294
295  CommonNodeBuilder(CoreEngine* E, ExplodedNode *P) : Pred(P), Eng(*E) {}
296  BlockCounter getBlockCounter() const { return Eng.WList->getBlockCounter(); }
297};
298
299
300class StmtNodeBuilder: public NodeBuilder {
301  const unsigned Idx;
302
303public:
304  bool PurgingDeadSymbols;
305  bool BuildSinks;
306  // TODO: Remove the flag. We should be able to use the method in the parent.
307  bool hasGeneratedNode;
308  ProgramPoint::Kind PointKind;
309  const ProgramPointTag *Tag;
310
311  void GenerateAutoTransition(ExplodedNode *N);
312
313public:
314  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
315                  unsigned idx, const NodeBuilderContext &Ctx)
316    : NodeBuilder(SrcNode, DstSet, Ctx), Idx(idx),
317      PurgingDeadSymbols(false), BuildSinks(false), hasGeneratedNode(false),
318      PointKind(ProgramPoint::PostStmtKind), Tag(0) {}
319
320  ~StmtNodeBuilder();
321
322  ExplodedNode *generateNode(const Stmt *S,
323                             const ProgramState *St,
324                             ExplodedNode *Pred,
325                             ProgramPoint::Kind K,
326                             const ProgramPointTag *tag = 0,
327                             bool MarkAsSink = false) {
328    if (PurgingDeadSymbols)
329      K = ProgramPoint::PostPurgeDeadSymbolsKind;
330
331    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
332                                  Pred->getLocationContext(), tag ? tag : Tag);
333    return generateNodeImpl(L, St, Pred, MarkAsSink);
334  }
335
336  ExplodedNode *generateNode(const Stmt *S,
337                             const ProgramState *St,
338                             ExplodedNode *Pred,
339                             const ProgramPointTag *tag = 0) {
340    return generateNode(S, St, Pred, PointKind, tag);
341  }
342
343  ExplodedNode *generateNode(const ProgramPoint &PP,
344                             const ProgramState *State,
345                             ExplodedNode *Pred) {
346    return generateNodeImpl(PP, State, Pred, false);
347  }
348
349  /// getStmt - Return the current block-level expression associated with
350  ///  this builder.
351  const Stmt *getStmt() const {
352    const CFGStmt *CS = (*C.Block)[Idx].getAs<CFGStmt>();
353    return CS ? CS->getStmt() : 0;
354  }
355
356  unsigned getIndex() const { return Idx; }
357
358  ExplodedNode *MakeNode(ExplodedNodeSet &Dst,
359                         const Stmt *S,
360                         ExplodedNode *Pred,
361                         const ProgramState *St) {
362    return MakeNode(Dst, S, Pred, St, PointKind);
363  }
364
365  ExplodedNode *MakeNode(ExplodedNodeSet &Dst,
366                         const Stmt *S,
367                         ExplodedNode *Pred,
368                         const ProgramState *St,
369                         ProgramPoint::Kind K);
370
371  ExplodedNode *MakeSinkNode(ExplodedNodeSet &Dst,
372                             const Stmt *S,
373                             ExplodedNode *Pred,
374                             const ProgramState *St) {
375    bool Tmp = BuildSinks;
376    BuildSinks = true;
377    ExplodedNode *N = MakeNode(Dst, S, Pred, St);
378    BuildSinks = Tmp;
379    return N;
380  }
381
382  void takeNodes(const ExplodedNodeSet &S) {
383    for (ExplodedNodeSet::iterator I = S.begin(), E = S.end(); I != E; ++I )
384      Frontier.erase(*I);
385  }
386
387  void takeNodes(ExplodedNode *N) {
388    Frontier.erase(N);
389  }
390
391  void addNodes(const ExplodedNodeSet &S) {
392    Frontier.insert(S);
393  }
394
395  void addNodes(ExplodedNode *N) {
396    Frontier.Add(N);
397  }
398
399};
400
401class BranchNodeBuilder: public NodeBuilder {
402  const CFGBlock *DstT;
403  const CFGBlock *DstF;
404
405  bool InFeasibleTrue;
406  bool InFeasibleFalse;
407
408public:
409  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
410                    const NodeBuilderContext &C,
411                    const CFGBlock *dstT, const CFGBlock *dstF)
412  : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
413    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
414
415  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
416                    const NodeBuilderContext &C,
417                    const CFGBlock *dstT, const CFGBlock *dstF)
418  : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
419    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
420
421  ExplodedNode *generateNode(const ProgramState *State, bool branch,
422                             ExplodedNode *Pred);
423
424  const CFGBlock *getTargetBlock(bool branch) const {
425    return branch ? DstT : DstF;
426  }
427
428  void markInfeasible(bool branch) {
429    if (branch)
430      InFeasibleTrue = true;
431    else
432      InFeasibleFalse = true;
433  }
434
435  bool isFeasible(bool branch) {
436    return branch ? !InFeasibleTrue : !InFeasibleFalse;
437  }
438};
439
440class IndirectGotoNodeBuilder {
441  CoreEngine& Eng;
442  const CFGBlock *Src;
443  const CFGBlock &DispatchBlock;
444  const Expr *E;
445  ExplodedNode *Pred;
446
447public:
448  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
449                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
450    : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
451
452  class iterator {
453    CFGBlock::const_succ_iterator I;
454
455    friend class IndirectGotoNodeBuilder;
456    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
457  public:
458
459    iterator &operator++() { ++I; return *this; }
460    bool operator!=(const iterator &X) const { return I != X.I; }
461
462    const LabelDecl *getLabel() const {
463      return llvm::cast<LabelStmt>((*I)->getLabel())->getDecl();
464    }
465
466    const CFGBlock *getBlock() const {
467      return *I;
468    }
469  };
470
471  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
472  iterator end() { return iterator(DispatchBlock.succ_end()); }
473
474  ExplodedNode *generateNode(const iterator &I,
475                             const ProgramState *State,
476                             bool isSink = false);
477
478  const Expr *getTarget() const { return E; }
479
480  const ProgramState *getState() const { return Pred->State; }
481};
482
483class SwitchNodeBuilder {
484  CoreEngine& Eng;
485  const CFGBlock *Src;
486  const Expr *Condition;
487  ExplodedNode *Pred;
488
489public:
490  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
491                    const Expr *condition, CoreEngine* eng)
492  : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
493
494  class iterator {
495    CFGBlock::const_succ_reverse_iterator I;
496
497    friend class SwitchNodeBuilder;
498    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
499
500  public:
501    iterator &operator++() { ++I; return *this; }
502    bool operator!=(const iterator &X) const { return I != X.I; }
503    bool operator==(const iterator &X) const { return I == X.I; }
504
505    const CaseStmt *getCase() const {
506      return llvm::cast<CaseStmt>((*I)->getLabel());
507    }
508
509    const CFGBlock *getBlock() const {
510      return *I;
511    }
512  };
513
514  iterator begin() { return iterator(Src->succ_rbegin()+1); }
515  iterator end() { return iterator(Src->succ_rend()); }
516
517  const SwitchStmt *getSwitch() const {
518    return llvm::cast<SwitchStmt>(Src->getTerminator());
519  }
520
521  ExplodedNode *generateCaseStmtNode(const iterator &I,
522                                     const ProgramState *State);
523
524  ExplodedNode *generateDefaultCaseNode(const ProgramState *State,
525                                        bool isSink = false);
526
527  const Expr *getCondition() const { return Condition; }
528
529  const ProgramState *getState() const { return Pred->State; }
530};
531
532class GenericNodeBuilderImpl {
533protected:
534  CoreEngine &engine;
535  ExplodedNode *pred;
536  ProgramPoint pp;
537  SmallVector<ExplodedNode*, 2> sinksGenerated;
538
539  ExplodedNode *generateNodeImpl(const ProgramState *state,
540                                 ExplodedNode *pred,
541                                 ProgramPoint programPoint,
542                                 bool asSink);
543
544  GenericNodeBuilderImpl(CoreEngine &eng, ExplodedNode *pr, ProgramPoint p)
545    : engine(eng), pred(pr), pp(p), hasGeneratedNode(false) {}
546
547public:
548  bool hasGeneratedNode;
549
550  WorkList &getWorkList() { return *engine.WList; }
551
552  ExplodedNode *getPredecessor() const { return pred; }
553
554  BlockCounter getBlockCounter() const {
555    return engine.WList->getBlockCounter();
556  }
557
558  const SmallVectorImpl<ExplodedNode*> &sinks() const {
559    return sinksGenerated;
560  }
561};
562
563template <typename PP_T>
564class GenericNodeBuilder : public GenericNodeBuilderImpl {
565public:
566  GenericNodeBuilder(CoreEngine &eng, ExplodedNode *pr, const PP_T &p)
567    : GenericNodeBuilderImpl(eng, pr, p) {}
568
569  ExplodedNode *generateNode(const ProgramState *state, ExplodedNode *pred,
570                             const ProgramPointTag *tag, bool asSink) {
571    return generateNodeImpl(state, pred, cast<PP_T>(pp).withTag(tag),
572                            asSink);
573  }
574
575  const PP_T &getProgramPoint() const { return cast<PP_T>(pp); }
576};
577
578class EndOfFunctionNodeBuilder : public CommonNodeBuilder {
579  const CFGBlock &B;
580  const ProgramPointTag *Tag;
581
582public:
583  bool hasGeneratedNode;
584
585public:
586  EndOfFunctionNodeBuilder(const CFGBlock *b, ExplodedNode *N, CoreEngine* e,
587                           const ProgramPointTag *tag = 0)
588    : CommonNodeBuilder(e, N), B(*b), Tag(tag), hasGeneratedNode(false) {}
589
590  ~EndOfFunctionNodeBuilder();
591
592  EndOfFunctionNodeBuilder withCheckerTag(const ProgramPointTag *tag) {
593    return EndOfFunctionNodeBuilder(&B, Pred, &Eng, tag);
594  }
595
596  WorkList &getWorkList() { return *Eng.WList; }
597
598  ExplodedNode *getPredecessor() const { return Pred; }
599
600  unsigned getCurrentBlockCount() const {
601    return getBlockCounter().getNumVisited(
602                            Pred->getLocationContext()->getCurrentStackFrame(),
603                                           B.getBlockID());
604  }
605
606  ExplodedNode *generateNode(const ProgramState *State,
607                             ExplodedNode *P = 0,
608                             const ProgramPointTag *tag = 0);
609
610  void GenerateCallExitNode(const ProgramState *state);
611
612  const CFGBlock *getBlock() const { return &B; }
613
614  const ProgramState *getState() const {
615    return getPredecessor()->getState();
616  }
617};
618
619class CallEnterNodeBuilder {
620  CoreEngine &Eng;
621
622  const ExplodedNode *Pred;
623
624  // The call site. For implicit automatic object dtor, this is the trigger
625  // statement.
626  const Stmt *CE;
627
628  // The context of the callee.
629  const StackFrameContext *CalleeCtx;
630
631  // The parent block of the CallExpr.
632  const CFGBlock *Block;
633
634  // The CFGBlock index of the CallExpr.
635  unsigned Index;
636
637public:
638  CallEnterNodeBuilder(CoreEngine &eng, const ExplodedNode *pred,
639                         const Stmt *s, const StackFrameContext *callee,
640                         const CFGBlock *blk, unsigned idx)
641    : Eng(eng), Pred(pred), CE(s), CalleeCtx(callee), Block(blk), Index(idx) {}
642
643  const ProgramState *getState() const { return Pred->getState(); }
644
645  const LocationContext *getLocationContext() const {
646    return Pred->getLocationContext();
647  }
648
649  const Stmt *getCallExpr() const { return CE; }
650
651  const StackFrameContext *getCalleeContext() const { return CalleeCtx; }
652
653  const CFGBlock *getBlock() const { return Block; }
654
655  unsigned getIndex() const { return Index; }
656
657  void generateNode(const ProgramState *state);
658};
659
660class CallExitNodeBuilder {
661  CoreEngine &Eng;
662  const ExplodedNode *Pred;
663
664public:
665  CallExitNodeBuilder(CoreEngine &eng, const ExplodedNode *pred)
666    : Eng(eng), Pred(pred) {}
667
668  const ExplodedNode *getPredecessor() const { return Pred; }
669
670  const ProgramState *getState() const { return Pred->getState(); }
671
672  void generateNode(const ProgramState *state);
673};
674
675} // end GR namespace
676
677} // end clang namespace
678
679#endif
680