CoreEngine.h revision c03a39e16762627b421247b12a2658be630a3300
1//==- CoreEngine.h - Path-Sensitive Dataflow Engine ----------------*- C++ -*-//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines a generic engine for intraprocedural, path-sensitive,
11//  dataflow analysis via graph reachability.
12//
13//===----------------------------------------------------------------------===//
14
15#ifndef LLVM_CLANG_GR_COREENGINE
16#define LLVM_CLANG_GR_COREENGINE
17
18#include "clang/AST/Expr.h"
19#include "clang/StaticAnalyzer/Core/PathSensitive/ExplodedGraph.h"
20#include "clang/StaticAnalyzer/Core/PathSensitive/WorkList.h"
21#include "clang/StaticAnalyzer/Core/PathSensitive/BlockCounter.h"
22#include "llvm/ADT/OwningPtr.h"
23
24namespace clang {
25
26class ProgramPointTag;
27
28namespace ento {
29
30class NodeBuilder;
31
32//===----------------------------------------------------------------------===//
33/// CoreEngine - Implements the core logic of the graph-reachability
34///   analysis. It traverses the CFG and generates the ExplodedGraph.
35///   Program "states" are treated as opaque void pointers.
36///   The template class CoreEngine (which subclasses CoreEngine)
37///   provides the matching component to the engine that knows the actual types
38///   for states.  Note that this engine only dispatches to transfer functions
39///   at the statement and block-level.  The analyses themselves must implement
40///   any transfer function logic and the sub-expression level (if any).
41class CoreEngine {
42  friend struct NodeBuilderContext;
43  friend class NodeBuilder;
44  friend class CommonNodeBuilder;
45  friend class GenericNodeBuilderImpl;
46  friend class IndirectGotoNodeBuilder;
47  friend class SwitchNodeBuilder;
48  friend class EndOfFunctionNodeBuilder;
49  friend class CallEnterNodeBuilder;
50  friend class CallExitNodeBuilder;
51  friend class ExprEngine;
52
53public:
54  typedef std::vector<std::pair<BlockEdge, const ExplodedNode*> >
55            BlocksExhausted;
56
57  typedef std::vector<std::pair<const CFGBlock*, const ExplodedNode*> >
58            BlocksAborted;
59
60private:
61
62  SubEngine& SubEng;
63
64  /// G - The simulation graph.  Each node is a (location,state) pair.
65  llvm::OwningPtr<ExplodedGraph> G;
66
67  /// WList - A set of queued nodes that need to be processed by the
68  ///  worklist algorithm.  It is up to the implementation of WList to decide
69  ///  the order that nodes are processed.
70  WorkList* WList;
71
72  /// BCounterFactory - A factory object for created BlockCounter objects.
73  ///   These are used to record for key nodes in the ExplodedGraph the
74  ///   number of times different CFGBlocks have been visited along a path.
75  BlockCounter::Factory BCounterFactory;
76
77  /// The locations where we stopped doing work because we visited a location
78  ///  too many times.
79  BlocksExhausted blocksExhausted;
80
81  /// The locations where we stopped because the engine aborted analysis,
82  /// usually because it could not reason about something.
83  BlocksAborted blocksAborted;
84
85  void generateNode(const ProgramPoint &Loc,
86                    const ProgramState *State,
87                    ExplodedNode *Pred);
88
89  void HandleBlockEdge(const BlockEdge &E, ExplodedNode *Pred);
90  void HandleBlockEntrance(const BlockEntrance &E, ExplodedNode *Pred);
91  void HandleBlockExit(const CFGBlock *B, ExplodedNode *Pred);
92  void HandlePostStmt(const CFGBlock *B, unsigned StmtIdx, ExplodedNode *Pred);
93
94  void HandleBranch(const Stmt *Cond, const Stmt *Term, const CFGBlock *B,
95                    ExplodedNode *Pred);
96  void HandleCallEnter(const CallEnter &L, const CFGBlock *Block,
97                       unsigned Index, ExplodedNode *Pred);
98  void HandleCallExit(const CallExit &L, ExplodedNode *Pred);
99
100private:
101  CoreEngine(const CoreEngine&); // Do not implement.
102  CoreEngine& operator=(const CoreEngine&);
103
104public:
105  /// Construct a CoreEngine object to analyze the provided CFG using
106  ///  a DFS exploration of the exploded graph.
107  CoreEngine(SubEngine& subengine)
108    : SubEng(subengine), G(new ExplodedGraph()),
109      WList(WorkList::makeBFS()),
110      BCounterFactory(G->getAllocator()) {}
111
112  /// Construct a CoreEngine object to analyze the provided CFG and to
113  ///  use the provided worklist object to execute the worklist algorithm.
114  ///  The CoreEngine object assumes ownership of 'wlist'.
115  CoreEngine(WorkList* wlist, SubEngine& subengine)
116    : SubEng(subengine), G(new ExplodedGraph()), WList(wlist),
117      BCounterFactory(G->getAllocator()) {}
118
119  ~CoreEngine() {
120    delete WList;
121  }
122
123  /// getGraph - Returns the exploded graph.
124  ExplodedGraph& getGraph() { return *G.get(); }
125
126  /// takeGraph - Returns the exploded graph.  Ownership of the graph is
127  ///  transferred to the caller.
128  ExplodedGraph* takeGraph() { return G.take(); }
129
130  /// ExecuteWorkList - Run the worklist algorithm for a maximum number of
131  ///  steps.  Returns true if there is still simulation state on the worklist.
132  bool ExecuteWorkList(const LocationContext *L, unsigned Steps,
133                       const ProgramState *InitState);
134  void ExecuteWorkListWithInitialState(const LocationContext *L,
135                                       unsigned Steps,
136                                       const ProgramState *InitState,
137                                       ExplodedNodeSet &Dst);
138
139  // Functions for external checking of whether we have unfinished work
140  bool wasBlockAborted() const { return !blocksAborted.empty(); }
141  bool wasBlocksExhausted() const { return !blocksExhausted.empty(); }
142  bool hasWorkRemaining() const { return wasBlocksExhausted() ||
143                                         WList->hasWork() ||
144                                         wasBlockAborted(); }
145
146  /// Inform the CoreEngine that a basic block was aborted because
147  /// it could not be completely analyzed.
148  void addAbortedBlock(const ExplodedNode *node, const CFGBlock *block) {
149    blocksAborted.push_back(std::make_pair(block, node));
150  }
151
152  WorkList *getWorkList() const { return WList; }
153
154  BlocksExhausted::const_iterator blocks_exhausted_begin() const {
155    return blocksExhausted.begin();
156  }
157  BlocksExhausted::const_iterator blocks_exhausted_end() const {
158    return blocksExhausted.end();
159  }
160  BlocksAborted::const_iterator blocks_aborted_begin() const {
161    return blocksAborted.begin();
162  }
163  BlocksAborted::const_iterator blocks_aborted_end() const {
164    return blocksAborted.end();
165  }
166
167  /// Enqueue the results of the node builder onto the work list.
168  void enqueue(ExplodedNodeSet &NB);
169};
170
171// TODO: Turn into a calss.
172struct NodeBuilderContext {
173  CoreEngine &Eng;
174  const CFGBlock *Block;
175  ExplodedNode *Pred;
176  NodeBuilderContext(CoreEngine &E, const CFGBlock *B, ExplodedNode *N)
177    : Eng(E), Block(B), Pred(N) { assert(B); assert(!N->isSink()); }
178
179  ExplodedNode *getPred() const { return Pred; }
180
181  /// \brief Return the CFGBlock associated with this builder.
182  const CFGBlock *getBlock() const { return Block; }
183
184  /// \brief Returns the number of times the current basic block has been
185  /// visited on the exploded graph path.
186  unsigned getCurrentBlockCount() const {
187    return Eng.WList->getBlockCounter().getNumVisited(
188                    Pred->getLocationContext()->getCurrentStackFrame(),
189                    Block->getBlockID());
190  }
191};
192
193/// \class NodeBuilder
194/// \brief This is the simplest builder which generates nodes in the
195/// ExplodedGraph.
196///
197/// The main benefit of the builder is that it automatically tracks the
198/// frontier nodes (or destination set). This is the set of nodes which should
199/// be propagated to the next step / builder. They are the nodes which have been
200/// added to the builder (either as the input node set or as the newly
201/// constructed nodes) but did not have any outgoing transitions added.
202class NodeBuilder {
203protected:
204  const NodeBuilderContext &C;
205
206  /// Specifies if the builder results have been finalized. For example, if it
207  /// is set to false, autotransitions are yet to be generated.
208  bool Finalized;
209  bool HasGeneratedNodes;
210  /// \brief The frontier set - a set of nodes which need to be propagated after
211  /// the builder dies.
212  ExplodedNodeSet &Frontier;
213
214  /// Checkes if the results are ready.
215  virtual bool checkResults() {
216    if (!Finalized)
217      return false;
218    return true;
219  }
220
221  bool hasNoSinksInFrontier() {
222    for (iterator I = Frontier.begin(), E = Frontier.end(); I != E; ++I) {
223      if ((*I)->isSink())
224        return false;
225    }
226    return true;
227  }
228
229  /// Allow subclasses to finalize results before result_begin() is executed.
230  virtual void finalizeResults() {}
231
232  ExplodedNode *generateNodeImpl(const ProgramPoint &PP,
233                                 const ProgramState *State,
234                                 ExplodedNode *Pred,
235                                 bool MarkAsSink = false);
236
237public:
238  NodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
239              const NodeBuilderContext &Ctx, bool F = true)
240    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
241    Frontier.Add(SrcNode);
242  }
243
244  NodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
245              const NodeBuilderContext &Ctx, bool F = true)
246    : C(Ctx), Finalized(F), HasGeneratedNodes(false), Frontier(DstSet) {
247    Frontier.insert(SrcSet);
248    assert(hasNoSinksInFrontier());
249  }
250
251  virtual ~NodeBuilder() {}
252
253  /// \brief Generates a node in the ExplodedGraph.
254  ///
255  /// When a node is marked as sink, the exploration from the node is stopped -
256  /// the node becomes the last node on the path.
257  ExplodedNode *generateNode(const ProgramPoint &PP,
258                             const ProgramState *State,
259                             ExplodedNode *Pred,
260                             bool MarkAsSink = false) {
261    return generateNodeImpl(PP, State, Pred, MarkAsSink);
262  }
263
264  const ExplodedNodeSet &getResults() {
265    finalizeResults();
266    assert(checkResults());
267    return Frontier;
268  }
269
270  typedef ExplodedNodeSet::iterator iterator;
271  /// \brief Iterators through the results frontier.
272  inline iterator begin() {
273    finalizeResults();
274    assert(checkResults());
275    return Frontier.begin();
276  }
277  inline iterator end() {
278    finalizeResults();
279    return Frontier.end();
280  }
281
282  const NodeBuilderContext &getContext() { return C; }
283  bool hasGeneratedNodes() { return HasGeneratedNodes; }
284
285  void takeNodes(const ExplodedNodeSet &S) {
286    for (ExplodedNodeSet::iterator I = S.begin(), E = S.end(); I != E; ++I )
287      Frontier.erase(*I);
288  }
289  void takeNodes(ExplodedNode *N) { Frontier.erase(N); }
290  void addNodes(const ExplodedNodeSet &S) { Frontier.insert(S); }
291  void addNodes(ExplodedNode *N) { Frontier.Add(N); }
292};
293
294/// \class NodeBuilderWithSinks
295/// \brief This node builder keeps track of the generated sink nodes.
296class NodeBuilderWithSinks: public NodeBuilder {
297protected:
298  SmallVector<ExplodedNode*, 2> sinksGenerated;
299  ProgramPoint &Location;
300
301public:
302  NodeBuilderWithSinks(ExplodedNode *Pred, ExplodedNodeSet &DstSet,
303                       const NodeBuilderContext &Ctx, ProgramPoint &L)
304    : NodeBuilder(Pred, DstSet, Ctx), Location(L) {}
305  ExplodedNode *generateNode(const ProgramState *State,
306                             ExplodedNode *Pred,
307                             const ProgramPointTag *Tag = 0,
308                             bool MarkAsSink = false) {
309    ProgramPoint LocalLoc = (Tag ? Location.withTag(Tag): Location);
310
311    ExplodedNode *N = generateNodeImpl(LocalLoc, State, Pred, MarkAsSink);
312    if (N && N->isSink())
313      sinksGenerated.push_back(N);
314    return N;
315  }
316
317  const SmallVectorImpl<ExplodedNode*> &getSinks() const {
318    return sinksGenerated;
319  }
320};
321
322/// \class StmtNodeBuilder
323/// \brief This builder class is useful for generating nodes that resulted from
324/// visiting a statement. The main difference from it's parent NodeBuilder is
325/// that it creates a statement specific ProgramPoint.
326class StmtNodeBuilder: public NodeBuilder {
327  NodeBuilder *EnclosingBldr;
328public:
329
330  /// \brief Constructs a StmtNodeBuilder. If the builder is going to process
331  /// nodes currently owned by another builder(with larger scope), use
332  /// Enclosing builder to transfer ownership.
333  StmtNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
334                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
335    : NodeBuilder(SrcNode, DstSet, Ctx), EnclosingBldr(Enclosing) {
336    if (EnclosingBldr)
337      EnclosingBldr->takeNodes(SrcNode);
338  }
339
340  StmtNodeBuilder(ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
341                      const NodeBuilderContext &Ctx, NodeBuilder *Enclosing = 0)
342    : NodeBuilder(SrcSet, DstSet, Ctx), EnclosingBldr(Enclosing) {
343    if (EnclosingBldr)
344      for (ExplodedNodeSet::iterator I = SrcSet.begin(),
345                                     E = SrcSet.end(); I != E; ++I )
346        EnclosingBldr->takeNodes(*I);
347  }
348
349  virtual ~StmtNodeBuilder();
350
351  ExplodedNode *generateNode(const Stmt *S,
352                             ExplodedNode *Pred,
353                             const ProgramState *St,
354                             bool MarkAsSink = false,
355                             const ProgramPointTag *tag = 0,
356                             ProgramPoint::Kind K = ProgramPoint::PostStmtKind){
357    const ProgramPoint &L = ProgramPoint::getProgramPoint(S, K,
358                                  Pred->getLocationContext(), tag);
359    return generateNodeImpl(L, St, Pred, MarkAsSink);
360  }
361
362  ExplodedNode *generateNode(const ProgramPoint &PP,
363                             ExplodedNode *Pred,
364                             const ProgramState *State,
365                             bool MarkAsSink = false) {
366    return generateNodeImpl(PP, State, Pred, MarkAsSink);
367  }
368};
369
370class BranchNodeBuilder: public NodeBuilder {
371  const CFGBlock *DstT;
372  const CFGBlock *DstF;
373
374  bool InFeasibleTrue;
375  bool InFeasibleFalse;
376
377public:
378  BranchNodeBuilder(ExplodedNode *SrcNode, ExplodedNodeSet &DstSet,
379                    const NodeBuilderContext &C,
380                    const CFGBlock *dstT, const CFGBlock *dstF)
381  : NodeBuilder(SrcNode, DstSet, C), DstT(dstT), DstF(dstF),
382    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
383
384  BranchNodeBuilder(const ExplodedNodeSet &SrcSet, ExplodedNodeSet &DstSet,
385                    const NodeBuilderContext &C,
386                    const CFGBlock *dstT, const CFGBlock *dstF)
387  : NodeBuilder(SrcSet, DstSet, C), DstT(dstT), DstF(dstF),
388    InFeasibleTrue(!DstT), InFeasibleFalse(!DstF) {}
389
390  ExplodedNode *generateNode(const ProgramState *State, bool branch,
391                             ExplodedNode *Pred);
392
393  const CFGBlock *getTargetBlock(bool branch) const {
394    return branch ? DstT : DstF;
395  }
396
397  void markInfeasible(bool branch) {
398    if (branch)
399      InFeasibleTrue = true;
400    else
401      InFeasibleFalse = true;
402  }
403
404  bool isFeasible(bool branch) {
405    return branch ? !InFeasibleTrue : !InFeasibleFalse;
406  }
407};
408
409class IndirectGotoNodeBuilder {
410  CoreEngine& Eng;
411  const CFGBlock *Src;
412  const CFGBlock &DispatchBlock;
413  const Expr *E;
414  ExplodedNode *Pred;
415
416public:
417  IndirectGotoNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
418                    const Expr *e, const CFGBlock *dispatch, CoreEngine* eng)
419    : Eng(*eng), Src(src), DispatchBlock(*dispatch), E(e), Pred(pred) {}
420
421  class iterator {
422    CFGBlock::const_succ_iterator I;
423
424    friend class IndirectGotoNodeBuilder;
425    iterator(CFGBlock::const_succ_iterator i) : I(i) {}
426  public:
427
428    iterator &operator++() { ++I; return *this; }
429    bool operator!=(const iterator &X) const { return I != X.I; }
430
431    const LabelDecl *getLabel() const {
432      return llvm::cast<LabelStmt>((*I)->getLabel())->getDecl();
433    }
434
435    const CFGBlock *getBlock() const {
436      return *I;
437    }
438  };
439
440  iterator begin() { return iterator(DispatchBlock.succ_begin()); }
441  iterator end() { return iterator(DispatchBlock.succ_end()); }
442
443  ExplodedNode *generateNode(const iterator &I,
444                             const ProgramState *State,
445                             bool isSink = false);
446
447  const Expr *getTarget() const { return E; }
448
449  const ProgramState *getState() const { return Pred->State; }
450};
451
452class SwitchNodeBuilder {
453  CoreEngine& Eng;
454  const CFGBlock *Src;
455  const Expr *Condition;
456  ExplodedNode *Pred;
457
458public:
459  SwitchNodeBuilder(ExplodedNode *pred, const CFGBlock *src,
460                    const Expr *condition, CoreEngine* eng)
461  : Eng(*eng), Src(src), Condition(condition), Pred(pred) {}
462
463  class iterator {
464    CFGBlock::const_succ_reverse_iterator I;
465
466    friend class SwitchNodeBuilder;
467    iterator(CFGBlock::const_succ_reverse_iterator i) : I(i) {}
468
469  public:
470    iterator &operator++() { ++I; return *this; }
471    bool operator!=(const iterator &X) const { return I != X.I; }
472    bool operator==(const iterator &X) const { return I == X.I; }
473
474    const CaseStmt *getCase() const {
475      return llvm::cast<CaseStmt>((*I)->getLabel());
476    }
477
478    const CFGBlock *getBlock() const {
479      return *I;
480    }
481  };
482
483  iterator begin() { return iterator(Src->succ_rbegin()+1); }
484  iterator end() { return iterator(Src->succ_rend()); }
485
486  const SwitchStmt *getSwitch() const {
487    return llvm::cast<SwitchStmt>(Src->getTerminator());
488  }
489
490  ExplodedNode *generateCaseStmtNode(const iterator &I,
491                                     const ProgramState *State);
492
493  ExplodedNode *generateDefaultCaseNode(const ProgramState *State,
494                                        bool isSink = false);
495
496  const Expr *getCondition() const { return Condition; }
497
498  const ProgramState *getState() const { return Pred->State; }
499};
500
501class CallEnterNodeBuilder {
502  CoreEngine &Eng;
503
504  const ExplodedNode *Pred;
505
506  // The call site. For implicit automatic object dtor, this is the trigger
507  // statement.
508  const Stmt *CE;
509
510  // The context of the callee.
511  const StackFrameContext *CalleeCtx;
512
513  // The parent block of the CallExpr.
514  const CFGBlock *Block;
515
516  // The CFGBlock index of the CallExpr.
517  unsigned Index;
518
519public:
520  CallEnterNodeBuilder(CoreEngine &eng, const ExplodedNode *pred,
521                         const Stmt *s, const StackFrameContext *callee,
522                         const CFGBlock *blk, unsigned idx)
523    : Eng(eng), Pred(pred), CE(s), CalleeCtx(callee), Block(blk), Index(idx) {}
524
525  const ProgramState *getState() const { return Pred->getState(); }
526
527  const LocationContext *getLocationContext() const {
528    return Pred->getLocationContext();
529  }
530
531  const Stmt *getCallExpr() const { return CE; }
532
533  const StackFrameContext *getCalleeContext() const { return CalleeCtx; }
534
535  const CFGBlock *getBlock() const { return Block; }
536
537  unsigned getIndex() const { return Index; }
538
539  void generateNode(const ProgramState *state);
540};
541
542class CallExitNodeBuilder {
543  CoreEngine &Eng;
544  const ExplodedNode *Pred;
545
546public:
547  CallExitNodeBuilder(CoreEngine &eng, const ExplodedNode *pred)
548    : Eng(eng), Pred(pred) {}
549
550  const ExplodedNode *getPredecessor() const { return Pred; }
551
552  const ProgramState *getState() const { return Pred->getState(); }
553
554  void generateNode(const ProgramState *state);
555};
556
557} // end GR namespace
558
559} // end clang namespace
560
561#endif
562