ExprEngineCallAndReturn.cpp revision fc05decf08feefd2ffe8cc250219aee6eab3119c
1//=-- ExprEngineCallAndReturn.cpp - Support for call/return -----*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10//  This file defines ExprEngine's support for calls and returns.
11//
12//===----------------------------------------------------------------------===//
13
14#define DEBUG_TYPE "ExprEngine"
15
16#include "clang/Analysis/Analyses/LiveVariables.h"
17#include "clang/StaticAnalyzer/Core/CheckerManager.h"
18#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
19#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
20#include "clang/AST/DeclCXX.h"
21#include "llvm/ADT/SmallSet.h"
22#include "llvm/ADT/Statistic.h"
23#include "llvm/Support/SaveAndRestore.h"
24
25#define CXX_INLINING_ENABLED 1
26
27using namespace clang;
28using namespace ento;
29
30STATISTIC(NumOfDynamicDispatchPathSplits,
31  "The # of times we split the path due to imprecise dynamic dispatch info");
32
33void ExprEngine::processCallEnter(CallEnter CE, ExplodedNode *Pred) {
34  // Get the entry block in the CFG of the callee.
35  const StackFrameContext *calleeCtx = CE.getCalleeContext();
36  const CFG *CalleeCFG = calleeCtx->getCFG();
37  const CFGBlock *Entry = &(CalleeCFG->getEntry());
38
39  // Validate the CFG.
40  assert(Entry->empty());
41  assert(Entry->succ_size() == 1);
42
43  // Get the solitary sucessor.
44  const CFGBlock *Succ = *(Entry->succ_begin());
45
46  // Construct an edge representing the starting location in the callee.
47  BlockEdge Loc(Entry, Succ, calleeCtx);
48
49  ProgramStateRef state = Pred->getState();
50
51  // Construct a new node and add it to the worklist.
52  bool isNew;
53  ExplodedNode *Node = G.getNode(Loc, state, false, &isNew);
54  Node->addPredecessor(Pred, G);
55  if (isNew)
56    Engine.getWorkList()->enqueue(Node);
57}
58
59// Find the last statement on the path to the exploded node and the
60// corresponding Block.
61static std::pair<const Stmt*,
62                 const CFGBlock*> getLastStmt(const ExplodedNode *Node) {
63  const Stmt *S = 0;
64  const StackFrameContext *SF =
65          Node->getLocation().getLocationContext()->getCurrentStackFrame();
66
67  // Back up through the ExplodedGraph until we reach a statement node.
68  while (Node) {
69    const ProgramPoint &PP = Node->getLocation();
70
71    if (const StmtPoint *SP = dyn_cast<StmtPoint>(&PP)) {
72      S = SP->getStmt();
73      break;
74    } else if (const CallExitEnd *CEE = dyn_cast<CallExitEnd>(&PP)) {
75      S = CEE->getCalleeContext()->getCallSite();
76      if (S)
77        break;
78      // If we have an implicit call, we'll probably end up with a
79      // StmtPoint inside the callee, which is acceptable.
80      // (It's possible a function ONLY contains implicit calls -- such as an
81      // implicitly-generated destructor -- so we shouldn't just skip back to
82      // the CallEnter node and keep going.)
83    } else if (const CallEnter *CE = dyn_cast<CallEnter>(&PP)) {
84      // If we reached the CallEnter for this function, it has no statements.
85      if (CE->getCalleeContext() == SF)
86        break;
87    }
88
89    Node = *Node->pred_begin();
90  }
91
92  const CFGBlock *Blk = 0;
93  if (S) {
94    // Now, get the enclosing basic block.
95    while (Node && Node->pred_size() >=1 ) {
96      const ProgramPoint &PP = Node->getLocation();
97      if (isa<BlockEdge>(PP) &&
98          (PP.getLocationContext()->getCurrentStackFrame() == SF)) {
99        BlockEdge &EPP = cast<BlockEdge>(PP);
100        Blk = EPP.getDst();
101        break;
102      }
103      Node = *Node->pred_begin();
104    }
105  }
106
107  return std::pair<const Stmt*, const CFGBlock*>(S, Blk);
108}
109
110/// The call exit is simulated with a sequence of nodes, which occur between
111/// CallExitBegin and CallExitEnd. The following operations occur between the
112/// two program points:
113/// 1. CallExitBegin (triggers the start of call exit sequence)
114/// 2. Bind the return value
115/// 3. Run Remove dead bindings to clean up the dead symbols from the callee.
116/// 4. CallExitEnd (switch to the caller context)
117/// 5. PostStmt<CallExpr>
118void ExprEngine::processCallExit(ExplodedNode *CEBNode) {
119  // Step 1 CEBNode was generated before the call.
120
121  const StackFrameContext *calleeCtx =
122      CEBNode->getLocationContext()->getCurrentStackFrame();
123
124  // The parent context might not be a stack frame, so make sure we
125  // look up the first enclosing stack frame.
126  const StackFrameContext *callerCtx =
127    calleeCtx->getParent()->getCurrentStackFrame();
128
129  const Stmt *CE = calleeCtx->getCallSite();
130  ProgramStateRef state = CEBNode->getState();
131  // Find the last statement in the function and the corresponding basic block.
132  const Stmt *LastSt = 0;
133  const CFGBlock *Blk = 0;
134  llvm::tie(LastSt, Blk) = getLastStmt(CEBNode);
135
136  // Step 2: generate node with bound return value: CEBNode -> BindedRetNode.
137
138  // If the callee returns an expression, bind its value to CallExpr.
139  if (CE) {
140    if (const ReturnStmt *RS = dyn_cast_or_null<ReturnStmt>(LastSt)) {
141      const LocationContext *LCtx = CEBNode->getLocationContext();
142      SVal V = state->getSVal(RS, LCtx);
143      state = state->BindExpr(CE, callerCtx, V);
144    }
145
146    // Bind the constructed object value to CXXConstructExpr.
147    if (const CXXConstructExpr *CCE = dyn_cast<CXXConstructExpr>(CE)) {
148      loc::MemRegionVal This =
149        svalBuilder.getCXXThis(CCE->getConstructor()->getParent(), calleeCtx);
150      SVal ThisV = state->getSVal(This);
151
152      // Always bind the region to the CXXConstructExpr.
153      state = state->BindExpr(CCE, callerCtx, ThisV);
154    }
155  }
156
157  // Step 3: BindedRetNode -> CleanedNodes
158  // If we can find a statement and a block in the inlined function, run remove
159  // dead bindings before returning from the call. This is important to ensure
160  // that we report the issues such as leaks in the stack contexts in which
161  // they occurred.
162  ExplodedNodeSet CleanedNodes;
163  if (LastSt && Blk) {
164    static SimpleProgramPointTag retValBind("ExprEngine : Bind Return Value");
165    PostStmt Loc(LastSt, calleeCtx, &retValBind);
166    bool isNew;
167    ExplodedNode *BindedRetNode = G.getNode(Loc, state, false, &isNew);
168    BindedRetNode->addPredecessor(CEBNode, G);
169    if (!isNew)
170      return;
171
172    NodeBuilderContext Ctx(getCoreEngine(), Blk, BindedRetNode);
173    currentBuilderContext = &Ctx;
174    // Here, we call the Symbol Reaper with 0 statement and caller location
175    // context, telling it to clean up everything in the callee's context
176    // (and it's children). We use LastStmt as a diagnostic statement, which
177    // which the PreStmtPurge Dead point will be associated.
178    removeDead(BindedRetNode, CleanedNodes, 0, callerCtx, LastSt,
179               ProgramPoint::PostStmtPurgeDeadSymbolsKind);
180    currentBuilderContext = 0;
181  } else {
182    CleanedNodes.Add(CEBNode);
183  }
184
185  for (ExplodedNodeSet::iterator I = CleanedNodes.begin(),
186                                 E = CleanedNodes.end(); I != E; ++I) {
187
188    // Step 4: Generate the CallExit and leave the callee's context.
189    // CleanedNodes -> CEENode
190    CallExitEnd Loc(calleeCtx, callerCtx);
191    bool isNew;
192    ProgramStateRef CEEState = (*I == CEBNode) ? state : (*I)->getState();
193    ExplodedNode *CEENode = G.getNode(Loc, CEEState, false, &isNew);
194    CEENode->addPredecessor(*I, G);
195    if (!isNew)
196      return;
197
198    // Step 5: Perform the post-condition check of the CallExpr and enqueue the
199    // result onto the work list.
200    // CEENode -> Dst -> WorkList
201    NodeBuilderContext Ctx(Engine, calleeCtx->getCallSiteBlock(), CEENode);
202    SaveAndRestore<const NodeBuilderContext*> NBCSave(currentBuilderContext,
203        &Ctx);
204    SaveAndRestore<unsigned> CBISave(currentStmtIdx, calleeCtx->getIndex());
205
206    CallEventManager &CEMgr = getStateManager().getCallEventManager();
207    CallEventRef<> Call = CEMgr.getCaller(calleeCtx, CEEState);
208
209    ExplodedNodeSet DstPostCall;
210    getCheckerManager().runCheckersForPostCall(DstPostCall, CEENode, *Call,
211                                               *this, true);
212
213    ExplodedNodeSet Dst;
214    if (isa<ObjCMethodCall>(Call)) {
215      getCheckerManager().runCheckersForPostObjCMessage(Dst, DstPostCall,
216                                                    cast<ObjCMethodCall>(*Call),
217                                                        *this, true);
218    } else if (CE) {
219      getCheckerManager().runCheckersForPostStmt(Dst, DstPostCall, CE,
220                                                 *this, true);
221    } else {
222      Dst.insert(DstPostCall);
223    }
224
225    // Enqueue the next element in the block.
226    for (ExplodedNodeSet::iterator PSI = Dst.begin(), PSE = Dst.end();
227                                   PSI != PSE; ++PSI) {
228      Engine.getWorkList()->enqueue(*PSI, calleeCtx->getCallSiteBlock(),
229                                    calleeCtx->getIndex()+1);
230    }
231  }
232}
233
234static unsigned getNumberStackFrames(const LocationContext *LCtx) {
235  unsigned count = 0;
236  while (LCtx) {
237    if (isa<StackFrameContext>(LCtx))
238      ++count;
239    LCtx = LCtx->getParent();
240  }
241  return count;
242}
243
244// Determine if we should inline the call.
245bool ExprEngine::shouldInlineDecl(const Decl *D, ExplodedNode *Pred) {
246  AnalysisDeclContext *CalleeADC = AMgr.getAnalysisDeclContext(D);
247  const CFG *CalleeCFG = CalleeADC->getCFG();
248
249  // It is possible that the CFG cannot be constructed.
250  // Be safe, and check if the CalleeCFG is valid.
251  if (!CalleeCFG)
252    return false;
253
254  if (getNumberStackFrames(Pred->getLocationContext())
255        == AMgr.InlineMaxStackDepth)
256    return false;
257
258  if (Engine.FunctionSummaries->hasReachedMaxBlockCount(D))
259    return false;
260
261  if (CalleeCFG->getNumBlockIDs() > AMgr.InlineMaxFunctionSize)
262    return false;
263
264  // Do not inline variadic calls (for now).
265  if (const BlockDecl *BD = dyn_cast<BlockDecl>(D)) {
266    if (BD->isVariadic())
267      return false;
268  }
269  else if (const FunctionDecl *FD = dyn_cast<FunctionDecl>(D)) {
270    if (FD->isVariadic())
271      return false;
272  }
273
274  // It is possible that the live variables analysis cannot be
275  // run.  If so, bail out.
276  if (!CalleeADC->getAnalysis<RelaxedLiveVariables>())
277    return false;
278
279  return true;
280}
281
282/// The GDM component containing the dynamic dispatch bifurcation info. When
283/// the exact type of the receiver is not known, we want to explore both paths -
284/// one on which we do inline it and the other one on which we don't. This is
285/// done to ensure we do not drop coverage.
286/// This is the map from the receiver region to a bool, specifying either we
287/// consider this region's information precise or not along the given path.
288namespace clang {
289namespace ento {
290struct DynamicDispatchBifurcationMap {};
291typedef llvm::ImmutableMap<const MemRegion*,
292                           int> DynamicDispatchBifur;
293template<> struct ProgramStateTrait<DynamicDispatchBifurcationMap>
294    :  public ProgramStatePartialTrait<DynamicDispatchBifur> {
295  static void *GDMIndex() { static int index; return &index; }
296};
297}}
298
299bool ExprEngine::inlineCall(const CallEvent &Call, const Decl *D,
300                            NodeBuilder &Bldr, ExplodedNode *Pred,
301                            ProgramStateRef State) {
302  assert(D);
303
304  const LocationContext *CurLC = Pred->getLocationContext();
305  const StackFrameContext *CallerSFC = CurLC->getCurrentStackFrame();
306  const LocationContext *ParentOfCallee = 0;
307
308  // FIXME: Refactor this check into a hypothetical CallEvent::canInline.
309  switch (Call.getKind()) {
310  case CE_Function:
311    break;
312  case CE_CXXMember:
313  case CE_CXXMemberOperator:
314    if (!CXX_INLINING_ENABLED)
315      return false;
316    break;
317  case CE_CXXConstructor: {
318    if (!CXX_INLINING_ENABLED)
319      return false;
320
321    // Only inline constructors and destructors if we built the CFGs for them
322    // properly.
323    const AnalysisDeclContext *ADC = CallerSFC->getAnalysisDeclContext();
324    if (!ADC->getCFGBuildOptions().AddImplicitDtors ||
325        !ADC->getCFGBuildOptions().AddInitializers)
326      return false;
327
328    const CXXConstructorCall &Ctor = cast<CXXConstructorCall>(Call);
329
330    // FIXME: We don't handle constructors or destructors for arrays properly.
331    const MemRegion *Target = Ctor.getCXXThisVal().getAsRegion();
332    if (Target && isa<ElementRegion>(Target))
333      return false;
334
335    // FIXME: This is a hack. We don't handle temporary destructors
336    // right now, so we shouldn't inline their constructors.
337    const CXXConstructExpr *CtorExpr = Ctor.getOriginExpr();
338    if (CtorExpr->getConstructionKind() == CXXConstructExpr::CK_Complete)
339      if (!Target || !isa<DeclRegion>(Target))
340        return false;
341
342    break;
343  }
344  case CE_CXXDestructor: {
345    if (!CXX_INLINING_ENABLED)
346      return false;
347
348    // Only inline constructors and destructors if we built the CFGs for them
349    // properly.
350    const AnalysisDeclContext *ADC = CallerSFC->getAnalysisDeclContext();
351    if (!ADC->getCFGBuildOptions().AddImplicitDtors ||
352        !ADC->getCFGBuildOptions().AddInitializers)
353      return false;
354
355    const CXXDestructorCall &Dtor = cast<CXXDestructorCall>(Call);
356
357    // FIXME: We don't handle constructors or destructors for arrays properly.
358    const MemRegion *Target = Dtor.getCXXThisVal().getAsRegion();
359    if (Target && isa<ElementRegion>(Target))
360      return false;
361
362    break;
363  }
364  case CE_CXXAllocator:
365    if (!CXX_INLINING_ENABLED)
366      return false;
367
368    // Do not inline allocators until we model deallocators.
369    // This is unfortunate, but basically necessary for smart pointers and such.
370    return false;
371  case CE_Block: {
372    const BlockDataRegion *BR = cast<BlockCall>(Call).getBlockRegion();
373    assert(BR && "If we have the block definition we should have its region");
374    AnalysisDeclContext *BlockCtx = AMgr.getAnalysisDeclContext(D);
375    ParentOfCallee = BlockCtx->getBlockInvocationContext(CallerSFC,
376                                                         cast<BlockDecl>(D),
377                                                         BR);
378    break;
379  }
380  case CE_ObjCMessage:
381    if (!(getAnalysisManager().IPAMode == DynamicDispatch ||
382          getAnalysisManager().IPAMode == DynamicDispatchBifurcate))
383      return false;
384    break;
385  }
386
387  if (!shouldInlineDecl(D, Pred))
388    return false;
389
390  if (!ParentOfCallee)
391    ParentOfCallee = CallerSFC;
392
393  // This may be NULL, but that's fine.
394  const Expr *CallE = Call.getOriginExpr();
395
396  // Construct a new stack frame for the callee.
397  AnalysisDeclContext *CalleeADC = AMgr.getAnalysisDeclContext(D);
398  const StackFrameContext *CalleeSFC =
399    CalleeADC->getStackFrame(ParentOfCallee, CallE,
400                             currentBuilderContext->getBlock(),
401                             currentStmtIdx);
402
403  CallEnter Loc(CallE, CalleeSFC, CurLC);
404
405  // Construct a new state which contains the mapping from actual to
406  // formal arguments.
407  State = State->enterStackFrame(Call, CalleeSFC);
408
409  bool isNew;
410  if (ExplodedNode *N = G.getNode(Loc, State, false, &isNew)) {
411    N->addPredecessor(Pred, G);
412    if (isNew)
413      Engine.getWorkList()->enqueue(N);
414  }
415
416  // If we decided to inline the call, the successor has been manually
417  // added onto the work list so remove it from the node builder.
418  Bldr.takeNodes(Pred);
419
420  return true;
421}
422
423static ProgramStateRef getInlineFailedState(ProgramStateRef State,
424                                            const Stmt *CallE) {
425  void *ReplayState = State->get<ReplayWithoutInlining>();
426  if (!ReplayState)
427    return 0;
428
429  assert(ReplayState == (const void*)CallE && "Backtracked to the wrong call.");
430  (void)CallE;
431
432  return State->remove<ReplayWithoutInlining>();
433}
434
435void ExprEngine::VisitCallExpr(const CallExpr *CE, ExplodedNode *Pred,
436                               ExplodedNodeSet &dst) {
437  // Perform the previsit of the CallExpr.
438  ExplodedNodeSet dstPreVisit;
439  getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, CE, *this);
440
441  // Get the call in its initial state. We use this as a template to perform
442  // all the checks.
443  CallEventManager &CEMgr = getStateManager().getCallEventManager();
444  CallEventRef<SimpleCall> CallTemplate
445    = CEMgr.getSimpleCall(CE, Pred->getState(), Pred->getLocationContext());
446
447  // Evaluate the function call.  We try each of the checkers
448  // to see if the can evaluate the function call.
449  ExplodedNodeSet dstCallEvaluated;
450  for (ExplodedNodeSet::iterator I = dstPreVisit.begin(), E = dstPreVisit.end();
451       I != E; ++I) {
452    evalCall(dstCallEvaluated, *I, *CallTemplate);
453  }
454
455  // Finally, perform the post-condition check of the CallExpr and store
456  // the created nodes in 'Dst'.
457  // Note that if the call was inlined, dstCallEvaluated will be empty.
458  // The post-CallExpr check will occur in processCallExit.
459  getCheckerManager().runCheckersForPostStmt(dst, dstCallEvaluated, CE,
460                                             *this);
461}
462
463void ExprEngine::evalCall(ExplodedNodeSet &Dst, ExplodedNode *Pred,
464                          const SimpleCall &Call) {
465  // WARNING: At this time, the state attached to 'Call' may be older than the
466  // state in 'Pred'. This is a minor optimization since CheckerManager will
467  // use an updated CallEvent instance when calling checkers, but if 'Call' is
468  // ever used directly in this function all callers should be updated to pass
469  // the most recent state. (It is probably not worth doing the work here since
470  // for some callers this will not be necessary.)
471
472  // Run any pre-call checks using the generic call interface.
473  ExplodedNodeSet dstPreVisit;
474  getCheckerManager().runCheckersForPreCall(dstPreVisit, Pred, Call, *this);
475
476  // Actually evaluate the function call.  We try each of the checkers
477  // to see if the can evaluate the function call, and get a callback at
478  // defaultEvalCall if all of them fail.
479  ExplodedNodeSet dstCallEvaluated;
480  getCheckerManager().runCheckersForEvalCall(dstCallEvaluated, dstPreVisit,
481                                             Call, *this);
482
483  // Finally, run any post-call checks.
484  getCheckerManager().runCheckersForPostCall(Dst, dstCallEvaluated,
485                                             Call, *this);
486}
487
488ProgramStateRef ExprEngine::bindReturnValue(const CallEvent &Call,
489                                            const LocationContext *LCtx,
490                                            ProgramStateRef State) {
491  const Expr *E = Call.getOriginExpr();
492  if (!E)
493    return State;
494
495  // Some method families have known return values.
496  if (const ObjCMethodCall *Msg = dyn_cast<ObjCMethodCall>(&Call)) {
497    switch (Msg->getMethodFamily()) {
498    default:
499      break;
500    case OMF_autorelease:
501    case OMF_retain:
502    case OMF_self: {
503      // These methods return their receivers.
504      return State->BindExpr(E, LCtx, Msg->getReceiverSVal());
505    }
506    }
507  } else if (const CXXConstructorCall *C = dyn_cast<CXXConstructorCall>(&Call)){
508    return State->BindExpr(E, LCtx, C->getCXXThisVal());
509  }
510
511  // Conjure a symbol if the return value is unknown.
512  QualType ResultTy = Call.getResultType();
513  SValBuilder &SVB = getSValBuilder();
514  unsigned Count = currentBuilderContext->getCurrentBlockCount();
515  SVal R = SVB.getConjuredSymbolVal(0, E, LCtx, ResultTy, Count);
516  return State->BindExpr(E, LCtx, R);
517}
518
519// Conservatively evaluate call by invalidating regions and binding
520// a conjured return value.
521void ExprEngine::conservativeEvalCall(const CallEvent &Call, NodeBuilder &Bldr,
522                                      ExplodedNode *Pred, ProgramStateRef State) {
523  unsigned Count = currentBuilderContext->getCurrentBlockCount();
524  State = Call.invalidateRegions(Count, State);
525  State = bindReturnValue(Call, Pred->getLocationContext(), State);
526
527  // And make the result node.
528  Bldr.generateNode(Call.getProgramPoint(), State, Pred);
529}
530
531void ExprEngine::defaultEvalCall(NodeBuilder &Bldr, ExplodedNode *Pred,
532                                 const CallEvent &CallTemplate) {
533  // Make sure we have the most recent state attached to the call.
534  ProgramStateRef State = Pred->getState();
535  CallEventRef<> Call = CallTemplate.cloneWithState(State);
536
537  // Try to inline the call.
538  // The origin expression here is just used as a kind of checksum;
539  // this should still be safe even for CallEvents that don't come from exprs.
540  const Expr *E = Call->getOriginExpr();
541  ProgramStateRef InlinedFailedState = getInlineFailedState(State, E);
542
543  if (InlinedFailedState) {
544    // If we already tried once and failed, make sure we don't retry later.
545    State = InlinedFailedState;
546  } else if (getAnalysisManager().shouldInlineCall()) {
547    RuntimeDefinition RD = Call->getRuntimeDefinition();
548    const Decl *D = RD.getDecl();
549    if (D) {
550      // Explore with and without inlining the call.
551      const MemRegion *BifurReg = RD.getReg();
552      if (BifurReg &&
553          getAnalysisManager().IPAMode == DynamicDispatchBifurcate) {
554        BifurcateCall(BifurReg, *Call, D, Bldr, Pred);
555        return;
556      } else {
557        // We are not bifurcating and we do have a Decl, so just inline.
558        if (inlineCall(*Call, D, Bldr, Pred, State))
559          return;
560      }
561    }
562  }
563
564  // If we can't inline it, handle the return value and invalidate the regions.
565  conservativeEvalCall(*Call, Bldr, Pred, State);
566}
567
568void ExprEngine::BifurcateCall(const MemRegion *BifurReg,
569                               const CallEvent &Call, const Decl *D,
570                               NodeBuilder &Bldr, ExplodedNode *Pred) {
571  assert(BifurReg);
572
573  // Check if we've performed the split already - note, we only want
574  // to split the path once per memory region.
575  ProgramStateRef State = Pred->getState();
576  DynamicDispatchBifur BM = State->get<DynamicDispatchBifurcationMap>();
577  for (DynamicDispatchBifur::iterator I = BM.begin(),
578                                      E = BM.end(); I != E; ++I) {
579    if (I->first == BifurReg) {
580      // If we are on "inline path", keep inlining if possible.
581      if (I->second == true)
582        if (inlineCall(Call, D, Bldr, Pred, State))
583          return;
584      // If inline failed, or we are on the path where we assume we
585      // don't have enough info about the receiver to inline, conjure the
586      // return value and invalidate the regions.
587      conservativeEvalCall(Call, Bldr, Pred, State);
588      return;
589    }
590  }
591
592  // If we got here, this is the first time we process a message to this
593  // region, so split the path.
594  ProgramStateRef IState =
595      State->set<DynamicDispatchBifurcationMap>(BifurReg, true);
596  inlineCall(Call, D, Bldr, Pred, IState);
597
598  ProgramStateRef NoIState =
599      State->set<DynamicDispatchBifurcationMap>(BifurReg, false);
600  conservativeEvalCall(Call, Bldr, Pred, NoIState);
601
602  NumOfDynamicDispatchPathSplits++;
603  return;
604}
605
606
607void ExprEngine::VisitReturnStmt(const ReturnStmt *RS, ExplodedNode *Pred,
608                                 ExplodedNodeSet &Dst) {
609
610  ExplodedNodeSet dstPreVisit;
611  getCheckerManager().runCheckersForPreStmt(dstPreVisit, Pred, RS, *this);
612
613  StmtNodeBuilder B(dstPreVisit, Dst, *currentBuilderContext);
614
615  if (RS->getRetValue()) {
616    for (ExplodedNodeSet::iterator it = dstPreVisit.begin(),
617                                  ei = dstPreVisit.end(); it != ei; ++it) {
618      B.generateNode(RS, *it, (*it)->getState());
619    }
620  }
621}
622