1/* WARNING: This is auto-generated file. Do not modify, since changes will 2 * be lost! Modify the generating script instead. 3 */ 4 { "glReadBuffer", (deFunctionPtr)glReadBuffer }, 5 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, 6 { "glTexImage3D", (deFunctionPtr)glTexImage3D }, 7 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, 8 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, 9 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, 10 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, 11 { "glGenQueries", (deFunctionPtr)glGenQueries }, 12 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, 13 { "glIsQuery", (deFunctionPtr)glIsQuery }, 14 { "glBeginQuery", (deFunctionPtr)glBeginQuery }, 15 { "glEndQuery", (deFunctionPtr)glEndQuery }, 16 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, 17 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, 18 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, 19 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, 20 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, 21 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, 22 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, 23 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, 24 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, 25 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, 26 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, 27 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, 28 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, 29 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, 30 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, 31 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, 32 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, 33 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, 34 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, 35 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, 36 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, 37 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, 38 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, 39 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, 40 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, 41 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, 42 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, 43 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, 44 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, 45 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, 46 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, 47 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, 48 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, 49 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, 50 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, 51 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, 52 { "glUniform1ui", (deFunctionPtr)glUniform1ui }, 53 { "glUniform2ui", (deFunctionPtr)glUniform2ui }, 54 { "glUniform3ui", (deFunctionPtr)glUniform3ui }, 55 { "glUniform4ui", (deFunctionPtr)glUniform4ui }, 56 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, 57 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, 58 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, 59 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, 60 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, 61 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, 62 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, 63 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, 64 { "glGetStringi", (deFunctionPtr)glGetStringi }, 65 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, 66 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, 67 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, 68 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, 69 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, 70 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, 71 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, 72 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, 73 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, 74 { "glFenceSync", (deFunctionPtr)glFenceSync }, 75 { "glIsSync", (deFunctionPtr)glIsSync }, 76 { "glDeleteSync", (deFunctionPtr)glDeleteSync }, 77 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, 78 { "glWaitSync", (deFunctionPtr)glWaitSync }, 79 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, 80 { "glGetSynciv", (deFunctionPtr)glGetSynciv }, 81 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, 82 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, 83 { "glGenSamplers", (deFunctionPtr)glGenSamplers }, 84 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, 85 { "glIsSampler", (deFunctionPtr)glIsSampler }, 86 { "glBindSampler", (deFunctionPtr)glBindSampler }, 87 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, 88 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, 89 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, 90 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, 91 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, 92 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, 93 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, 94 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, 95 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, 96 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, 97 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, 98 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, 99 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, 100 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, 101 { "glProgramBinary", (deFunctionPtr)glProgramBinary }, 102 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, 103 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, 104 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, 105 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, 106 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, 107 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, 108