1/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
3 */
4	{ "glReadBuffer",						(deFunctionPtr)glReadBuffer },
5	{ "glDrawRangeElements",				(deFunctionPtr)glDrawRangeElements },
6	{ "glTexImage3D",						(deFunctionPtr)glTexImage3D },
7	{ "glTexSubImage3D",					(deFunctionPtr)glTexSubImage3D },
8	{ "glCopyTexSubImage3D",				(deFunctionPtr)glCopyTexSubImage3D },
9	{ "glCompressedTexImage3D",				(deFunctionPtr)glCompressedTexImage3D },
10	{ "glCompressedTexSubImage3D",			(deFunctionPtr)glCompressedTexSubImage3D },
11	{ "glGenQueries",						(deFunctionPtr)glGenQueries },
12	{ "glDeleteQueries",					(deFunctionPtr)glDeleteQueries },
13	{ "glIsQuery",							(deFunctionPtr)glIsQuery },
14	{ "glBeginQuery",						(deFunctionPtr)glBeginQuery },
15	{ "glEndQuery",							(deFunctionPtr)glEndQuery },
16	{ "glGetQueryiv",						(deFunctionPtr)glGetQueryiv },
17	{ "glGetQueryObjectuiv",				(deFunctionPtr)glGetQueryObjectuiv },
18	{ "glUnmapBuffer",						(deFunctionPtr)glUnmapBuffer },
19	{ "glGetBufferPointerv",				(deFunctionPtr)glGetBufferPointerv },
20	{ "glDrawBuffers",						(deFunctionPtr)glDrawBuffers },
21	{ "glUniformMatrix2x3fv",				(deFunctionPtr)glUniformMatrix2x3fv },
22	{ "glUniformMatrix3x2fv",				(deFunctionPtr)glUniformMatrix3x2fv },
23	{ "glUniformMatrix2x4fv",				(deFunctionPtr)glUniformMatrix2x4fv },
24	{ "glUniformMatrix4x2fv",				(deFunctionPtr)glUniformMatrix4x2fv },
25	{ "glUniformMatrix3x4fv",				(deFunctionPtr)glUniformMatrix3x4fv },
26	{ "glUniformMatrix4x3fv",				(deFunctionPtr)glUniformMatrix4x3fv },
27	{ "glBlitFramebuffer",					(deFunctionPtr)glBlitFramebuffer },
28	{ "glRenderbufferStorageMultisample",	(deFunctionPtr)glRenderbufferStorageMultisample },
29	{ "glFramebufferTextureLayer",			(deFunctionPtr)glFramebufferTextureLayer },
30	{ "glMapBufferRange",					(deFunctionPtr)glMapBufferRange },
31	{ "glFlushMappedBufferRange",			(deFunctionPtr)glFlushMappedBufferRange },
32	{ "glBindVertexArray",					(deFunctionPtr)glBindVertexArray },
33	{ "glDeleteVertexArrays",				(deFunctionPtr)glDeleteVertexArrays },
34	{ "glGenVertexArrays",					(deFunctionPtr)glGenVertexArrays },
35	{ "glIsVertexArray",					(deFunctionPtr)glIsVertexArray },
36	{ "glGetIntegeri_v",					(deFunctionPtr)glGetIntegeri_v },
37	{ "glBeginTransformFeedback",			(deFunctionPtr)glBeginTransformFeedback },
38	{ "glEndTransformFeedback",				(deFunctionPtr)glEndTransformFeedback },
39	{ "glBindBufferRange",					(deFunctionPtr)glBindBufferRange },
40	{ "glBindBufferBase",					(deFunctionPtr)glBindBufferBase },
41	{ "glTransformFeedbackVaryings",		(deFunctionPtr)glTransformFeedbackVaryings },
42	{ "glGetTransformFeedbackVarying",		(deFunctionPtr)glGetTransformFeedbackVarying },
43	{ "glVertexAttribIPointer",				(deFunctionPtr)glVertexAttribIPointer },
44	{ "glGetVertexAttribIiv",				(deFunctionPtr)glGetVertexAttribIiv },
45	{ "glGetVertexAttribIuiv",				(deFunctionPtr)glGetVertexAttribIuiv },
46	{ "glVertexAttribI4i",					(deFunctionPtr)glVertexAttribI4i },
47	{ "glVertexAttribI4ui",					(deFunctionPtr)glVertexAttribI4ui },
48	{ "glVertexAttribI4iv",					(deFunctionPtr)glVertexAttribI4iv },
49	{ "glVertexAttribI4uiv",				(deFunctionPtr)glVertexAttribI4uiv },
50	{ "glGetUniformuiv",					(deFunctionPtr)glGetUniformuiv },
51	{ "glGetFragDataLocation",				(deFunctionPtr)glGetFragDataLocation },
52	{ "glUniform1ui",						(deFunctionPtr)glUniform1ui },
53	{ "glUniform2ui",						(deFunctionPtr)glUniform2ui },
54	{ "glUniform3ui",						(deFunctionPtr)glUniform3ui },
55	{ "glUniform4ui",						(deFunctionPtr)glUniform4ui },
56	{ "glUniform1uiv",						(deFunctionPtr)glUniform1uiv },
57	{ "glUniform2uiv",						(deFunctionPtr)glUniform2uiv },
58	{ "glUniform3uiv",						(deFunctionPtr)glUniform3uiv },
59	{ "glUniform4uiv",						(deFunctionPtr)glUniform4uiv },
60	{ "glClearBufferiv",					(deFunctionPtr)glClearBufferiv },
61	{ "glClearBufferuiv",					(deFunctionPtr)glClearBufferuiv },
62	{ "glClearBufferfv",					(deFunctionPtr)glClearBufferfv },
63	{ "glClearBufferfi",					(deFunctionPtr)glClearBufferfi },
64	{ "glGetStringi",						(deFunctionPtr)glGetStringi },
65	{ "glCopyBufferSubData",				(deFunctionPtr)glCopyBufferSubData },
66	{ "glGetUniformIndices",				(deFunctionPtr)glGetUniformIndices },
67	{ "glGetActiveUniformsiv",				(deFunctionPtr)glGetActiveUniformsiv },
68	{ "glGetUniformBlockIndex",				(deFunctionPtr)glGetUniformBlockIndex },
69	{ "glGetActiveUniformBlockiv",			(deFunctionPtr)glGetActiveUniformBlockiv },
70	{ "glGetActiveUniformBlockName",		(deFunctionPtr)glGetActiveUniformBlockName },
71	{ "glUniformBlockBinding",				(deFunctionPtr)glUniformBlockBinding },
72	{ "glDrawArraysInstanced",				(deFunctionPtr)glDrawArraysInstanced },
73	{ "glDrawElementsInstanced",			(deFunctionPtr)glDrawElementsInstanced },
74	{ "glFenceSync",						(deFunctionPtr)glFenceSync },
75	{ "glIsSync",							(deFunctionPtr)glIsSync },
76	{ "glDeleteSync",						(deFunctionPtr)glDeleteSync },
77	{ "glClientWaitSync",					(deFunctionPtr)glClientWaitSync },
78	{ "glWaitSync",							(deFunctionPtr)glWaitSync },
79	{ "glGetInteger64v",					(deFunctionPtr)glGetInteger64v },
80	{ "glGetSynciv",						(deFunctionPtr)glGetSynciv },
81	{ "glGetInteger64i_v",					(deFunctionPtr)glGetInteger64i_v },
82	{ "glGetBufferParameteri64v",			(deFunctionPtr)glGetBufferParameteri64v },
83	{ "glGenSamplers",						(deFunctionPtr)glGenSamplers },
84	{ "glDeleteSamplers",					(deFunctionPtr)glDeleteSamplers },
85	{ "glIsSampler",						(deFunctionPtr)glIsSampler },
86	{ "glBindSampler",						(deFunctionPtr)glBindSampler },
87	{ "glSamplerParameteri",				(deFunctionPtr)glSamplerParameteri },
88	{ "glSamplerParameteriv",				(deFunctionPtr)glSamplerParameteriv },
89	{ "glSamplerParameterf",				(deFunctionPtr)glSamplerParameterf },
90	{ "glSamplerParameterfv",				(deFunctionPtr)glSamplerParameterfv },
91	{ "glGetSamplerParameteriv",			(deFunctionPtr)glGetSamplerParameteriv },
92	{ "glGetSamplerParameterfv",			(deFunctionPtr)glGetSamplerParameterfv },
93	{ "glVertexAttribDivisor",				(deFunctionPtr)glVertexAttribDivisor },
94	{ "glBindTransformFeedback",			(deFunctionPtr)glBindTransformFeedback },
95	{ "glDeleteTransformFeedbacks",			(deFunctionPtr)glDeleteTransformFeedbacks },
96	{ "glGenTransformFeedbacks",			(deFunctionPtr)glGenTransformFeedbacks },
97	{ "glIsTransformFeedback",				(deFunctionPtr)glIsTransformFeedback },
98	{ "glPauseTransformFeedback",			(deFunctionPtr)glPauseTransformFeedback },
99	{ "glResumeTransformFeedback",			(deFunctionPtr)glResumeTransformFeedback },
100	{ "glGetProgramBinary",					(deFunctionPtr)glGetProgramBinary },
101	{ "glProgramBinary",					(deFunctionPtr)glProgramBinary },
102	{ "glProgramParameteri",				(deFunctionPtr)glProgramParameteri },
103	{ "glInvalidateFramebuffer",			(deFunctionPtr)glInvalidateFramebuffer },
104	{ "glInvalidateSubFramebuffer",			(deFunctionPtr)glInvalidateSubFramebuffer },
105	{ "glTexStorage2D",						(deFunctionPtr)glTexStorage2D },
106	{ "glTexStorage3D",						(deFunctionPtr)glTexStorage3D },
107	{ "glGetInternalformativ",				(deFunctionPtr)glGetInternalformativ },
108