1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Base class for a test case.
22 *//*--------------------------------------------------------------------*/
23
24#include "es2fFunctionalTests.hpp"
25
26#include "es2fColorClearTest.hpp"
27#include "es2fLightAmountTest.hpp"
28#include "es2fShaderExecuteTest.hpp"
29#include "es2fFboApiTest.hpp"
30#include "es2fFboRenderTest.hpp"
31#include "es2fFboCompletenessTests.hpp"
32#include "es2fRandomShaderTests.hpp"
33#include "es2fPrerequisiteTests.hpp"
34#include "es2fDepthTests.hpp"
35#include "es2fStencilTests.hpp"
36#include "es2fScissorTests.hpp"
37#include "es2fVertexArrayTest.hpp"
38#include "es2fRasterizationTests.hpp"
39#include "es2fDepthStencilClearTests.hpp"
40#include "es2fDepthStencilTests.hpp"
41#include "es2fBlendTests.hpp"
42#include "es2fRandomFragmentOpTests.hpp"
43#include "es2fMultisampleTests.hpp"
44#include "es2fUniformApiTests.hpp"
45#include "es2fBufferWriteTests.hpp"
46#include "es2fImplementationLimitTests.hpp"
47#include "es2fDepthRangeTests.hpp"
48#include "es2fDitheringTests.hpp"
49#include "es2fClippingTests.hpp"
50#include "es2fPolygonOffsetTests.hpp"
51#include "es2fDrawTests.hpp"
52#include "es2fFragOpInteractionTests.hpp"
53#include "es2fFlushFinishTests.hpp"
54#include "es2fDefaultVertexAttributeTests.hpp"
55#include "es2fLifetimeTests.hpp"
56
57#include "es2fTextureFormatTests.hpp"
58#include "es2fTextureWrapTests.hpp"
59#include "es2fTextureFilteringTests.hpp"
60#include "es2fTextureMipmapTests.hpp"
61#include "es2fTextureSizeTests.hpp"
62#include "es2fTextureSpecificationTests.hpp"
63#include "es2fTextureCompletenessTests.hpp"
64#include "es2fNegativeVertexArrayApiTests.hpp"
65#include "es2fNegativeTextureApiTests.hpp"
66#include "es2fNegativeFragmentApiTests.hpp"
67#include "es2fNegativeBufferApiTests.hpp"
68#include "es2fNegativeShaderApiTests.hpp"
69#include "es2fNegativeStateApiTests.hpp"
70#include "es2fVertexTextureTests.hpp"
71#include "es2fTextureUnitTests.hpp"
72
73#include "es2fShaderApiTests.hpp"
74#include "es2fShaderAlgorithmTests.hpp"
75#include "es2fShaderBuiltinVarTests.hpp"
76#include "es2fShaderConstExprTests.hpp"
77#include "es2fShaderDiscardTests.hpp"
78#include "es2fShaderIndexingTests.hpp"
79#include "es2fShaderLoopTests.hpp"
80#include "es2fShaderOperatorTests.hpp"
81#include "es2fShaderReturnTests.hpp"
82#include "es2fShaderStructTests.hpp"
83#include "es2fShaderMatrixTests.hpp"
84#include "es2fShaderTextureFunctionTests.hpp"
85#include "es2fAttribLocationTests.hpp"
86#include "es2fShaderInvarianceTests.hpp"
87#include "es2fShaderFragDataTests.hpp"
88
89// State query tests
90#include "es2fBooleanStateQueryTests.hpp"
91#include "es2fIntegerStateQueryTests.hpp"
92#include "es2fFloatStateQueryTests.hpp"
93#include "es2fTextureStateQueryTests.hpp"
94#include "es2fStringQueryTests.hpp"
95#include "es2fBufferObjectQueryTests.hpp"
96#include "es2fFboStateQueryTests.hpp"
97#include "es2fRboStateQueryTests.hpp"
98#include "es2fShaderStateQueryTests.hpp"
99
100#include "es2fReadPixelsTests.hpp"
101
102namespace deqp
103{
104namespace gles2
105{
106namespace Functional
107{
108
109// ShadersTestGroup
110
111class ShadersTestGroup : public TestCaseGroup
112{
113public:
114	ShadersTestGroup (Context& context)
115		: TestCaseGroup(context, "shaders", "Shader Tests")
116	{
117	}
118
119	virtual ~ShadersTestGroup (void)
120	{
121	}
122
123	virtual void init (void)
124	{
125		addChild(new ShaderExecuteTest(m_context, "preprocessor",			"Preprocessor Tests"));
126		addChild(new ShaderExecuteTest(m_context, "constants",				"Constant Literal Tests"));
127		addChild(new ShaderExecuteTest(m_context, "linkage",				"Linkage Tests"));
128		addChild(new ShaderExecuteTest(m_context, "conversions",			"Type Conversion Tests"));
129		addChild(new ShaderExecuteTest(m_context, "conditionals",			"Conditionals Tests"));
130		addChild(new ShaderExecuteTest(m_context, "declarations",			"Declarations Tests"));
131		addChild(new ShaderExecuteTest(m_context, "swizzles",				"Swizzle Tests"));
132		addChild(new ShaderExecuteTest(m_context, "functions",				"Function Tests"));
133		addChild(new ShaderExecuteTest(m_context, "keywords",				"Keyword Tests"));
134		addChild(new ShaderExecuteTest(m_context, "reserved_operators",		"Reserved Operator Tests"));
135		addChild(new ShaderExecuteTest(m_context, "qualification_order",	"Order of Qualification Tests"));
136		addChild(new ShaderExecuteTest(m_context, "scoping",				"Scoping of Declarations"));
137
138		addChild(new ShaderIndexingTests		(m_context));
139		addChild(new ShaderLoopTests			(m_context));
140		addChild(new ShaderOperatorTests		(m_context));
141		addChild(new ShaderMatrixTests			(m_context));
142		addChild(new ShaderReturnTests			(m_context));
143		addChild(new ShaderDiscardTests			(m_context));
144		addChild(new ShaderStructTests			(m_context));
145		addChild(new ShaderBuiltinVarTests		(m_context));
146		addChild(new ShaderTextureFunctionTests	(m_context));
147		addChild(new ShaderInvarianceTests		(m_context));
148		addChild(new ShaderFragDataTests		(m_context));
149		addChild(new ShaderAlgorithmTests		(m_context));
150		addChild(new ShaderConstExprTests		(m_context));
151
152		addChild(new RandomShaderTests(m_context));
153	}
154};
155
156// TextureTestGroup
157
158class TextureTestGroup : public TestCaseGroup
159{
160public:
161	TextureTestGroup (Context& context)
162		: TestCaseGroup(context, "texture", "Texture Tests")
163	{
164	}
165
166	virtual ~TextureTestGroup (void)
167	{
168	}
169
170	virtual void init (void)
171	{
172		addChild(new TextureFormatTests			(m_context));
173		addChild(new TextureSizeTests			(m_context));
174		addChild(new TextureWrapTests			(m_context));
175		addChild(new TextureFilteringTests		(m_context));
176		addChild(new TextureMipmapTests			(m_context));
177		addChild(new TextureSpecificationTests	(m_context));
178		addChild(new TextureCompletenessTests	(m_context));
179		addChild(new VertexTextureTests			(m_context));
180		addChild(new TextureUnitTests			(m_context));
181	}
182
183	virtual void deinit (void)
184	{
185	}
186};
187
188class BufferTests : public TestCaseGroup
189{
190public:
191	BufferTests (Context& context)
192		: TestCaseGroup(context, "buffer", "Buffer object tests")
193	{
194	}
195
196	void init (void)
197	{
198		addChild(new BufferWriteTests(m_context));
199	}
200};
201
202// FboTestGroup
203
204class FboTestGroup : public TestCaseGroup
205{
206public:
207	FboTestGroup (Context& context)
208		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
209	{
210	}
211
212	virtual ~FboTestGroup (void)
213	{
214	}
215
216	virtual void init (void)
217	{
218		addChild(new FboApiTestGroup(m_context));
219		addChild(new FboRenderTestGroup(m_context));
220		addChild(createFboCompletenessTests(m_context));
221	}
222};
223
224// NegativeApiTestGroup
225
226class NegativeApiTestGroup : public TestCaseGroup
227{
228public:
229	NegativeApiTestGroup (Context& context)
230		: TestCaseGroup(context, "negative_api", "Negative API Tests")
231	{
232	}
233
234	virtual ~NegativeApiTestGroup (void)
235	{
236	}
237
238	virtual void init (void)
239	{
240		addChild(new NegativeBufferApiTests			(m_context));
241		addChild(new NegativeFragmentApiTests		(m_context));
242		addChild(new NegativeShaderApiTests			(m_context));
243		addChild(new NegativeStateApiTests			(m_context));
244		addChild(new NegativeTextureApiTests		(m_context));
245		addChild(new NegativeVertexArrayApiTests	(m_context));
246	}
247};
248
249// FragmentOpTests
250
251class FragmentOpTests : public TestCaseGroup
252{
253public:
254	FragmentOpTests (Context& context)
255		: TestCaseGroup(context, "fragment_ops", "Per-Fragment Operation Tests")
256	{
257	}
258
259	void init (void)
260	{
261		addChild(new DepthTests				(m_context));
262		addChild(new StencilTests			(m_context));
263		addChild(new DepthStencilTests		(m_context));
264		addChild(new ScissorTests			(m_context));
265		addChild(new BlendTests				(m_context));
266		addChild(new RandomFragmentOpTests	(m_context));
267		addChild(new FragOpInteractionTests	(m_context));
268	}
269};
270
271// StateQueryTests
272
273class StateQueryTests : public TestCaseGroup
274{
275public:
276	StateQueryTests (Context& context)
277		: TestCaseGroup(context, "state_query", "State Query Tests")
278	{
279	}
280
281	void init (void)
282	{
283		addChild(new BooleanStateQueryTests		(m_context));
284		addChild(new IntegerStateQueryTests		(m_context));
285		addChild(new FloatStateQueryTests		(m_context));
286		addChild(new TextureStateQueryTests		(m_context));
287		addChild(new StringQueryTests			(m_context));
288		addChild(new BufferObjectQueryTests		(m_context));
289		addChild(new FboStateQueryTests			(m_context));
290		addChild(new RboStateQueryTests			(m_context));
291		addChild(new ShaderStateQueryTests		(m_context));
292	}
293};
294
295// FunctionalTestGroup
296
297FunctionalTests::FunctionalTests (Context& context)
298	: TestCaseGroup(context, "functional", "Functionality Tests")
299{
300}
301
302FunctionalTests::~FunctionalTests (void)
303{
304}
305
306void FunctionalTests::init (void)
307{
308	addChild(new PrerequisiteTests			(m_context));
309	addChild(new ImplementationLimitTests	(m_context));
310	addChild(new ColorClearTest				(m_context));
311	addChild(new DepthStencilClearTests		(m_context));
312	addChild(new BufferTests				(m_context));
313	addChild(new LightAmountTest			(m_context));
314	addChild(new ShadersTestGroup			(m_context));
315	addChild(new TextureTestGroup			(m_context));
316	addChild(new FragmentOpTests			(m_context));
317	addChild(new FboTestGroup				(m_context));
318	addChild(new VertexArrayTestGroup		(m_context));
319	addChild(new ShaderApiTests				(m_context));
320	addChild(new NegativeApiTestGroup		(m_context));
321	addChild(new RasterizationTests			(m_context));
322	addChild(createAttributeLocationTests	(m_context));
323	addChild(new MultisampleTests			(m_context));
324	addChild(new UniformApiTests			(m_context));
325	addChild(new ReadPixelsTests			(m_context));
326	addChild(new DepthRangeTests			(m_context));
327	addChild(new DitheringTests				(m_context));
328	addChild(new StateQueryTests			(m_context));
329	addChild(new ClippingTests				(m_context));
330	addChild(new PolygonOffsetTests			(m_context));
331	addChild(new DrawTests					(m_context));
332	addChild(new FlushFinishTests			(m_context));
333	addChild(new DefaultVertexAttributeTests(m_context));
334	addChild(createLifetimeTests			(m_context));
335}
336
337} // Functional
338} // gles2
339} // deqp
340