1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 2.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Shader execute test.
22 *//*--------------------------------------------------------------------*/
23
24#include "es2fShaderExecuteTest.hpp"
25#include "glsShaderLibrary.hpp"
26
27#include "deMemory.h"
28
29#include <stdio.h>
30#include <vector>
31#include <string>
32
33using namespace std;
34using namespace tcu;
35using namespace deqp::gls;
36
37namespace deqp
38{
39namespace gles2
40{
41namespace Functional
42{
43
44ShaderExecuteTest::ShaderExecuteTest (Context& context, const char* groupName, const char* description)
45	: TestCaseGroup(context, groupName, description)
46{
47}
48
49ShaderExecuteTest::~ShaderExecuteTest (void)
50{
51}
52
53void ShaderExecuteTest::init (void)
54{
55	// Test code.
56	gls::ShaderLibrary	shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
57	string				fileName	= string("shaders/") + getName() + ".test";
58	vector<TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
59
60	for (int i = 0; i < (int)children.size(); i++)
61		addChild(children[i]);
62}
63
64} // Functional
65} // gles2
66} // deqp
67