1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief GLES3 Scissor tests
22 *//*--------------------------------------------------------------------*/
23
24#include "es3fScissorTests.hpp"
25
26#include "glsScissorTests.hpp"
27
28#include "sglrGLContext.hpp"
29#include "sglrReferenceContext.hpp"
30#include "sglrContextUtil.hpp"
31
32#include "tcuVector.hpp"
33#include "tcuRenderTarget.hpp"
34#include "tcuImageCompare.hpp"
35
36#include "gluStrUtil.hpp"
37#include "gluDrawUtil.hpp"
38
39#include "glwEnums.hpp"
40#include "deDefs.hpp"
41
42namespace deqp
43{
44namespace gles3
45{
46namespace Functional
47{
48
49ScissorTests::ScissorTests (Context& context):
50	TestCaseGroup	(context, "scissor", "Scissor Tests")
51{
52}
53
54ScissorTests::~ScissorTests (void)
55{
56}
57
58void ScissorTests::init (void)
59{
60	using tcu::Vec4;
61	using namespace gls::Functional::ScissorTestInternal;
62
63	tcu::TestContext&		tc = m_context.getTestContext();
64	glu::RenderContext&		rc = m_context.getRenderContext();
65
66	const struct
67	{
68		const char*			name;
69		const char*			desc;
70		const tcu::Vec4		scissor;
71		const tcu::Vec4		render;
72		const PrimitiveType	type;
73		const int			primitives;
74	} cases[] =
75	{
76		{ "contained_quads",		"Triangles fully inside scissor area (single call)",		Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
77		{ "partial_quads",			"Triangles partially inside scissor area (single call)",	Vec4(0.3f, 0.3f, 0.4f, 0.4f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	30 },
78		{ "contained_tri",			"Triangle fully inside scissor area",						Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
79		{ "enclosing_tri",			"Triangle fully covering scissor area",						Vec4(0.4f, 0.4f, 0.2f, 0.2f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), TRIANGLE,	1  },
80		{ "partial_tri",			"Triangle partially inside scissor area",					Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), TRIANGLE,	1  },
81		{ "outside_render_tri",		"Triangle with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), TRIANGLE,	1  },
82		{ "partial_lines",			"Linse partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		30 },
83		{ "contained_line",			"Line fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.2f, 0.2f, 0.6f, 0.6f), LINE,		1  },
84		{ "partial_line",			"Line partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), LINE,		1  },
85		{ "outside_render_line",	"Line with scissor area outside render target",				Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.6f, 0.6f), LINE,		1  },
86		{ "contained_point",		"Point fully inside scissor area",							Vec4(0.1f, 0.1f, 0.8f, 0.8f), Vec4(0.5f, 0.5f, 0.0f, 0.0f), POINT,		1  },
87		{ "partial_points",			"Points partially inside scissor area",						Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 1.0f, 1.0f), POINT,		30 },
88		{ "outside_point",			"Point fully outside scissor area",							Vec4(0.4f, 0.4f, 0.6f, 0.6f), Vec4(0.0f, 0.0f, 0.0f, 0.0f), POINT,		1  },
89		{ "outside_render_point",	"Point with scissor area outside render target",			Vec4(1.4f, 1.4f, 0.6f, 0.6f), Vec4(0.5f, 0.5f, 0.0f, 0.0f),	POINT,		1  }
90	};
91
92	for (int caseNdx = 0; caseNdx < DE_LENGTH_OF_ARRAY(cases); caseNdx++)
93	{
94		addChild(createPrimitiveTest(tc,
95									 rc,
96									 cases[caseNdx].name,
97									 cases[caseNdx].desc,
98									 cases[caseNdx].scissor,
99									 cases[caseNdx].render,
100									 cases[caseNdx].type,
101									 cases[caseNdx].primitives));
102	}
103
104	addChild(createClearTest(tc, rc, "clear_depth",		"Depth buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_DEPTH_BUFFER_BIT));
105	addChild(createClearTest(tc, rc, "clear_stencil",	"Stencil buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_STENCIL_BUFFER_BIT));
106	addChild(createClearTest(tc, rc, "clear_color",		"Color buffer clear",	Vec4(0.1f, 0.1f, 0.8f, 0.8f), GL_COLOR_BUFFER_BIT));
107
108	addChild(createFramebufferClearTest(tc, rc, "clear_fixed_buffer",			"Fixed point color clear",			CLEAR_COLOR_FIXED));
109	addChild(createFramebufferClearTest(tc, rc, "clear_int_buffer",				"Integer color clear",				CLEAR_COLOR_INT));
110	addChild(createFramebufferClearTest(tc, rc, "clear_uint_buffer",			"Unsigned integer buffer clear",	CLEAR_COLOR_UINT));
111	addChild(createFramebufferClearTest(tc, rc, "clear_depth_buffer",			"Depth buffer clear",				CLEAR_DEPTH));
112	addChild(createFramebufferClearTest(tc, rc, "clear_stencil_buffer",			"Stencil buffer clear",				CLEAR_STENCIL));
113	addChild(createFramebufferClearTest(tc, rc, "clear_depth_stencil_buffer",	"Fixed point color buffer clear",	CLEAR_DEPTH_STENCIL));
114
115	addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_center",	"Blit to default framebuffer, scissor away edges",			Vec4(0.1f, 0.1f, 0.8f, 0.8f)));
116	addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_corner",	"Blit to default framebuffer, scissor all but a corner",	Vec4(0.6f, 0.6f, 0.5f, 0.5f)));
117	addChild(createFramebufferBlitTest(tc, rc, "framebuffer_blit_none",		"Blit to default framebuffer, scissor area outside screen", Vec4(1.6f, 0.6f, 0.5f, 0.5f)));
118}
119
120} // Functional
121} // gles3
122} // deqp
123