1/*------------------------------------------------------------------------- 2 * drawElements Quality Program OpenGL ES 3.0 Module 3 * ------------------------------------------------- 4 * 5 * Copyright 2014 The Android Open Source Project 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 *//*! 20 * \file 21 * \brief Performance tests. 22 *//*--------------------------------------------------------------------*/ 23 24#include "es3pPerformanceTests.hpp" 25 26#include "es3pBlendTests.hpp" 27#include "es3pTextureFormatTests.hpp" 28#include "es3pTextureFilteringTests.hpp" 29#include "es3pTextureCountTests.hpp" 30#include "es3pShaderOperatorTests.hpp" 31#include "es3pShaderControlStatementTests.hpp" 32#include "es3pShaderCompilerTests.hpp" 33#include "es3pShaderOptimizationTests.hpp" 34#include "es3pRedundantStateChangeTests.hpp" 35#include "es3pStateChangeCallTests.hpp" 36#include "es3pStateChangeTests.hpp" 37#include "es3pBufferDataUploadTests.hpp" 38#include "es3pDepthTests.hpp" 39 40namespace deqp 41{ 42namespace gles3 43{ 44namespace Performance 45{ 46 47// TextureTestGroup 48 49class TextureTestGroup : public TestCaseGroup 50{ 51public: 52 TextureTestGroup (Context& context) 53 : TestCaseGroup(context, "texture", "Texture Performance Tests") 54 { 55 } 56 57 virtual void init (void) 58 { 59 addChild(new TextureFormatTests (m_context)); 60 addChild(new TextureFilteringTests (m_context)); 61 addChild(new TextureCountTests (m_context)); 62 } 63}; 64 65// ShadersTestGroup 66 67class ShadersTestGroup : public TestCaseGroup 68{ 69public: 70 ShadersTestGroup (Context& context) 71 : TestCaseGroup(context, "shader", "Shader Performance Tests") 72 { 73 } 74 75 virtual void init (void) 76 { 77 addChild(new ShaderOperatorTests (m_context)); 78 addChild(new ShaderControlStatementTests (m_context)); 79 } 80}; 81 82// APITests 83 84class APITests : public TestCaseGroup 85{ 86public: 87 APITests (Context& context) 88 : TestCaseGroup(context, "api", "API Performance Tests") 89 { 90 } 91 92 virtual void init (void) 93 { 94 addChild(new StateChangeCallTests (m_context)); 95 addChild(new StateChangeTests (m_context)); 96 addChild(new RedundantStateChangeTests (m_context)); 97 } 98}; 99 100// BufferTestGroup 101 102class BufferTestGroup : public TestCaseGroup 103{ 104public: 105 BufferTestGroup (Context& context) 106 : TestCaseGroup(context, "buffer", "Buffer Performance Tests") 107 { 108 } 109 110 virtual void init (void) 111 { 112 addChild(new BufferDataUploadTests (m_context)); 113 } 114}; 115 116// PerformanceTests 117 118PerformanceTests::PerformanceTests (Context& context) 119 : TestCaseGroup(context, "performance", "Performance Tests") 120{ 121} 122 123PerformanceTests::~PerformanceTests (void) 124{ 125} 126 127void PerformanceTests::init (void) 128{ 129 addChild(new BlendTests (m_context)); 130 addChild(new TextureTestGroup (m_context)); 131 addChild(new ShadersTestGroup (m_context)); 132 addChild(new ShaderCompilerTests (m_context)); 133 addChild(new APITests (m_context)); 134 addChild(new BufferTestGroup (m_context)); 135 addChild(new DepthTests (m_context)); 136} 137 138} // Performance 139} // gles3 140} // deqp 141