1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture format performance tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3pTextureFormatTests.hpp"
25#include "es3pTextureCases.hpp"
26#include "gluStrUtil.hpp"
27
28#include "glwEnums.hpp"
29
30using std::string;
31
32namespace deqp
33{
34namespace gles3
35{
36namespace Performance
37{
38
39TextureFormatTests::TextureFormatTests (Context& context)
40	: TestCaseGroup(context, "format", "Texture Format Performance Tests")
41{
42}
43
44TextureFormatTests::~TextureFormatTests (void)
45{
46}
47
48void TextureFormatTests::init (void)
49{
50	struct
51	{
52		const char*	name;
53		deUint32	internalFormat;
54	} texFormats[] =
55	{
56		{ "rgba32f",			GL_RGBA32F,			},
57		{ "rgba32i",			GL_RGBA32I,			},
58		{ "rgba32ui",			GL_RGBA32UI,		},
59		{ "rgba16f",			GL_RGBA16F,			},
60		{ "rgba16i",			GL_RGBA16I,			},
61		{ "rgba16ui",			GL_RGBA16UI,		},
62		{ "rgba8",				GL_RGBA8,			},
63		{ "rgba8i",				GL_RGBA8I,			},
64		{ "rgba8ui",			GL_RGBA8UI,			},
65		{ "srgb8_alpha8",		GL_SRGB8_ALPHA8,	},
66		{ "rgb10_a2",			GL_RGB10_A2,		},
67		{ "rgb10_a2ui",			GL_RGB10_A2UI,		},
68		{ "rgba4",				GL_RGBA4,			},
69		{ "rgb5_a1",			GL_RGB5_A1,			},
70		{ "rgba8_snorm",		GL_RGBA8_SNORM,		},
71		{ "rgb8",				GL_RGB8,			},
72		{ "rgb565",				GL_RGB565,			},
73		{ "r11f_g11f_b10f",		GL_R11F_G11F_B10F,	},
74		{ "rgb32f",				GL_RGB32F,			},
75		{ "rgb32i",				GL_RGB32I,			},
76		{ "rgb32ui",			GL_RGB32UI,			},
77		{ "rgb16f",				GL_RGB16F,			},
78		{ "rgb16i",				GL_RGB16I,			},
79		{ "rgb16ui",			GL_RGB16UI,			},
80		{ "rgb8_snorm",			GL_RGB8_SNORM,		},
81		{ "rgb8i",				GL_RGB8I,			},
82		{ "rgb8ui",				GL_RGB8UI,			},
83		{ "srgb8",				GL_SRGB8,			},
84		{ "rgb9_e5",			GL_RGB9_E5,			},
85		{ "rg32f",				GL_RG32F,			},
86		{ "rg32i",				GL_RG32I,			},
87		{ "rg32ui",				GL_RG32UI,			},
88		{ "rg16f",				GL_RG16F,			},
89		{ "rg16i",				GL_RG16I,			},
90		{ "rg16ui",				GL_RG16UI,			},
91		{ "rg8",				GL_RG8,				},
92		{ "rg8i",				GL_RG8I,			},
93		{ "rg8ui",				GL_RG8UI,			},
94		{ "rg8_snorm",			GL_RG8_SNORM,		},
95		{ "r32f",				GL_R32F,			},
96		{ "r32i",				GL_R32I,			},
97		{ "r32ui",				GL_R32UI,			},
98		{ "r16f",				GL_R16F,			},
99		{ "r16i",				GL_R16I,			},
100		{ "r16ui",				GL_R16UI,			},
101		{ "r8",					GL_R8,				},
102		{ "r8i",				GL_R8I,				},
103		{ "r8ui",				GL_R8UI,			},
104		{ "r8_snorm",			GL_R8_SNORM,		}
105	};
106
107	for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++)
108	{
109		deUint32	format			= texFormats[formatNdx].internalFormat;
110		string		nameBase		= texFormats[formatNdx].name;
111		deUint32	wrapS			= GL_CLAMP_TO_EDGE;
112		deUint32	wrapT			= GL_CLAMP_TO_EDGE;
113		deUint32	minFilter		= GL_NEAREST;
114		deUint32	magFilter		= GL_NEAREST;
115		int			numTextures		= 1;
116		string		descriptionBase	= glu::getPixelFormatName(format);
117
118		addChild(new Texture2DRenderCase(m_context, nameBase.c_str(), descriptionBase.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot */));
119	}
120}
121
122} // Performance
123} // gles3
124} // deqp
125