1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.1 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Functional Tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es31fFunctionalTests.hpp"
25
26#include "glsShaderLibrary.hpp"
27#include "es31fBasicComputeShaderTests.hpp"
28#include "es31fComputeShaderBuiltinVarTests.hpp"
29#include "es31fDrawTests.hpp"
30#include "es31fShaderSharedVarTests.hpp"
31#include "es31fAtomicCounterTests.hpp"
32#include "es31fShaderAtomicOpTests.hpp"
33#include "es31fShaderImageLoadStoreTests.hpp"
34#include "es31fTessellationTests.hpp"
35#include "es31fSSBOLayoutTests.hpp"
36#include "es31fSSBOArrayLengthTests.hpp"
37#include "es31fShaderCommonFunctionTests.hpp"
38#include "es31fShaderPackingFunctionTests.hpp"
39#include "es31fShaderIntegerFunctionTests.hpp"
40#include "es31fStencilTexturingTests.hpp"
41#include "es31fShaderTextureSizeTests.hpp"
42#include "es31fShaderStateQueryTests.hpp"
43#include "es31fLayoutBindingTests.hpp"
44#include "es31fTextureLevelStateQueryTests.hpp"
45#include "es31fIntegerStateQueryTests.hpp"
46#include "es31fInternalFormatQueryTests.hpp"
47#include "es31fTextureFilteringTests.hpp"
48#include "es31fTextureFormatTests.hpp"
49#include "es31fTextureSpecificationTests.hpp"
50#include "es31fTextureMultisampleTests.hpp"
51#include "es31fMultisampleTests.hpp"
52#include "es31fSynchronizationTests.hpp"
53#include "es31fGeometryShaderTests.hpp"
54#include "es31fSampleShadingTests.hpp"
55#include "es31fSampleVariableTests.hpp"
56#include "es31fIndirectComputeDispatchTests.hpp"
57#include "es31fVertexAttributeBindingTests.hpp"
58#include "es31fVertexAttributeBindingStateQueryTests.hpp"
59#include "es31fShaderMultisampleInterpolationTests.hpp"
60#include "es31fShaderMultisampleInterpolationStateQueryTests.hpp"
61#include "es31fProgramUniformTests.hpp"
62#include "es31fOpaqueTypeIndexingTests.hpp"
63#include "es31fAdvancedBlendTests.hpp"
64#include "es31fSeparateShaderTests.hpp"
65#include "es31fUniformLocationTests.hpp"
66#include "es31fBuiltinPrecisionTests.hpp"
67#include "es31fTessellationGeometryInteractionTests.hpp"
68#include "es31fUniformBlockTests.hpp"
69#include "es31fDebugTests.hpp"
70#include "es31fFboColorbufferTests.hpp"
71#include "es31fFboNoAttachmentTests.hpp"
72#include "es31fProgramInterfaceQueryTests.hpp"
73#include "es31fTextureGatherTests.hpp"
74#include "es31fTextureFormatTests.hpp"
75#include "es31fTextureBufferTests.hpp"
76#include "es31fShaderBuiltinConstantTests.hpp"
77#include "es31fShaderHelperInvocationTests.hpp"
78
79namespace deqp
80{
81namespace gles31
82{
83namespace Functional
84{
85
86class ShaderLibraryTest : public TestCaseGroup
87{
88public:
89	ShaderLibraryTest (Context& context, const char* name, const char* description)
90		: TestCaseGroup	(context, name, description)
91		, m_filename	(name + std::string(".test"))
92	{
93	}
94
95	ShaderLibraryTest (Context& context, const char* filename, const char* name, const char* description)
96		: TestCaseGroup	(context, name, description)
97		, m_filename	(filename)
98	{
99	}
100
101	void init (void)
102	{
103		gls::ShaderLibrary			shaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo());
104		std::string					fileName	= "shaders/" + m_filename;
105		std::vector<tcu::TestNode*>	children	= shaderLibrary.loadShaderFile(fileName.c_str());
106
107		for (int i = 0; i < (int)children.size(); i++)
108			addChild(children[i]);
109	}
110
111private:
112	const std::string m_filename;
113};
114
115class ShaderBuiltinVarTests : public TestCaseGroup
116{
117public:
118	ShaderBuiltinVarTests (Context& context)
119		: TestCaseGroup(context, "builtin_var", "Shader Built-in Variable Tests")
120	{
121	}
122
123	void init (void)
124	{
125		addChild(new ComputeShaderBuiltinVarTests(m_context));
126	}
127};
128
129class ShaderBuiltinFunctionTests : public TestCaseGroup
130{
131public:
132	ShaderBuiltinFunctionTests (Context& context)
133		: TestCaseGroup(context, "builtin_functions", "Built-in Function Tests")
134	{
135	}
136
137	void init (void)
138	{
139		addChild(new ShaderCommonFunctionTests	(m_context));
140		addChild(new ShaderPackingFunctionTests	(m_context));
141		addChild(new ShaderIntegerFunctionTests	(m_context));
142		addChild(new ShaderTextureSizeTests		(m_context));
143		addChild(createBuiltinPrecisionTests	(m_context));
144	}
145};
146
147class ShaderLinkageTests : public TestCaseGroup
148{
149public:
150	ShaderLinkageTests (Context& context)
151		: TestCaseGroup(context,  "linkage", "Linkage Tests")
152	{
153	}
154
155	void init (void)
156	{
157		addChild(new ShaderLibraryTest(m_context, "linkage_geometry.test", "geometry", "Geometry shader"));
158		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation.test", "tessellation", "Tessellation shader"));
159		addChild(new ShaderLibraryTest(m_context, "linkage_tessellation_geometry.test", "tessellation_geometry", "Tessellation and geometry shader"));
160		addChild(new ShaderLibraryTest(m_context, "linkage_shader_storage_block.test", "shader_storage_block", "Shader storage blocks"));
161		addChild(new ShaderLibraryTest(m_context, "linkage_io_block.test", "io_block", "Shader io blocks"));
162	}
163};
164
165class ShaderTests : public TestCaseGroup
166{
167public:
168	ShaderTests (Context& context)
169		: TestCaseGroup(context, "shaders", "Shading Language Tests")
170	{
171	}
172
173	void init (void)
174	{
175		addChild(new ShaderBuiltinVarTests				(m_context));
176		addChild(new ShaderBuiltinFunctionTests			(m_context));
177		addChild(new SampleVariableTests				(m_context));
178		addChild(new ShaderMultisampleInterpolationTests(m_context));
179		addChild(new OpaqueTypeIndexingTests			(m_context));
180		addChild(new ShaderLibraryTest					(m_context, "functions", "Function Tests"));
181		addChild(new ShaderLibraryTest					(m_context, "arrays_of_arrays", "Arrays of Arrays Tests"));
182		addChild(new ShaderLinkageTests					(m_context));
183		addChild(new ShaderBuiltinConstantTests			(m_context));
184		addChild(new ShaderHelperInvocationTests		(m_context));
185		addChild(new ShaderLibraryTest					(m_context, "implicit_conversions", "GL_EXT_shader_implicit_conversions Tests"));
186	}
187};
188
189class ComputeTests : public TestCaseGroup
190{
191public:
192	ComputeTests (Context& context)
193		: TestCaseGroup(context, "compute", "Compute Shader Tests")
194	{
195	}
196
197	void init (void)
198	{
199		addChild(new BasicComputeShaderTests		(m_context));
200		addChild(new ShaderSharedVarTests			(m_context));
201		addChild(new IndirectComputeDispatchTests	(m_context));
202	}
203};
204
205class SSBOTests : public TestCaseGroup
206{
207public:
208	SSBOTests (Context& context)
209		: TestCaseGroup(context, "ssbo", "Shader Storage Buffer Object Tests")
210	{
211	}
212
213	void init (void)
214	{
215		addChild(new SSBOLayoutTests			(m_context));
216		addChild(new ShaderAtomicOpTests		(m_context, "atomic", ATOMIC_OPERAND_BUFFER_VARIABLE));
217		addChild(new SSBOArrayLengthTests		(m_context));
218	}
219};
220
221class TextureTests : public TestCaseGroup
222{
223public:
224	TextureTests (Context& context)
225		: TestCaseGroup(context, "texture", "Texture tests")
226	{
227	}
228
229	void init (void)
230	{
231		addChild(new TextureFilteringTests		(m_context));
232		addChild(new TextureFormatTests			(m_context));
233		addChild(new TextureSpecificationTests	(m_context));
234		addChild(new TextureMultisampleTests	(m_context));
235		addChild(new TextureGatherTests			(m_context));
236		addChild(createTextureBufferTests		(m_context));
237	}
238};
239
240class StateQueryTests : public TestCaseGroup
241{
242public:
243	StateQueryTests (Context& context)
244		: TestCaseGroup(context, "state_query", "State query tests")
245	{
246	}
247
248	void init (void)
249	{
250		addChild(new IntegerStateQueryTests							(m_context));
251		addChild(new TextureLevelStateQueryTests					(m_context));
252		addChild(new ShaderStateQueryTests							(m_context));
253		addChild(new InternalFormatQueryTests						(m_context));
254		addChild(new VertexAttributeBindingStateQueryTests			(m_context));
255		addChild(new ShaderMultisampleInterpolationStateQueryTests	(m_context));
256	}
257};
258
259class FboTests : public TestCaseGroup
260{
261public:
262	FboTests (Context& context)
263		: TestCaseGroup(context, "fbo", "Framebuffer Object Tests")
264	{
265	}
266
267	void init (void)
268	{
269		addChild(new FboColorTests						(m_context));
270		addChild(createFboNoAttachmentTests				(m_context));
271		addChild(createFboNoAttachmentCompletenessTests	(m_context));
272	}
273};
274
275FunctionalTests::FunctionalTests (Context& context)
276	: TestCaseGroup(context, "functional", "Functionality Tests")
277{
278}
279
280FunctionalTests::~FunctionalTests (void)
281{
282}
283
284void FunctionalTests::init (void)
285{
286	addChild(new ShaderTests							(m_context));
287	addChild(new ComputeTests							(m_context));
288	addChild(new DrawTests								(m_context));
289	addChild(new TessellationTests						(m_context));
290	addChild(new SSBOTests								(m_context));
291	addChild(new UniformBlockTests						(m_context));
292	addChild(new ShaderImageLoadStoreTests				(m_context));
293	addChild(new AtomicCounterTests						(m_context));
294	addChild(new StencilTexturingTests					(m_context));
295	addChild(new TextureTests							(m_context));
296	addChild(new StateQueryTests						(m_context));
297	addChild(new MultisampleTests						(m_context));
298	addChild(new SynchronizationTests					(m_context));
299	addChild(new GeometryShaderTests					(m_context));
300	addChild(new SampleShadingTests						(m_context));
301	addChild(new VertexAttributeBindingTests			(m_context));
302	addChild(new ProgramUniformTests					(m_context));
303	addChild(new AdvancedBlendTests						(m_context));
304	addChild(createSeparateShaderTests					(m_context));
305	addChild(new UniformLocationTests					(m_context));
306	addChild(new TessellationGeometryInteractionTests	(m_context));
307	addChild(new DebugTests								(m_context));
308	addChild(new FboTests								(m_context));
309	addChild(new ProgramInterfaceQueryTests				(m_context));
310	addChild(new LayoutBindingTests						(m_context));
311
312}
313
314} // Functional
315} // gles31
316} // deqp
317