1import re 2import math 3import random 4 5PREAMBLE = """ 6# WARNING: This file is auto-generated. Do NOT modify it manually, but rather 7# modify the generating script file. Otherwise changes will be lost! 8"""[1:] 9 10class CaseGroup(object): 11 def __init__(self, name, description, children): 12 self.name = name 13 self.description = description 14 self.children = children 15 16class ShaderCase(object): 17 def __init__(self): 18 pass 19 20g_processedCases = {} 21 22def indentTextBlock(text, indent): 23 indentStr = indent * "\t" 24 lines = text.split("\n") 25 lines = [indentStr + line for line in lines] 26 lines = [ ["", line][line.strip() != ""] for line in lines] 27 return "\n".join(lines) 28 29def writeCase(f, case, indent, prefix): 30 print " %s" % (prefix + case.name) 31 if isinstance(case, CaseGroup): 32 f.write(indentTextBlock('group %s "%s"\n\n' % (case.name, case.description), indent)) 33 for child in case.children: 34 writeCase(f, child, indent + 1, prefix + case.name + ".") 35 f.write(indentTextBlock("\nend # %s\n" % case.name, indent)) 36 else: 37 # \todo [petri] Fix hack. 38 fullPath = prefix + case.name 39 assert (fullPath not in g_processedCases) 40 g_processedCases[fullPath] = None 41 f.write(indentTextBlock(str(case) + "\n", indent)) 42 43def writeAllCases(fileName, caseList): 44 # Write all cases to file. 45 print " %s.." % fileName 46 f = file(fileName, "wb") 47 f.write(PREAMBLE + "\n") 48 for case in caseList: 49 writeCase(f, case, 0, "") 50 f.close() 51 52 print "done! (%d cases written)" % len(g_processedCases) 53 54# Template operations. 55 56def genValues(inputs, outputs): 57 res = [] 58 for (name, values) in inputs: 59 res.append("input %s = [ %s ];" % (name, " | ".join([str(v) for v in values]).lower())) 60 for (name, values) in outputs: 61 res.append("output %s = [ %s ];" % (name, " | ".join([str(v) for v in values]).lower())) 62 return ("\n".join(res)) 63 64def fillTemplate(template, params): 65 s = template 66 67 for (key, value) in params.items(): 68 m = re.search(r"^(\s*)\$\{\{%s\}\}$" % key, s, re.M) 69 if m is not None: 70 start = m.start(0) 71 end = m.end(0) 72 ws = m.group(1) 73 if value is not None: 74 repl = "\n".join(["%s%s" % (ws, line) for line in value.split("\n")]) 75 s = s[:start] + repl + s[end:] 76 else: 77 s = s[:start] + s[end+1:] # drop the whole line 78 else: 79 s = s.replace("${{%s}}" % key, value) 80 return s 81 82# Return shuffled version of list 83def shuffled(lst): 84 tmp = lst[:] 85 random.shuffle(tmp) 86 return tmp 87 88def repeatToLength(lst, toLength): 89 return (toLength / len(lst)) * lst + lst[: toLength % len(lst)] 90 91# Helpers to convert a list of Scalar/Vec values into another type. 92 93def toFloat(lst): return [Scalar(float(v.x)) for v in lst] 94def toInt(lst): return [Scalar(int(v.x)) for v in lst] 95def toUint(lst): return [Uint(int(v.x)) for v in lst] 96def toBool(lst): return [Scalar(bool(v.x)) for v in lst] 97def toVec4(lst): return [v.toFloat().toVec4() for v in lst] 98def toVec3(lst): return [v.toFloat().toVec3() for v in lst] 99def toVec2(lst): return [v.toFloat().toVec2() for v in lst] 100def toIVec4(lst): return [v.toInt().toVec4() for v in lst] 101def toIVec3(lst): return [v.toInt().toVec3() for v in lst] 102def toIVec2(lst): return [v.toInt().toVec2() for v in lst] 103def toBVec4(lst): return [v.toBool().toVec4() for v in lst] 104def toBVec3(lst): return [v.toBool().toVec3() for v in lst] 105def toBVec2(lst): return [v.toBool().toVec2() for v in lst] 106def toUVec4(lst): return [v.toUint().toUVec4() for v in lst] 107def toUVec3(lst): return [v.toUint().toUVec3() for v in lst] 108def toUVec2(lst): return [v.toUint().toUVec2() for v in lst] 109def toMat2(lst): return [v.toMat2() for v in lst] 110def toMat2x3(lst): return [v.toMat2x3() for v in lst] 111def toMat2x4(lst): return [v.toMat2x4() for v in lst] 112def toMat3x2(lst): return [v.toMat3x2() for v in lst] 113def toMat3(lst): return [v.toMat3() for v in lst] 114def toMat3x4(lst): return [v.toMat3x4() for v in lst] 115def toMat4x2(lst): return [v.toMat4x2() for v in lst] 116def toMat4x3(lst): return [v.toMat4x3() for v in lst] 117def toMat4(lst): return [v.toMat4() for v in lst] 118 119# Random value generation. 120 121class GenRandom(object): 122 def __init__(self): 123 pass 124 125 def uniformVec4(self, count, mn, mx): 126 ret = [Vec4(random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx), random.uniform(mn, mx)) for x in xrange(count)] 127 ret[0].x = mn 128 ret[1].x = mx 129 ret[2].x = (mn + mx) * 0.5 130 return ret 131 132 def uniformBVec4(self, count): 133 ret = [Vec4(random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5, random.random() >= 0.5) for x in xrange(count)] 134 ret[0].x = True 135 ret[1].x = False 136 return ret 137 138# def uniform(self, 139 140# Math operating on Scalar/Vector types. 141 142def glslSign(a): return 0.0 if (a == 0) else +1.0 if (a > 0.0) else -1.0 143def glslMod(x, y): return x - y*math.floor(x/y) 144def glslClamp(x, mn, mx): return mn if (x < mn) else mx if (x > mx) else x 145 146class GenMath(object): 147 @staticmethod 148 def unary(func): return lambda val: val.applyUnary(func) 149 150 @staticmethod 151 def binary(func): return lambda a, b: (b.expandVec(a)).applyBinary(func, a.expandVec(b)) 152 153 @staticmethod 154 def frac(val): return val.applyUnary(lambda x: x - math.floor(x)) 155 156 @staticmethod 157 def exp2(val): return val.applyUnary(lambda x: math.pow(2.0, x)) 158 159 @staticmethod 160 def log2(val): return val.applyUnary(lambda x: math.log(x, 2.0)) 161 162 @staticmethod 163 def rsq(val): return val.applyUnary(lambda x: 1.0 / math.sqrt(x)) 164 165 @staticmethod 166 def sign(val): return val.applyUnary(glslSign) 167 168 @staticmethod 169 def isEqual(a, b): return Scalar(a.isEqual(b)) 170 171 @staticmethod 172 def isNotEqual(a, b): return Scalar(not a.isEqual(b)) 173 174 @staticmethod 175 def step(a, b): return (b.expandVec(a)).applyBinary(lambda edge, x: [1.0, 0.0][x < edge], a.expandVec(b)) 176 177 @staticmethod 178 def length(a): return a.length() 179 180 @staticmethod 181 def distance(a, b): return a.distance(b) 182 183 @staticmethod 184 def dot(a, b): return a.dot(b) 185 186 @staticmethod 187 def cross(a, b): return a.cross(b) 188 189 @staticmethod 190 def normalize(a): return a.normalize() 191 192 @staticmethod 193 def boolAny(a): return a.boolAny() 194 195 @staticmethod 196 def boolAll(a): return a.boolAll() 197 198 @staticmethod 199 def boolNot(a): return a.boolNot() 200 201 @staticmethod 202 def abs(a): return a.abs() 203 204# .. 205 206class Scalar(object): 207 def __init__(self, x): 208 self.x = x 209 210 def applyUnary(self, func): return Scalar(func(self.x)) 211 def applyBinary(self, func, other): return Scalar(func(self.x, other.x)) 212 213 def isEqual(self, other): assert isinstance(other, Scalar); return (self.x == other.x) 214 215 def expandVec(self, val): return val 216 def toScalar(self): return Scalar(self.x) 217 def toVec2(self): return Vec2(self.x, self.x) 218 def toVec3(self): return Vec3(self.x, self.x, self.x) 219 def toVec4(self): return Vec4(self.x, self.x, self.x, self.x) 220 def toUVec2(self): return UVec2(self.x, self.x) 221 def toUVec3(self): return UVec3(self.x, self.x, self.x) 222 def toUVec4(self): return UVec4(self.x, self.x, self.x, self.x) 223 def toMat2(self): return Mat.fromScalar(2, 2, float(self.x)) 224 def toMat2x3(self): return Mat.fromScalar(2, 3, float(self.x)) 225 def toMat2x4(self): return Mat.fromScalar(2, 4, float(self.x)) 226 def toMat3x2(self): return Mat.fromScalar(3, 2, float(self.x)) 227 def toMat3(self): return Mat.fromScalar(3, 3, float(self.x)) 228 def toMat3x4(self): return Mat.fromScalar(3, 4, float(self.x)) 229 def toMat4x2(self): return Mat.fromScalar(4, 2, float(self.x)) 230 def toMat4x3(self): return Mat.fromScalar(4, 3, float(self.x)) 231 def toMat4(self): return Mat.fromScalar(4, 4, float(self.x)) 232 233 def toFloat(self): return Scalar(float(self.x)) 234 def toInt(self): return Scalar(int(self.x)) 235 def toUint(self): return Uint(int(self.x)) 236 def toBool(self): return Scalar(bool(self.x)) 237 238 def getNumScalars(self): return 1 239 def getScalars(self): return [self.x] 240 241 def typeString(self): 242 if isinstance(self.x, bool): 243 return "bool" 244 elif isinstance(self.x, int): 245 return "int" 246 elif isinstance(self.x, float): 247 return "float" 248 else: 249 assert False 250 251 def vec4Swizzle(self): 252 return "" 253 254 def __str__(self): 255 return str(self.x).lower() 256 257 def __float__(self): 258 return float(self.x) 259 260 def length(self): 261 return Scalar(abs(self.x)) 262 263 def distance(self, v): 264 assert isinstance(v, Scalar) 265 return Scalar(abs(self.x - v.x)) 266 267 def dot(self, v): 268 assert isinstance(v, Scalar) 269 return Scalar(self.x * v.x) 270 271 def normalize(self): 272 return Scalar(glslSign(self.x)) 273 274 def abs(self): 275 if isinstance(self.x, bool): 276 return Scalar(self.x) 277 else: 278 return Scalar(abs(self.x)) 279 280 def __neg__(self): 281 return Scalar(-self.x) 282 283 def __add__(self, val): 284 if not isinstance(val, Scalar): 285 print val 286 assert isinstance(val, Scalar) 287 return Scalar(self.x + val.x) 288 289 def __sub__(self, val): 290 return self + (-val) 291 292 def __mul__(self, val): 293 if isinstance(val, Scalar): 294 return Scalar(self.x * val.x) 295 elif isinstance(val, Vec2): 296 return Vec2(self.x * val.x, self.x * val.y) 297 elif isinstance(val, Vec3): 298 return Vec3(self.x * val.x, self.x * val.y, self.x * val.z) 299 elif isinstance(val, Vec4): 300 return Vec4(self.x * val.x, self.x * val.y, self.x * val.z, self.x * val.w) 301 else: 302 assert False 303 304 def __div__(self, val): 305 if isinstance(val, Scalar): 306 return Scalar(self.x / val.x) 307 elif isinstance(val, Vec2): 308 return Vec2(self.x / val.x, self.x / val.y) 309 elif isinstance(val, Vec3): 310 return Vec3(self.x / val.x, self.x / val.y, self.x / val.z) 311 elif isinstance(val, Vec4): 312 return Vec4(self.x / val.x, self.x / val.y, self.x / val.z, self.x / val.w) 313 else: 314 assert False 315 316class Uint(Scalar): 317 def __init__(self, x): 318 assert x >= 0 319 self.x = x 320 321 def typeString(self): 322 return "uint" 323 324 def abs(self): 325 return Scalar.abs(self).toUint() 326 327 def __neg__(self): 328 return Scalar.__neg__(self).toUint() 329 330 def __add__(self, val): 331 return Scalar.__add__(self, val).toUint() 332 333 def __sub__(self, val): 334 return self + (-val) 335 336 def __mul__(self, val): 337 return Scalar.__mul__(self, val).toUint() 338 339 def __div__(self, val): 340 return Scalar.__div__(self, val).toUint() 341 342class Vec(object): 343 @staticmethod 344 def fromScalarList(lst): 345 assert (len(lst) >= 1 and len(lst) <= 4) 346 if (len(lst) == 1): return Scalar(lst[0]) 347 elif (len(lst) == 2): return Vec2(lst[0], lst[1]) 348 elif (len(lst) == 3): return Vec3(lst[0], lst[1], lst[2]) 349 else: return Vec4(lst[0], lst[1], lst[2], lst[3]) 350 351 def isEqual(self, other): 352 assert isinstance(other, Vec); 353 return (self.getScalars() == other.getScalars()) 354 355 def length(self): 356 return Scalar(math.sqrt(self.dot(self).x)) 357 358 def normalize(self): 359 return self * Scalar(1.0 / self.length().x) 360 361 def swizzle(self, indexList): 362 inScalars = self.getScalars() 363 outScalars = map(lambda ndx: inScalars[ndx], indexList) 364 return Vec.fromScalarList(outScalars) 365 366 def __init__(self): 367 pass 368 369class Vec2(Vec): 370 def __init__(self, x, y): 371 assert(x.__class__ == y.__class__) 372 self.x = x 373 self.y = y 374 375 def applyUnary(self, func): return Vec2(func(self.x), func(self.y)) 376 def applyBinary(self, func, other): return Vec2(func(self.x, other.x), func(self.y, other.y)) 377 378 def expandVec(self, val): return val.toVec2() 379 def toScalar(self): return Scalar(self.x) 380 def toVec2(self): return Vec2(self.x, self.y) 381 def toVec3(self): return Vec3(self.x, self.y, 0.0) 382 def toVec4(self): return Vec4(self.x, self.y, 0.0, 0.0) 383 def toUVec2(self): return UVec2(self.x, self.y) 384 def toUVec3(self): return UVec3(self.x, self.y, 0.0) 385 def toUVec4(self): return UVec4(self.x, self.y, 0.0, 0.0) 386 def toMat2(self): return Mat2(float(self.x), 0.0, 0.0, float(self.y)); 387 388 def toFloat(self): return Vec2(float(self.x), float(self.y)) 389 def toInt(self): return Vec2(int(self.x), int(self.y)) 390 def toUint(self): return UVec2(int(self.x), int(self.y)) 391 def toBool(self): return Vec2(bool(self.x), bool(self.y)) 392 393 def getNumScalars(self): return 2 394 def getScalars(self): return [self.x, self.y] 395 396 def typeString(self): 397 if isinstance(self.x, bool): 398 return "bvec2" 399 elif isinstance(self.x, int): 400 return "ivec2" 401 elif isinstance(self.x, float): 402 return "vec2" 403 else: 404 assert False 405 406 def vec4Swizzle(self): 407 return ".xyxy" 408 409 def __str__(self): 410 if isinstance(self.x, bool): 411 return "bvec2(%s, %s)" % (str(self.x).lower(), str(self.y).lower()) 412 elif isinstance(self.x, int): 413 return "ivec2(%i, %i)" % (self.x, self.y) 414 elif isinstance(self.x, float): 415 return "vec2(%s, %s)" % (self.x, self.y) 416 else: 417 assert False 418 419 def distance(self, v): 420 assert isinstance(v, Vec2) 421 return (self - v).length() 422 423 def dot(self, v): 424 assert isinstance(v, Vec2) 425 return Scalar(self.x*v.x + self.y*v.y) 426 427 def abs(self): 428 if isinstance(self.x, bool): 429 return Vec2(self.x, self.y) 430 else: 431 return Vec2(abs(self.x), abs(self.y)) 432 433 def __neg__(self): 434 return Vec2(-self.x, -self.y) 435 436 def __add__(self, val): 437 if isinstance(val, Scalar): 438 return Vec2(self.x + val, self.y + val) 439 elif isinstance(val, Vec2): 440 return Vec2(self.x + val.x, self.y + val.y) 441 else: 442 assert False 443 444 def __sub__(self, val): 445 return self + (-val) 446 447 def __mul__(self, val): 448 if isinstance(val, Scalar): 449 val = val.toVec2() 450 assert isinstance(val, Vec2) 451 return Vec2(self.x * val.x, self.y * val.y) 452 453 def __div__(self, val): 454 if isinstance(val, Scalar): 455 return Vec2(self.x / val.x, self.y / val.x) 456 else: 457 assert isinstance(val, Vec2) 458 return Vec2(self.x / val.x, self.y / val.y) 459 460 def boolAny(self): return Scalar(self.x or self.y) 461 def boolAll(self): return Scalar(self.x and self.y) 462 def boolNot(self): return Vec2(not self.x, not self.y) 463 464class UVec2(Vec2): 465 def __init__(self, x, y): 466 assert isinstance(x, int) and isinstance(y, int) 467 assert x >= 0 and y >= 0 468 Vec2.__init__(self, x, y) 469 470 def typeString(self): 471 return "uvec2" 472 473 def __str__(self): 474 return "uvec2(%i, %i)" % (self.x, self.y) 475 476 def abs(self): 477 return Vec2.abs(self).toUint() 478 479class Vec3(Vec): 480 def __init__(self, x, y, z): 481 assert((x.__class__ == y.__class__) and (x.__class__ == z.__class__)) 482 self.x = x 483 self.y = y 484 self.z = z 485 486 def applyUnary(self, func): return Vec3(func(self.x), func(self.y), func(self.z)) 487 def applyBinary(self, func, other): return Vec3(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z)) 488 489 def expandVec(self, val): return val.toVec3() 490 def toScalar(self): return Scalar(self.x) 491 def toVec2(self): return Vec2(self.x, self.y) 492 def toVec3(self): return Vec3(self.x, self.y, self.z) 493 def toVec4(self): return Vec4(self.x, self.y, self.z, 0.0) 494 def toUVec2(self): return UVec2(self.x, self.y) 495 def toUVec3(self): return UVec3(self.x, self.y, self.z) 496 def toUVec4(self): return UVec4(self.x, self.y, self.z, 0.0) 497 def toMat3(self): return Mat3(float(self.x), 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, float(self.z)); 498 499 def toFloat(self): return Vec3(float(self.x), float(self.y), float(self.z)) 500 def toInt(self): return Vec3(int(self.x), int(self.y), int(self.z)) 501 def toUint(self): return UVec3(int(self.x), int(self.y), int(self.z)) 502 def toBool(self): return Vec3(bool(self.x), bool(self.y), bool(self.z)) 503 504 def getNumScalars(self): return 3 505 def getScalars(self): return [self.x, self.y, self.z] 506 507 def typeString(self): 508 if isinstance(self.x, bool): 509 return "bvec3" 510 elif isinstance(self.x, int): 511 return "ivec3" 512 elif isinstance(self.x, float): 513 return "vec3" 514 else: 515 assert False 516 517 def vec4Swizzle(self): 518 return ".xyzx" 519 520 def __str__(self): 521 if isinstance(self.x, bool): 522 return "bvec3(%s, %s, %s)" % (str(self.x).lower(), str(self.y).lower(), str(self.z).lower()) 523 elif isinstance(self.x, int): 524 return "ivec3(%i, %i, %i)" % (self.x, self.y, self.z) 525 elif isinstance(self.x, float): 526 return "vec3(%s, %s, %s)" % (self.x, self.y, self.z) 527 else: 528 assert False 529 530 def distance(self, v): 531 assert isinstance(v, Vec3) 532 return (self - v).length() 533 534 def dot(self, v): 535 assert isinstance(v, Vec3) 536 return Scalar(self.x*v.x + self.y*v.y + self.z*v.z) 537 538 def cross(self, v): 539 assert isinstance(v, Vec3) 540 return Vec3(self.y*v.z - v.y*self.z, 541 self.z*v.x - v.z*self.x, 542 self.x*v.y - v.x*self.y) 543 544 def abs(self): 545 if isinstance(self.x, bool): 546 return Vec3(self.x, self.y, self.z) 547 else: 548 return Vec3(abs(self.x), abs(self.y), abs(self.z)) 549 550 def __neg__(self): 551 return Vec3(-self.x, -self.y, -self.z) 552 553 def __add__(self, val): 554 if isinstance(val, Scalar): 555 return Vec3(self.x + val, self.y + val) 556 elif isinstance(val, Vec3): 557 return Vec3(self.x + val.x, self.y + val.y, self.z + val.z) 558 else: 559 assert False 560 561 def __sub__(self, val): 562 return self + (-val) 563 564 def __mul__(self, val): 565 if isinstance(val, Scalar): 566 val = val.toVec3() 567 assert isinstance(val, Vec3) 568 return Vec3(self.x * val.x, self.y * val.y, self.z * val.z) 569 570 def __div__(self, val): 571 if isinstance(val, Scalar): 572 return Vec3(self.x / val.x, self.y / val.x, self.z / val.x) 573 elif isinstance(val, Vec3): 574 return Vec3(self.x / val.x, self.y / val.y, self.z / val.z) 575 else: 576 assert False 577 578 def boolAny(self): return Scalar(self.x or self.y or self.z) 579 def boolAll(self): return Scalar(self.x and self.y and self.z) 580 def boolNot(self): return Vec3(not self.x, not self.y, not self.z) 581 582class UVec3(Vec3): 583 def __init__(self, x, y, z): 584 assert isinstance(x, int) and isinstance(y, int) and isinstance(z, int) 585 assert x >= 0 and y >= 0 and z >= 0 586 Vec3.__init__(self, x, y, z) 587 588 def typeString(self): 589 return "uvec3" 590 591 def __str__(self): 592 return "uvec3(%i, %i, %i)" % (self.x, self.y, self.z) 593 594 def abs(self): 595 return Vec3.abs(self).toUint() 596 597class Vec4(Vec): 598 def __init__(self, x, y, z, w): 599 assert((x.__class__ == y.__class__) and (x.__class__ == z.__class__) and (x.__class__ == w.__class__)) 600 self.x = x 601 self.y = y 602 self.z = z 603 self.w = w 604 605 def applyUnary(self, func): return Vec4(func(self.x), func(self.y), func(self.z), func(self.w)) 606 def applyBinary(self, func, other): return Vec4(func(self.x, other.x), func(self.y, other.y), func(self.z, other.z), func(self.w, other.w)) 607 608 def expandVec(self, val): return val.toVec4() 609 def toScalar(self): return Scalar(self.x) 610 def toVec2(self): return Vec2(self.x, self.y) 611 def toVec3(self): return Vec3(self.x, self.y, self.z) 612 def toVec4(self): return Vec4(self.x, self.y, self.z, self.w) 613 def toUVec2(self): return UVec2(self.x, self.y) 614 def toUVec3(self): return UVec3(self.x, self.y, self.z) 615 def toUVec4(self): return UVec4(self.x, self.y, self.z, self.w) 616 def toMat2(self): return Mat2(float(self.x), float(self.y), float(self.z), float(self.w)) 617 def toMat4(self): return Mat4(float(self.x), 0.0, 0.0, 0.0, 0.0, float(self.y), 0.0, 0.0, 0.0, 0.0, float(self.z), 0.0, 0.0, 0.0, 0.0, float(self.w)); 618 619 def toFloat(self): return Vec4(float(self.x), float(self.y), float(self.z), float(self.w)) 620 def toInt(self): return Vec4(int(self.x), int(self.y), int(self.z), int(self.w)) 621 def toUint(self): return UVec4(int(self.x), int(self.y), int(self.z), int(self.w)) 622 def toBool(self): return Vec4(bool(self.x), bool(self.y), bool(self.z), bool(self.w)) 623 624 def getNumScalars(self): return 4 625 def getScalars(self): return [self.x, self.y, self.z, self.w] 626 627 def typeString(self): 628 if isinstance(self.x, bool): 629 return "bvec4" 630 elif isinstance(self.x, int): 631 return "ivec4" 632 elif isinstance(self.x, float): 633 return "vec4" 634 else: 635 assert False 636 637 def vec4Swizzle(self): 638 return "" 639 640 def __str__(self): 641 if isinstance(self.x, bool): 642 return "bvec4(%s, %s, %s, %s)" % (str(self.x).lower(), str(self.y).lower(), str(self.z).lower(), str(self.w).lower()) 643 elif isinstance(self.x, int): 644 return "ivec4(%i, %i, %i, %i)" % (self.x, self.y, self.z, self.w) 645 elif isinstance(self.x, float): 646 return "vec4(%s, %s, %s, %s)" % (self.x, self.y, self.z, self.w) 647 else: 648 assert False 649 650 def distance(self, v): 651 assert isinstance(v, Vec4) 652 return (self - v).length() 653 654 def dot(self, v): 655 assert isinstance(v, Vec4) 656 return Scalar(self.x*v.x + self.y*v.y + self.z*v.z + self.w*v.w) 657 658 def abs(self): 659 if isinstance(self.x, bool): 660 return Vec4(self.x, self.y, self.z, self.w) 661 else: 662 return Vec4(abs(self.x), abs(self.y), abs(self.z), abs(self.w)) 663 664 def __neg__(self): 665 return Vec4(-self.x, -self.y, -self.z, -self.w) 666 667 def __add__(self, val): 668 if isinstance(val, Scalar): 669 return Vec3(self.x + val, self.y + val) 670 elif isinstance(val, Vec4): 671 return Vec4(self.x + val.x, self.y + val.y, self.z + val.z, self.w + val.w) 672 else: 673 assert False 674 675 def __sub__(self, val): 676 return self + (-val) 677 678 def __mul__(self, val): 679 if isinstance(val, Scalar): 680 val = val.toVec4() 681 assert isinstance(val, Vec4) 682 return Vec4(self.x * val.x, self.y * val.y, self.z * val.z, self.w * val.w) 683 684 def __div__(self, val): 685 if isinstance(val, Scalar): 686 return Vec4(self.x / val.x, self.y / val.x, self.z / val.x, self.w / val.x) 687 elif isinstance(val, Vec4): 688 return Vec4(self.x / val.x, self.y / val.y, self.z / val.z, self.w / val.w) 689 else: 690 assert False 691 692 def boolAny(self): return Scalar(self.x or self.y or self.z or self.w) 693 def boolAll(self): return Scalar(self.x and self.y and self.z and self.w) 694 def boolNot(self): return Vec4(not self.x, not self.y, not self.z, not self.w) 695 696class UVec4(Vec4): 697 def __init__(self, x, y, z, w): 698 assert isinstance(x, int) and isinstance(y, int) and isinstance(z, int) and isinstance(w, int) 699 assert x >= 0 and y >= 0 and z >= 0 and w >= 0 700 Vec4.__init__(self, x, y, z, w) 701 702 def typeString(self): 703 return "uvec4" 704 705 def __str__(self): 706 return "uvec4(%i, %i, %i, %i)" % (self.x, self.y, self.z, self.w) 707 708 def abs(self): 709 return Vec4.abs(self).toUint() 710 711# \note Column-major storage. 712class Mat(object): 713 def __init__ (self, numCols, numRows, scalars): 714 assert len(scalars) == numRows*numCols 715 self.numCols = numCols 716 self.numRows = numRows 717 self.scalars = scalars 718 719 @staticmethod 720 def fromScalar (numCols, numRows, scalar): 721 scalars = [] 722 for col in range(0, numCols): 723 for row in range(0, numRows): 724 scalars.append(scalar if col == row else 0.0) 725 return Mat(numCols, numRows, scalars) 726 727 @staticmethod 728 def identity (numCols, numRows): 729 return Mat.fromScalar(numCols, numRows, 1.0) 730 731 def get (self, colNdx, rowNdx): 732 assert 0 <= colNdx and colNdx < self.numCols 733 assert 0 <= rowNdx and rowNdx < self.numRows 734 return self.scalars[colNdx*self.numRows + rowNdx] 735 736 def set (self, colNdx, rowNdx, scalar): 737 assert 0 <= colNdx and colNdx < self.numCols 738 assert 0 <= rowNdx and rowNdx < self.numRows 739 self.scalars[colNdx*self.numRows + rowNdx] = scalar 740 741 def toMatrix (self, numCols, numRows): 742 res = Mat.identity(numCols, numRows) 743 for col in range(0, min(self.numCols, numCols)): 744 for row in range(0, min(self.numRows, numRows)): 745 res.set(col, row, self.get(col, row)) 746 return res 747 748 def toMat2 (self): return self.toMatrix(2, 2) 749 def toMat2x3 (self): return self.toMatrix(2, 3) 750 def toMat2x4 (self): return self.toMatrix(2, 4) 751 def toMat3x2 (self): return self.toMatrix(3, 2) 752 def toMat3 (self): return self.toMatrix(3, 3) 753 def toMat3x4 (self): return self.toMatrix(3, 4) 754 def toMat4x2 (self): return self.toMatrix(4, 2) 755 def toMat4x3 (self): return self.toMatrix(4, 3) 756 def toMat4 (self): return self.toMatrix(4, 4) 757 758 def typeString(self): 759 if self.numRows == self.numCols: 760 return "mat%d" % self.numRows 761 else: 762 return "mat%dx%d" % (self.numCols, self.numRows) 763 764 def __str__(self): 765 return "%s(%s)" % (self.typeString(), ", ".join(["%s" % s for s in self.scalars])) 766 767 def isTypeEqual (self, other): 768 return isinstance(other, Mat) and self.numRows == other.numRows and self.numCols == other.numCols 769 770 def isEqual(self, other): 771 assert self.isTypeEqual(other) 772 return (self.scalars == other.scalars) 773 774 def compMul(self, val): 775 assert self.isTypeEqual(val) 776 return Mat(self.numRows, self.numCols, [self.scalars(i) * val.scalars(i) for i in range(self.numRows*self.numCols)]) 777 778class Mat2(Mat): 779 def __init__(self, m00, m01, m10, m11): 780 Mat.__init__(self, 2, 2, [m00, m10, m01, m11]) 781 782class Mat3(Mat): 783 def __init__(self, m00, m01, m02, m10, m11, m12, m20, m21, m22): 784 Mat.__init__(self, 3, 3, [m00, m10, m20, 785 m01, m11, m21, 786 m02, m12, m22]) 787 788class Mat4(Mat): 789 def __init__(self, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33): 790 Mat.__init__(self, 4, 4, [m00, m10, m20, m30, 791 m01, m11, m21, m31, 792 m02, m12, m22, m32, 793 m03, m13, m23, m33]) 794