1#ifndef _GLSRANDOMUNIFORMBLOCKCASE_HPP
2#define _GLSRANDOMUNIFORMBLOCKCASE_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL (ES) Module
5 * -----------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Random uniform block layout case.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tcuTestCase.hpp"
28#include "glsUniformBlockCase.hpp"
29
30namespace de
31{
32class Random;
33} // de
34
35namespace deqp
36{
37namespace gls
38{
39
40namespace ub
41{
42
43enum FeatureBits
44{
45	FEATURE_VECTORS				= (1<<0),
46	FEATURE_MATRICES			= (1<<1),
47	FEATURE_ARRAYS				= (1<<2),
48	FEATURE_STRUCTS				= (1<<3),
49	FEATURE_NESTED_STRUCTS		= (1<<4),
50	FEATURE_INSTANCE_ARRAYS		= (1<<5),
51	FEATURE_VERTEX_BLOCKS		= (1<<6),
52	FEATURE_FRAGMENT_BLOCKS		= (1<<7),
53	FEATURE_SHARED_BLOCKS		= (1<<8),
54	FEATURE_UNUSED_UNIFORMS		= (1<<9),
55	FEATURE_UNUSED_MEMBERS		= (1<<10),
56	FEATURE_PACKED_LAYOUT		= (1<<11),
57	FEATURE_SHARED_LAYOUT		= (1<<12),
58	FEATURE_STD140_LAYOUT		= (1<<13),
59	FEATURE_MATRIX_LAYOUT		= (1<<14),	//!< Matrix layout flags.
60	FEATURE_ARRAYS_OF_ARRAYS	= (1<<15)
61};
62
63} // ub
64
65class RandomUniformBlockCase : public UniformBlockCase
66{
67public:
68							RandomUniformBlockCase		(tcu::TestContext&		testCtx,
69														 glu::RenderContext&	renderCtx,
70														 glu::GLSLVersion		glslVersion,
71														 const char*			name,
72														 const char*			description,
73														 BufferMode				bufferMode,
74														 deUint32				features,
75														 deUint32				seed);
76
77	void					init						(void);
78
79private:
80	void					generateBlock				(de::Random& rnd, deUint32 layoutFlags);
81	void					generateUniform				(de::Random& rnd, ub::UniformBlock& block);
82	ub::VarType				generateType				(de::Random& rnd, int typeDepth, bool arrayOk);
83
84	const deUint32			m_features;
85	const int				m_maxVertexBlocks;
86	const int				m_maxFragmentBlocks;
87	const int				m_maxSharedBlocks;
88	const int				m_maxInstances;
89	const int				m_maxArrayLength;
90	const int				m_maxStructDepth;
91	const int				m_maxBlockMembers;
92	const int				m_maxStructMembers;
93	const deUint32			m_seed;
94
95	int						m_blockNdx;
96	int						m_uniformNdx;
97	int						m_structNdx;
98};
99
100} // gls
101} // deqp
102
103#endif // _GLSRANDOMUNIFORMBLOCKCASE_HPP
104