main.cpp revision c981c48f5bc9aefeffc0bcb0cc3934c2fae179dd
1//=====================================================
2// Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr>
3//=====================================================
4//
5// This program is free software; you can redistribute it and/or
6// modify it under the terms of the GNU General Public License
7// as published by the Free Software Foundation; either version 2
8// of the License, or (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13// GNU General Public License for more details.
14// You should have received a copy of the GNU General Public License
15// along with this program; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
17//
18#include "utilities.h"
19#include "mtl4_interface.hh"
20#include "bench.hh"
21#include "basic_actions.hh"
22#include "action_cholesky.hh"
23// #include "action_lu_decomp.hh"
24
25BTL_MAIN;
26
27int main()
28{
29
30  bench<Action_axpy<mtl4_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
31  bench<Action_axpby<mtl4_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
32
33  bench<Action_matrix_vector_product<mtl4_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
34  bench<Action_atv_product<mtl4_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
35  bench<Action_matrix_matrix_product<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
36//   bench<Action_ata_product<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
37//   bench<Action_aat_product<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
38
39  bench<Action_trisolve<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
40//   bench<Action_cholesky<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
41//   bench<Action_lu_decomp<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
42
43  return 0;
44}
45
46
47