libFLAC_dynamic.dsp revision c74663799493f2b1e6123c18def94295d0afab7b
1# Microsoft Developer Studio Project File - Name="libFLAC_dynamic" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7CFG=libFLAC_dynamic - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE 
11!MESSAGE NMAKE /f "libFLAC_dynamic.mak".
12!MESSAGE 
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE 
16!MESSAGE NMAKE /f "libFLAC_dynamic.mak" CFG="libFLAC_dynamic - Win32 Debug"
17!MESSAGE 
18!MESSAGE Possible choices for configuration are:
19!MESSAGE 
20!MESSAGE "libFLAC_dynamic - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21!MESSAGE "libFLAC_dynamic - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22!MESSAGE 
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName "libFLAC"
27# PROP Scc_LocalPath "..\.."
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
38# PROP BASE Target_Dir ""
39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "..\..\obj\release\lib"
42# PROP Intermediate_Dir "Release_dynamic"
43# PROP Ignore_Export_Lib 0
44# PROP Target_Dir ""
45# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
46# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I ".\include" /I "..\..\include" /D "NDEBUG" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
47# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
48# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
49# ADD BASE RSC /l 0x409 /d "NDEBUG"
50# ADD RSC /l 0x409 /d "NDEBUG" /d "_USRDLL"
51BSC32=bscmake.exe
52# ADD BASE BSC32 /nologo
53# ADD BSC32 /nologo
54LINK32=link.exe
55# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
56# ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\obj\release\bin/libFLAC.dll"
57
58!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
59
60# PROP BASE Use_MFC 0
61# PROP BASE Use_Debug_Libraries 1
62# PROP BASE Output_Dir "Debug"
63# PROP BASE Intermediate_Dir "Debug"
64# PROP BASE Target_Dir ""
65# PROP Use_MFC 0
66# PROP Use_Debug_Libraries 1
67# PROP Output_Dir "..\..\obj\debug\lib"
68# PROP Intermediate_Dir "Debug_dynamic"
69# PROP Ignore_Export_Lib 0
70# PROP Target_Dir ""
71# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
72# ADD CPP /nologo /MDd /W3 /Gm /GR /GX /ZI /Od /I ".\include" /I "..\..\include" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "FLAC_API_EXPORTS" /D "FLAC__HAS_OGG" /D VERSION=\"1.2.1\" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "_WINDOWS" /D "_WINDLL" /D "WIN32" /D "_USRDLL" /FR /FD /c
73# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
74# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
75# ADD BASE RSC /l 0x409 /d "_DEBUG"
76# ADD RSC /l 0x409 /d "_DEBUG" /d "_USRDLL"
77BSC32=bscmake.exe
78# ADD BASE BSC32 /nologo
79# ADD BSC32 /nologo
80LINK32=link.exe
81# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept
82# ADD LINK32 ..\..\obj\release\lib\ogg_static.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"..\..\obj\debug\bin/libFLAC.dll" /pdbtype:sept
83
84!ENDIF 
85
86# Begin Target
87
88# Name "libFLAC_dynamic - Win32 Release"
89# Name "libFLAC_dynamic - Win32 Debug"
90# Begin Group "Source Files"
91
92# PROP Default_Filter "c"
93# Begin Group "Assembly Files (ia32)"
94
95# PROP Default_Filter ""
96# Begin Source File
97
98SOURCE=.\ia32\bitreader_asm.nasm
99
100!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
101
102USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
103# Begin Custom Build
104InputPath=.\ia32\bitreader_asm.nasm
105
106"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
107	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
108
109# End Custom Build
110
111!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
112
113USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
114# Begin Custom Build
115InputPath=.\ia32\bitreader_asm.nasm
116
117"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
118	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
119
120# End Custom Build
121
122!ENDIF 
123
124# End Source File
125# Begin Source File
126
127SOURCE=.\ia32\cpu_asm.nasm
128
129!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
130
131USERDEP__CPU_A="ia32/cpu_asm.nasm"	
132# Begin Custom Build
133InputPath=.\ia32\cpu_asm.nasm
134
135"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
136	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
137
138# End Custom Build
139
140!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
141
142USERDEP__CPU_A="ia32/cpu_asm.nasm"	
143# Begin Custom Build
144InputPath=.\ia32\cpu_asm.nasm
145
146"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
147	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
148
149# End Custom Build
150
151!ENDIF 
152
153# End Source File
154# Begin Source File
155
156SOURCE=.\ia32\fixed_asm.nasm
157
158!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
159
160USERDEP__FIXED="ia32/fixed_asm.nasm"	
161# Begin Custom Build
162InputPath=.\ia32\fixed_asm.nasm
163
164"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
165	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
166
167# End Custom Build
168
169!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
170
171USERDEP__FIXED="ia32/fixed_asm.nasm"	
172# Begin Custom Build
173InputPath=.\ia32\fixed_asm.nasm
174
175"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
176	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
177
178# End Custom Build
179
180!ENDIF 
181
182# End Source File
183# Begin Source File
184
185SOURCE=.\ia32\lpc_asm.nasm
186
187!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
188
189USERDEP__LPC_A="ia32/lpc_asm.nasm"	
190# Begin Custom Build
191InputPath=.\ia32\lpc_asm.nasm
192
193"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
194	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
195
196# End Custom Build
197
198!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
199
200USERDEP__LPC_A="ia32/lpc_asm.nasm"	
201# Begin Custom Build
202InputPath=.\ia32\lpc_asm.nasm
203
204"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
205	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
206
207# End Custom Build
208
209!ENDIF 
210
211# End Source File
212# Begin Source File
213
214SOURCE=.\ia32\stream_encoder_asm.nasm
215
216!IF  "$(CFG)" == "libFLAC_dynamic - Win32 Release"
217
218USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
219# Begin Custom Build
220InputPath=.\ia32\stream_encoder_asm.nasm
221
222"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
223	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
224
225# End Custom Build
226
227!ELSEIF  "$(CFG)" == "libFLAC_dynamic - Win32 Debug"
228
229USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
230# Begin Custom Build
231InputPath=.\ia32\stream_encoder_asm.nasm
232
233"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
234	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
235
236# End Custom Build
237
238!ENDIF 
239
240# End Source File
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243SOURCE=.\ia32\nasm.h
244# End Source File
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248SOURCE=.\bitmath.c
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252SOURCE=.\bitreader.c
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256SOURCE=.\bitwriter.c
257# End Source File
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260SOURCE=.\cpu.c
261# End Source File
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263
264SOURCE=.\crc.c
265# End Source File
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268SOURCE=.\fixed.c
269# End Source File
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272SOURCE=.\float.c
273# End Source File
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276SOURCE=.\format.c
277# End Source File
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280SOURCE=.\lpc.c
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284SOURCE=.\md5.c
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288SOURCE=.\memory.c
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292SOURCE=.\metadata_iterators.c
293# End Source File
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296SOURCE=.\metadata_object.c
297# End Source File
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300SOURCE=.\ogg_decoder_aspect.c
301# End Source File
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304SOURCE=.\ogg_encoder_aspect.c
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308SOURCE=.\ogg_helper.c
309# End Source File
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312SOURCE=.\ogg_mapping.c
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316SOURCE=.\stream_decoder.c
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320SOURCE=.\stream_encoder.c
321# End Source File
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324SOURCE=.\stream_encoder_framing.c
325# End Source File
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328SOURCE=.\window.c
329# End Source File
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333# PROP Default_Filter ""
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340SOURCE=.\include\private\bitmath.h
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344SOURCE=.\include\private\bitreader.h
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352SOURCE=.\include\private\cpu.h
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356SOURCE=.\include\private\crc.h
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360SOURCE=.\include\private\fixed.h
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364SOURCE=.\include\private\float.h
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368SOURCE=.\include\private\format.h
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372SOURCE=.\include\private\lpc.h
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376SOURCE=.\include\private\md5.h
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380SOURCE=.\include\private\memory.h
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384SOURCE=.\include\private\metadata.h
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388SOURCE=.\include\private\ogg_decoder_aspect.h
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392SOURCE=.\include\private\ogg_encoder_aspect.h
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404SOURCE=.\include\private\stream_encoder_framing.h
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413# PROP Default_Filter ""
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416SOURCE=.\include\protected\all.h
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420SOURCE=.\include\protected\stream_decoder.h
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424SOURCE=.\include\protected\stream_encoder.h
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429# PROP Default_Filter ""
430# Begin Source File
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432SOURCE=..\..\include\FLAC\all.h
433# End Source File
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436SOURCE=..\..\include\FLAC\assert.h
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440SOURCE=..\..\include\FLAC\export.h
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460SOURCE=..\..\include\FLAC\stream_encoder.h
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464# End Project
465