1# Microsoft Developer Studio Project File - Name="libFLAC_static" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=libFLAC_static - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE 
11!MESSAGE NMAKE /f "libFLAC_static.mak".
12!MESSAGE 
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE 
16!MESSAGE NMAKE /f "libFLAC_static.mak" CFG="libFLAC_static - Win32 Debug"
17!MESSAGE 
18!MESSAGE Possible choices for configuration are:
19!MESSAGE 
20!MESSAGE "libFLAC_static - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "libFLAC_static - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE 
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName "libFLAC"
27# PROP Scc_LocalPath "..\.."
28CPP=cl.exe
29RSC=rc.exe
30
31!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "..\..\obj\release\lib"
41# PROP Intermediate_Dir "Release_static"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
44# ADD CPP /nologo /MD /W3 /GX /O2 /Op /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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46# ADD RSC /l 0x409 /d "NDEBUG"
47BSC32=bscmake.exe
48# ADD BASE BSC32 /nologo
49# ADD BSC32 /nologo
50LIB32=link.exe -lib
51# ADD BASE LIB32 /nologo
52# ADD LIB32 /nologo /nodefaultlib
53
54!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
55
56# PROP BASE Use_MFC 0
57# PROP BASE Use_Debug_Libraries 1
58# PROP BASE Output_Dir "Debug"
59# PROP BASE Intermediate_Dir "Debug"
60# PROP BASE Target_Dir ""
61# PROP Use_MFC 0
62# PROP Use_Debug_Libraries 1
63# PROP Output_Dir "..\..\obj\debug\lib"
64# PROP Intermediate_Dir "Debug_static"
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66# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
67# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I ".\include" /I "..\..\include" /D VERSION=\"1.2.1\" /D "FLAC__NO_DLL" /D "FLAC__HAS_OGG" /D "FLAC__CPU_IA32" /D "FLAC__HAS_NASM" /D "FLAC__USE_3DNOW" /D "WIN32" /D "_DEBUG" /D "DEBUG" /D "FLAC__OVERFLOW_DETECT" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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69# ADD RSC /l 0x409 /d "_DEBUG"
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71# ADD BASE BSC32 /nologo
72# ADD BSC32 /nologo
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74# ADD BASE LIB32 /nologo
75# ADD LIB32 /nologo /nodefaultlib
76
77!ENDIF 
78
79# Begin Target
80
81# Name "libFLAC_static - Win32 Release"
82# Name "libFLAC_static - Win32 Debug"
83# Begin Group "Source Files"
84
85# PROP Default_Filter "c"
86# Begin Group "Assembly Files (ia32)"
87
88# PROP Default_Filter ""
89# Begin Source File
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91SOURCE=.\ia32\bitreader_asm.nasm
92
93!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
94
95USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
96# Begin Custom Build
97InputPath=.\ia32\bitreader_asm.nasm
98
99"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
100	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
101
102# End Custom Build
103
104!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
105
106USERDEP__CPU_A="ia32/bitreader_asm.nasm"	
107# Begin Custom Build
108InputPath=.\ia32\bitreader_asm.nasm
109
110"ia32/bitreader_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
111	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/bitreader_asm.nasm -o ia32/bitreader_asm.obj
112
113# End Custom Build
114
115!ENDIF 
116
117# End Source File
118# Begin Source File
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120SOURCE=.\ia32\cpu_asm.nasm
121
122!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
123
124USERDEP__CPU_A="ia32/cpu_asm.nasm"	
125# Begin Custom Build
126InputPath=.\ia32\cpu_asm.nasm
127
128"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
129	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
130
131# End Custom Build
132
133!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
134
135USERDEP__CPU_A="ia32/cpu_asm.nasm"	
136# Begin Custom Build
137InputPath=.\ia32\cpu_asm.nasm
138
139"ia32/cpu_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
140	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/cpu_asm.nasm -o ia32/cpu_asm.obj
141
142# End Custom Build
143
144!ENDIF 
145
146# End Source File
147# Begin Source File
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149SOURCE=.\ia32\fixed_asm.nasm
150
151!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
152
153USERDEP__FIXED="ia32/fixed_asm.nasm"	
154# Begin Custom Build
155InputPath=.\ia32\fixed_asm.nasm
156
157"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
158	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
159
160# End Custom Build
161
162!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
163
164USERDEP__FIXED="ia32/fixed_asm.nasm"	
165# Begin Custom Build
166InputPath=.\ia32\fixed_asm.nasm
167
168"ia32/fixed_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
169	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/fixed_asm.nasm -o ia32/fixed_asm.obj
170
171# End Custom Build
172
173!ENDIF 
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175# End Source File
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178SOURCE=.\ia32\lpc_asm.nasm
179
180!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
181
182USERDEP__LPC_A="ia32/lpc_asm.nasm"	
183# Begin Custom Build
184InputPath=.\ia32\lpc_asm.nasm
185
186"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
187	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
188
189# End Custom Build
190
191!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
192
193USERDEP__LPC_A="ia32/lpc_asm.nasm"	
194# Begin Custom Build
195InputPath=.\ia32\lpc_asm.nasm
196
197"ia32/lpc_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
198	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/lpc_asm.nasm -o ia32/lpc_asm.obj
199
200# End Custom Build
201
202!ENDIF 
203
204# End Source File
205# Begin Source File
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207SOURCE=.\ia32\stream_encoder_asm.nasm
208
209!IF  "$(CFG)" == "libFLAC_static - Win32 Release"
210
211USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
212# Begin Custom Build
213InputPath=.\ia32\stream_encoder_asm.nasm
214
215"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
216	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
217
218# End Custom Build
219
220!ELSEIF  "$(CFG)" == "libFLAC_static - Win32 Debug"
221
222USERDEP__CPU_A="ia32/stream_encoder_asm.nasm"	
223# Begin Custom Build
224InputPath=.\ia32\stream_encoder_asm.nasm
225
226"ia32/stream_encoder_asm.obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
227	nasmw.exe -f win32 -d OBJ_FORMAT_win32 -i ia32/ ia32/stream_encoder_asm.nasm -o ia32/stream_encoder_asm.obj
228
229# End Custom Build
230
231!ENDIF 
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269SOURCE=.\format.c
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277SOURCE=.\md5.c
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289SOURCE=.\metadata_object.c
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293SOURCE=.\ogg_decoder_aspect.c
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297SOURCE=.\ogg_encoder_aspect.c
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