1/* 2 ********************************************************************** 3 * Copyright (C) 2005-2012, International Business Machines 4 * Corporation and others. All Rights Reserved. 5 ********************************************************************** 6 */ 7 8#ifndef __CSRECOG_H 9#define __CSRECOG_H 10 11#include "unicode/uobject.h" 12 13#if !UCONFIG_NO_CONVERSION 14 15#include "inputext.h" 16 17U_NAMESPACE_BEGIN 18 19class CharsetMatch; 20 21class CharsetRecognizer : public UMemory 22{ 23 public: 24 /** 25 * Get the IANA name of this charset. 26 * Note that some recognizers can recognize more than one charset, but that this API 27 * assumes just one name per recognizer. 28 * TODO: need to account for multiple names in public API that enumerates over the 29 * known detectable charsets. 30 * @return the charset name. 31 */ 32 virtual const char *getName() const = 0; 33 34 /** 35 * Get the ISO language code for this charset. 36 * @return the language code, or <code>null</code> if the language cannot be determined. 37 */ 38 virtual const char *getLanguage() const; 39 40 /* 41 * Try the given input text against this Charset, and fill in the results object 42 * with the quality of the match plus other information related to the match. 43 * 44 * Return TRUE if the the input bytes are a potential match, and 45 * FALSE if the input data is not compatible with, or illegal in this charset. 46 */ 47 virtual UBool match(InputText *textIn, CharsetMatch *results) const = 0; 48 49 virtual ~CharsetRecognizer(); 50}; 51 52U_NAMESPACE_END 53 54#endif 55#endif /* __CSRECOG_H */ 56