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73<h1>Ogg Vorbis encoding format documentation</h1>
74
75<p><img src="wait.png" alt="wait"/>As of writing, not all the below document
76links are live. They will be populated as we complete the documents.</p>
77
78<h2>Documents</h2>
79
80<ul>
81<li><a href="packet.html">Vorbis packet structure</a></li>
82<li><a href="envelope.html">Temporal envelope shaping and blocksize</a></li>
83<li><a href="mdct.html">Time domain segmentation and MDCT transform</a></li>
84<li><a href="resolution.html">The resolution floor</a></li>
85<li><a href="residuals.html">MDCT-domain fine structure</a></li>
86</ul>
87
88<ul>
89<li><a href="probmodel.html">The Vorbis probability model</a></li>
90<li><a href="bitpack.html">The Vorbis bitpacker</a></li>
91</ul>
92
93<ul>
94<li><a href="oggstream.html">Ogg bitstream overview</a></li>
95<li><a href="framing.html">Ogg logical bitstream and framing spec</a></li>
96<li><a href="vorbis-stream.html">Vorbis packet->Ogg bitstream mapping</a></li>
97</ul>
98
99<ul>
100<li><a href="programming.html">Programming with libvorbis</a></li>
101</ul>
102
103<h2>Description</h2>
104
105<p>Ogg Vorbis is a general purpose compressed audio format
106for high quality (44.1-48.0kHz, 16+ bit, polyphonic) audio and music
107at moderate fixed and variable bitrates (40-80 kb/s/channel). This
108places Vorbis in the same class as audio representations including
109MPEG-1 audio layer 3, MPEG-4 audio (AAC and TwinVQ), and PAC.</p>
110
111<p>Vorbis is the first of a planned family of Ogg multimedia coding
112formats being developed as part of the Xiph.org Foundation's Ogg multimedia
113project. See <a href="http://www.xiph.org/">http://www.xiph.org/</a>
114for more information.</p>
115
116<h2>Vorbis technical documents</h2>
117
118<p>A Vorbis encoder takes in overlapping (but contiguous) short-time
119segments of audio data. The encoder analyzes the content of the audio
120to determine an optimal compact representation; this phase of encoding
121is known as <em>analysis</em>. For each short-time block of sound,
122the encoder then packs an efficient representation of the signal, as
123determined by analysis, into a raw packet much smaller than the size
124required by the original signal; this phase is <em>coding</em>.
125Lastly, in a streaming environment, the raw packets are then
126structured into a continuous stream of octets; this last phase is
127<em>streaming</em>. Note that the stream of octets is referred to both
128as a 'byte-' and 'bit-'stream; the latter usage is acceptible as the
129stream of octets is a physical representation of a true logical
130bit-by-bit stream.</p>
131
132<p>A Vorbis decoder performs a mirror image process of extracting the
133original sequence of raw packets from an Ogg stream (<em>stream
134decomposition</em>), reconstructing the signal representation from the
135raw data in the packet (<em>decoding</em>) and them reconstituting an
136audio signal from the decoded representation (<em>synthesis</em>).</p>
137
138<p>The <a href="programming.html">Programming with libvorbis</a>
139documents discuss use of the reference Vorbis codec library
140(libvorbis) produced by the Xiph.org Foundation.</p>
141
142<p>The data representations and algorithms necessary at each step to
143encode and decode Ogg Vorbis bitstreams are described by the below
144documents in sufficient detail to construct a complete Vorbis codec.
145Note that at the time of writing, Vorbis is still in a 'Request For
146Comments' stage of development; despite being in advanced stages of
147development, input from the multimedia community is welcome.</p>
148
149<h3>Vorbis analysis and synthesis</h3>
150
151<p>Analysis begins by seperating an input audio stream into individual,
152overlapping short-time segments of audio data. These segments are
153then transformed into an alternate representation, seeking to
154represent the original signal in a more efficient form that codes into
155a smaller number of bytes. The analysis and transformation stage is
156the most complex element of producing a Vorbis bitstream.</p>
157
158<p>The corresponding synthesis step in the decoder is simpler; there is
159no analysis to perform, merely a mechanical, deterministic
160reconstruction of the original audio data from the transform-domain
161representation.</p>
162
163<ul>
164<li><a href="packet.html">Vorbis packet structure</a>:
165Describes the basic analysis components necessary to produce Vorbis
166packets and the structure of the packet itself.</li>
167<li><a href="envelope.html">Temporal envelope shaping and blocksize</a>:
168Use of temporal envelope shaping and variable blocksize to minimize
169time-domain energy leakage during wide dynamic range and spectral energy
170swings. Also discusses time-related principles of psychoacoustics.</li>
171<li><a href="mdct.html">Time domain segmentation and MDCT transform</a>:
172Division of time domain data into individual overlapped, windowed
173short-time vectors and transformation using the MDCT</li>
174<li><a href="resolution.html">The resolution floor</a>: Use of frequency
175doamin psychoacoustics, and the MDCT-domain noise, masking and resolution
176floors</li>
177<li><a href="residuals.html">MDCT-domain fine structure</a>: Production,
178quantization and massaging of MDCT-spectrum fine structure</li>
179</ul>
180
181<h3>Vorbis coding and decoding</h3>
182
183<p>Coding and decoding converts the transform-domain representation of
184the original audio produced by analysis to and from a bitwise packed
185raw data packet. Coding and decoding consist of two logically
186orthogonal concepts, <em>back-end coding</em> and <em>bitpacking</em>.</p>
187
188<p><em>Back-end coding</em> uses a probability model to represent the raw numbers
189of the audio representation in as few physical bits as possible;
190familiar examples of back-end coding include Huffman coding and Vector
191Quantization.</p>
192
193<p><em>Bitpacking</em> arranges the variable sized words of the back-end
194coding into a vector of octets without wasting space. The octets
195produced by coding a single short-time audio segment is one raw Vorbis
196packet.</p>
197
198<ul>
199<li><a href="probmodel.html">The Vorbis probability model</a></li>
200<li><a href="bitpack.html">The Vorbis bitpacker</a>: Arrangement of 
201variable bit-length words into an octet-aligned packet.</li>
202</ul>
203
204<h3>Vorbis streaming and stream decomposition</h3>
205
206<p>Vorbis packets contain the raw, bitwise-compressed representation of a
207snippet of audio. These packets contain no structure and cannot be
208strung together directly into a stream; for streamed transmission and
209storage, Vorbis packets are encoded into an Ogg bitstream.</p>
210
211<ul>
212<li><a href="oggstream.html">Ogg bitstream overview</a>: High-level
213description of Ogg logical bitstreams, how logical bitstreams
214(of mixed media types) can be combined into physical bitstreams, and
215restrictions on logical-to-physical mapping. Note that this document is
216not specific only to Ogg Vorbis.</li>
217<li><a href="framing.html">Ogg logical bitstream and framing
218spec</a>: Low level, complete specification of Ogg logical
219bitstream pages. Note that this document is not specific only to Ogg
220Vorbis.</li>
221<li><a href="vorbis-stream.html">Vorbis bitstream mapping</a>:
222Specifically describes mapping Vorbis data into an
223Ogg physical bitstream.</li>
224</ul>
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