ThreadMemory.cpp revision 94a5d0de4433dce556db59758f3d6124eb0e1a2a
1//===-- ThreadMemory.cpp ----------------------------------------------*- C++ -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9 10#include "Plugins/Process/Utility/ThreadMemory.h" 11#include "lldb/Target/OperatingSystem.h" 12#include "lldb/Target/RegisterContext.h" 13#include "lldb/Target/Process.h" 14#include "lldb/Target/StopInfo.h" 15#include "lldb/Target/Unwind.h" 16 17using namespace lldb; 18using namespace lldb_private; 19 20ThreadMemory::ThreadMemory (Process &process, 21 tid_t tid, 22 const ValueObjectSP &thread_info_valobj_sp) : 23 Thread (process, tid), 24 m_thread_info_valobj_sp (thread_info_valobj_sp), 25 m_name(), 26 m_queue() 27{ 28} 29 30 31ThreadMemory::ThreadMemory (Process &process, 32 lldb::tid_t tid, 33 const char *name, 34 const char *queue) : 35 Thread (process, tid), 36 m_thread_info_valobj_sp (), 37 m_name(), 38 m_queue() 39{ 40 if (name) 41 m_name = name; 42 if (queue) 43 m_queue = queue; 44} 45 46 47ThreadMemory::~ThreadMemory() 48{ 49 DestroyThread(); 50} 51 52bool 53ThreadMemory::WillResume (StateType resume_state) 54{ 55 ClearStackFrames(); 56 // Call the Thread::WillResume first. If we stop at a signal, the stop info 57 // class for signal will set the resume signal that we need below. The signal 58 // stuff obeys the Process::UnixSignal defaults. 59 Thread::WillResume(resume_state); 60 return true; 61} 62 63RegisterContextSP 64ThreadMemory::GetRegisterContext () 65{ 66 if (!m_reg_context_sp) 67 { 68 ProcessSP process_sp (GetProcess()); 69 if (process_sp) 70 { 71 OperatingSystem *os = process_sp->GetOperatingSystem (); 72 if (os) 73 m_reg_context_sp = os->CreateRegisterContextForThread (this); 74 } 75 } 76 return m_reg_context_sp; 77} 78 79RegisterContextSP 80ThreadMemory::CreateRegisterContextForFrame (StackFrame *frame) 81{ 82 RegisterContextSP reg_ctx_sp; 83 uint32_t concrete_frame_idx = 0; 84 85 if (frame) 86 concrete_frame_idx = frame->GetConcreteFrameIndex (); 87 88 if (concrete_frame_idx == 0) 89 { 90 reg_ctx_sp = GetRegisterContext (); 91 } 92 else if (m_unwinder_ap.get()) 93 { 94 reg_ctx_sp = m_unwinder_ap->CreateRegisterContextForFrame (frame); 95 } 96 return reg_ctx_sp; 97} 98 99lldb::StopInfoSP 100ThreadMemory::GetPrivateStopReason () 101{ 102 ProcessSP process_sp (GetProcess()); 103 104 if (process_sp) 105 { 106 const uint32_t process_stop_id = process_sp->GetStopID(); 107 if (m_thread_stop_reason_stop_id != process_stop_id || 108 (m_actual_stop_info_sp && !m_actual_stop_info_sp->IsValid())) 109 { 110 // If GetGDBProcess().SetThreadStopInfo() doesn't find a stop reason 111 // for this thread, then m_actual_stop_info_sp will not ever contain 112 // a valid stop reason and the "m_actual_stop_info_sp->IsValid() == false" 113 // check will never be able to tell us if we have the correct stop info 114 // for this thread and we will continually send qThreadStopInfo packets 115 // down to the remote GDB server, so we need to keep our own notion 116 // of the stop ID that m_actual_stop_info_sp is valid for (even if it 117 // contains nothing). We use m_thread_stop_reason_stop_id for this below. 118 m_thread_stop_reason_stop_id = process_stop_id; 119 m_actual_stop_info_sp.reset(); 120 121 OperatingSystem *os = process_sp->GetOperatingSystem (); 122 if (os) 123 m_actual_stop_info_sp = os->CreateThreadStopReason (this); 124 } 125 } 126 return m_actual_stop_info_sp; 127 128} 129 130void 131ThreadMemory::RefreshStateAfterStop() 132{ 133 RegisterContextSP reg_ctx_sp(GetRegisterContext()); 134 if (reg_ctx_sp) 135 { 136 const bool force = true; 137 reg_ctx_sp->InvalidateIfNeeded (force); 138 } 139} 140