DenseMap.h revision 04a3115e619740245cbe34c8c7428b4bde7868f7
1//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file was developed by Chris Lattner and is distributed under 6// the University of Illinois Open Source License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This file defines the DenseMap class. 11// 12//===----------------------------------------------------------------------===// 13 14#ifndef LLVM_ADT_DENSEMAP_H 15#define LLVM_ADT_DENSEMAP_H 16 17#include "llvm/Support/DataTypes.h" 18#include <cassert> 19#include <utility> 20 21namespace llvm { 22 23template<typename T> 24struct DenseMapKeyInfo { 25 //static inline T getEmptyKey(); 26 //static inline T getTombstoneKey(); 27 //static unsigned getHashValue(const T &Val); 28 //static bool isPod() 29}; 30 31// Provide DenseMapKeyInfo for all pointers. 32template<typename T> 33struct DenseMapKeyInfo<T*> { 34 static inline T* getEmptyKey() { return (T*)-1; } 35 static inline T* getTombstoneKey() { return (T*)-2; } 36 static unsigned getHashValue(const T *PtrVal) { 37 return (unsigned)((uintptr_t)PtrVal >> 4) ^ 38 (unsigned)((uintptr_t)PtrVal >> 9); 39 } 40 static bool isPod() { return true; } 41}; 42 43template<typename KeyT, typename ValueT> 44class DenseMapIterator; 45template<typename KeyT, typename ValueT> 46class DenseMapConstIterator; 47 48template<typename KeyT, typename ValueT> 49class DenseMap { 50 typedef std::pair<KeyT, ValueT> BucketT; 51 unsigned NumBuckets; 52 BucketT *Buckets; 53 54 unsigned NumEntries; 55 unsigned NumTombstones; 56 DenseMap(const DenseMap &); // not implemented. 57public: 58 explicit DenseMap(unsigned NumInitBuckets = 64) { 59 init(NumInitBuckets); 60 } 61 ~DenseMap() { 62 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); 63 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { 64 if (P->first != EmptyKey && P->first != TombstoneKey) 65 P->second.~ValueT(); 66 P->first.~KeyT(); 67 } 68 delete[] (char*)Buckets; 69 } 70 71 typedef DenseMapIterator<KeyT, ValueT> iterator; 72 typedef DenseMapConstIterator<KeyT, ValueT> const_iterator; 73 inline iterator begin() { 74 return DenseMapIterator<KeyT, ValueT>(Buckets, Buckets+NumBuckets); 75 } 76 inline iterator end() { 77 return DenseMapIterator<KeyT, ValueT>(Buckets+NumBuckets, 78 Buckets+NumBuckets); 79 } 80 inline const_iterator begin() const { 81 return DenseMapConstIterator<KeyT, ValueT>(Buckets, Buckets+NumBuckets); 82 } 83 inline const_iterator end() const { 84 return DenseMapConstIterator<KeyT, ValueT>(Buckets+NumBuckets, 85 Buckets+NumBuckets); 86 } 87 88 bool empty() const { return NumEntries == 0; } 89 unsigned size() const { return NumEntries; } 90 91 void clear() { 92 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); 93 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { 94 if (P->first != EmptyKey && P->first != TombstoneKey) { 95 P->first = EmptyKey; 96 P->second.~ValueT(); 97 --NumEntries; 98 } 99 } 100 assert(NumEntries == 0 && "Node count imbalance!"); 101 NumTombstones = 0; 102 } 103 104 /// count - Return true if the specified key is in the map. 105 bool count(const KeyT &Val) const { 106 BucketT *TheBucket; 107 return LookupBucketFor(Val, TheBucket); 108 } 109 110 iterator find(const KeyT &Val) const { 111 BucketT *TheBucket; 112 if (LookupBucketFor(Val, TheBucket)) 113 return iterator(TheBucket, Buckets+NumBuckets); 114 return end(); 115 } 116 117 bool insert(const std::pair<KeyT, ValueT> &KV) { 118 BucketT *TheBucket; 119 if (LookupBucketFor(KV.first, TheBucket)) 120 return false; // Already in map. 121 122 // Otherwise, insert the new element. 123 InsertIntoBucket(KV.first, KV.second, TheBucket); 124 return true; 125 } 126 127 bool erase(const KeyT &Val) { 128 BucketT *TheBucket; 129 if (!LookupBucketFor(Val, TheBucket)) 130 return false; // not in map. 131 132 TheBucket->second.~ValueT(); 133 TheBucket->first = getTombstoneKey(); 134 --NumEntries; 135 ++NumTombstones; 136 return true; 137 } 138 bool erase(iterator I) { 139 BucketT *TheBucket = &*I; 140 TheBucket->second.~ValueT(); 141 TheBucket->first = getTombstoneKey(); 142 --NumEntries; 143 ++NumTombstones; 144 return true; 145 } 146 147 ValueT &operator[](const KeyT &Key) { 148 BucketT *TheBucket; 149 if (LookupBucketFor(Key, TheBucket)) 150 return TheBucket->second; 151 152 return InsertIntoBucket(Key, ValueT(), TheBucket)->second; 153 } 154 155private: 156 BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value, 157 BucketT *TheBucket) { 158 // If the load of the hash table is more than 3/4, or if fewer than 1/8 of 159 // the buckets are empty (meaning that many are filled with tombstones), 160 // grow the table. 161 // 162 // The later case is tricky. For example, if we had one empty bucket with 163 // tons of tombstones, failing lookups (e.g. for insertion) would have to 164 // probe almost the entire table until it found the empty bucket. If the 165 // table completely filled with tombstones, no lookup would ever succeed, 166 // causing infinite loops in lookup. 167 if (NumEntries*4 >= NumBuckets*3 || 168 NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) { 169 this->grow(); 170 LookupBucketFor(Key, TheBucket); 171 } 172 ++NumEntries; 173 174 // If we are writing over a tombstone, remember this. 175 if (TheBucket->first != getEmptyKey()) 176 --NumTombstones; 177 178 TheBucket->first = Key; 179 new (&TheBucket->second) ValueT(Value); 180 return TheBucket; 181 } 182 183 static unsigned getHashValue(const KeyT &Val) { 184 return DenseMapKeyInfo<KeyT>::getHashValue(Val); 185 } 186 static const KeyT getEmptyKey() { 187 return DenseMapKeyInfo<KeyT>::getEmptyKey(); 188 } 189 static const KeyT getTombstoneKey() { 190 return DenseMapKeyInfo<KeyT>::getTombstoneKey(); 191 } 192 193 /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in 194 /// FoundBucket. If the bucket contains the key and a value, this returns 195 /// true, otherwise it returns a bucket with an empty marker or tombstone and 196 /// returns false. 197 bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const { 198 unsigned BucketNo = getHashValue(Val); 199 unsigned ProbeAmt = 1; 200 BucketT *BucketsPtr = Buckets; 201 202 // FoundTombstone - Keep track of whether we find a tombstone while probing. 203 BucketT *FoundTombstone = 0; 204 const KeyT EmptyKey = getEmptyKey(); 205 const KeyT TombstoneKey = getTombstoneKey(); 206 assert(Val != EmptyKey && Val != TombstoneKey && 207 "Empty/Tombstone value shouldn't be inserted into map!"); 208 209 while (1) { 210 BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1)); 211 // Found Val's bucket? If so, return it. 212 if (ThisBucket->first == Val) { 213 FoundBucket = ThisBucket; 214 return true; 215 } 216 217 // If we found an empty bucket, the key doesn't exist in the set. 218 // Insert it and return the default value. 219 if (ThisBucket->first == EmptyKey) { 220 // If we've already seen a tombstone while probing, fill it in instead 221 // of the empty bucket we eventually probed to. 222 if (FoundTombstone) ThisBucket = FoundTombstone; 223 FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket; 224 return false; 225 } 226 227 // If this is a tombstone, remember it. If Val ends up not in the map, we 228 // prefer to return it than something that would require more probing. 229 if (ThisBucket->first == TombstoneKey && !FoundTombstone) 230 FoundTombstone = ThisBucket; // Remember the first tombstone found. 231 232 // Otherwise, it's a hash collision or a tombstone, continue quadratic 233 // probing. 234 BucketNo += ProbeAmt++; 235 } 236 } 237 238 void init(unsigned InitBuckets) { 239 NumEntries = 0; 240 NumTombstones = 0; 241 NumBuckets = InitBuckets; 242 assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 && 243 "# initial buckets must be a power of two!"); 244 Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets]; 245 // Initialize all the keys to EmptyKey. 246 const KeyT EmptyKey = getEmptyKey(); 247 for (unsigned i = 0; i != InitBuckets; ++i) 248 new (&Buckets[i].first) KeyT(EmptyKey); 249 } 250 251 void grow() { 252 unsigned OldNumBuckets = NumBuckets; 253 BucketT *OldBuckets = Buckets; 254 255 // Double the number of buckets. 256 NumBuckets <<= 1; 257 NumTombstones = 0; 258 Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets]; 259 260 // Initialize all the keys to EmptyKey. 261 const KeyT EmptyKey = getEmptyKey(); 262 for (unsigned i = 0, e = NumBuckets; i != e; ++i) 263 new (&Buckets[i].first) KeyT(EmptyKey); 264 265 // Insert all the old elements. 266 const KeyT TombstoneKey = getTombstoneKey(); 267 for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) { 268 if (B->first != EmptyKey && B->first != TombstoneKey) { 269 // Insert the key/value into the new table. 270 BucketT *DestBucket; 271 bool FoundVal = LookupBucketFor(B->first, DestBucket); 272 FoundVal = FoundVal; // silence warning. 273 assert(!FoundVal && "Key already in new map?"); 274 DestBucket->first = B->first; 275 new (&DestBucket->second) ValueT(B->second); 276 277 // Free the value. 278 B->second.~ValueT(); 279 } 280 B->first.~KeyT(); 281 } 282 283 // Free the old table. 284 delete[] (char*)OldBuckets; 285 } 286}; 287 288template<typename KeyT, typename ValueT> 289class DenseMapIterator { 290 typedef std::pair<KeyT, ValueT> BucketT; 291protected: 292 const BucketT *Ptr, *End; 293public: 294 DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) { 295 AdvancePastEmptyBuckets(); 296 } 297 298 std::pair<KeyT, ValueT> &operator*() const { 299 return *const_cast<BucketT*>(Ptr); 300 } 301 std::pair<KeyT, ValueT> *operator->() const { 302 return const_cast<BucketT*>(Ptr); 303 } 304 305 bool operator==(const DenseMapIterator &RHS) const { 306 return Ptr == RHS.Ptr; 307 } 308 bool operator!=(const DenseMapIterator &RHS) const { 309 return Ptr != RHS.Ptr; 310 } 311 312 inline DenseMapIterator& operator++() { // Preincrement 313 ++Ptr; 314 AdvancePastEmptyBuckets(); 315 return *this; 316 } 317 DenseMapIterator operator++(int) { // Postincrement 318 DenseMapIterator tmp = *this; ++*this; return tmp; 319 } 320 321private: 322 void AdvancePastEmptyBuckets() { 323 const KeyT Empty = DenseMapKeyInfo<KeyT>::getEmptyKey(); 324 const KeyT Tombstone = DenseMapKeyInfo<KeyT>::getTombstoneKey(); 325 326 while (Ptr != End && (Ptr->first == Empty || Ptr->first == Tombstone)) 327 ++Ptr; 328 } 329}; 330 331template<typename KeyT, typename ValueT> 332class DenseMapConstIterator : public DenseMapIterator<KeyT, ValueT> { 333public: 334 DenseMapConstIterator(const std::pair<KeyT, ValueT> *Pos, 335 const std::pair<KeyT, ValueT> *E) 336 : DenseMapIterator<KeyT, ValueT>(Pos, E) { 337 } 338 const std::pair<KeyT, ValueT> &operator*() const { 339 return *this->Ptr; 340 } 341 const std::pair<KeyT, ValueT> *operator->() const { 342 return this->Ptr; 343 } 344}; 345 346} // end namespace llvm 347 348#endif 349