DenseMap.h revision a76b1febd4fd258e8054395adedcbd477668d956
1//===- llvm/ADT/DenseMap.h - Dense probed hash table ------------*- C++ -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file was developed by Chris Lattner and is distributed under 6// the University of Illinois Open Source License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This file defines the DenseMap class. 11// 12//===----------------------------------------------------------------------===// 13 14#ifndef LLVM_ADT_DENSEMAP_H 15#define LLVM_ADT_DENSEMAP_H 16 17#include "llvm/Support/DataTypes.h" 18#include <cassert> 19#include <utility> 20 21namespace llvm { 22 23template<typename T> 24struct DenseMapKeyInfo { 25 //static inline T getEmptyKey(); 26 //static inline T getTombstoneKey(); 27 //static unsigned getHashValue(const T &Val); 28 //static bool isPod() 29}; 30 31// Provide DenseMapKeyInfo for all pointers. 32template<typename T> 33struct DenseMapKeyInfo<T*> { 34 static inline T* getEmptyKey() { return (T*)-1; } 35 static inline T* getTombstoneKey() { return (T*)-2; } 36 static unsigned getHashValue(const T *PtrVal) { 37 return (unsigned)((uintptr_t)PtrVal >> 4) ^ 38 (unsigned)((uintptr_t)PtrVal >> 9); 39 } 40 static bool isPod() { return true; } 41}; 42 43template<typename KeyT, typename ValueT, 44 typename KeyInfoT = DenseMapKeyInfo<KeyT> > 45class DenseMapIterator; 46template<typename KeyT, typename ValueT, 47 typename KeyInfoT = DenseMapKeyInfo<KeyT> > 48class DenseMapConstIterator; 49 50template<typename KeyT, typename ValueT, 51 typename KeyInfoT = DenseMapKeyInfo<KeyT> > 52class DenseMap { 53 typedef std::pair<KeyT, ValueT> BucketT; 54 unsigned NumBuckets; 55 BucketT *Buckets; 56 57 unsigned NumEntries; 58 unsigned NumTombstones; 59 DenseMap(const DenseMap &); // not implemented. 60public: 61 explicit DenseMap(unsigned NumInitBuckets = 64) { 62 init(NumInitBuckets); 63 } 64 ~DenseMap() { 65 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); 66 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { 67 if (P->first != EmptyKey && P->first != TombstoneKey) 68 P->second.~ValueT(); 69 P->first.~KeyT(); 70 } 71 delete[] (char*)Buckets; 72 } 73 74 typedef DenseMapIterator<KeyT, ValueT, KeyInfoT> iterator; 75 typedef DenseMapConstIterator<KeyT, ValueT, KeyInfoT> const_iterator; 76 inline iterator begin() { 77 return iterator(Buckets, Buckets+NumBuckets); 78 } 79 inline iterator end() { 80 return iterator(Buckets+NumBuckets, Buckets+NumBuckets); 81 } 82 inline const_iterator begin() const { 83 return const_iterator(Buckets, Buckets+NumBuckets); 84 } 85 inline const_iterator end() const { 86 return const_iterator(Buckets+NumBuckets, Buckets+NumBuckets); 87 } 88 89 bool empty() const { return NumEntries == 0; } 90 unsigned size() const { return NumEntries; } 91 92 void clear() { 93 const KeyT EmptyKey = getEmptyKey(), TombstoneKey = getTombstoneKey(); 94 for (BucketT *P = Buckets, *E = Buckets+NumBuckets; P != E; ++P) { 95 if (P->first != EmptyKey && P->first != TombstoneKey) { 96 P->first = EmptyKey; 97 P->second.~ValueT(); 98 --NumEntries; 99 } 100 } 101 assert(NumEntries == 0 && "Node count imbalance!"); 102 NumTombstones = 0; 103 } 104 105 /// count - Return true if the specified key is in the map. 106 bool count(const KeyT &Val) const { 107 BucketT *TheBucket; 108 return LookupBucketFor(Val, TheBucket); 109 } 110 111 iterator find(const KeyT &Val) const { 112 BucketT *TheBucket; 113 if (LookupBucketFor(Val, TheBucket)) 114 return iterator(TheBucket, Buckets+NumBuckets); 115 return end(); 116 } 117 118 bool insert(const std::pair<KeyT, ValueT> &KV) { 119 BucketT *TheBucket; 120 if (LookupBucketFor(KV.first, TheBucket)) 121 return false; // Already in map. 122 123 // Otherwise, insert the new element. 124 InsertIntoBucket(KV.first, KV.second, TheBucket); 125 return true; 126 } 127 128 bool erase(const KeyT &Val) { 129 BucketT *TheBucket; 130 if (!LookupBucketFor(Val, TheBucket)) 131 return false; // not in map. 132 133 TheBucket->second.~ValueT(); 134 TheBucket->first = getTombstoneKey(); 135 --NumEntries; 136 ++NumTombstones; 137 return true; 138 } 139 bool erase(iterator I) { 140 BucketT *TheBucket = &*I; 141 TheBucket->second.~ValueT(); 142 TheBucket->first = getTombstoneKey(); 143 --NumEntries; 144 ++NumTombstones; 145 return true; 146 } 147 148 ValueT &operator[](const KeyT &Key) { 149 BucketT *TheBucket; 150 if (LookupBucketFor(Key, TheBucket)) 151 return TheBucket->second; 152 153 return InsertIntoBucket(Key, ValueT(), TheBucket)->second; 154 } 155 156private: 157 BucketT *InsertIntoBucket(const KeyT &Key, const ValueT &Value, 158 BucketT *TheBucket) { 159 // If the load of the hash table is more than 3/4, or if fewer than 1/8 of 160 // the buckets are empty (meaning that many are filled with tombstones), 161 // grow the table. 162 // 163 // The later case is tricky. For example, if we had one empty bucket with 164 // tons of tombstones, failing lookups (e.g. for insertion) would have to 165 // probe almost the entire table until it found the empty bucket. If the 166 // table completely filled with tombstones, no lookup would ever succeed, 167 // causing infinite loops in lookup. 168 if (NumEntries*4 >= NumBuckets*3 || 169 NumBuckets-(NumEntries+NumTombstones) < NumBuckets/8) { 170 this->grow(); 171 LookupBucketFor(Key, TheBucket); 172 } 173 ++NumEntries; 174 175 // If we are writing over a tombstone, remember this. 176 if (TheBucket->first != getEmptyKey()) 177 --NumTombstones; 178 179 TheBucket->first = Key; 180 new (&TheBucket->second) ValueT(Value); 181 return TheBucket; 182 } 183 184 static unsigned getHashValue(const KeyT &Val) { 185 return KeyInfoT::getHashValue(Val); 186 } 187 static const KeyT getEmptyKey() { 188 return KeyInfoT::getEmptyKey(); 189 } 190 static const KeyT getTombstoneKey() { 191 return KeyInfoT::getTombstoneKey(); 192 } 193 194 /// LookupBucketFor - Lookup the appropriate bucket for Val, returning it in 195 /// FoundBucket. If the bucket contains the key and a value, this returns 196 /// true, otherwise it returns a bucket with an empty marker or tombstone and 197 /// returns false. 198 bool LookupBucketFor(const KeyT &Val, BucketT *&FoundBucket) const { 199 unsigned BucketNo = getHashValue(Val); 200 unsigned ProbeAmt = 1; 201 BucketT *BucketsPtr = Buckets; 202 203 // FoundTombstone - Keep track of whether we find a tombstone while probing. 204 BucketT *FoundTombstone = 0; 205 const KeyT EmptyKey = getEmptyKey(); 206 const KeyT TombstoneKey = getTombstoneKey(); 207 assert(Val != EmptyKey && Val != TombstoneKey && 208 "Empty/Tombstone value shouldn't be inserted into map!"); 209 210 while (1) { 211 BucketT *ThisBucket = BucketsPtr + (BucketNo & (NumBuckets-1)); 212 // Found Val's bucket? If so, return it. 213 if (ThisBucket->first == Val) { 214 FoundBucket = ThisBucket; 215 return true; 216 } 217 218 // If we found an empty bucket, the key doesn't exist in the set. 219 // Insert it and return the default value. 220 if (ThisBucket->first == EmptyKey) { 221 // If we've already seen a tombstone while probing, fill it in instead 222 // of the empty bucket we eventually probed to. 223 if (FoundTombstone) ThisBucket = FoundTombstone; 224 FoundBucket = FoundTombstone ? FoundTombstone : ThisBucket; 225 return false; 226 } 227 228 // If this is a tombstone, remember it. If Val ends up not in the map, we 229 // prefer to return it than something that would require more probing. 230 if (ThisBucket->first == TombstoneKey && !FoundTombstone) 231 FoundTombstone = ThisBucket; // Remember the first tombstone found. 232 233 // Otherwise, it's a hash collision or a tombstone, continue quadratic 234 // probing. 235 BucketNo += ProbeAmt++; 236 } 237 } 238 239 void init(unsigned InitBuckets) { 240 NumEntries = 0; 241 NumTombstones = 0; 242 NumBuckets = InitBuckets; 243 assert(InitBuckets && (InitBuckets & InitBuckets-1) == 0 && 244 "# initial buckets must be a power of two!"); 245 Buckets = (BucketT*)new char[sizeof(BucketT)*InitBuckets]; 246 // Initialize all the keys to EmptyKey. 247 const KeyT EmptyKey = getEmptyKey(); 248 for (unsigned i = 0; i != InitBuckets; ++i) 249 new (&Buckets[i].first) KeyT(EmptyKey); 250 } 251 252 void grow() { 253 unsigned OldNumBuckets = NumBuckets; 254 BucketT *OldBuckets = Buckets; 255 256 // Double the number of buckets. 257 NumBuckets <<= 1; 258 NumTombstones = 0; 259 Buckets = (BucketT*)new char[sizeof(BucketT)*NumBuckets]; 260 261 // Initialize all the keys to EmptyKey. 262 const KeyT EmptyKey = getEmptyKey(); 263 for (unsigned i = 0, e = NumBuckets; i != e; ++i) 264 new (&Buckets[i].first) KeyT(EmptyKey); 265 266 // Insert all the old elements. 267 const KeyT TombstoneKey = getTombstoneKey(); 268 for (BucketT *B = OldBuckets, *E = OldBuckets+OldNumBuckets; B != E; ++B) { 269 if (B->first != EmptyKey && B->first != TombstoneKey) { 270 // Insert the key/value into the new table. 271 BucketT *DestBucket; 272 bool FoundVal = LookupBucketFor(B->first, DestBucket); 273 FoundVal = FoundVal; // silence warning. 274 assert(!FoundVal && "Key already in new map?"); 275 DestBucket->first = B->first; 276 new (&DestBucket->second) ValueT(B->second); 277 278 // Free the value. 279 B->second.~ValueT(); 280 } 281 B->first.~KeyT(); 282 } 283 284 // Free the old table. 285 delete[] (char*)OldBuckets; 286 } 287}; 288 289template<typename KeyT, typename ValueT, typename KeyInfoT> 290class DenseMapIterator { 291 typedef std::pair<KeyT, ValueT> BucketT; 292protected: 293 const BucketT *Ptr, *End; 294public: 295 DenseMapIterator(const BucketT *Pos, const BucketT *E) : Ptr(Pos), End(E) { 296 AdvancePastEmptyBuckets(); 297 } 298 299 std::pair<KeyT, ValueT> &operator*() const { 300 return *const_cast<BucketT*>(Ptr); 301 } 302 std::pair<KeyT, ValueT> *operator->() const { 303 return const_cast<BucketT*>(Ptr); 304 } 305 306 bool operator==(const DenseMapIterator &RHS) const { 307 return Ptr == RHS.Ptr; 308 } 309 bool operator!=(const DenseMapIterator &RHS) const { 310 return Ptr != RHS.Ptr; 311 } 312 313 inline DenseMapIterator& operator++() { // Preincrement 314 ++Ptr; 315 AdvancePastEmptyBuckets(); 316 return *this; 317 } 318 DenseMapIterator operator++(int) { // Postincrement 319 DenseMapIterator tmp = *this; ++*this; return tmp; 320 } 321 322private: 323 void AdvancePastEmptyBuckets() { 324 const KeyT Empty = KeyInfoT::getEmptyKey(); 325 const KeyT Tombstone = KeyInfoT::getTombstoneKey(); 326 327 while (Ptr != End && (Ptr->first == Empty || Ptr->first == Tombstone)) 328 ++Ptr; 329 } 330}; 331 332template<typename KeyT, typename ValueT, typename KeyInfoT> 333class DenseMapConstIterator : public DenseMapIterator<KeyT, ValueT, KeyInfoT> { 334public: 335 DenseMapConstIterator(const std::pair<KeyT, ValueT> *Pos, 336 const std::pair<KeyT, ValueT> *E) 337 : DenseMapIterator<KeyT, ValueT>(Pos, E) { 338 } 339 const std::pair<KeyT, ValueT> &operator*() const { 340 return *this->Ptr; 341 } 342 const std::pair<KeyT, ValueT> *operator->() const { 343 return this->Ptr; 344 } 345}; 346 347} // end namespace llvm 348 349#endif 350