FoldingSet.h revision 1f801fa5ada9cb40fb97ae755c282e91af54a1bc
1//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines a hash set that can be used to remove duplication of nodes
11// in a graph.  This code was originally created by Chris Lattner for use with
12// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
13//
14//===----------------------------------------------------------------------===//
15
16#ifndef LLVM_ADT_FOLDINGSET_H
17#define LLVM_ADT_FOLDINGSET_H
18
19#include "llvm/Support/DataTypes.h"
20#include "llvm/ADT/SmallVector.h"
21#include <string>
22
23namespace llvm {
24  class APFloat;
25  class APInt;
26
27/// This folding set used for two purposes:
28///   1. Given information about a node we want to create, look up the unique
29///      instance of the node in the set.  If the node already exists, return
30///      it, otherwise return the bucket it should be inserted into.
31///   2. Given a node that has already been created, remove it from the set.
32///
33/// This class is implemented as a single-link chained hash table, where the
34/// "buckets" are actually the nodes themselves (the next pointer is in the
35/// node).  The last node points back to the bucket to simplified node removal.
36///
37/// Any node that is to be included in the folding set must be a subclass of
38/// FoldingSetNode.  The node class must also define a Profile method used to
39/// establish the unique bits of data for the node.  The Profile method is
40/// passed a FoldingSetNodeID object which is used to gather the bits.  Just
41/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
42/// NOTE: That the folding set does not own the nodes and it is the
43/// responsibility of the user to dispose of the nodes.
44///
45/// Eg.
46///    class MyNode : public FoldingSetNode {
47///    private:
48///      std::string Name;
49///      unsigned Value;
50///    public:
51///      MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
52///       ...
53///      void Profile(FoldingSetNodeID &ID) {
54///        ID.AddString(Name);
55///        ID.AddInteger(Value);
56///       }
57///       ...
58///     };
59///
60/// To define the folding set itself use the FoldingSet template;
61///
62/// Eg.
63///    FoldingSet<MyNode> MyFoldingSet;
64///
65/// Four public methods are available to manipulate the folding set;
66///
67/// 1) If you have an existing node that you want add to the set but unsure
68/// that the node might already exist then call;
69///
70///    MyNode *M = MyFoldingSet.GetOrInsertNode(N);
71///
72/// If The result is equal to the input then the node has been inserted.
73/// Otherwise, the result is the node existing in the folding set, and the
74/// input can be discarded (use the result instead.)
75///
76/// 2) If you are ready to construct a node but want to check if it already
77/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
78/// check;
79///
80///   FoldingSetNodeID ID;
81///   ID.AddString(Name);
82///   ID.AddInteger(Value);
83///   void *InsertPoint;
84///
85///    MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
86///
87/// If found then M with be non-NULL, else InsertPoint will point to where it
88/// should be inserted using InsertNode.
89///
90/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
91/// node with FindNodeOrInsertPos;
92///
93///    InsertNode(N, InsertPoint);
94///
95/// 4) Finally, if you want to remove a node from the folding set call;
96///
97///    bool WasRemoved = RemoveNode(N);
98///
99/// The result indicates whether the node existed in the folding set.
100
101class FoldingSetNodeID;
102
103//===----------------------------------------------------------------------===//
104/// FoldingSetImpl - Implements the folding set functionality.  The main
105/// structure is an array of buckets.  Each bucket is indexed by the hash of
106/// the nodes it contains.  The bucket itself points to the nodes contained
107/// in the bucket via a singly linked list.  The last node in the list points
108/// back to the bucket to facilitate node removal.
109///
110class FoldingSetImpl {
111protected:
112  /// Buckets - Array of bucket chains.
113  ///
114  void **Buckets;
115
116  /// NumBuckets - Length of the Buckets array.  Always a power of 2.
117  ///
118  unsigned NumBuckets;
119
120  /// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
121  /// is greater than twice the number of buckets.
122  unsigned NumNodes;
123
124public:
125  explicit FoldingSetImpl(unsigned Log2InitSize = 6);
126  virtual ~FoldingSetImpl();
127
128  //===--------------------------------------------------------------------===//
129  /// Node - This class is used to maintain the singly linked bucket list in
130  /// a folding set.
131  ///
132  class Node {
133  private:
134    // NextInFoldingSetBucket - next link in the bucket list.
135    void *NextInFoldingSetBucket;
136
137  public:
138
139    Node() : NextInFoldingSetBucket(0) {}
140
141    // Accessors
142    void *getNextInBucket() const { return NextInFoldingSetBucket; }
143    void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
144  };
145
146  /// RemoveNode - Remove a node from the folding set, returning true if one
147  /// was removed or false if the node was not in the folding set.
148  bool RemoveNode(Node *N);
149
150  /// GetOrInsertNode - If there is an existing simple Node exactly
151  /// equal to the specified node, return it.  Otherwise, insert 'N' and return
152  /// it instead.
153  Node *GetOrInsertNode(Node *N);
154
155  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
156  /// return it.  If not, return the insertion token that will make insertion
157  /// faster.
158  Node *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos);
159
160  /// InsertNode - Insert the specified node into the folding set, knowing that
161  /// it is not already in the folding set.  InsertPos must be obtained from
162  /// FindNodeOrInsertPos.
163  void InsertNode(Node *N, void *InsertPos);
164
165  /// size - Returns the number of nodes in the folding set.
166  unsigned size() const { return NumNodes; }
167
168private:
169
170  /// GrowHashTable - Double the size of the hash table and rehash everything.
171  ///
172  void GrowHashTable();
173
174protected:
175
176  /// GetNodeProfile - Instantiations of the FoldingSet template implement
177  /// this function to gather data bits for the given node.
178  virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const = 0;
179};
180
181//===----------------------------------------------------------------------===//
182/// FoldingSetTrait - This trait class is used to define behavior of how
183///  to "profile" (in the FoldingSet parlance) an object of a given type.
184///  The default behavior is to invoke a 'Profile' method on an object, but
185///  through template specialization the behavior can be tailored for specific
186///  types.  Combined with the FoldingSetNodeWrapper classs, one can add objects
187///  to FoldingSets that were not originally designed to have that behavior.
188///
189template<typename T> struct FoldingSetTrait {
190  static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);}
191  static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); }
192};
193
194//===--------------------------------------------------------------------===//
195/// FoldingSetNodeID - This class is used to gather all the unique data bits of
196/// a node.  When all the bits are gathered this class is used to produce a
197/// hash value for the node.
198///
199class FoldingSetNodeID {
200  /// Bits - Vector of all the data bits that make the node unique.
201  /// Use a SmallVector to avoid a heap allocation in the common case.
202  SmallVector<unsigned, 32> Bits;
203
204public:
205  FoldingSetNodeID() {}
206
207  /// getRawData - Return the ith entry in the Bits data.
208  ///
209  unsigned getRawData(unsigned i) const {
210    return Bits[i];
211  }
212
213  /// Add* - Add various data types to Bit data.
214  ///
215  void AddPointer(const void *Ptr);
216  void AddInteger(signed I);
217  void AddInteger(unsigned I);
218  void AddInteger(int64_t I);
219  void AddInteger(uint64_t I);
220  void AddFloat(float F);
221  void AddDouble(double D);
222  void AddString(const std::string &String);
223
224  template <typename T>
225  inline void Add(const T& x) { FoldingSetTrait<T>::Profile(x, *this); }
226
227  /// clear - Clear the accumulated profile, allowing this FoldingSetNodeID
228  ///  object to be used to compute a new profile.
229  inline void clear() { Bits.clear(); }
230
231  /// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used
232  ///  to lookup the node in the FoldingSetImpl.
233  unsigned ComputeHash() const;
234
235  /// operator== - Used to compare two nodes to each other.
236  ///
237  bool operator==(const FoldingSetNodeID &RHS) const;
238};
239
240// Convenience type to hide the implementation of the folding set.
241typedef FoldingSetImpl::Node FoldingSetNode;
242template<class T> class FoldingSetIterator;
243template<class T> class FoldingSetBucketIterator;
244
245//===----------------------------------------------------------------------===//
246/// FoldingSet - This template class is used to instantiate a specialized
247/// implementation of the folding set to the node class T.  T must be a
248/// subclass of FoldingSetNode and implement a Profile function.
249///
250template<class T> class FoldingSet : public FoldingSetImpl {
251private:
252  /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
253  /// way to convert nodes into a unique specifier.
254  virtual void GetNodeProfile(FoldingSetNodeID &ID, Node *N) const {
255    T *TN = static_cast<T *>(N);
256    FoldingSetTrait<T>::Profile(*TN,ID);
257  }
258
259public:
260  explicit FoldingSet(unsigned Log2InitSize = 6)
261  : FoldingSetImpl(Log2InitSize)
262  {}
263
264  typedef FoldingSetIterator<T> iterator;
265  iterator begin() { return iterator(Buckets); }
266  iterator end() { return iterator(Buckets+NumBuckets); }
267
268  typedef FoldingSetIterator<const T> const_iterator;
269  const_iterator begin() const { return const_iterator(Buckets); }
270  const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
271
272  typedef FoldingSetBucketIterator<T> bucket_iterator;
273
274  bucket_iterator bucket_begin(unsigned hash) {
275    return bucket_iterator(Buckets + (hash & (NumBuckets-1)));
276  }
277
278  bucket_iterator bucket_end(unsigned hash) {
279    return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true);
280  }
281
282  /// GetOrInsertNode - If there is an existing simple Node exactly
283  /// equal to the specified node, return it.  Otherwise, insert 'N' and
284  /// return it instead.
285  T *GetOrInsertNode(Node *N) {
286    return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
287  }
288
289  /// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
290  /// return it.  If not, return the insertion token that will make insertion
291  /// faster.
292  T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
293    return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
294  }
295};
296
297//===----------------------------------------------------------------------===//
298/// FoldingSetIteratorImpl - This is the common iterator support shared by all
299/// folding sets, which knows how to walk the folding set hash table.
300class FoldingSetIteratorImpl {
301protected:
302  FoldingSetNode *NodePtr;
303  FoldingSetIteratorImpl(void **Bucket);
304  void advance();
305
306public:
307  bool operator==(const FoldingSetIteratorImpl &RHS) const {
308    return NodePtr == RHS.NodePtr;
309  }
310  bool operator!=(const FoldingSetIteratorImpl &RHS) const {
311    return NodePtr != RHS.NodePtr;
312  }
313};
314
315
316template<class T>
317class FoldingSetIterator : public FoldingSetIteratorImpl {
318public:
319  FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
320
321  T &operator*() const {
322    return *static_cast<T*>(NodePtr);
323  }
324
325  T *operator->() const {
326    return static_cast<T*>(NodePtr);
327  }
328
329  inline FoldingSetIterator& operator++() {          // Preincrement
330    advance();
331    return *this;
332  }
333  FoldingSetIterator operator++(int) {        // Postincrement
334    FoldingSetIterator tmp = *this; ++*this; return tmp;
335  }
336};
337
338//===----------------------------------------------------------------------===//
339/// FoldingSetBucketIteratorImpl - This is the common bucket iterator support
340///  shared by all folding sets, which knows how to walk a particular bucket
341///  of a folding set hash table.
342
343class FoldingSetBucketIteratorImpl {
344protected:
345  void *Ptr;
346
347  FoldingSetBucketIteratorImpl(void **Bucket);
348
349  FoldingSetBucketIteratorImpl(void **Bucket, bool)
350    : Ptr(reinterpret_cast<void*>(Bucket)) {}
351
352  void advance() {
353    void *Probe = static_cast<FoldingSetNode*>(Ptr)->getNextInBucket();
354    uintptr_t x = reinterpret_cast<uintptr_t>(Probe) & ~0x1;
355    Ptr = reinterpret_cast<void*>(x);
356  }
357
358public:
359  bool operator==(const FoldingSetBucketIteratorImpl &RHS) const {
360    return Ptr == RHS.Ptr;
361  }
362  bool operator!=(const FoldingSetBucketIteratorImpl &RHS) const {
363    return Ptr != RHS.Ptr;
364  }
365};
366
367
368template<class T>
369class FoldingSetBucketIterator : public FoldingSetBucketIteratorImpl {
370public:
371  FoldingSetBucketIterator(void **Bucket) :
372    FoldingSetBucketIteratorImpl(Bucket) {}
373
374  FoldingSetBucketIterator(void **Bucket, bool) :
375    FoldingSetBucketIteratorImpl(Bucket, true) {}
376
377  T& operator*() const { return *static_cast<T*>(Ptr); }
378  T* operator->() const { return static_cast<T*>(Ptr); }
379
380  inline FoldingSetBucketIterator& operator++() { // Preincrement
381    advance();
382    return *this;
383  }
384  FoldingSetBucketIterator operator++(int) {      // Postincrement
385    FoldingSetBucketIterator tmp = *this; ++*this; return tmp;
386  }
387};
388
389//===----------------------------------------------------------------------===//
390/// FoldingSetNodeWrapper - This template class is used to "wrap" arbitrary
391/// types in an enclosing object so that they can be inserted into FoldingSets.
392template <typename T>
393class FoldingSetNodeWrapper : public FoldingSetNode {
394  T data;
395public:
396  FoldingSetNodeWrapper(const T& x) : data(x) {}
397  virtual ~FoldingSetNodeWrapper() {}
398
399  template<typename A1>
400  explicit FoldingSetNodeWrapper(const A1& a1)
401    : data(a1) {}
402
403  template <typename A1, typename A2>
404  explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2)
405    : data(a1,a2) {}
406
407  template <typename A1, typename A2, typename A3>
408  explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3)
409    : data(a1,a2,a3) {}
410
411  template <typename A1, typename A2, typename A3, typename A4>
412  explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
413                                 const A4& a4)
414    : data(a1,a2,a3,a4) {}
415
416  template <typename A1, typename A2, typename A3, typename A4, typename A5>
417  explicit FoldingSetNodeWrapper(const A1& a1, const A2& a2, const A3& a3,
418                                 const A4& a4, const A5& a5)
419  : data(a1,a2,a3,a4,a5) {}
420
421
422  void Profile(FoldingSetNodeID& ID) { FoldingSetTrait<T>::Profile(data, ID); }
423
424  T& getValue() { return data; }
425  const T& getValue() const { return data; }
426
427  operator T&() { return data; }
428  operator const T&() const { return data; }
429};
430
431} // End of namespace llvm.
432
433
434#endif
435
436