ImmutableList.h revision 298bc9a1a5161a5f6e5a0f35e8372d008ef6e812
1//==--- ImmutableList.h - Immutable (functional) list interface --*- C++ -*-==//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file defines the ImmutableList class.
11//
12//===----------------------------------------------------------------------===//
13
14#ifndef LLVM_ADT_IMLIST_H
15#define LLVM_ADT_IMLIST_H
16
17#include "llvm/Support/Allocator.h"
18#include "llvm/ADT/FoldingSet.h"
19#include "llvm/Support/DataTypes.h"
20#include <cassert>
21
22namespace llvm {
23
24template <typename T> class ImmutableListFactory;
25
26template <typename T>
27class ImmutableListImpl : public FoldingSetNode {
28  T Head;
29  const ImmutableListImpl* Tail;
30
31  ImmutableListImpl(const T& head, const ImmutableListImpl* tail = 0)
32    : Head(head), Tail(tail) {}
33
34  friend class ImmutableListFactory<T>;
35
36  // Do not implement.
37  void operator=(const ImmutableListImpl&);
38  ImmutableListImpl(const ImmutableListImpl&);
39
40public:
41  const T& getHead() const { return Head; }
42  const ImmutableListImpl* getTail() const { return Tail; }
43
44  static inline void Profile(FoldingSetNodeID& ID, const T& H,
45                             const ImmutableListImpl* L){
46    ID.AddPointer(L);
47    ID.Add(H);
48  }
49
50  void Profile(FoldingSetNodeID& ID) {
51    Profile(ID, Head, Tail);
52  }
53};
54
55/// ImmutableList - This class represents an immutable (functional) list.
56///  It is implemented as a smart pointer (wraps ImmutableListImpl), so it
57///  it is intended to always be copied by value as if it were a pointer.
58///  This interface matches ImmutableSet and ImmutableMap.  ImmutableList
59///  objects should almost never be created directly, and instead should
60///  be created by ImmutableListFactory objects that manage the lifetime
61///  of a group of lists.  When the factory object is reclaimed, all lists
62///  created by that factory are released as well.
63template <typename T>
64class ImmutableList {
65public:
66  typedef T value_type;
67  typedef ImmutableListFactory<T> Factory;
68
69private:
70  const ImmutableListImpl<T>* X;
71
72public:
73  // This constructor should normally only be called by ImmutableListFactory<T>.
74  // There may be cases, however, when one needs to extract the internal pointer
75  // and reconstruct a list object from that pointer.
76  ImmutableList(const ImmutableListImpl<T>* x = 0) : X(x) {}
77
78  const ImmutableListImpl<T>* getInternalPointer() const {
79    return X;
80  }
81
82  class iterator {
83    const ImmutableListImpl<T>* L;
84  public:
85    iterator() : L(0) {}
86    iterator(ImmutableList l) : L(l.getInternalPointer()) {}
87
88    iterator& operator++() { L = L->getTail(); return *this; }
89    bool operator==(const iterator& I) const { return L == I.L; }
90    bool operator!=(const iterator& I) const { return L != I.L; }
91    const value_type& operator*() const { return L->getHead(); }
92    ImmutableList getList() const { return L; }
93  };
94
95  /// begin - Returns an iterator referring to the head of the list, or
96  ///  an iterator denoting the end of the list if the list is empty.
97  iterator begin() const { return iterator(X); }
98
99  /// end - Returns an iterator denoting the end of the list.  This iterator
100  ///  does not refer to a valid list element.
101  iterator end() const { return iterator(); }
102
103  /// isEmpty - Returns true if the list is empty.
104  bool isEmpty() const { return !X; }
105
106  bool contains(const T& V) const {
107    for (iterator I = begin(), E = end(); I != E; ++I) {
108      if (*I == V)
109        return true;
110    }
111    return false;
112  }
113
114  /// isEqual - Returns true if two lists are equal.  Because all lists created
115  ///  from the same ImmutableListFactory are uniqued, this has O(1) complexity
116  ///  because it the contents of the list do not need to be compared.  Note
117  ///  that you should only compare two lists created from the same
118  ///  ImmutableListFactory.
119  bool isEqual(const ImmutableList& L) const { return X == L.X; }
120
121  bool operator==(const ImmutableList& L) const { return isEqual(L); }
122
123  /// getHead - Returns the head of the list.
124  const T& getHead() {
125    assert (!isEmpty() && "Cannot get the head of an empty list.");
126    return X->getHead();
127  }
128
129  /// getTail - Returns the tail of the list, which is another (possibly empty)
130  ///  ImmutableList.
131  ImmutableList getTail() {
132    return X ? X->getTail() : 0;
133  }
134
135  void Profile(FoldingSetNodeID& ID) const {
136    ID.AddPointer(X);
137  }
138};
139
140template <typename T>
141class ImmutableListFactory {
142  typedef ImmutableListImpl<T> ListTy;
143  typedef FoldingSet<ListTy>   CacheTy;
144
145  CacheTy Cache;
146  uintptr_t Allocator;
147
148  bool ownsAllocator() const {
149    return Allocator & 0x1 ? false : true;
150  }
151
152  BumpPtrAllocator& getAllocator() const {
153    return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
154  }
155
156public:
157  ImmutableListFactory()
158    : Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
159
160  ImmutableListFactory(BumpPtrAllocator& Alloc)
161  : Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
162
163  ~ImmutableListFactory() {
164    if (ownsAllocator()) delete &getAllocator();
165  }
166
167  ImmutableList<T> concat(const T& Head, ImmutableList<T> Tail) {
168    // Profile the new list to see if it already exists in our cache.
169    FoldingSetNodeID ID;
170    void* InsertPos;
171
172    const ListTy* TailImpl = Tail.getInternalPointer();
173    ListTy::Profile(ID, Head, TailImpl);
174    ListTy* L = Cache.FindNodeOrInsertPos(ID, InsertPos);
175
176    if (!L) {
177      // The list does not exist in our cache.  Create it.
178      BumpPtrAllocator& A = getAllocator();
179      L = (ListTy*) A.Allocate<ListTy>();
180      new (L) ListTy(Head, TailImpl);
181
182      // Insert the new list into the cache.
183      Cache.InsertNode(L, InsertPos);
184    }
185
186    return L;
187  }
188
189  ImmutableList<T> add(const T& D, ImmutableList<T> L) {
190    return concat(D, L);
191  }
192
193  ImmutableList<T> getEmptyList() const {
194    return ImmutableList<T>(0);
195  }
196
197  ImmutableList<T> create(const T& X) {
198    return Concat(X, getEmptyList());
199  }
200};
201
202//===----------------------------------------------------------------------===//
203// Partially-specialized Traits.
204//===----------------------------------------------------------------------===//
205
206template<typename T> struct DenseMapInfo;
207template<typename T> struct DenseMapInfo<ImmutableList<T> > {
208  static inline ImmutableList<T> getEmptyKey() {
209    return reinterpret_cast<ImmutableListImpl<T>*>(-1);
210  }
211  static inline ImmutableList<T> getTombstoneKey() {
212    return reinterpret_cast<ImmutableListImpl<T>*>(-2);
213  }
214  static unsigned getHashValue(ImmutableList<T> X) {
215    uintptr_t PtrVal = reinterpret_cast<uintptr_t>(X.getInternalPointer());
216    return (unsigned((uintptr_t)PtrVal) >> 4) ^
217           (unsigned((uintptr_t)PtrVal) >> 9);
218  }
219  static bool isEqual(ImmutableList<T> X1, ImmutableList<T> X2) {
220    return X1 == X2;
221  }
222};
223
224template <typename T> struct isPodLike;
225template <typename T>
226struct isPodLike<ImmutableList<T> > { static const bool value = true; };
227
228} // end llvm namespace
229
230#endif
231