LatencyPriorityQueue.h revision a4e4ffd389497eb28f5fe91521fb71da4340e5d6
1//===---- LatencyPriorityQueue.h - A latency-oriented priority queue ------===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// This file declares the LatencyPriorityQueue class, which is a 11// SchedulingPriorityQueue that schedules using latency information to 12// reduce the length of the critical path through the basic block. 13// 14//===----------------------------------------------------------------------===// 15 16#ifndef LATENCY_PRIORITY_QUEUE_H 17#define LATENCY_PRIORITY_QUEUE_H 18 19#include "llvm/CodeGen/ScheduleDAG.h" 20#include "llvm/ADT/PriorityQueue.h" 21 22namespace llvm { 23 class LatencyPriorityQueue; 24 25 /// Sorting functions for the Available queue. 26 struct latency_sort : public std::binary_function<SUnit*, SUnit*, bool> { 27 LatencyPriorityQueue *PQ; 28 explicit latency_sort(LatencyPriorityQueue *pq) : PQ(pq) {} 29 30 bool operator()(const SUnit* left, const SUnit* right) const; 31 }; 32 33 class LatencyPriorityQueue : public SchedulingPriorityQueue { 34 // SUnits - The SUnits for the current graph. 35 std::vector<SUnit> *SUnits; 36 37 /// NumNodesSolelyBlocking - This vector contains, for every node in the 38 /// Queue, the number of nodes that the node is the sole unscheduled 39 /// predecessor for. This is used as a tie-breaker heuristic for better 40 /// mobility. 41 std::vector<unsigned> NumNodesSolelyBlocking; 42 43 /// Queue - The queue. 44 PriorityQueue<SUnit*, std::vector<SUnit*>, latency_sort> Queue; 45 46public: 47 LatencyPriorityQueue() : Queue(latency_sort(this)) { 48 } 49 50 void initNodes(std::vector<SUnit> &sunits) { 51 SUnits = &sunits; 52 NumNodesSolelyBlocking.resize(SUnits->size(), 0); 53 } 54 55 void addNode(const SUnit *SU) { 56 NumNodesSolelyBlocking.resize(SUnits->size(), 0); 57 } 58 59 void updateNode(const SUnit *SU) { 60 } 61 62 void releaseState() { 63 SUnits = 0; 64 } 65 66 unsigned getLatency(unsigned NodeNum) const { 67 assert(NodeNum < (*SUnits).size()); 68 return (*SUnits)[NodeNum].getHeight(); 69 } 70 71 unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { 72 assert(NodeNum < NumNodesSolelyBlocking.size()); 73 return NumNodesSolelyBlocking[NodeNum]; 74 } 75 76 bool empty() const { return Queue.empty(); } 77 78 virtual void push(SUnit *U); 79 80 SUnit *pop() { 81 if (empty()) return NULL; 82 SUnit *V = Queue.top(); 83 Queue.pop(); 84 return V; 85 } 86 87 void remove(SUnit *SU) { 88 assert(!Queue.empty() && "Not in queue!"); 89 Queue.erase_one(SU); 90 } 91 92 // ScheduledNode - As nodes are scheduled, we look to see if there are any 93 // successor nodes that have a single unscheduled predecessor. If so, that 94 // single predecessor has a higher priority, since scheduling it will make 95 // the node available. 96 void ScheduledNode(SUnit *Node); 97 98private: 99 void AdjustPriorityOfUnscheduledPreds(SUnit *SU); 100 SUnit *getSingleUnscheduledPred(SUnit *SU); 101 }; 102} 103 104#endif 105