MachineFunction.h revision 29626642271ae810dd526de8afa151484452abe0
1//===-- llvm/CodeGen/MachineFunction.h --------------------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// Collect native machine code for a function.  This class contains a list of
11// MachineBasicBlock instances that make up the current compiled function.
12//
13// This class also contains pointers to various classes which hold
14// target-specific information about the generated code.
15//
16//===----------------------------------------------------------------------===//
17
18#ifndef LLVM_CODEGEN_MACHINEFUNCTION_H
19#define LLVM_CODEGEN_MACHINEFUNCTION_H
20
21#include <map>
22#include "llvm/ADT/ilist.h"
23#include "llvm/Support/DebugLoc.h"
24#include "llvm/CodeGen/Dump.h"
25#include "llvm/CodeGen/MachineBasicBlock.h"
26#include "llvm/Support/Allocator.h"
27#include "llvm/Support/Recycler.h"
28
29namespace llvm {
30
31class Function;
32class MachineRegisterInfo;
33class MachineFrameInfo;
34class MachineConstantPool;
35class MachineJumpTableInfo;
36class TargetMachine;
37class TargetRegisterClass;
38
39template <>
40struct ilist_traits<MachineBasicBlock>
41    : public ilist_default_traits<MachineBasicBlock> {
42  mutable ilist_node<MachineBasicBlock> Sentinel;
43public:
44  MachineBasicBlock *createSentinel() const {
45    return static_cast<MachineBasicBlock*>(&Sentinel);
46  }
47  void destroySentinel(MachineBasicBlock *) const {}
48
49  MachineBasicBlock *provideInitialHead() const { return createSentinel(); }
50  MachineBasicBlock *ensureHead(MachineBasicBlock*) const {
51    return createSentinel();
52  }
53  static void noteHead(MachineBasicBlock*, MachineBasicBlock*) {}
54
55  void addNodeToList(MachineBasicBlock* MBB);
56  void removeNodeFromList(MachineBasicBlock* MBB);
57  void deleteNode(MachineBasicBlock *MBB);
58private:
59  void createNode(const MachineBasicBlock &);
60};
61
62/// MachineFunctionInfo - This class can be derived from and used by targets to
63/// hold private target-specific information for each MachineFunction.  Objects
64/// of type are accessed/created with MF::getInfo and destroyed when the
65/// MachineFunction is destroyed.
66struct MachineFunctionInfo {
67  virtual ~MachineFunctionInfo() {}
68};
69
70class MachineFunction {
71  Function *Fn;
72  const TargetMachine &Target;
73
74  // RegInfo - Information about each register in use in the function.
75  MachineRegisterInfo *RegInfo;
76
77  // Used to keep track of target-specific per-machine function information for
78  // the target implementation.
79  MachineFunctionInfo *MFInfo;
80
81  // Keep track of objects allocated on the stack.
82  MachineFrameInfo *FrameInfo;
83
84  // Keep track of constants which are spilled to memory
85  MachineConstantPool *ConstantPool;
86
87  // Keep track of jump tables for switch instructions
88  MachineJumpTableInfo *JumpTableInfo;
89
90  // Function-level unique numbering for MachineBasicBlocks.  When a
91  // MachineBasicBlock is inserted into a MachineFunction is it automatically
92  // numbered and this vector keeps track of the mapping from ID's to MBB's.
93  std::vector<MachineBasicBlock*> MBBNumbering;
94
95  // Pool-allocate MachineFunction-lifetime and IR objects.
96  BumpPtrAllocator Allocator;
97
98  // Allocation management for instructions in function.
99  Recycler<MachineInstr> InstructionRecycler;
100
101  // Allocation management for basic blocks in function.
102  Recycler<MachineBasicBlock> BasicBlockRecycler;
103
104  // List of machine basic blocks in function
105  typedef ilist<MachineBasicBlock> BasicBlockListType;
106  BasicBlockListType BasicBlocks;
107
108  // Default debug location. Used to print out the debug label at the beginning
109  // of a function.
110  DebugLoc DefaultDebugLoc;
111
112  // Tracks debug locations.
113  DebugLocTracker DebugLocInfo;
114
115  // The alignment of the function.
116  unsigned Alignment;
117
118public:
119  MachineFunction(Function *Fn, const TargetMachine &TM);
120  ~MachineFunction();
121
122  /// getFunction - Return the LLVM function that this machine code represents
123  ///
124  Function *getFunction() const { return Fn; }
125
126  /// getTarget - Return the target machine this machine code is compiled with
127  ///
128  const TargetMachine &getTarget() const { return Target; }
129
130  /// getRegInfo - Return information about the registers currently in use.
131  ///
132  MachineRegisterInfo &getRegInfo() { return *RegInfo; }
133  const MachineRegisterInfo &getRegInfo() const { return *RegInfo; }
134
135  /// getFrameInfo - Return the frame info object for the current function.
136  /// This object contains information about objects allocated on the stack
137  /// frame of the current function in an abstract way.
138  ///
139  MachineFrameInfo *getFrameInfo() { return FrameInfo; }
140  const MachineFrameInfo *getFrameInfo() const { return FrameInfo; }
141
142  /// getJumpTableInfo - Return the jump table info object for the current
143  /// function.  This object contains information about jump tables for switch
144  /// instructions in the current function.
145  ///
146  MachineJumpTableInfo *getJumpTableInfo() { return JumpTableInfo; }
147  const MachineJumpTableInfo *getJumpTableInfo() const { return JumpTableInfo; }
148
149  /// getConstantPool - Return the constant pool object for the current
150  /// function.
151  ///
152  MachineConstantPool *getConstantPool() { return ConstantPool; }
153  const MachineConstantPool *getConstantPool() const { return ConstantPool; }
154
155  /// getAlignment - Return the alignment (log2, not bytes) of the function.
156  ///
157  unsigned getAlignment() const { return Alignment; }
158
159  /// setAlignment - Set the alignment (log2, not bytes) of the function.
160  ///
161  void setAlignment(unsigned A) { Alignment = A; }
162
163  /// MachineFunctionInfo - Keep track of various per-function pieces of
164  /// information for backends that would like to do so.
165  ///
166  template<typename Ty>
167  Ty *getInfo() {
168    if (!MFInfo) {
169        // This should be just `new (Allocator.Allocate<Ty>()) Ty(*this)', but
170        // that apparently breaks GCC 3.3.
171        Ty *Loc = static_cast<Ty*>(Allocator.Allocate(sizeof(Ty),
172                                                      AlignOf<Ty>::Alignment));
173        MFInfo = new (Loc) Ty(*this);
174    }
175
176    assert((void*)dynamic_cast<Ty*>(MFInfo) == (void*)MFInfo &&
177           "Invalid concrete type or multiple inheritence for getInfo");
178    return static_cast<Ty*>(MFInfo);
179  }
180
181  template<typename Ty>
182  const Ty *getInfo() const {
183     return const_cast<MachineFunction*>(this)->getInfo<Ty>();
184  }
185
186  /// getBlockNumbered - MachineBasicBlocks are automatically numbered when they
187  /// are inserted into the machine function.  The block number for a machine
188  /// basic block can be found by using the MBB::getBlockNumber method, this
189  /// method provides the inverse mapping.
190  ///
191  MachineBasicBlock *getBlockNumbered(unsigned N) const {
192    assert(N < MBBNumbering.size() && "Illegal block number");
193    assert(MBBNumbering[N] && "Block was removed from the machine function!");
194    return MBBNumbering[N];
195  }
196
197  /// getNumBlockIDs - Return the number of MBB ID's allocated.
198  ///
199  unsigned getNumBlockIDs() const { return (unsigned)MBBNumbering.size(); }
200
201  /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
202  /// recomputes them.  This guarantees that the MBB numbers are sequential,
203  /// dense, and match the ordering of the blocks within the function.  If a
204  /// specific MachineBasicBlock is specified, only that block and those after
205  /// it are renumbered.
206  void RenumberBlocks(MachineBasicBlock *MBBFrom = 0);
207
208  /// print - Print out the MachineFunction in a format suitable for debugging
209  /// to the specified stream.
210  ///
211  void print(std::ostream &OS,
212             const PrefixPrinter &prefix = PrefixPrinter()) const;
213  void print(std::ostream *OS,
214             const PrefixPrinter &prefix = PrefixPrinter()) const {
215    if (OS) print(*OS, prefix);
216  }
217
218  /// viewCFG - This function is meant for use from the debugger.  You can just
219  /// say 'call F->viewCFG()' and a ghostview window should pop up from the
220  /// program, displaying the CFG of the current function with the code for each
221  /// basic block inside.  This depends on there being a 'dot' and 'gv' program
222  /// in your path.
223  ///
224  void viewCFG() const;
225
226  /// viewCFGOnly - This function is meant for use from the debugger.  It works
227  /// just like viewCFG, but it does not include the contents of basic blocks
228  /// into the nodes, just the label.  If you are only interested in the CFG
229  /// this can make the graph smaller.
230  ///
231  void viewCFGOnly() const;
232
233  /// dump - Print the current MachineFunction to cerr, useful for debugger use.
234  ///
235  void dump() const;
236
237  // Provide accessors for the MachineBasicBlock list...
238  typedef BasicBlockListType::iterator iterator;
239  typedef BasicBlockListType::const_iterator const_iterator;
240  typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
241  typedef std::reverse_iterator<iterator>             reverse_iterator;
242
243  /// addLiveIn - Add the specified physical register as a live-in value and
244  /// create a corresponding virtual register for it.
245  unsigned addLiveIn(unsigned PReg, const TargetRegisterClass *RC);
246
247  //===--------------------------------------------------------------------===//
248  // BasicBlock accessor functions.
249  //
250  iterator                 begin()       { return BasicBlocks.begin(); }
251  const_iterator           begin() const { return BasicBlocks.begin(); }
252  iterator                 end  ()       { return BasicBlocks.end();   }
253  const_iterator           end  () const { return BasicBlocks.end();   }
254
255  reverse_iterator        rbegin()       { return BasicBlocks.rbegin(); }
256  const_reverse_iterator  rbegin() const { return BasicBlocks.rbegin(); }
257  reverse_iterator        rend  ()       { return BasicBlocks.rend();   }
258  const_reverse_iterator  rend  () const { return BasicBlocks.rend();   }
259
260  unsigned                  size() const { return (unsigned)BasicBlocks.size();}
261  bool                     empty() const { return BasicBlocks.empty(); }
262  const MachineBasicBlock &front() const { return BasicBlocks.front(); }
263        MachineBasicBlock &front()       { return BasicBlocks.front(); }
264  const MachineBasicBlock & back() const { return BasicBlocks.back(); }
265        MachineBasicBlock & back()       { return BasicBlocks.back(); }
266
267  void push_back (MachineBasicBlock *MBB) { BasicBlocks.push_back (MBB); }
268  void push_front(MachineBasicBlock *MBB) { BasicBlocks.push_front(MBB); }
269  void insert(iterator MBBI, MachineBasicBlock *MBB) {
270    BasicBlocks.insert(MBBI, MBB);
271  }
272  void splice(iterator InsertPt, iterator MBBI) {
273    BasicBlocks.splice(InsertPt, BasicBlocks, MBBI);
274  }
275
276  void remove(iterator MBBI) {
277    BasicBlocks.remove(MBBI);
278  }
279  void erase(iterator MBBI) {
280    BasicBlocks.erase(MBBI);
281  }
282
283  //===--------------------------------------------------------------------===//
284  // Internal functions used to automatically number MachineBasicBlocks
285  //
286
287  /// getNextMBBNumber - Returns the next unique number to be assigned
288  /// to a MachineBasicBlock in this MachineFunction.
289  ///
290  unsigned addToMBBNumbering(MachineBasicBlock *MBB) {
291    MBBNumbering.push_back(MBB);
292    return (unsigned)MBBNumbering.size()-1;
293  }
294
295  /// removeFromMBBNumbering - Remove the specific machine basic block from our
296  /// tracker, this is only really to be used by the MachineBasicBlock
297  /// implementation.
298  void removeFromMBBNumbering(unsigned N) {
299    assert(N < MBBNumbering.size() && "Illegal basic block #");
300    MBBNumbering[N] = 0;
301  }
302
303  /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
304  /// of `new MachineInstr'.
305  ///
306  MachineInstr *CreateMachineInstr(const TargetInstrDesc &TID,
307                                   DebugLoc DL,
308                                   bool NoImp = false);
309
310  /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
311  /// 'Orig' instruction, identical in all ways except the the instruction
312  /// has no parent, prev, or next.
313  ///
314  MachineInstr *CloneMachineInstr(const MachineInstr *Orig);
315
316  /// DeleteMachineInstr - Delete the given MachineInstr.
317  ///
318  void DeleteMachineInstr(MachineInstr *MI);
319
320  /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
321  /// instead of `new MachineBasicBlock'.
322  ///
323  MachineBasicBlock *CreateMachineBasicBlock(const BasicBlock *bb = 0);
324
325  /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
326  ///
327  void DeleteMachineBasicBlock(MachineBasicBlock *MBB);
328
329  //===--------------------------------------------------------------------===//
330  // Debug location.
331  //
332
333  /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
334  /// source file, line, and column. If none currently exists, create a new
335  /// DebugLocTuple, and insert it into the DebugIdMap.
336  unsigned getOrCreateDebugLocID(GlobalVariable *CompileUnit,
337                                 unsigned Line, unsigned Col);
338
339  /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
340  DebugLocTuple getDebugLocTuple(DebugLoc DL) const;
341
342  /// getDefaultDebugLoc - Get the default debug location for the machine
343  /// function.
344  DebugLoc getDefaultDebugLoc() const { return DefaultDebugLoc; }
345
346  /// setDefaultDebugLoc - Get the default debug location for the machine
347  /// function.
348  void setDefaultDebugLoc(DebugLoc DL) { DefaultDebugLoc = DL; }
349
350  /// getDebugLocInfo - Get the debug info location tracker.
351  DebugLocTracker &getDebugLocInfo() { return DebugLocInfo; }
352};
353
354//===--------------------------------------------------------------------===//
355// GraphTraits specializations for function basic block graphs (CFGs)
356//===--------------------------------------------------------------------===//
357
358// Provide specializations of GraphTraits to be able to treat a
359// machine function as a graph of machine basic blocks... these are
360// the same as the machine basic block iterators, except that the root
361// node is implicitly the first node of the function.
362//
363template <> struct GraphTraits<MachineFunction*> :
364  public GraphTraits<MachineBasicBlock*> {
365  static NodeType *getEntryNode(MachineFunction *F) {
366    return &F->front();
367  }
368
369  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
370  typedef MachineFunction::iterator nodes_iterator;
371  static nodes_iterator nodes_begin(MachineFunction *F) { return F->begin(); }
372  static nodes_iterator nodes_end  (MachineFunction *F) { return F->end(); }
373};
374template <> struct GraphTraits<const MachineFunction*> :
375  public GraphTraits<const MachineBasicBlock*> {
376  static NodeType *getEntryNode(const MachineFunction *F) {
377    return &F->front();
378  }
379
380  // nodes_iterator/begin/end - Allow iteration over all nodes in the graph
381  typedef MachineFunction::const_iterator nodes_iterator;
382  static nodes_iterator nodes_begin(const MachineFunction *F) {
383    return F->begin();
384  }
385  static nodes_iterator nodes_end  (const MachineFunction *F) {
386    return F->end();
387  }
388};
389
390
391// Provide specializations of GraphTraits to be able to treat a function as a
392// graph of basic blocks... and to walk it in inverse order.  Inverse order for
393// a function is considered to be when traversing the predecessor edges of a BB
394// instead of the successor edges.
395//
396template <> struct GraphTraits<Inverse<MachineFunction*> > :
397  public GraphTraits<Inverse<MachineBasicBlock*> > {
398  static NodeType *getEntryNode(Inverse<MachineFunction*> G) {
399    return &G.Graph->front();
400  }
401};
402template <> struct GraphTraits<Inverse<const MachineFunction*> > :
403  public GraphTraits<Inverse<const MachineBasicBlock*> > {
404  static NodeType *getEntryNode(Inverse<const MachineFunction *> G) {
405    return &G.Graph->front();
406  }
407};
408
409} // End llvm namespace
410
411#endif
412