RuntimeDyld.h revision 36b56886974eae4f9c5ebc96befd3e7bfe5de338
1//===-- RuntimeDyld.h - Run-time dynamic linker for MC-JIT ------*- C++ -*-===// 2// 3// The LLVM Compiler Infrastructure 4// 5// This file is distributed under the University of Illinois Open Source 6// License. See LICENSE.TXT for details. 7// 8//===----------------------------------------------------------------------===// 9// 10// Interface for the runtime dynamic linker facilities of the MC-JIT. 11// 12//===----------------------------------------------------------------------===// 13 14#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H 15#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H 16 17#include "llvm/ADT/StringRef.h" 18#include "llvm/ExecutionEngine/ObjectBuffer.h" 19#include "llvm/ExecutionEngine/RTDyldMemoryManager.h" 20#include "llvm/Support/Memory.h" 21 22namespace llvm { 23 24namespace object { 25 class ObjectFile; 26} 27 28class RuntimeDyldImpl; 29class ObjectImage; 30 31class RuntimeDyld { 32 RuntimeDyld(const RuntimeDyld &) LLVM_DELETED_FUNCTION; 33 void operator=(const RuntimeDyld &) LLVM_DELETED_FUNCTION; 34 35 // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public 36 // interface. 37 RuntimeDyldImpl *Dyld; 38 RTDyldMemoryManager *MM; 39 bool ProcessAllSections; 40protected: 41 // Change the address associated with a section when resolving relocations. 42 // Any relocations already associated with the symbol will be re-resolved. 43 void reassignSectionAddress(unsigned SectionID, uint64_t Addr); 44public: 45 RuntimeDyld(RTDyldMemoryManager *); 46 ~RuntimeDyld(); 47 48 /// Prepare the object contained in the input buffer for execution. 49 /// Ownership of the input buffer is transferred to the ObjectImage 50 /// instance returned from this function if successful. In the case of load 51 /// failure, the input buffer will be deleted. 52 ObjectImage *loadObject(ObjectBuffer *InputBuffer); 53 54 /// Prepare the referenced object file for execution. 55 /// Ownership of the input object is transferred to the ObjectImage 56 /// instance returned from this function if successful. In the case of load 57 /// failure, the input object will be deleted. 58 ObjectImage *loadObject(object::ObjectFile *InputObject); 59 60 /// Get the address of our local copy of the symbol. This may or may not 61 /// be the address used for relocation (clients can copy the data around 62 /// and resolve relocatons based on where they put it). 63 void *getSymbolAddress(StringRef Name); 64 65 /// Get the address of the target copy of the symbol. This is the address 66 /// used for relocation. 67 uint64_t getSymbolLoadAddress(StringRef Name); 68 69 /// Resolve the relocations for all symbols we currently know about. 70 void resolveRelocations(); 71 72 /// Map a section to its target address space value. 73 /// Map the address of a JIT section as returned from the memory manager 74 /// to the address in the target process as the running code will see it. 75 /// This is the address which will be used for relocation resolution. 76 void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); 77 78 /// Register any EH frame sections that have been loaded but not previously 79 /// registered with the memory manager. Note, RuntimeDyld is responsible 80 /// for identifying the EH frame and calling the memory manager with the 81 /// EH frame section data. However, the memory manager itself will handle 82 /// the actual target-specific EH frame registration. 83 void registerEHFrames(); 84 85 void deregisterEHFrames(); 86 87 bool hasError(); 88 StringRef getErrorString(); 89 90 /// By default, only sections that are "required for execution" are passed to 91 /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true' 92 /// to this method will cause RuntimeDyld to pass all sections to its 93 /// memory manager regardless of whether they are "required to execute" in the 94 /// usual sense. This is useful for inspecting metadata sections that may not 95 /// contain relocations, E.g. Debug info, stackmaps. 96 /// 97 /// Must be called before the first object file is loaded. 98 void setProcessAllSections(bool ProcessAllSections) { 99 assert(!Dyld && "setProcessAllSections must be called before loadObject."); 100 this->ProcessAllSections = ProcessAllSections; 101 } 102}; 103 104} // end namespace llvm 105 106#endif 107