TargetSchedule.td revision 9ad709b523b2cde67ffe20625fd5e2da9e9e0225
1//===- TargetSchedule.td - Target Independent Scheduling ---*- tablegen -*-===//
2// 
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7// 
8//===----------------------------------------------------------------------===//
9//
10// This file defines the target-independent scheduling interfaces which should
11// be implemented by each target which is using TableGen based scheduling.
12//
13//===----------------------------------------------------------------------===//
14
15//===----------------------------------------------------------------------===//
16// Processor functional unit - These values represent the function units
17// available across all chip sets for the target.  Eg., IntUnit, FPUnit, ...
18// These may be independent values for each chip set or may be shared across
19// all chip sets of the target.  Each functional unit is treated as a resource
20// during scheduling and has an affect instruction order based on availability
21// during a time interval.
22//  
23class FuncUnit;
24
25class ReservationKind<bits<1> val> {
26  int Value = val;
27}
28
29def Required : ReservationKind<0>;
30def Reserved : ReservationKind<1>;
31
32//===----------------------------------------------------------------------===//
33// Instruction stage - These values represent a non-pipelined step in
34// the execution of an instruction.  Cycles represents the number of
35// discrete time slots needed to complete the stage.  Units represent
36// the choice of functional units that can be used to complete the
37// stage.  Eg. IntUnit1, IntUnit2. NextCycles indicates how many
38// cycles should elapse from the start of this stage to the start of
39// the next stage in the itinerary.  For example:
40//
41// A stage is specified in one of two ways:
42//
43//   InstrStage<1, [FU_x, FU_y]>     - TimeInc defaults to Cycles
44//   InstrStage<1, [FU_x, FU_y], 0>  - TimeInc explicit
45//
46
47class InstrStage<int cycles, list<FuncUnit> units,
48                 int timeinc = -1,
49                 ReservationKind kind = Required> {
50  int Cycles          = cycles;       // length of stage in machine cycles
51  list<FuncUnit> Units = units;       // choice of functional units
52  int TimeInc         = timeinc;      // cycles till start of next stage
53  int Kind            = kind.Value;   // kind of FU reservation
54}
55
56//===----------------------------------------------------------------------===//
57// Instruction itinerary - An itinerary represents a sequential series of steps
58// required to complete an instruction.  Itineraries are represented as lists of
59// instruction stages.
60//
61
62//===----------------------------------------------------------------------===//
63// Instruction itinerary classes - These values represent 'named' instruction
64// itinerary.  Using named itineraries simplifies managing groups of
65// instructions across chip sets.  An instruction uses the same itinerary class
66// across all chip sets.  Thus a new chip set can be added without modifying
67// instruction information.
68//
69class InstrItinClass;
70def NoItinerary : InstrItinClass;
71
72//===----------------------------------------------------------------------===//
73// Instruction itinerary data - These values provide a runtime map of an 
74// instruction itinerary class (name) to its itinerary data.
75//
76class InstrItinData<InstrItinClass Class, list<InstrStage> stages,
77                    list<int> operandcycles = []> {
78  InstrItinClass TheClass = Class;
79  list<InstrStage> Stages = stages;
80  list<int> OperandCycles = operandcycles;
81}
82
83//===----------------------------------------------------------------------===//
84// Processor itineraries - These values represent the set of all itinerary
85// classes for a given chip set.
86//
87class ProcessorItineraries<list<InstrItinData> iid> {
88  list<InstrItinData> IID = iid;
89}
90
91// NoItineraries - A marker that can be used by processors without schedule
92// info.
93def NoItineraries : ProcessorItineraries<[]>;
94
95