JIT.h revision 0d448c03f30d7f4f7fa27fea1478aaf35e954f56
1//===-- VM.h - Definitions for Virtual Machine ------------------*- C++ -*-===//
2//
3// This file defines the top-level Virtual Machine data structure.
4//
5//===----------------------------------------------------------------------===//
6
7#ifndef VM_H
8#define VM_H
9
10#include "../ExecutionEngine.h"
11#include "llvm/PassManager.h"
12#include <map>
13
14class Function;
15class GlobalValue;
16class Constant;
17class TargetMachine;
18class MachineCodeEmitter;
19
20class VM : public ExecutionEngine {
21  TargetMachine &TM;       // The current target we are compiling to
22  PassManager PM;          // Passes to compile a function
23  MachineCodeEmitter *MCE; // MCE object
24
25  // FunctionRefs - A mapping between addresses that refer to unresolved
26  // functions and the LLVM function object itself.  This is used by the fault
27  // handler to lazily patch up references...
28  //
29  std::map<void*, Function*> FunctionRefs;
30public:
31  VM(Module *M, TargetMachine *tm);
32  ~VM();
33
34  /// run - Start execution with the specified function and arguments.
35  ///
36  virtual int run(const std::string &FnName,
37		  const std::vector<std::string> &Args);
38
39  void addFunctionRef(void *Ref, Function *F) {
40    FunctionRefs[Ref] = F;
41  }
42
43  const std::string &getFunctionReferencedName(void *RefAddr);
44
45  void *resolveFunctionReference(void *RefAddr);
46
47  /// getPointerToNamedFunction - This method returns the address of the
48  /// specified function by using the dlsym function call.  As such it is only
49  /// useful for resolving library symbols, not code generated symbols.
50  ///
51  void *getPointerToNamedFunction(const std::string &Name);
52
53private:
54  static MachineCodeEmitter *createEmitter(VM &V);
55  void setupPassManager();
56  void *getPointerToFunction(const Function *F);
57  void registerCallback();
58};
59
60#endif
61