LinkModules.cpp revision d149c053cdbb406b7b5dff24127b4c509420893e
1//===- Linker.cpp - Module Linker Implementation --------------------------===//
2//
3// This file implements the LLVM module linker.
4//
5// Specifically, this:
6//  * Merges global variables between the two modules
7//    * Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if !=
8//  * Merges functions between two modules
9//
10//===----------------------------------------------------------------------===//
11
12#include "llvm/Transforms/Utils/Linker.h"
13#include "llvm/Module.h"
14#include "llvm/SymbolTable.h"
15#include "llvm/DerivedTypes.h"
16#include "llvm/iOther.h"
17#include "llvm/Constants.h"
18using std::cerr;
19using std::string;
20using std::map;
21
22// Error - Simple wrapper function to conditionally assign to E and return true.
23// This just makes error return conditions a little bit simpler...
24//
25static inline bool Error(string *E, string Message) {
26  if (E) *E = Message;
27  return true;
28}
29
30// LinkTypes - Go through the symbol table of the Src module and see if any
31// types are named in the src module that are not named in the Dst module.
32// Make sure there are no type name conflicts.
33//
34static bool LinkTypes(Module *Dest, const Module *Src, string *Err = 0) {
35  // No symbol table?  Can't have named types.
36  if (!Src->hasSymbolTable()) return false;
37
38  SymbolTable       *DestST = Dest->getSymbolTableSure();
39  const SymbolTable *SrcST  = Src->getSymbolTable();
40
41  // Look for a type plane for Type's...
42  SymbolTable::const_iterator PI = SrcST->find(Type::TypeTy);
43  if (PI == SrcST->end()) return false;  // No named types, do nothing.
44
45  const SymbolTable::VarMap &VM = PI->second;
46  for (SymbolTable::type_const_iterator I = VM.begin(), E = VM.end();
47       I != E; ++I) {
48    const string &Name = I->first;
49    const Type *RHS = cast<Type>(I->second);
50
51    // Check to see if this type name is already in the dest module...
52    const Type *Entry = cast_or_null<Type>(DestST->lookup(Type::TypeTy, Name));
53    if (Entry) {     // Yup, the value already exists...
54      if (Entry != RHS)            // If it's the same, noop.  Otherwise, error.
55        return Error(Err, "Type named '" + Name +
56                     "' of different shape in modules.\n  Src='" +
57                     Entry->getDescription() + "'.\n  Dst='" +
58                     RHS->getDescription() + "'");
59    } else {                       // Type not in dest module.  Add it now.
60      // TODO: FIXME WHEN TYPES AREN'T CONST
61      DestST->insert(Name, const_cast<Type*>(RHS));
62    }
63  }
64  return false;
65}
66
67static void PrintMap(const map<const Value*, Value*> &M) {
68  for (map<const Value*, Value*>::const_iterator I = M.begin(), E = M.end();
69       I != E; ++I) {
70    cerr << " Fr: " << (void*)I->first << " ";
71    I->first->dump();
72    cerr << " To: " << (void*)I->second << " ";
73    I->second->dump();
74    cerr << "\n";
75  }
76}
77
78
79// RemapOperand - Use LocalMap and GlobalMap to convert references from one
80// module to another.  This is somewhat sophisticated in that it can
81// automatically handle constant references correctly as well...
82//
83static Value *RemapOperand(const Value *In, map<const Value*, Value*> &LocalMap,
84                           map<const Value*, Value*> *GlobalMap = 0) {
85  map<const Value*,Value*>::const_iterator I = LocalMap.find(In);
86  if (I != LocalMap.end()) return I->second;
87
88  if (GlobalMap) {
89    I = GlobalMap->find(In);
90    if (I != GlobalMap->end()) return I->second;
91  }
92
93  // Check to see if it's a constant that we are interesting in transforming...
94  if (const Constant *CPV = dyn_cast<Constant>(In)) {
95    if (!isa<DerivedType>(CPV->getType()) && !isa<ConstantExpr>(CPV))
96      return const_cast<Constant*>(CPV);   // Simple constants stay identical...
97
98    Constant *Result = 0;
99
100    if (const ConstantArray *CPA = dyn_cast<ConstantArray>(CPV)) {
101      const std::vector<Use> &Ops = CPA->getValues();
102      std::vector<Constant*> Operands(Ops.size());
103      for (unsigned i = 0, e = Ops.size(); i != e; ++i)
104        Operands[i] =
105          cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
106      Result = ConstantArray::get(cast<ArrayType>(CPA->getType()), Operands);
107    } else if (const ConstantStruct *CPS = dyn_cast<ConstantStruct>(CPV)) {
108      const std::vector<Use> &Ops = CPS->getValues();
109      std::vector<Constant*> Operands(Ops.size());
110      for (unsigned i = 0; i < Ops.size(); ++i)
111        Operands[i] =
112          cast<Constant>(RemapOperand(Ops[i], LocalMap, GlobalMap));
113      Result = ConstantStruct::get(cast<StructType>(CPS->getType()), Operands);
114    } else if (isa<ConstantPointerNull>(CPV)) {
115      Result = const_cast<Constant*>(CPV);
116    } else if (const ConstantPointerRef *CPR =
117                      dyn_cast<ConstantPointerRef>(CPV)) {
118      Value *V = RemapOperand(CPR->getValue(), LocalMap, GlobalMap);
119      Result = ConstantPointerRef::get(cast<GlobalValue>(V));
120    } else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CPV)) {
121      if (CE->getOpcode() == Instruction::GetElementPtr) {
122        Value *Ptr = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
123        std::vector<Constant*> Indices;
124        Indices.reserve(CE->getNumOperands()-1);
125        for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
126          Indices.push_back(cast<Constant>(RemapOperand(CE->getOperand(i),
127                                                        LocalMap, GlobalMap)));
128
129        Result = ConstantExpr::getGetElementPtr(cast<Constant>(Ptr), Indices);
130      } else if (CE->getNumOperands() == 1) {
131        // Cast instruction
132        assert(CE->getOpcode() == Instruction::Cast);
133        Value *V = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
134        Result = ConstantExpr::getCast(cast<Constant>(V), CE->getType());
135      } else if (CE->getNumOperands() == 2) {
136        // Binary operator...
137        Value *V1 = RemapOperand(CE->getOperand(0), LocalMap, GlobalMap);
138        Value *V2 = RemapOperand(CE->getOperand(1), LocalMap, GlobalMap);
139
140        Result = ConstantExpr::get(CE->getOpcode(), cast<Constant>(V1),
141                                   cast<Constant>(V2));
142      } else {
143        assert(0 && "Unknown constant expr type!");
144      }
145
146    } else {
147      assert(0 && "Unknown type of derived type constant value!");
148    }
149
150    // Cache the mapping in our local map structure...
151    if (GlobalMap)
152      GlobalMap->insert(std::make_pair(In, Result));
153    else
154      LocalMap.insert(std::make_pair(In, Result));
155    return Result;
156  }
157
158  cerr << "XXX LocalMap: \n";
159  PrintMap(LocalMap);
160
161  if (GlobalMap) {
162    cerr << "XXX GlobalMap: \n";
163    PrintMap(*GlobalMap);
164  }
165
166  cerr << "Couldn't remap value: " << (void*)In << " " << *In << "\n";
167  assert(0 && "Couldn't remap value!");
168  return 0;
169}
170
171
172// LinkGlobals - Loop through the global variables in the src module and merge
173// them into the dest module...
174//
175static bool LinkGlobals(Module *Dest, const Module *Src,
176                        map<const Value*, Value*> &ValueMap, string *Err = 0) {
177  // We will need a module level symbol table if the src module has a module
178  // level symbol table...
179  SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
180
181  // Loop over all of the globals in the src module, mapping them over as we go
182  //
183  for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
184    const GlobalVariable *SGV = I;
185    Value *V;
186
187    // If the global variable has a name, and that name is already in use in the
188    // Dest module, make sure that the name is a compatible global variable...
189    //
190    if (SGV->hasExternalLinkage() && SGV->hasName() &&
191	(V = ST->lookup(SGV->getType(), SGV->getName())) &&
192	cast<GlobalVariable>(V)->hasExternalLinkage()) {
193      // The same named thing is a global variable, because the only two things
194      // that may be in a module level symbol table are Global Vars and
195      // Functions, and they both have distinct, nonoverlapping, possible types.
196      //
197      GlobalVariable *DGV = cast<GlobalVariable>(V);
198
199      // Check to see if the two GV's have the same Const'ness...
200      if (SGV->isConstant() != DGV->isConstant())
201        return Error(Err, "Global Variable Collision on '" +
202                     SGV->getType()->getDescription() + "':%" + SGV->getName() +
203                     " - Global variables differ in const'ness");
204
205      // Okay, everything is cool, remember the mapping...
206      ValueMap.insert(std::make_pair(SGV, DGV));
207    } else {
208      // No linking to be performed, simply create an identical version of the
209      // symbol over in the dest module... the initializer will be filled in
210      // later by LinkGlobalInits...
211      //
212      GlobalVariable *DGV =
213        new GlobalVariable(SGV->getType()->getElementType(), SGV->isConstant(),
214                           SGV->hasInternalLinkage(), 0, SGV->getName());
215
216      // Add the new global to the dest module
217      Dest->getGlobalList().push_back(DGV);
218
219      // Make sure to remember this mapping...
220      ValueMap.insert(std::make_pair(SGV, DGV));
221    }
222  }
223  return false;
224}
225
226
227// LinkGlobalInits - Update the initializers in the Dest module now that all
228// globals that may be referenced are in Dest.
229//
230static bool LinkGlobalInits(Module *Dest, const Module *Src,
231                            map<const Value*, Value*> &ValueMap,
232                            string *Err = 0) {
233
234  // Loop over all of the globals in the src module, mapping them over as we go
235  //
236  for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){
237    const GlobalVariable *SGV = I;
238
239    if (SGV->hasInitializer()) {      // Only process initialized GV's
240      // Figure out what the initializer looks like in the dest module...
241      Constant *DInit =
242        cast<Constant>(RemapOperand(SGV->getInitializer(), ValueMap));
243
244      GlobalVariable *DGV = cast<GlobalVariable>(ValueMap[SGV]);
245      if (DGV->hasInitializer() && SGV->hasExternalLinkage() &&
246	  DGV->hasExternalLinkage()) {
247        if (DGV->getInitializer() != DInit)
248          return Error(Err, "Global Variable Collision on '" +
249                       SGV->getType()->getDescription() + "':%" +SGV->getName()+
250                       " - Global variables have different initializers");
251      } else {
252        // Copy the initializer over now...
253        DGV->setInitializer(DInit);
254      }
255    }
256  }
257  return false;
258}
259
260// LinkFunctionProtos - Link the functions together between the two modules,
261// without doing function bodies... this just adds external function prototypes
262// to the Dest function...
263//
264static bool LinkFunctionProtos(Module *Dest, const Module *Src,
265                               map<const Value*, Value*> &ValueMap,
266                               string *Err = 0) {
267  // We will need a module level symbol table if the src module has a module
268  // level symbol table...
269  SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0;
270
271  // Loop over all of the functions in the src module, mapping them over as we
272  // go
273  //
274  for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
275    const Function *SF = I;   // SrcFunction
276    Value *V;
277
278    // If the function has a name, and that name is already in use in the Dest
279    // module, make sure that the name is a compatible function...
280    //
281    if (SF->hasExternalLinkage() && SF->hasName() &&
282	(V = ST->lookup(SF->getType(), SF->getName())) &&
283	cast<Function>(V)->hasExternalLinkage()) {
284      // The same named thing is a Function, because the only two things
285      // that may be in a module level symbol table are Global Vars and
286      // Functions, and they both have distinct, nonoverlapping, possible types.
287      //
288      Function *DF = cast<Function>(V);   // DestFunction
289
290      // Check to make sure the function is not defined in both modules...
291      if (!SF->isExternal() && !DF->isExternal())
292        return Error(Err, "Function '" +
293                     SF->getFunctionType()->getDescription() + "':\"" +
294                     SF->getName() + "\" - Function is already defined!");
295
296      // Otherwise, just remember this mapping...
297      ValueMap.insert(std::make_pair(SF, DF));
298    } else {
299      // Function does not already exist, simply insert an external function
300      // signature identical to SF into the dest module...
301      Function *DF = new Function(SF->getFunctionType(),
302                                  SF->hasInternalLinkage(),
303                                  SF->getName());
304
305      // Add the function signature to the dest module...
306      Dest->getFunctionList().push_back(DF);
307
308      // ... and remember this mapping...
309      ValueMap.insert(std::make_pair(SF, DF));
310    }
311  }
312  return false;
313}
314
315// LinkFunctionBody - Copy the source function over into the dest function and
316// fix up references to values.  At this point we know that Dest is an external
317// function, and that Src is not.
318//
319static bool LinkFunctionBody(Function *Dest, const Function *Src,
320                             map<const Value*, Value*> &GlobalMap,
321                             string *Err = 0) {
322  assert(Src && Dest && Dest->isExternal() && !Src->isExternal());
323  map<const Value*, Value*> LocalMap;   // Map for function local values
324
325  // Go through and convert function arguments over...
326  for (Function::const_aiterator I = Src->abegin(), E = Src->aend();
327       I != E; ++I) {
328    // Create the new function argument and add to the dest function...
329    Argument *DFA = new Argument(I->getType(), I->getName());
330    Dest->getArgumentList().push_back(DFA);
331
332    // Add a mapping to our local map
333    LocalMap.insert(std::make_pair(I, DFA));
334  }
335
336  // Loop over all of the basic blocks, copying the instructions over...
337  //
338  for (Function::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) {
339    // Create new basic block and add to mapping and the Dest function...
340    BasicBlock *DBB = new BasicBlock(I->getName(), Dest);
341    LocalMap.insert(std::make_pair(I, DBB));
342
343    // Loop over all of the instructions in the src basic block, copying them
344    // over.  Note that this is broken in a strict sense because the cloned
345    // instructions will still be referencing values in the Src module, not
346    // the remapped values.  In our case, however, we will not get caught and
347    // so we can delay patching the values up until later...
348    //
349    for (BasicBlock::const_iterator II = I->begin(), IE = I->end();
350         II != IE; ++II) {
351      Instruction *DI = II->clone();
352      DI->setName(II->getName());
353      DBB->getInstList().push_back(DI);
354      LocalMap.insert(std::make_pair(II, DI));
355    }
356  }
357
358  // At this point, all of the instructions and values of the function are now
359  // copied over.  The only problem is that they are still referencing values in
360  // the Source function as operands.  Loop through all of the operands of the
361  // functions and patch them up to point to the local versions...
362  //
363  for (Function::iterator BB = Dest->begin(), BE = Dest->end(); BB != BE; ++BB)
364    for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
365      for (Instruction::op_iterator OI = I->op_begin(), OE = I->op_end();
366           OI != OE; ++OI)
367        *OI = RemapOperand(*OI, LocalMap, &GlobalMap);
368
369  return false;
370}
371
372
373// LinkFunctionBodies - Link in the function bodies that are defined in the
374// source module into the DestModule.  This consists basically of copying the
375// function over and fixing up references to values.
376//
377static bool LinkFunctionBodies(Module *Dest, const Module *Src,
378                               map<const Value*, Value*> &ValueMap,
379                               string *Err = 0) {
380
381  // Loop over all of the functions in the src module, mapping them over as we
382  // go
383  //
384  for (Module::const_iterator SF = Src->begin(), E = Src->end(); SF != E; ++SF){
385    if (!SF->isExternal()) {                  // No body if function is external
386      Function *DF = cast<Function>(ValueMap[SF]); // Destination function
387
388      // DF not external SF external?
389      if (!DF->isExternal()) {
390        if (Err)
391          *Err = "Function '" + (SF->hasName() ? SF->getName() : string("")) +
392                 "' body multiply defined!";
393        return true;
394      }
395
396      if (LinkFunctionBody(DF, SF, ValueMap, Err)) return true;
397    }
398  }
399  return false;
400}
401
402
403
404// LinkModules - This function links two modules together, with the resulting
405// left module modified to be the composite of the two input modules.  If an
406// error occurs, true is returned and ErrorMsg (if not null) is set to indicate
407// the problem.  Upon failure, the Dest module could be in a modified state, and
408// shouldn't be relied on to be consistent.
409//
410bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg) {
411
412  // LinkTypes - Go through the symbol table of the Src module and see if any
413  // types are named in the src module that are not named in the Dst module.
414  // Make sure there are no type name conflicts.
415  //
416  if (LinkTypes(Dest, Src, ErrorMsg)) return true;
417
418  // ValueMap - Mapping of values from what they used to be in Src, to what they
419  // are now in Dest.
420  //
421  map<const Value*, Value*> ValueMap;
422
423  // Insert all of the globals in src into the Dest module... without
424  // initializers
425  if (LinkGlobals(Dest, Src, ValueMap, ErrorMsg)) return true;
426
427  // Link the functions together between the two modules, without doing function
428  // bodies... this just adds external function prototypes to the Dest
429  // function...  We do this so that when we begin processing function bodies,
430  // all of the global values that may be referenced are available in our
431  // ValueMap.
432  //
433  if (LinkFunctionProtos(Dest, Src, ValueMap, ErrorMsg)) return true;
434
435  // Update the initializers in the Dest module now that all globals that may
436  // be referenced are in Dest.
437  //
438  if (LinkGlobalInits(Dest, Src, ValueMap, ErrorMsg)) return true;
439
440  // Link in the function bodies that are defined in the source module into the
441  // DestModule.  This consists basically of copying the function over and
442  // fixing up references to values.
443  //
444  if (LinkFunctionBodies(Dest, Src, ValueMap, ErrorMsg)) return true;
445
446  return false;
447}
448
449