FoldingSet.cpp revision 167b8bc24d4cc2789c682962b123877a73ad0568
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/ADT/APFloat.h"
19#include "llvm/ADT/APInt.h"
20#include "llvm/Support/MathExtras.h"
21#include <cassert>
22using namespace llvm;
23
24//===----------------------------------------------------------------------===//
25// FoldingSetNodeID Implementation
26
27/// Add* - Add various data types to Bit data.
28///
29void FoldingSetNodeID::AddPointer(const void *Ptr) {
30  // Note: this adds pointers to the hash using sizes and endianness that
31  // depend on the host.  It doesn't matter however, because hashing on
32  // pointer values in inherently unstable.  Nothing  should depend on the
33  // ordering of nodes in the folding set.
34  intptr_t PtrI = (intptr_t)Ptr;
35  Bits.push_back(unsigned(PtrI));
36  if (sizeof(intptr_t) > sizeof(unsigned))
37    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
38}
39void FoldingSetNodeID::AddInteger(signed I) {
40  Bits.push_back(I);
41}
42void FoldingSetNodeID::AddInteger(unsigned I) {
43  Bits.push_back(I);
44}
45void FoldingSetNodeID::AddInteger(int64_t I) {
46  AddInteger((uint64_t)I);
47}
48void FoldingSetNodeID::AddInteger(uint64_t I) {
49  Bits.push_back(unsigned(I));
50
51  // If the integer is small, encode it just as 32-bits.
52  if ((uint64_t)(int)I != I)
53    Bits.push_back(unsigned(I >> 32));
54}
55void FoldingSetNodeID::AddFloat(float F) {
56  Bits.push_back(FloatToBits(F));
57}
58void FoldingSetNodeID::AddDouble(double D) {
59 AddInteger(DoubleToBits(D));
60}
61void FoldingSetNodeID::AddAPFloat(const APFloat& apf) {
62  APInt api = apf.convertToAPInt();
63  AddAPInt(api);
64}
65void FoldingSetNodeID::AddAPInt(const APInt& api) {
66  const uint64_t *p = api.getRawData();
67  for (unsigned i=0; i<api.getNumWords(); i++)
68    AddInteger(*p++);
69}
70void FoldingSetNodeID::AddString(const std::string &String) {
71  unsigned Size = String.size();
72  Bits.push_back(Size);
73  if (!Size) return;
74
75  unsigned Units = Size / 4;
76  unsigned Pos = 0;
77  const unsigned *Base = (const unsigned *)String.data();
78
79  // If the string is aligned do a bulk transfer.
80  if (!((intptr_t)Base & 3)) {
81    Bits.append(Base, Base + Units);
82    Pos = (Units + 1) * 4;
83  } else {
84    // Otherwise do it the hard way.
85    for ( Pos += 4; Pos <= Size; Pos += 4) {
86      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
87                   ((unsigned char)String[Pos - 3] << 16) |
88                   ((unsigned char)String[Pos - 2] << 8) |
89                    (unsigned char)String[Pos - 1];
90      Bits.push_back(V);
91    }
92  }
93
94  // With the leftover bits.
95  unsigned V = 0;
96  // Pos will have overshot size by 4 - #bytes left over.
97  switch (Pos - Size) {
98  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
99  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
100  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
101  default: return; // Nothing left.
102  }
103
104  Bits.push_back(V);
105}
106
107/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
108/// lookup the node in the FoldingSetImpl.
109unsigned FoldingSetNodeID::ComputeHash() const {
110  // This is adapted from SuperFastHash by Paul Hsieh.
111  unsigned Hash = Bits.size();
112  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
113    unsigned Data = *BP;
114    Hash         += Data & 0xFFFF;
115    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
116    Hash          = (Hash << 16) ^ Tmp;
117    Hash         += Hash >> 11;
118  }
119
120  // Force "avalanching" of final 127 bits.
121  Hash ^= Hash << 3;
122  Hash += Hash >> 5;
123  Hash ^= Hash << 4;
124  Hash += Hash >> 17;
125  Hash ^= Hash << 25;
126  Hash += Hash >> 6;
127  return Hash;
128}
129
130/// operator== - Used to compare two nodes to each other.
131///
132bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
133  if (Bits.size() != RHS.Bits.size()) return false;
134  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
135}
136
137
138//===----------------------------------------------------------------------===//
139/// Helper functions for FoldingSetImpl.
140
141/// GetNextPtr - In order to save space, each bucket is a
142/// singly-linked-list. In order to make deletion more efficient, we make
143/// the list circular, so we can delete a node without computing its hash.
144/// The problem with this is that the start of the hash buckets are not
145/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
146/// use GetBucketPtr when this happens.
147static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
148  // The low bit is set if this is the pointer back to the bucket.
149  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
150    return 0;
151
152  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
153}
154
155
156/// testing.
157static void **GetBucketPtr(void *NextInBucketPtr) {
158  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
159  assert((Ptr & 1) && "Not a bucket pointer");
160  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
161}
162
163/// GetBucketFor - Hash the specified node ID and return the hash bucket for
164/// the specified ID.
165static void **GetBucketFor(const FoldingSetNodeID &ID,
166                           void **Buckets, unsigned NumBuckets) {
167  // NumBuckets is always a power of 2.
168  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
169  return Buckets + BucketNum;
170}
171
172//===----------------------------------------------------------------------===//
173// FoldingSetImpl Implementation
174
175FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
176  assert(5 < Log2InitSize && Log2InitSize < 32 &&
177         "Initial hash table size out of range");
178  NumBuckets = 1 << Log2InitSize;
179  Buckets = new void*[NumBuckets+1];
180  memset(Buckets, 0, NumBuckets*sizeof(void*));
181
182  // Set the very last bucket to be a non-null "pointer".
183  Buckets[NumBuckets] = reinterpret_cast<void*>(-2);
184}
185FoldingSetImpl::~FoldingSetImpl() {
186  delete [] Buckets;
187}
188
189/// GrowHashTable - Double the size of the hash table and rehash everything.
190///
191void FoldingSetImpl::GrowHashTable() {
192  void **OldBuckets = Buckets;
193  unsigned OldNumBuckets = NumBuckets;
194  NumBuckets <<= 1;
195
196  // Reset the node count to zero: we're going to reinsert everything.
197  NumNodes = 0;
198
199  // Clear out new buckets.
200  Buckets = new void*[NumBuckets+1];
201  memset(Buckets, 0, NumBuckets*sizeof(void*));
202
203  // Set the very last bucket to be a non-null "pointer".
204  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
205
206  // Walk the old buckets, rehashing nodes into their new place.
207  for (unsigned i = 0; i != OldNumBuckets; ++i) {
208    void *Probe = OldBuckets[i];
209    if (!Probe) continue;
210    while (Node *NodeInBucket = GetNextPtr(Probe)) {
211      // Figure out the next link, remove NodeInBucket from the old link.
212      Probe = NodeInBucket->getNextInBucket();
213      NodeInBucket->SetNextInBucket(0);
214
215      // Insert the node into the new bucket, after recomputing the hash.
216      FoldingSetNodeID ID;
217      GetNodeProfile(ID, NodeInBucket);
218      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
219    }
220  }
221
222  delete[] OldBuckets;
223}
224
225/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
226/// return it.  If not, return the insertion token that will make insertion
227/// faster.
228FoldingSetImpl::Node
229*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
230                                     void *&InsertPos) {
231
232  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
233  void *Probe = *Bucket;
234
235  InsertPos = 0;
236
237  while (Node *NodeInBucket = GetNextPtr(Probe)) {
238    FoldingSetNodeID OtherID;
239    GetNodeProfile(OtherID, NodeInBucket);
240    if (OtherID == ID)
241      return NodeInBucket;
242
243    Probe = NodeInBucket->getNextInBucket();
244  }
245
246  // Didn't find the node, return null with the bucket as the InsertPos.
247  InsertPos = Bucket;
248  return 0;
249}
250
251/// InsertNode - Insert the specified node into the folding set, knowing that it
252/// is not already in the map.  InsertPos must be obtained from
253/// FindNodeOrInsertPos.
254void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
255  assert(N->getNextInBucket() == 0);
256  // Do we need to grow the hashtable?
257  if (NumNodes+1 > NumBuckets*2) {
258    GrowHashTable();
259    FoldingSetNodeID ID;
260    GetNodeProfile(ID, N);
261    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
262  }
263
264  ++NumNodes;
265
266  /// The insert position is actually a bucket pointer.
267  void **Bucket = static_cast<void**>(InsertPos);
268
269  void *Next = *Bucket;
270
271  // If this is the first insertion into this bucket, its next pointer will be
272  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
273  // that it is a pointer to the bucket.
274  if (Next == 0)
275    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
276
277  // Set the node's next pointer, and make the bucket point to the node.
278  N->SetNextInBucket(Next);
279  *Bucket = N;
280}
281
282/// RemoveNode - Remove a node from the folding set, returning true if one was
283/// removed or false if the node was not in the folding set.
284bool FoldingSetImpl::RemoveNode(Node *N) {
285  // Because each bucket is a circular list, we don't need to compute N's hash
286  // to remove it.
287  void *Ptr = N->getNextInBucket();
288  if (Ptr == 0) return false;  // Not in folding set.
289
290  --NumNodes;
291  N->SetNextInBucket(0);
292
293  // Remember what N originally pointed to, either a bucket or another node.
294  void *NodeNextPtr = Ptr;
295
296  // Chase around the list until we find the node (or bucket) which points to N.
297  while (true) {
298    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
299      // Advance pointer.
300      Ptr = NodeInBucket->getNextInBucket();
301
302      // We found a node that points to N, change it to point to N's next node,
303      // removing N from the list.
304      if (Ptr == N) {
305        NodeInBucket->SetNextInBucket(NodeNextPtr);
306        return true;
307      }
308    } else {
309      void **Bucket = GetBucketPtr(Ptr);
310      Ptr = *Bucket;
311
312      // If we found that the bucket points to N, update the bucket to point to
313      // whatever is next.
314      if (Ptr == N) {
315        *Bucket = NodeNextPtr;
316        return true;
317      }
318    }
319  }
320}
321
322/// GetOrInsertNode - If there is an existing simple Node exactly
323/// equal to the specified node, return it.  Otherwise, insert 'N' and it
324/// instead.
325FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
326  FoldingSetNodeID ID;
327  GetNodeProfile(ID, N);
328  void *IP;
329  if (Node *E = FindNodeOrInsertPos(ID, IP))
330    return E;
331  InsertNode(N, IP);
332  return N;
333}
334
335//===----------------------------------------------------------------------===//
336// FoldingSetIteratorImpl Implementation
337
338FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
339  // Skip to the first non-null non-self-cycle bucket.
340  while (*Bucket == 0 || GetNextPtr(*Bucket) == 0)
341    ++Bucket;
342
343  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
344}
345
346void FoldingSetIteratorImpl::advance() {
347  // If there is another link within this bucket, go to it.
348  void *Probe = NodePtr->getNextInBucket();
349
350  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
351    NodePtr = NextNodeInBucket;
352  else {
353    // Otherwise, this is the last link in this bucket.
354    void **Bucket = GetBucketPtr(Probe);
355
356    // Skip to the next non-null non-self-cycle bucket.
357    do {
358      ++Bucket;
359    } while (*Bucket == 0 || GetNextPtr(*Bucket) == 0);
360
361    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
362  }
363}
364
365//===----------------------------------------------------------------------===//
366// FoldingSetBucketIteratorImpl Implementation
367
368FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
369  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
370}
371