FoldingSet.cpp revision 3063410e52a760584501b825dc6ffb4c52f4d93b
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/Allocator.h"
19#include "llvm/Support/ErrorHandling.h"
20#include "llvm/Support/MathExtras.h"
21#include <cassert>
22#include <cstring>
23using namespace llvm;
24
25//===----------------------------------------------------------------------===//
26// FoldingSetNodeIDRef Implementation
27
28/// ComputeHash - Compute a strong hash value for this FoldingSetNodeIDRef,
29/// used to lookup the node in the FoldingSetImpl.
30unsigned FoldingSetNodeIDRef::ComputeHash() const {
31  // This is adapted from SuperFastHash by Paul Hsieh.
32  unsigned Hash = static_cast<unsigned>(Size);
33  for (const unsigned *BP = Data, *E = BP+Size; BP != E; ++BP) {
34    unsigned Data = *BP;
35    Hash         += Data & 0xFFFF;
36    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
37    Hash          = (Hash << 16) ^ Tmp;
38    Hash         += Hash >> 11;
39  }
40
41  // Force "avalanching" of final 127 bits.
42  Hash ^= Hash << 3;
43  Hash += Hash >> 5;
44  Hash ^= Hash << 4;
45  Hash += Hash >> 17;
46  Hash ^= Hash << 25;
47  Hash += Hash >> 6;
48  return Hash;
49}
50
51bool FoldingSetNodeIDRef::operator==(FoldingSetNodeIDRef RHS) const {
52  if (Size != RHS.Size) return false;
53  return memcmp(Data, RHS.Data, Size*sizeof(*Data)) == 0;
54}
55
56//===----------------------------------------------------------------------===//
57// FoldingSetNodeID Implementation
58
59/// Add* - Add various data types to Bit data.
60///
61void FoldingSetNodeID::AddPointer(const void *Ptr) {
62  // Note: this adds pointers to the hash using sizes and endianness that
63  // depend on the host.  It doesn't matter however, because hashing on
64  // pointer values in inherently unstable.  Nothing  should depend on the
65  // ordering of nodes in the folding set.
66  intptr_t PtrI = (intptr_t)Ptr;
67  Bits.push_back(unsigned(PtrI));
68  if (sizeof(intptr_t) > sizeof(unsigned))
69    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
70}
71void FoldingSetNodeID::AddInteger(signed I) {
72  Bits.push_back(I);
73}
74void FoldingSetNodeID::AddInteger(unsigned I) {
75  Bits.push_back(I);
76}
77void FoldingSetNodeID::AddInteger(long I) {
78  AddInteger((unsigned long)I);
79}
80void FoldingSetNodeID::AddInteger(unsigned long I) {
81  if (sizeof(long) == sizeof(int))
82    AddInteger(unsigned(I));
83  else if (sizeof(long) == sizeof(long long)) {
84    AddInteger((unsigned long long)I);
85  } else {
86    llvm_unreachable("unexpected sizeof(long)");
87  }
88}
89void FoldingSetNodeID::AddInteger(long long I) {
90  AddInteger((unsigned long long)I);
91}
92void FoldingSetNodeID::AddInteger(unsigned long long I) {
93  AddInteger(unsigned(I));
94  if ((uint64_t)(int)I != I)
95    Bits.push_back(unsigned(I >> 32));
96}
97
98void FoldingSetNodeID::AddString(StringRef String) {
99  unsigned Size =  String.size();
100  Bits.push_back(Size);
101  if (!Size) return;
102
103  unsigned Units = Size / 4;
104  unsigned Pos = 0;
105  const unsigned *Base = (const unsigned*) String.data();
106
107  // If the string is aligned do a bulk transfer.
108  if (!((intptr_t)Base & 3)) {
109    Bits.append(Base, Base + Units);
110    Pos = (Units + 1) * 4;
111  } else {
112    // Otherwise do it the hard way.
113    for (Pos += 4; Pos <= Size; Pos += 4) {
114      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
115                   ((unsigned char)String[Pos - 3] << 16) |
116                   ((unsigned char)String[Pos - 2] << 8) |
117                    (unsigned char)String[Pos - 1];
118      Bits.push_back(V);
119    }
120  }
121
122  // With the leftover bits.
123  unsigned V = 0;
124  // Pos will have overshot size by 4 - #bytes left over.
125  switch (Pos - Size) {
126  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
127  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
128  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
129  default: return; // Nothing left.
130  }
131
132  Bits.push_back(V);
133}
134
135/// ComputeHash - Compute a strong hash value for this FoldingSetNodeID, used to
136/// lookup the node in the FoldingSetImpl.
137unsigned FoldingSetNodeID::ComputeHash() const {
138  return FoldingSetNodeIDRef(&Bits[0], Bits.size()).ComputeHash();
139}
140
141/// operator== - Used to compare two nodes to each other.
142///
143bool FoldingSetNodeID::operator==(const FoldingSetNodeID &RHS)const{
144  return *this == FoldingSetNodeIDRef(&RHS.Bits[0], RHS.Bits.size());
145}
146
147/// operator== - Used to compare two nodes to each other.
148///
149bool FoldingSetNodeID::operator==(FoldingSetNodeIDRef RHS) const {
150  return FoldingSetNodeIDRef(&Bits[0], Bits.size()) == RHS;
151}
152
153/// Intern - Copy this node's data to a memory region allocated from the
154/// given allocator and return a FoldingSetNodeIDRef describing the
155/// interned data.
156FoldingSetNodeIDRef
157FoldingSetNodeID::Intern(BumpPtrAllocator &Allocator) const {
158  unsigned *New = Allocator.Allocate<unsigned>(Bits.size());
159  std::uninitialized_copy(Bits.begin(), Bits.end(), New);
160  return FoldingSetNodeIDRef(New, Bits.size());
161}
162
163//===----------------------------------------------------------------------===//
164/// Helper functions for FoldingSetImpl.
165
166/// GetNextPtr - In order to save space, each bucket is a
167/// singly-linked-list. In order to make deletion more efficient, we make
168/// the list circular, so we can delete a node without computing its hash.
169/// The problem with this is that the start of the hash buckets are not
170/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
171/// use GetBucketPtr when this happens.
172static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
173  // The low bit is set if this is the pointer back to the bucket.
174  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
175    return 0;
176
177  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
178}
179
180
181/// testing.
182static void **GetBucketPtr(void *NextInBucketPtr) {
183  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
184  assert((Ptr & 1) && "Not a bucket pointer");
185  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
186}
187
188/// GetBucketFor - Hash the specified node ID and return the hash bucket for
189/// the specified ID.
190static void **GetBucketFor(unsigned Hash, void **Buckets, unsigned NumBuckets) {
191  // NumBuckets is always a power of 2.
192  unsigned BucketNum = Hash & (NumBuckets-1);
193  return Buckets + BucketNum;
194}
195
196/// AllocateBuckets - Allocated initialized bucket memory.
197static void **AllocateBuckets(unsigned NumBuckets) {
198  void **Buckets = static_cast<void**>(calloc(NumBuckets+1, sizeof(void*)));
199  // Set the very last bucket to be a non-null "pointer".
200  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
201  return Buckets;
202}
203
204//===----------------------------------------------------------------------===//
205// FoldingSetImpl Implementation
206
207FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) {
208  assert(5 < Log2InitSize && Log2InitSize < 32 &&
209         "Initial hash table size out of range");
210  NumBuckets = 1 << Log2InitSize;
211  Buckets = AllocateBuckets(NumBuckets);
212  NumNodes = 0;
213}
214FoldingSetImpl::~FoldingSetImpl() {
215  free(Buckets);
216}
217void FoldingSetImpl::clear() {
218  // Set all but the last bucket to null pointers.
219  memset(Buckets, 0, NumBuckets*sizeof(void*));
220
221  // Set the very last bucket to be a non-null "pointer".
222  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
223
224  // Reset the node count to zero.
225  NumNodes = 0;
226}
227
228/// GrowHashTable - Double the size of the hash table and rehash everything.
229///
230void FoldingSetImpl::GrowHashTable() {
231  void **OldBuckets = Buckets;
232  unsigned OldNumBuckets = NumBuckets;
233  NumBuckets <<= 1;
234
235  // Clear out new buckets.
236  Buckets = AllocateBuckets(NumBuckets);
237  NumNodes = 0;
238
239  // Walk the old buckets, rehashing nodes into their new place.
240  FoldingSetNodeID TempID;
241  for (unsigned i = 0; i != OldNumBuckets; ++i) {
242    void *Probe = OldBuckets[i];
243    if (!Probe) continue;
244    while (Node *NodeInBucket = GetNextPtr(Probe)) {
245      // Figure out the next link, remove NodeInBucket from the old link.
246      Probe = NodeInBucket->getNextInBucket();
247      NodeInBucket->SetNextInBucket(0);
248
249      // Insert the node into the new bucket, after recomputing the hash.
250      InsertNode(NodeInBucket,
251                 GetBucketFor(ComputeNodeHash(NodeInBucket, TempID),
252                              Buckets, NumBuckets));
253      TempID.clear();
254    }
255  }
256
257  free(OldBuckets);
258}
259
260/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
261/// return it.  If not, return the insertion token that will make insertion
262/// faster.
263FoldingSetImpl::Node
264*FoldingSetImpl::FindNodeOrInsertPos(const FoldingSetNodeID &ID,
265                                     void *&InsertPos) {
266
267  void **Bucket = GetBucketFor(ID.ComputeHash(), Buckets, NumBuckets);
268  void *Probe = *Bucket;
269
270  InsertPos = 0;
271
272  FoldingSetNodeID TempID;
273  while (Node *NodeInBucket = GetNextPtr(Probe)) {
274    if (NodeEquals(NodeInBucket, ID, TempID))
275      return NodeInBucket;
276    TempID.clear();
277
278    Probe = NodeInBucket->getNextInBucket();
279  }
280
281  // Didn't find the node, return null with the bucket as the InsertPos.
282  InsertPos = Bucket;
283  return 0;
284}
285
286/// InsertNode - Insert the specified node into the folding set, knowing that it
287/// is not already in the map.  InsertPos must be obtained from
288/// FindNodeOrInsertPos.
289void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
290  assert(N->getNextInBucket() == 0);
291  // Do we need to grow the hashtable?
292  if (NumNodes+1 > NumBuckets*2) {
293    GrowHashTable();
294    FoldingSetNodeID TempID;
295    InsertPos = GetBucketFor(ComputeNodeHash(N, TempID), Buckets, NumBuckets);
296  }
297
298  ++NumNodes;
299
300  /// The insert position is actually a bucket pointer.
301  void **Bucket = static_cast<void**>(InsertPos);
302
303  void *Next = *Bucket;
304
305  // If this is the first insertion into this bucket, its next pointer will be
306  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
307  // that it is a pointer to the bucket.
308  if (Next == 0)
309    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
310
311  // Set the node's next pointer, and make the bucket point to the node.
312  N->SetNextInBucket(Next);
313  *Bucket = N;
314}
315
316/// RemoveNode - Remove a node from the folding set, returning true if one was
317/// removed or false if the node was not in the folding set.
318bool FoldingSetImpl::RemoveNode(Node *N) {
319  // Because each bucket is a circular list, we don't need to compute N's hash
320  // to remove it.
321  void *Ptr = N->getNextInBucket();
322  if (Ptr == 0) return false;  // Not in folding set.
323
324  --NumNodes;
325  N->SetNextInBucket(0);
326
327  // Remember what N originally pointed to, either a bucket or another node.
328  void *NodeNextPtr = Ptr;
329
330  // Chase around the list until we find the node (or bucket) which points to N.
331  while (true) {
332    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
333      // Advance pointer.
334      Ptr = NodeInBucket->getNextInBucket();
335
336      // We found a node that points to N, change it to point to N's next node,
337      // removing N from the list.
338      if (Ptr == N) {
339        NodeInBucket->SetNextInBucket(NodeNextPtr);
340        return true;
341      }
342    } else {
343      void **Bucket = GetBucketPtr(Ptr);
344      Ptr = *Bucket;
345
346      // If we found that the bucket points to N, update the bucket to point to
347      // whatever is next.
348      if (Ptr == N) {
349        *Bucket = NodeNextPtr;
350        return true;
351      }
352    }
353  }
354}
355
356/// GetOrInsertNode - If there is an existing simple Node exactly
357/// equal to the specified node, return it.  Otherwise, insert 'N' and it
358/// instead.
359FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
360  FoldingSetNodeID ID;
361  GetNodeProfile(N, ID);
362  void *IP;
363  if (Node *E = FindNodeOrInsertPos(ID, IP))
364    return E;
365  InsertNode(N, IP);
366  return N;
367}
368
369//===----------------------------------------------------------------------===//
370// FoldingSetIteratorImpl Implementation
371
372FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
373  // Skip to the first non-null non-self-cycle bucket.
374  while (*Bucket != reinterpret_cast<void*>(-1) &&
375         (*Bucket == 0 || GetNextPtr(*Bucket) == 0))
376    ++Bucket;
377
378  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
379}
380
381void FoldingSetIteratorImpl::advance() {
382  // If there is another link within this bucket, go to it.
383  void *Probe = NodePtr->getNextInBucket();
384
385  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
386    NodePtr = NextNodeInBucket;
387  else {
388    // Otherwise, this is the last link in this bucket.
389    void **Bucket = GetBucketPtr(Probe);
390
391    // Skip to the next non-null non-self-cycle bucket.
392    do {
393      ++Bucket;
394    } while (*Bucket != reinterpret_cast<void*>(-1) &&
395             (*Bucket == 0 || GetNextPtr(*Bucket) == 0));
396
397    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
398  }
399}
400
401//===----------------------------------------------------------------------===//
402// FoldingSetBucketIteratorImpl Implementation
403
404FoldingSetBucketIteratorImpl::FoldingSetBucketIteratorImpl(void **Bucket) {
405  Ptr = (*Bucket == 0 || GetNextPtr(*Bucket) == 0) ? (void*) Bucket : *Bucket;
406}
407