FoldingSet.cpp revision 34aae111ffdc5e2506d2f611fb07406e030be589
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by James M. Laskey and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/MathExtras.h"
19#include <cassert>
20using namespace llvm;
21
22//===----------------------------------------------------------------------===//
23// FoldingSetImpl::NodeID Implementation
24
25/// Add* - Add various data types to Bit data.
26///
27void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
28  // Note: this adds pointers to the hash using sizes and endianness that
29  // depend on the host.  It doesn't matter however, because hashing on
30  // pointer values in inherently unstable.  Nothing  should depend on the
31  // ordering of nodes in the folding set.
32  intptr_t PtrI = (intptr_t)Ptr;
33  Bits.push_back(unsigned(PtrI));
34  if (sizeof(intptr_t) > sizeof(unsigned))
35    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
36}
37void FoldingSetImpl::NodeID::AddInteger(signed I) {
38  Bits.push_back(I);
39}
40void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
41  Bits.push_back(I);
42}
43void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
44  Bits.push_back(unsigned(I));
45
46  // If the integer is small, encode it just as 32-bits.
47  if ((uint64_t)(int)I != I)
48    Bits.push_back(unsigned(I >> 32));
49}
50void FoldingSetImpl::NodeID::AddFloat(float F) {
51  Bits.push_back(FloatToBits(F));
52}
53void FoldingSetImpl::NodeID::AddDouble(double D) {
54 AddInteger(DoubleToBits(D));
55}
56void FoldingSetImpl::NodeID::AddString(const std::string &String) {
57  unsigned Size = String.size();
58  Bits.push_back(Size);
59  if (!Size) return;
60
61  unsigned Units = Size / 4;
62  unsigned Pos = 0;
63  const unsigned *Base = (const unsigned *)String.data();
64
65  // If the string is aligned do a bulk transfer.
66  if (!((intptr_t)Base & 3)) {
67    Bits.append(Base, Base + Units);
68    Pos = (Units + 1) * 4;
69  } else {
70    // Otherwise do it the hard way.
71    for ( Pos += 4; Pos <= Size; Pos += 4) {
72      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
73                   ((unsigned char)String[Pos - 3] << 16) |
74                   ((unsigned char)String[Pos - 2] << 8) |
75                    (unsigned char)String[Pos - 1];
76      Bits.push_back(V);
77    }
78  }
79
80  // With the leftover bits.
81  unsigned V = 0;
82  // Pos will have overshot size by 4 - #bytes left over.
83  switch (Pos - Size) {
84  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
85  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
86  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
87  default: return; // Nothing left.
88  }
89
90  Bits.push_back(V);
91}
92
93/// ComputeHash - Compute a strong hash value for this NodeID, used to
94/// lookup the node in the FoldingSetImpl.
95unsigned FoldingSetImpl::NodeID::ComputeHash() const {
96  // This is adapted from SuperFastHash by Paul Hsieh.
97  unsigned Hash = Bits.size();
98  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
99    unsigned Data = *BP;
100    Hash         += Data & 0xFFFF;
101    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
102    Hash          = (Hash << 16) ^ Tmp;
103    Hash         += Hash >> 11;
104  }
105
106  // Force "avalanching" of final 127 bits.
107  Hash ^= Hash << 3;
108  Hash += Hash >> 5;
109  Hash ^= Hash << 4;
110  Hash += Hash >> 17;
111  Hash ^= Hash << 25;
112  Hash += Hash >> 6;
113  return Hash;
114}
115
116/// operator== - Used to compare two nodes to each other.
117///
118bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
119  if (Bits.size() != RHS.Bits.size()) return false;
120  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
121}
122
123
124//===----------------------------------------------------------------------===//
125/// Helper functions for FoldingSetImpl.
126
127/// GetNextPtr - In order to save space, each bucket is a
128/// singly-linked-list. In order to make deletion more efficient, we make
129/// the list circular, so we can delete a node without computing its hash.
130/// The problem with this is that the start of the hash buckets are not
131/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
132/// use GetBucketPtr when this happens.
133static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
134                                        void **Buckets, unsigned NumBuckets) {
135  if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
136    return 0;
137  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
138}
139
140/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
141/// testing.
142static void **GetBucketPtr(void *NextInBucketPtr) {
143  return static_cast<void**>(NextInBucketPtr);
144}
145
146/// GetBucketFor - Hash the specified node ID and return the hash bucket for
147/// the specified ID.
148static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
149                           void **Buckets, unsigned NumBuckets) {
150  // NumBuckets is always a power of 2.
151  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
152  return Buckets + BucketNum;
153}
154
155//===----------------------------------------------------------------------===//
156// FoldingSetImpl Implementation
157
158FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
159  assert(5 < Log2InitSize && Log2InitSize < 32 &&
160         "Initial hash table size out of range");
161  NumBuckets = 1 << Log2InitSize;
162  Buckets = new void*[NumBuckets];
163  memset(Buckets, 0, NumBuckets*sizeof(void*));
164}
165FoldingSetImpl::~FoldingSetImpl() {
166  delete [] Buckets;
167}
168
169/// GrowHashTable - Double the size of the hash table and rehash everything.
170///
171void FoldingSetImpl::GrowHashTable() {
172  void **OldBuckets = Buckets;
173  unsigned OldNumBuckets = NumBuckets;
174  NumBuckets <<= 1;
175
176  // Reset the node count to zero: we're going to reinsert everything.
177  NumNodes = 0;
178
179  // Clear out new buckets.
180  Buckets = new void*[NumBuckets];
181  memset(Buckets, 0, NumBuckets*sizeof(void*));
182
183  // Walk the old buckets, rehashing nodes into their new place.
184  for (unsigned i = 0; i != OldNumBuckets; ++i) {
185    void *Probe = OldBuckets[i];
186    if (!Probe) continue;
187    while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)) {
188      // Figure out the next link, remove NodeInBucket from the old link.
189      Probe = NodeInBucket->getNextInBucket();
190      NodeInBucket->SetNextInBucket(0);
191
192      // Insert the node into the new bucket, after recomputing the hash.
193      NodeID ID;
194      GetNodeProfile(ID, NodeInBucket);
195      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
196    }
197  }
198
199  delete[] OldBuckets;
200}
201
202/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
203/// return it.  If not, return the insertion token that will make insertion
204/// faster.
205FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
206                                                          void *&InsertPos) {
207  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
208  void *Probe = *Bucket;
209
210  InsertPos = 0;
211
212  while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
213    NodeID OtherID;
214    GetNodeProfile(OtherID, NodeInBucket);
215    if (OtherID == ID)
216      return NodeInBucket;
217
218    Probe = NodeInBucket->getNextInBucket();
219  }
220
221  // Didn't find the node, return null with the bucket as the InsertPos.
222  InsertPos = Bucket;
223  return 0;
224}
225
226/// InsertNode - Insert the specified node into the folding set, knowing that it
227/// is not already in the map.  InsertPos must be obtained from
228/// FindNodeOrInsertPos.
229void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
230  assert(N->getNextInBucket() == 0);
231  // Do we need to grow the hashtable?
232  if (NumNodes+1 > NumBuckets*2) {
233    GrowHashTable();
234    NodeID ID;
235    GetNodeProfile(ID, N);
236    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
237  }
238
239  ++NumNodes;
240
241  /// The insert position is actually a bucket pointer.
242  void **Bucket = static_cast<void**>(InsertPos);
243
244  void *Next = *Bucket;
245
246  // If this is the first insertion into this bucket, its next pointer will be
247  // null.  Pretend as if it pointed to itself.
248  if (Next == 0)
249    Next = Bucket;
250
251  // Set the node's next pointer, and make the bucket point to the node.
252  N->SetNextInBucket(Next);
253  *Bucket = N;
254}
255
256/// RemoveNode - Remove a node from the folding set, returning true if one was
257/// removed or false if the node was not in the folding set.
258bool FoldingSetImpl::RemoveNode(Node *N) {
259  // Because each bucket is a circular list, we don't need to compute N's hash
260  // to remove it.
261  void *Ptr = N->getNextInBucket();
262  if (Ptr == 0) return false;  // Not in folding set.
263
264  --NumNodes;
265  N->SetNextInBucket(0);
266
267  // Remember what N originally pointed to, either a bucket or another node.
268  void *NodeNextPtr = Ptr;
269
270  // Chase around the list until we find the node (or bucket) which points to N.
271  while (true) {
272    if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
273      // Advance pointer.
274      Ptr = NodeInBucket->getNextInBucket();
275
276      // We found a node that points to N, change it to point to N's next node,
277      // removing N from the list.
278      if (Ptr == N) {
279        NodeInBucket->SetNextInBucket(NodeNextPtr);
280        return true;
281      }
282    } else {
283      void **Bucket = GetBucketPtr(Ptr);
284      Ptr = *Bucket;
285
286      // If we found that the bucket points to N, update the bucket to point to
287      // whatever is next.
288      if (Ptr == N) {
289        *Bucket = NodeNextPtr;
290        return true;
291      }
292    }
293  }
294}
295
296/// GetOrInsertNode - If there is an existing simple Node exactly
297/// equal to the specified node, return it.  Otherwise, insert 'N' and it
298/// instead.
299FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
300  NodeID ID;
301  GetNodeProfile(ID, N);
302  void *IP;
303  if (Node *E = FindNodeOrInsertPos(ID, IP))
304    return E;
305  InsertNode(N, IP);
306  return N;
307}
308