FoldingSet.cpp revision 4ee451de366474b9c228b4e5fa573795a715216d
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/ADT/APFloat.h"
19#include "llvm/Support/MathExtras.h"
20#include <cassert>
21using namespace llvm;
22
23//===----------------------------------------------------------------------===//
24// FoldingSetImpl::NodeID Implementation
25
26/// Add* - Add various data types to Bit data.
27///
28void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
29  // Note: this adds pointers to the hash using sizes and endianness that
30  // depend on the host.  It doesn't matter however, because hashing on
31  // pointer values in inherently unstable.  Nothing  should depend on the
32  // ordering of nodes in the folding set.
33  intptr_t PtrI = (intptr_t)Ptr;
34  Bits.push_back(unsigned(PtrI));
35  if (sizeof(intptr_t) > sizeof(unsigned))
36    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
37}
38void FoldingSetImpl::NodeID::AddInteger(signed I) {
39  Bits.push_back(I);
40}
41void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
42  Bits.push_back(I);
43}
44void FoldingSetImpl::NodeID::AddInteger(int64_t I) {
45  AddInteger((uint64_t)I);
46}
47void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
48  Bits.push_back(unsigned(I));
49
50  // If the integer is small, encode it just as 32-bits.
51  if ((uint64_t)(int)I != I)
52    Bits.push_back(unsigned(I >> 32));
53}
54void FoldingSetImpl::NodeID::AddFloat(float F) {
55  Bits.push_back(FloatToBits(F));
56}
57void FoldingSetImpl::NodeID::AddDouble(double D) {
58 AddInteger(DoubleToBits(D));
59}
60void FoldingSetImpl::NodeID::AddAPFloat(const APFloat& apf) {
61  APInt api = apf.convertToAPInt();
62  const uint64_t *p = api.getRawData();
63  for (unsigned i=0; i<api.getNumWords(); i++)
64    AddInteger(*p++);
65}
66void FoldingSetImpl::NodeID::AddString(const std::string &String) {
67  unsigned Size = String.size();
68  Bits.push_back(Size);
69  if (!Size) return;
70
71  unsigned Units = Size / 4;
72  unsigned Pos = 0;
73  const unsigned *Base = (const unsigned *)String.data();
74
75  // If the string is aligned do a bulk transfer.
76  if (!((intptr_t)Base & 3)) {
77    Bits.append(Base, Base + Units);
78    Pos = (Units + 1) * 4;
79  } else {
80    // Otherwise do it the hard way.
81    for ( Pos += 4; Pos <= Size; Pos += 4) {
82      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
83                   ((unsigned char)String[Pos - 3] << 16) |
84                   ((unsigned char)String[Pos - 2] << 8) |
85                    (unsigned char)String[Pos - 1];
86      Bits.push_back(V);
87    }
88  }
89
90  // With the leftover bits.
91  unsigned V = 0;
92  // Pos will have overshot size by 4 - #bytes left over.
93  switch (Pos - Size) {
94  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
95  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
96  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
97  default: return; // Nothing left.
98  }
99
100  Bits.push_back(V);
101}
102
103/// ComputeHash - Compute a strong hash value for this NodeID, used to
104/// lookup the node in the FoldingSetImpl.
105unsigned FoldingSetImpl::NodeID::ComputeHash() const {
106  // This is adapted from SuperFastHash by Paul Hsieh.
107  unsigned Hash = Bits.size();
108  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
109    unsigned Data = *BP;
110    Hash         += Data & 0xFFFF;
111    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
112    Hash          = (Hash << 16) ^ Tmp;
113    Hash         += Hash >> 11;
114  }
115
116  // Force "avalanching" of final 127 bits.
117  Hash ^= Hash << 3;
118  Hash += Hash >> 5;
119  Hash ^= Hash << 4;
120  Hash += Hash >> 17;
121  Hash ^= Hash << 25;
122  Hash += Hash >> 6;
123  return Hash;
124}
125
126/// operator== - Used to compare two nodes to each other.
127///
128bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
129  if (Bits.size() != RHS.Bits.size()) return false;
130  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
131}
132
133
134//===----------------------------------------------------------------------===//
135/// Helper functions for FoldingSetImpl.
136
137/// GetNextPtr - In order to save space, each bucket is a
138/// singly-linked-list. In order to make deletion more efficient, we make
139/// the list circular, so we can delete a node without computing its hash.
140/// The problem with this is that the start of the hash buckets are not
141/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
142/// use GetBucketPtr when this happens.
143static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr) {
144  // The low bit is set if this is the pointer back to the bucket.
145  if (reinterpret_cast<intptr_t>(NextInBucketPtr) & 1)
146    return 0;
147
148  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
149}
150
151/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
152/// testing.
153static void **GetBucketPtr(void *NextInBucketPtr) {
154  intptr_t Ptr = reinterpret_cast<intptr_t>(NextInBucketPtr);
155  assert((Ptr & 1) && "Not a bucket pointer");
156  return reinterpret_cast<void**>(Ptr & ~intptr_t(1));
157}
158
159/// GetBucketFor - Hash the specified node ID and return the hash bucket for
160/// the specified ID.
161static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
162                           void **Buckets, unsigned NumBuckets) {
163  // NumBuckets is always a power of 2.
164  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
165  return Buckets + BucketNum;
166}
167
168//===----------------------------------------------------------------------===//
169// FoldingSetImpl Implementation
170
171FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
172  assert(5 < Log2InitSize && Log2InitSize < 32 &&
173         "Initial hash table size out of range");
174  NumBuckets = 1 << Log2InitSize;
175  Buckets = new void*[NumBuckets+1];
176  memset(Buckets, 0, NumBuckets*sizeof(void*));
177
178  // Set the very last bucket to be a non-null "pointer".
179  Buckets[NumBuckets] = reinterpret_cast<void*>(-2);
180}
181FoldingSetImpl::~FoldingSetImpl() {
182  delete [] Buckets;
183}
184
185/// GrowHashTable - Double the size of the hash table and rehash everything.
186///
187void FoldingSetImpl::GrowHashTable() {
188  void **OldBuckets = Buckets;
189  unsigned OldNumBuckets = NumBuckets;
190  NumBuckets <<= 1;
191
192  // Reset the node count to zero: we're going to reinsert everything.
193  NumNodes = 0;
194
195  // Clear out new buckets.
196  Buckets = new void*[NumBuckets+1];
197  memset(Buckets, 0, NumBuckets*sizeof(void*));
198
199  // Set the very last bucket to be a non-null "pointer".
200  Buckets[NumBuckets] = reinterpret_cast<void*>(-1);
201
202  // Walk the old buckets, rehashing nodes into their new place.
203  for (unsigned i = 0; i != OldNumBuckets; ++i) {
204    void *Probe = OldBuckets[i];
205    if (!Probe) continue;
206    while (Node *NodeInBucket = GetNextPtr(Probe)) {
207      // Figure out the next link, remove NodeInBucket from the old link.
208      Probe = NodeInBucket->getNextInBucket();
209      NodeInBucket->SetNextInBucket(0);
210
211      // Insert the node into the new bucket, after recomputing the hash.
212      NodeID ID;
213      GetNodeProfile(ID, NodeInBucket);
214      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
215    }
216  }
217
218  delete[] OldBuckets;
219}
220
221/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
222/// return it.  If not, return the insertion token that will make insertion
223/// faster.
224FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
225                                                          void *&InsertPos) {
226  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
227  void *Probe = *Bucket;
228
229  InsertPos = 0;
230
231  while (Node *NodeInBucket = GetNextPtr(Probe)) {
232    NodeID OtherID;
233    GetNodeProfile(OtherID, NodeInBucket);
234    if (OtherID == ID)
235      return NodeInBucket;
236
237    Probe = NodeInBucket->getNextInBucket();
238  }
239
240  // Didn't find the node, return null with the bucket as the InsertPos.
241  InsertPos = Bucket;
242  return 0;
243}
244
245/// InsertNode - Insert the specified node into the folding set, knowing that it
246/// is not already in the map.  InsertPos must be obtained from
247/// FindNodeOrInsertPos.
248void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
249  assert(N->getNextInBucket() == 0);
250  // Do we need to grow the hashtable?
251  if (NumNodes+1 > NumBuckets*2) {
252    GrowHashTable();
253    NodeID ID;
254    GetNodeProfile(ID, N);
255    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
256  }
257
258  ++NumNodes;
259
260  /// The insert position is actually a bucket pointer.
261  void **Bucket = static_cast<void**>(InsertPos);
262
263  void *Next = *Bucket;
264
265  // If this is the first insertion into this bucket, its next pointer will be
266  // null.  Pretend as if it pointed to itself, setting the low bit to indicate
267  // that it is a pointer to the bucket.
268  if (Next == 0)
269    Next = reinterpret_cast<void*>(reinterpret_cast<intptr_t>(Bucket)|1);
270
271  // Set the node's next pointer, and make the bucket point to the node.
272  N->SetNextInBucket(Next);
273  *Bucket = N;
274}
275
276/// RemoveNode - Remove a node from the folding set, returning true if one was
277/// removed or false if the node was not in the folding set.
278bool FoldingSetImpl::RemoveNode(Node *N) {
279  // Because each bucket is a circular list, we don't need to compute N's hash
280  // to remove it.
281  void *Ptr = N->getNextInBucket();
282  if (Ptr == 0) return false;  // Not in folding set.
283
284  --NumNodes;
285  N->SetNextInBucket(0);
286
287  // Remember what N originally pointed to, either a bucket or another node.
288  void *NodeNextPtr = Ptr;
289
290  // Chase around the list until we find the node (or bucket) which points to N.
291  while (true) {
292    if (Node *NodeInBucket = GetNextPtr(Ptr)) {
293      // Advance pointer.
294      Ptr = NodeInBucket->getNextInBucket();
295
296      // We found a node that points to N, change it to point to N's next node,
297      // removing N from the list.
298      if (Ptr == N) {
299        NodeInBucket->SetNextInBucket(NodeNextPtr);
300        return true;
301      }
302    } else {
303      void **Bucket = GetBucketPtr(Ptr);
304      Ptr = *Bucket;
305
306      // If we found that the bucket points to N, update the bucket to point to
307      // whatever is next.
308      if (Ptr == N) {
309        *Bucket = NodeNextPtr;
310        return true;
311      }
312    }
313  }
314}
315
316/// GetOrInsertNode - If there is an existing simple Node exactly
317/// equal to the specified node, return it.  Otherwise, insert 'N' and it
318/// instead.
319FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
320  NodeID ID;
321  GetNodeProfile(ID, N);
322  void *IP;
323  if (Node *E = FindNodeOrInsertPos(ID, IP))
324    return E;
325  InsertNode(N, IP);
326  return N;
327}
328
329//===----------------------------------------------------------------------===//
330// FoldingSetIteratorImpl Implementation
331
332FoldingSetIteratorImpl::FoldingSetIteratorImpl(void **Bucket) {
333  // Skip to the first non-null non-self-cycle bucket.
334  while (*Bucket == 0 || GetNextPtr(*Bucket) == 0)
335    ++Bucket;
336
337  NodePtr = static_cast<FoldingSetNode*>(*Bucket);
338}
339
340void FoldingSetIteratorImpl::advance() {
341  // If there is another link within this bucket, go to it.
342  void *Probe = NodePtr->getNextInBucket();
343
344  if (FoldingSetNode *NextNodeInBucket = GetNextPtr(Probe))
345    NodePtr = NextNodeInBucket;
346  else {
347    // Otherwise, this is the last link in this bucket.
348    void **Bucket = GetBucketPtr(Probe);
349
350    // Skip to the next non-null non-self-cycle bucket.
351    do {
352      ++Bucket;
353    } while (*Bucket == 0 || GetNextPtr(*Bucket) == 0);
354
355    NodePtr = static_cast<FoldingSetNode*>(*Bucket);
356  }
357}
358
359