FoldingSet.cpp revision 9e3d3abd937c9bb79d56d25ec0e0724c7cbba67c
1//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by James M. Laskey and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a hash set that can be used to remove duplication of
11// nodes in a graph.  This code was originally created by Chris Lattner for use
12// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13// set.
14//
15//===----------------------------------------------------------------------===//
16
17#include "llvm/ADT/FoldingSet.h"
18#include "llvm/Support/MathExtras.h"
19#include <cassert>
20using namespace llvm;
21
22//===----------------------------------------------------------------------===//
23// FoldingSetImpl::NodeID Implementation
24
25/// Add* - Add various data types to Bit data.
26///
27void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
28  // Note: this adds pointers to the hash using sizes and endianness that
29  // depend on the host.  It doesn't matter however, because hashing on
30  // pointer values in inherently unstable.  Nothing  should depend on the
31  // ordering of nodes in the folding set.
32  intptr_t PtrI = (intptr_t)Ptr;
33  Bits.push_back(unsigned(PtrI));
34  if (sizeof(intptr_t) > sizeof(unsigned))
35    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
36}
37void FoldingSetImpl::NodeID::AddInteger(signed I) {
38  Bits.push_back(I);
39}
40void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
41  Bits.push_back(I);
42}
43void FoldingSetImpl::NodeID::AddInteger(int64_t I) {
44  AddInteger((uint64_t)I);
45}
46void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
47  Bits.push_back(unsigned(I));
48
49  // If the integer is small, encode it just as 32-bits.
50  if ((uint64_t)(int)I != I)
51    Bits.push_back(unsigned(I >> 32));
52}
53void FoldingSetImpl::NodeID::AddFloat(float F) {
54  Bits.push_back(FloatToBits(F));
55}
56void FoldingSetImpl::NodeID::AddDouble(double D) {
57 AddInteger(DoubleToBits(D));
58}
59void FoldingSetImpl::NodeID::AddAPFloat(const APFloat& apf) {
60  APInt api = apf.convertToAPInt();
61  const uint64_t *p = api.getRawData();
62  for (int i=0; i<api.getNumWords(); i++)
63    AddInteger(*p++);
64}
65void FoldingSetImpl::NodeID::AddString(const std::string &String) {
66  unsigned Size = String.size();
67  Bits.push_back(Size);
68  if (!Size) return;
69
70  unsigned Units = Size / 4;
71  unsigned Pos = 0;
72  const unsigned *Base = (const unsigned *)String.data();
73
74  // If the string is aligned do a bulk transfer.
75  if (!((intptr_t)Base & 3)) {
76    Bits.append(Base, Base + Units);
77    Pos = (Units + 1) * 4;
78  } else {
79    // Otherwise do it the hard way.
80    for ( Pos += 4; Pos <= Size; Pos += 4) {
81      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
82                   ((unsigned char)String[Pos - 3] << 16) |
83                   ((unsigned char)String[Pos - 2] << 8) |
84                    (unsigned char)String[Pos - 1];
85      Bits.push_back(V);
86    }
87  }
88
89  // With the leftover bits.
90  unsigned V = 0;
91  // Pos will have overshot size by 4 - #bytes left over.
92  switch (Pos - Size) {
93  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
94  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
95  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
96  default: return; // Nothing left.
97  }
98
99  Bits.push_back(V);
100}
101
102/// ComputeHash - Compute a strong hash value for this NodeID, used to
103/// lookup the node in the FoldingSetImpl.
104unsigned FoldingSetImpl::NodeID::ComputeHash() const {
105  // This is adapted from SuperFastHash by Paul Hsieh.
106  unsigned Hash = Bits.size();
107  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
108    unsigned Data = *BP;
109    Hash         += Data & 0xFFFF;
110    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
111    Hash          = (Hash << 16) ^ Tmp;
112    Hash         += Hash >> 11;
113  }
114
115  // Force "avalanching" of final 127 bits.
116  Hash ^= Hash << 3;
117  Hash += Hash >> 5;
118  Hash ^= Hash << 4;
119  Hash += Hash >> 17;
120  Hash ^= Hash << 25;
121  Hash += Hash >> 6;
122  return Hash;
123}
124
125/// operator== - Used to compare two nodes to each other.
126///
127bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
128  if (Bits.size() != RHS.Bits.size()) return false;
129  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
130}
131
132
133//===----------------------------------------------------------------------===//
134/// Helper functions for FoldingSetImpl.
135
136/// GetNextPtr - In order to save space, each bucket is a
137/// singly-linked-list. In order to make deletion more efficient, we make
138/// the list circular, so we can delete a node without computing its hash.
139/// The problem with this is that the start of the hash buckets are not
140/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null:
141/// use GetBucketPtr when this happens.
142static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
143                                        void **Buckets, unsigned NumBuckets) {
144  if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
145    return 0;
146  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
147}
148
149/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
150/// testing.
151static void **GetBucketPtr(void *NextInBucketPtr) {
152  return static_cast<void**>(NextInBucketPtr);
153}
154
155/// GetBucketFor - Hash the specified node ID and return the hash bucket for
156/// the specified ID.
157static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
158                           void **Buckets, unsigned NumBuckets) {
159  // NumBuckets is always a power of 2.
160  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
161  return Buckets + BucketNum;
162}
163
164//===----------------------------------------------------------------------===//
165// FoldingSetImpl Implementation
166
167FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
168  assert(5 < Log2InitSize && Log2InitSize < 32 &&
169         "Initial hash table size out of range");
170  NumBuckets = 1 << Log2InitSize;
171  Buckets = new void*[NumBuckets];
172  memset(Buckets, 0, NumBuckets*sizeof(void*));
173}
174FoldingSetImpl::~FoldingSetImpl() {
175  delete [] Buckets;
176}
177
178/// GrowHashTable - Double the size of the hash table and rehash everything.
179///
180void FoldingSetImpl::GrowHashTable() {
181  void **OldBuckets = Buckets;
182  unsigned OldNumBuckets = NumBuckets;
183  NumBuckets <<= 1;
184
185  // Reset the node count to zero: we're going to reinsert everything.
186  NumNodes = 0;
187
188  // Clear out new buckets.
189  Buckets = new void*[NumBuckets];
190  memset(Buckets, 0, NumBuckets*sizeof(void*));
191
192  // Walk the old buckets, rehashing nodes into their new place.
193  for (unsigned i = 0; i != OldNumBuckets; ++i) {
194    void *Probe = OldBuckets[i];
195    if (!Probe) continue;
196    while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)) {
197      // Figure out the next link, remove NodeInBucket from the old link.
198      Probe = NodeInBucket->getNextInBucket();
199      NodeInBucket->SetNextInBucket(0);
200
201      // Insert the node into the new bucket, after recomputing the hash.
202      NodeID ID;
203      GetNodeProfile(ID, NodeInBucket);
204      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
205    }
206  }
207
208  delete[] OldBuckets;
209}
210
211/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
212/// return it.  If not, return the insertion token that will make insertion
213/// faster.
214FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
215                                                          void *&InsertPos) {
216  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
217  void *Probe = *Bucket;
218
219  InsertPos = 0;
220
221  while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
222    NodeID OtherID;
223    GetNodeProfile(OtherID, NodeInBucket);
224    if (OtherID == ID)
225      return NodeInBucket;
226
227    Probe = NodeInBucket->getNextInBucket();
228  }
229
230  // Didn't find the node, return null with the bucket as the InsertPos.
231  InsertPos = Bucket;
232  return 0;
233}
234
235/// InsertNode - Insert the specified node into the folding set, knowing that it
236/// is not already in the map.  InsertPos must be obtained from
237/// FindNodeOrInsertPos.
238void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
239  assert(N->getNextInBucket() == 0);
240  // Do we need to grow the hashtable?
241  if (NumNodes+1 > NumBuckets*2) {
242    GrowHashTable();
243    NodeID ID;
244    GetNodeProfile(ID, N);
245    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
246  }
247
248  ++NumNodes;
249
250  /// The insert position is actually a bucket pointer.
251  void **Bucket = static_cast<void**>(InsertPos);
252
253  void *Next = *Bucket;
254
255  // If this is the first insertion into this bucket, its next pointer will be
256  // null.  Pretend as if it pointed to itself.
257  if (Next == 0)
258    Next = Bucket;
259
260  // Set the node's next pointer, and make the bucket point to the node.
261  N->SetNextInBucket(Next);
262  *Bucket = N;
263}
264
265/// RemoveNode - Remove a node from the folding set, returning true if one was
266/// removed or false if the node was not in the folding set.
267bool FoldingSetImpl::RemoveNode(Node *N) {
268  // Because each bucket is a circular list, we don't need to compute N's hash
269  // to remove it.
270  void *Ptr = N->getNextInBucket();
271  if (Ptr == 0) return false;  // Not in folding set.
272
273  --NumNodes;
274  N->SetNextInBucket(0);
275
276  // Remember what N originally pointed to, either a bucket or another node.
277  void *NodeNextPtr = Ptr;
278
279  // Chase around the list until we find the node (or bucket) which points to N.
280  while (true) {
281    if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
282      // Advance pointer.
283      Ptr = NodeInBucket->getNextInBucket();
284
285      // We found a node that points to N, change it to point to N's next node,
286      // removing N from the list.
287      if (Ptr == N) {
288        NodeInBucket->SetNextInBucket(NodeNextPtr);
289        return true;
290      }
291    } else {
292      void **Bucket = GetBucketPtr(Ptr);
293      Ptr = *Bucket;
294
295      // If we found that the bucket points to N, update the bucket to point to
296      // whatever is next.
297      if (Ptr == N) {
298        *Bucket = NodeNextPtr;
299        return true;
300      }
301    }
302  }
303}
304
305/// GetOrInsertNode - If there is an existing simple Node exactly
306/// equal to the specified node, return it.  Otherwise, insert 'N' and it
307/// instead.
308FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
309  NodeID ID;
310  GetNodeProfile(ID, N);
311  void *IP;
312  if (Node *E = FindNodeOrInsertPos(ID, IP))
313    return E;
314  InsertNode(N, IP);
315  return N;
316}
317