FoldingSet.cpp revision d8cb446aa2790a3a7386533a931566bb2e450b38
1f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
2f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//
3f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//                     The LLVM Compiler Infrastructure
4f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//
5e5d81f57cb97b3b6b7fccc9c5610d21eb81db09dBen Murdoch// This file was developed by James M. Laskey and is distributed under
6f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)// the University of Illinois Open Source License. See LICENSE.TXT for details.
7e5d81f57cb97b3b6b7fccc9c5610d21eb81db09dBen Murdoch//
85f1c94371a64b3196d4be9466099bb892df9b88eTorne (Richard Coles)//===----------------------------------------------------------------------===//
9f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//
10f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)// This file implements a hash set that can be used to remove duplication of
115d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)// nodes in a graph.  This code was originally created by Chris Lattner for use
12f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
13f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)// set.
14f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//
15f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//===----------------------------------------------------------------------===//
16f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)
17f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)#include "llvm/ADT/FoldingSet.h"
18f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)#include "llvm/Support/MathExtras.h"
19f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)using namespace llvm;
20f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)
21f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)//===----------------------------------------------------------------------===//
22f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)// FoldingSetImpl::NodeID Implementation
23f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)
24f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)/// Add* - Add various data types to Bit data.
25f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)///
265f1c94371a64b3196d4be9466099bb892df9b88eTorne (Richard Coles)void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
27f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  // Note: this adds pointers to the hash using sizes and endianness that
28f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  // depend on the host.  It doesn't matter however, because hashing on
29f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  // pointer values in inherently unstable.  Nothing  should depend on the
30f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  // ordering of nodes in the folding set.
31f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  intptr_t PtrI = (intptr_t)Ptr;
32f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  Bits.push_back(unsigned(PtrI));
33f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  if (sizeof(intptr_t) > sizeof(unsigned))
34f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)    Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
35f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)}
365f1c94371a64b3196d4be9466099bb892df9b88eTorne (Richard Coles)void FoldingSetImpl::NodeID::AddInteger(signed I) {
37f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  Bits.push_back(I);
38f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)}
39f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
40f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  Bits.push_back(I);
41f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)}
425f1c94371a64b3196d4be9466099bb892df9b88eTorne (Richard Coles)void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
43f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  Bits.push_back(unsigned(I));
44f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)  Bits.push_back(unsigned(I >> 32));
45f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)}
46f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)void FoldingSetImpl::NodeID::AddFloat(float F) {
475d1f7b1de12d16ceb2c938c56701a3e8bfa558f7Torne (Richard Coles)  Bits.push_back(FloatToBits(F));
48f2477e01787aa58f445919b809d89e252beef54fTorne (Richard Coles)}
49void FoldingSetImpl::NodeID::AddDouble(double D) {
50 AddInteger(DoubleToBits(D));
51}
52void FoldingSetImpl::NodeID::AddString(const std::string &String) {
53  unsigned Size = String.size();
54  unsigned Units = Size / 4;
55  unsigned Pos = 0;
56  const unsigned *Base = (const unsigned *)String.data();
57
58  // If the string is aligned do a bulk transfer.
59  if (!((intptr_t)Base & 3)) {
60    Bits.append(Base, Base + Units);
61    Pos = Units * sizeof(unsigned);
62  } else {
63    // Otherwise do it the hard way.
64    for ( Pos += 4; Pos <= Size; Pos += 4) {
65      unsigned V = ((unsigned char)String[Pos - 4] << 24) |
66                   ((unsigned char)String[Pos - 3] << 16) |
67                   ((unsigned char)String[Pos - 2] << 8) |
68                    (unsigned char)String[Pos - 1];
69      Bits.push_back(V);
70    }
71  }
72
73  // With the leftover bits.
74  unsigned V = 0;
75  // Pos will have overshot size by 4 - #bytes left over.
76  switch (Pos - Size) {
77  case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
78  case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
79  case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
80  default: return; // Nothing left.
81  }
82
83  Bits.push_back(V);
84}
85
86/// ComputeHash - Compute a strong hash value for this NodeID, used to
87/// lookup the node in the FoldingSetImpl.
88unsigned FoldingSetImpl::NodeID::ComputeHash() const {
89  // This is adapted from SuperFastHash by Paul Hsieh.
90  unsigned Hash = Bits.size();
91  for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
92    unsigned Data = *BP;
93    Hash         += Data & 0xFFFF;
94    unsigned Tmp  = ((Data >> 16) << 11) ^ Hash;
95    Hash          = (Hash << 16) ^ Tmp;
96    Hash         += Hash >> 11;
97  }
98
99  // Force "avalanching" of final 127 bits.
100  Hash ^= Hash << 3;
101  Hash += Hash >> 5;
102  Hash ^= Hash << 4;
103  Hash += Hash >> 17;
104  Hash ^= Hash << 25;
105  Hash += Hash >> 6;
106  return Hash;
107}
108
109/// operator== - Used to compare two nodes to each other.
110///
111bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
112  if (Bits.size() != RHS.Bits.size()) return false;
113  return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
114}
115
116
117//===----------------------------------------------------------------------===//
118/// Helper functions for FoldingSetImpl.
119
120/// GetNextPtr - In order to save space, each bucket is a
121/// singly-linked-list. In order to make deletion more efficient, we make
122/// the list circular, so we can delete a node without computing its hash.
123/// The problem with this is that the start of the hash buckets are not
124/// Nodes.  If NextInBucketPtr is a bucket pointer, this method returns null
125/// : use GetBucketPtr when this happens.
126static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
127                                        void **Buckets, unsigned NumBuckets) {
128  if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
129    return 0;
130  return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
131}
132
133/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
134/// testing.
135static void **GetBucketPtr(void *NextInBucketPtr) {
136  return static_cast<void**>(NextInBucketPtr);
137}
138
139/// GetBucketFor - Hash the specified node ID and return the hash bucket for
140/// the specified ID.
141static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
142                           void **Buckets, unsigned NumBuckets) {
143  // NumBuckets is always a power of 2.
144  unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
145  return Buckets + BucketNum;
146}
147
148//===----------------------------------------------------------------------===//
149// FoldingSetImpl Implementation
150
151FoldingSetImpl::FoldingSetImpl() : NumNodes(0) {
152  NumBuckets = 64;
153  Buckets = new void*[NumBuckets];
154  memset(Buckets, 0, NumBuckets*sizeof(void*));
155}
156FoldingSetImpl::~FoldingSetImpl() {
157  delete [] Buckets;
158}
159
160/// GrowHashTable - Double the size of the hash table and rehash everything.
161///
162void FoldingSetImpl::GrowHashTable() {
163  void **OldBuckets = Buckets;
164  unsigned OldNumBuckets = NumBuckets;
165  NumBuckets <<= 1;
166
167  // Reset the node count to zero: we're going to reinsert everything.
168  NumNodes = 0;
169
170  // Clear out new buckets.
171  Buckets = new void*[NumBuckets];
172  memset(Buckets, 0, NumBuckets*sizeof(void*));
173
174  // Walk the old buckets, rehashing nodes into their new place.
175  for (unsigned i = 0; i != OldNumBuckets; ++i) {
176    void *Probe = OldBuckets[i];
177    if (!Probe) continue;
178    while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
179      // Figure out the next link, remove NodeInBucket from the old link.
180      Probe = NodeInBucket->getNextInBucket();
181      NodeInBucket->SetNextInBucket(0);
182
183      // Insert the node into the new bucket, after recomputing the hash.
184      NodeID ID;
185      GetNodeProfile(ID, NodeInBucket);
186      InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
187    }
188  }
189
190  delete[] OldBuckets;
191}
192
193/// FindNodeOrInsertPos - Look up the node specified by ID.  If it exists,
194/// return it.  If not, return the insertion token that will make insertion
195/// faster.
196FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
197                                                          void *&InsertPos) {
198  void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
199  void *Probe = *Bucket;
200
201  InsertPos = 0;
202
203  while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
204    NodeID OtherID;
205    GetNodeProfile(OtherID, NodeInBucket);
206    if (OtherID == ID)
207      return NodeInBucket;
208
209    Probe = NodeInBucket->getNextInBucket();
210  }
211
212  // Didn't find the node, return null with the bucket as the InsertPos.
213  InsertPos = Bucket;
214  return 0;
215}
216
217/// InsertNode - Insert the specified node into the folding set, knowing that it
218/// is not already in the map.  InsertPos must be obtained from
219/// FindNodeOrInsertPos.
220void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
221  ++NumNodes;
222  // Do we need to grow the hashtable?
223  if (NumNodes > NumBuckets*2) {
224    GrowHashTable();
225    NodeID ID;
226    GetNodeProfile(ID, N);
227    InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
228  }
229
230  /// The insert position is actually a bucket pointer.
231  void **Bucket = static_cast<void**>(InsertPos);
232
233  void *Next = *Bucket;
234
235  // If this is the first insertion into this bucket, its next pointer will be
236  // null.  Pretend as if it pointed to itself.
237  if (Next == 0)
238    Next = Bucket;
239
240  // Set the nodes next pointer, and make the bucket point to the node.
241  N->SetNextInBucket(Next);
242  *Bucket = N;
243}
244
245/// RemoveNode - Remove a node from the folding set, returning true if one was
246/// removed or false if the node was not in the folding set.
247bool FoldingSetImpl::RemoveNode(Node *N) {
248  // Because each bucket is a circular list, we don't need to compute N's hash
249  // to remove it.  Chase around the list until we find the node (or bucket)
250  // which points to N.
251  void *Ptr = N->getNextInBucket();
252  if (Ptr == 0) return false;  // Not in folding set.
253
254  --NumNodes;
255
256  void *NodeNextPtr = Ptr;
257  N->SetNextInBucket(0);
258  while (true) {
259    if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
260      // Advance pointer.
261      Ptr = NodeInBucket->getNextInBucket();
262
263      // We found a node that points to N, change it to point to N's next node,
264      // removing N from the list.
265      if (Ptr == N) {
266        NodeInBucket->SetNextInBucket(NodeNextPtr);
267        return true;
268      }
269    } else {
270      void **Bucket = GetBucketPtr(Ptr);
271      Ptr = *Bucket;
272
273      // If we found that the bucket points to N, update the bucket to point to
274      // whatever is next.
275      if (Ptr == N) {
276        *Bucket = NodeNextPtr;
277        return true;
278      }
279    }
280  }
281}
282
283/// GetOrInsertNode - If there is an existing simple Node exactly
284/// equal to the specified node, return it.  Otherwise, insert 'N' and it
285/// instead.
286FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
287  NodeID ID;
288  GetNodeProfile(ID, N);
289  void *IP;
290  if (Node *E = FindNodeOrInsertPos(ID, IP))
291    return E;
292  InsertNode(N, IP);
293  return N;
294}
295