SystemZLongBranch.cpp revision 487399a60f9e4e8263317038d779caa6b68ea61a
1//===-- SystemZLongBranch.cpp - Branch lengthening for SystemZ ------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This pass makes sure that all branches are in range.  There are several ways
11// in which this could be done.  One aggressive approach is to assume that all
12// branches are in range and successively replace those that turn out not
13// to be in range with a longer form (branch relaxation).  A simple
14// implementation is to continually walk through the function relaxing
15// branches until no more changes are needed and a fixed point is reached.
16// However, in the pathological worst case, this implementation is
17// quadratic in the number of blocks; relaxing branch N can make branch N-1
18// go out of range, which in turn can make branch N-2 go out of range,
19// and so on.
20//
21// An alternative approach is to assume that all branches must be
22// converted to their long forms, then reinstate the short forms of
23// branches that, even under this pessimistic assumption, turn out to be
24// in range (branch shortening).  This too can be implemented as a function
25// walk that is repeated until a fixed point is reached.  In general,
26// the result of shortening is not as good as that of relaxation, and
27// shortening is also quadratic in the worst case; shortening branch N
28// can bring branch N-1 in range of the short form, which in turn can do
29// the same for branch N-2, and so on.  The main advantage of shortening
30// is that each walk through the function produces valid code, so it is
31// possible to stop at any point after the first walk.  The quadraticness
32// could therefore be handled with a maximum pass count, although the
33// question then becomes: what maximum count should be used?
34//
35// On SystemZ, long branches are only needed for functions bigger than 64k,
36// which are relatively rare to begin with, and the long branch sequences
37// are actually relatively cheap.  It therefore doesn't seem worth spending
38// much compilation time on the problem.  Instead, the approach we take is:
39//
40// (1) Work out the address that each block would have if no branches
41//     need relaxing.  Exit the pass early if all branches are in range
42//     according to this assumption.
43//
44// (2) Work out the address that each block would have if all branches
45//     need relaxing.
46//
47// (3) Walk through the block calculating the final address of each instruction
48//     and relaxing those that need to be relaxed.  For backward branches,
49//     this check uses the final address of the target block, as calculated
50//     earlier in the walk.  For forward branches, this check uses the
51//     address of the target block that was calculated in (2).  Both checks
52//     give a conservatively-correct range.
53//
54//===----------------------------------------------------------------------===//
55
56#define DEBUG_TYPE "systemz-long-branch"
57
58#include "SystemZTargetMachine.h"
59#include "llvm/ADT/Statistic.h"
60#include "llvm/CodeGen/MachineFunctionPass.h"
61#include "llvm/CodeGen/MachineInstrBuilder.h"
62#include "llvm/IR/Function.h"
63#include "llvm/Support/CommandLine.h"
64#include "llvm/Support/MathExtras.h"
65#include "llvm/Target/TargetInstrInfo.h"
66#include "llvm/Target/TargetMachine.h"
67#include "llvm/Target/TargetRegisterInfo.h"
68
69using namespace llvm;
70
71STATISTIC(LongBranches, "Number of long branches.");
72
73namespace {
74  typedef MachineBasicBlock::iterator Iter;
75
76  // Represents positional information about a basic block.
77  struct MBBInfo {
78    // The address that we currently assume the block has.
79    uint64_t Address;
80
81    // The size of the block in bytes, excluding terminators.
82    // This value never changes.
83    uint64_t Size;
84
85    // The minimum alignment of the block, as a log2 value.
86    // This value never changes.
87    unsigned Alignment;
88
89    // The number of terminators in this block.  This value never changes.
90    unsigned NumTerminators;
91
92    MBBInfo()
93      : Address(0), Size(0), Alignment(0), NumTerminators(0) {}
94  };
95
96  // Represents the state of a block terminator.
97  struct TerminatorInfo {
98    // If this terminator is a relaxable branch, this points to the branch
99    // instruction, otherwise it is null.
100    MachineInstr *Branch;
101
102    // The address that we currently assume the terminator has.
103    uint64_t Address;
104
105    // The current size of the terminator in bytes.
106    uint64_t Size;
107
108    // If Branch is nonnull, this is the number of the target block,
109    // otherwise it is unused.
110    unsigned TargetBlock;
111
112    // If Branch is nonnull, this is the length of the longest relaxed form,
113    // otherwise it is zero.
114    unsigned ExtraRelaxSize;
115
116    TerminatorInfo() : Branch(0), Size(0), TargetBlock(0), ExtraRelaxSize(0) {}
117  };
118
119  // Used to keep track of the current position while iterating over the blocks.
120  struct BlockPosition {
121    // The address that we assume this position has.
122    uint64_t Address;
123
124    // The number of low bits in Address that are known to be the same
125    // as the runtime address.
126    unsigned KnownBits;
127
128    BlockPosition(unsigned InitialAlignment)
129      : Address(0), KnownBits(InitialAlignment) {}
130  };
131
132  class SystemZLongBranch : public MachineFunctionPass {
133  public:
134    static char ID;
135    SystemZLongBranch(const SystemZTargetMachine &tm)
136      : MachineFunctionPass(ID),
137        TII(static_cast<const SystemZInstrInfo *>(tm.getInstrInfo())) {}
138
139    virtual const char *getPassName() const {
140      return "SystemZ Long Branch";
141    }
142
143    bool runOnMachineFunction(MachineFunction &F);
144
145  private:
146    void skipNonTerminators(BlockPosition &Position, MBBInfo &Block);
147    void skipTerminator(BlockPosition &Position, TerminatorInfo &Terminator,
148                        bool AssumeRelaxed);
149    TerminatorInfo describeTerminator(MachineInstr *MI);
150    uint64_t initMBBInfo();
151    bool mustRelaxBranch(const TerminatorInfo &Terminator, uint64_t Address);
152    bool mustRelaxABranch();
153    void setWorstCaseAddresses();
154    void relaxBranch(TerminatorInfo &Terminator);
155    void relaxBranches();
156
157    const SystemZInstrInfo *TII;
158    MachineFunction *MF;
159    SmallVector<MBBInfo, 16> MBBs;
160    SmallVector<TerminatorInfo, 16> Terminators;
161  };
162
163  char SystemZLongBranch::ID = 0;
164
165  const uint64_t MaxBackwardRange = 0x10000;
166  const uint64_t MaxForwardRange = 0xfffe;
167} // end of anonymous namespace
168
169FunctionPass *llvm::createSystemZLongBranchPass(SystemZTargetMachine &TM) {
170  return new SystemZLongBranch(TM);
171}
172
173// Position describes the state immediately before Block.  Update Block
174// accordingly and move Position to the end of the block's non-terminator
175// instructions.
176void SystemZLongBranch::skipNonTerminators(BlockPosition &Position,
177                                           MBBInfo &Block) {
178  if (Block.Alignment > Position.KnownBits) {
179    // When calculating the address of Block, we need to conservatively
180    // assume that Block had the worst possible misalignment.
181    Position.Address += ((uint64_t(1) << Block.Alignment) -
182                         (uint64_t(1) << Position.KnownBits));
183    Position.KnownBits = Block.Alignment;
184  }
185
186  // Align the addresses.
187  uint64_t AlignMask = (uint64_t(1) << Block.Alignment) - 1;
188  Position.Address = (Position.Address + AlignMask) & ~AlignMask;
189
190  // Record the block's position.
191  Block.Address = Position.Address;
192
193  // Move past the non-terminators in the block.
194  Position.Address += Block.Size;
195}
196
197// Position describes the state immediately before Terminator.
198// Update Terminator accordingly and move Position past it.
199// Assume that Terminator will be relaxed if AssumeRelaxed.
200void SystemZLongBranch::skipTerminator(BlockPosition &Position,
201                                       TerminatorInfo &Terminator,
202                                       bool AssumeRelaxed) {
203  Terminator.Address = Position.Address;
204  Position.Address += Terminator.Size;
205  if (AssumeRelaxed)
206    Position.Address += Terminator.ExtraRelaxSize;
207}
208
209// Return a description of terminator instruction MI.
210TerminatorInfo SystemZLongBranch::describeTerminator(MachineInstr *MI) {
211  TerminatorInfo Terminator;
212  Terminator.Size = TII->getInstSizeInBytes(MI);
213  if (MI->isConditionalBranch() || MI->isUnconditionalBranch()) {
214    Terminator.Branch = MI;
215    switch (MI->getOpcode()) {
216    case SystemZ::J:
217      // Relaxes to JG, which is 2 bytes longer.
218      Terminator.TargetBlock = MI->getOperand(0).getMBB()->getNumber();
219      Terminator.ExtraRelaxSize = 2;
220      break;
221    case SystemZ::BRC:
222      // Relaxes to BRCL, which is 2 bytes longer.  Operand 0 is the
223      // condition code mask.
224      Terminator.TargetBlock = MI->getOperand(1).getMBB()->getNumber();
225      Terminator.ExtraRelaxSize = 2;
226      break;
227    default:
228      llvm_unreachable("Unrecognized branch instruction");
229    }
230  }
231  return Terminator;
232}
233
234// Fill MBBs and Terminators, setting the addresses on the assumption
235// that no branches need relaxation.  Return the size of the function under
236// this assumption.
237uint64_t SystemZLongBranch::initMBBInfo() {
238  MF->RenumberBlocks();
239  unsigned NumBlocks = MF->size();
240
241  MBBs.clear();
242  MBBs.resize(NumBlocks);
243
244  Terminators.clear();
245  Terminators.reserve(NumBlocks);
246
247  BlockPosition Position(MF->getAlignment());
248  for (unsigned I = 0; I < NumBlocks; ++I) {
249    MachineBasicBlock *MBB = MF->getBlockNumbered(I);
250    MBBInfo &Block = MBBs[I];
251
252    // Record the alignment, for quick access.
253    Block.Alignment = MBB->getAlignment();
254
255    // Calculate the size of the fixed part of the block.
256    MachineBasicBlock::iterator MI = MBB->begin();
257    MachineBasicBlock::iterator End = MBB->end();
258    while (MI != End && !MI->isTerminator()) {
259      Block.Size += TII->getInstSizeInBytes(MI);
260      ++MI;
261    }
262    skipNonTerminators(Position, Block);
263
264    // Add the terminators.
265    while (MI != End) {
266      if (!MI->isDebugValue()) {
267        assert(MI->isTerminator() && "Terminator followed by non-terminator");
268        Terminators.push_back(describeTerminator(MI));
269        skipTerminator(Position, Terminators.back(), false);
270        ++Block.NumTerminators;
271      }
272      ++MI;
273    }
274  }
275
276  return Position.Address;
277}
278
279// Return true if, under current assumptions, Terminator would need to be
280// relaxed if it were placed at address Address.
281bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator,
282                                        uint64_t Address) {
283  if (!Terminator.Branch)
284    return false;
285
286  const MBBInfo &Target = MBBs[Terminator.TargetBlock];
287  if (Address >= Target.Address) {
288    if (Address - Target.Address <= MaxBackwardRange)
289      return false;
290  } else {
291    if (Target.Address - Address <= MaxForwardRange)
292      return false;
293  }
294
295  return true;
296}
297
298// Return true if, under current assumptions, any terminator needs
299// to be relaxed.
300bool SystemZLongBranch::mustRelaxABranch() {
301  for (SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin(),
302         TE = Terminators.end(); TI != TE; ++TI)
303    if (mustRelaxBranch(*TI, TI->Address))
304      return true;
305  return false;
306}
307
308// Set the address of each block on the assumption that all branches
309// must be long.
310void SystemZLongBranch::setWorstCaseAddresses() {
311  SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
312  BlockPosition Position(MF->getAlignment());
313  for (SmallVector<MBBInfo, 16>::iterator BI = MBBs.begin(), BE = MBBs.end();
314       BI != BE; ++BI) {
315    skipNonTerminators(Position, *BI);
316    for (unsigned BTI = 0, BTE = BI->NumTerminators; BTI != BTE; ++BTI) {
317      skipTerminator(Position, *TI, true);
318      ++TI;
319    }
320  }
321}
322
323// Relax the branch described by Terminator.
324void SystemZLongBranch::relaxBranch(TerminatorInfo &Terminator) {
325  MachineInstr *Branch = Terminator.Branch;
326  switch (Branch->getOpcode()) {
327  case SystemZ::J:
328    Branch->setDesc(TII->get(SystemZ::JG));
329    break;
330  case SystemZ::BRC:
331    Branch->setDesc(TII->get(SystemZ::BRCL));
332    break;
333  default:
334    llvm_unreachable("Unrecognized branch");
335  }
336
337  Terminator.Size += Terminator.ExtraRelaxSize;
338  Terminator.ExtraRelaxSize = 0;
339  Terminator.Branch = 0;
340
341  ++LongBranches;
342}
343
344// Run a shortening pass and relax any branches that need to be relaxed.
345void SystemZLongBranch::relaxBranches() {
346  SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
347  BlockPosition Position(MF->getAlignment());
348  for (SmallVector<MBBInfo, 16>::iterator BI = MBBs.begin(), BE = MBBs.end();
349       BI != BE; ++BI) {
350    skipNonTerminators(Position, *BI);
351    for (unsigned BTI = 0, BTE = BI->NumTerminators; BTI != BTE; ++BTI) {
352      assert(Position.Address <= TI->Address &&
353             "Addresses shouldn't go forwards");
354      if (mustRelaxBranch(*TI, Position.Address))
355        relaxBranch(*TI);
356      skipTerminator(Position, *TI, false);
357      ++TI;
358    }
359  }
360}
361
362bool SystemZLongBranch::runOnMachineFunction(MachineFunction &F) {
363  MF = &F;
364  uint64_t Size = initMBBInfo();
365  if (Size <= MaxForwardRange || !mustRelaxABranch())
366    return false;
367
368  setWorstCaseAddresses();
369  relaxBranches();
370  return true;
371}
372