GlobalDCE.cpp revision 089efffd7d1ca0d10522ace38d36e0a67f4fac2d
1//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This transform is designed to eliminate unreachable internal globals from the
11// program.  It uses an aggressive algorithm, searching out globals that are
12// known to be alive.  After it finds all of the globals which are needed, it
13// deletes whatever is left over.  This allows it to delete recursive chunks of
14// the program which are unreachable.
15//
16//===----------------------------------------------------------------------===//
17
18#define DEBUG_TYPE "globaldce"
19#include "llvm/Transforms/IPO.h"
20#include "llvm/Constants.h"
21#include "llvm/Module.h"
22#include "llvm/Pass.h"
23#include "llvm/ADT/Statistic.h"
24#include "llvm/Support/Compiler.h"
25#include <set>
26using namespace llvm;
27
28STATISTIC(NumFunctions, "Number of functions removed");
29STATISTIC(NumVariables, "Number of global variables removed");
30
31namespace {
32  struct VISIBILITY_HIDDEN GlobalDCE : public ModulePass {
33    static char ID; // Pass identification, replacement for typeid
34    GlobalDCE() : ModulePass((intptr_t)&ID) {}
35
36    // run - Do the GlobalDCE pass on the specified module, optionally updating
37    // the specified callgraph to reflect the changes.
38    //
39    bool runOnModule(Module &M);
40
41  private:
42    std::set<GlobalValue*> AliveGlobals;
43
44    /// MarkGlobalIsNeeded - the specific global value as needed, and
45    /// recursively mark anything that it uses as also needed.
46    void GlobalIsNeeded(GlobalValue *GV);
47    void MarkUsedGlobalsAsNeeded(Constant *C);
48
49    bool SafeToDestroyConstant(Constant* C);
50    bool RemoveUnusedGlobalValue(GlobalValue &GV);
51  };
52}
53
54char GlobalDCE::ID = 0;
55static RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
56
57ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
58
59bool GlobalDCE::runOnModule(Module &M) {
60  bool Changed = false;
61  // Loop over the module, adding globals which are obviously necessary.
62  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
63    Changed |= RemoveUnusedGlobalValue(*I);
64    // Functions with external linkage are needed if they have a body
65    if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
66        !I->isDeclaration())
67      GlobalIsNeeded(I);
68  }
69
70  for (Module::global_iterator I = M.global_begin(), E = M.global_end();
71       I != E; ++I) {
72    Changed |= RemoveUnusedGlobalValue(*I);
73    // Externally visible & appending globals are needed, if they have an
74    // initializer.
75    if ((!I->hasInternalLinkage() && !I->hasLinkOnceLinkage()) &&
76        !I->isDeclaration())
77      GlobalIsNeeded(I);
78  }
79
80
81  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
82       I != E; ++I) {
83    // Aliases are always needed even if they are not used.
84    MarkUsedGlobalsAsNeeded(I->getAliasee());
85  }
86
87  // Now that all globals which are needed are in the AliveGlobals set, we loop
88  // through the program, deleting those which are not alive.
89  //
90
91  // The first pass is to drop initializers of global variables which are dead.
92  std::vector<GlobalVariable*> DeadGlobalVars;   // Keep track of dead globals
93  for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
94    if (!AliveGlobals.count(I)) {
95      DeadGlobalVars.push_back(I);         // Keep track of dead globals
96      I->setInitializer(0);
97    }
98
99
100  // The second pass drops the bodies of functions which are dead...
101  std::vector<Function*> DeadFunctions;
102  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
103    if (!AliveGlobals.count(I)) {
104      DeadFunctions.push_back(I);         // Keep track of dead globals
105      if (!I->isDeclaration())
106        I->deleteBody();
107    }
108
109  if (!DeadFunctions.empty()) {
110    // Now that all interreferences have been dropped, delete the actual objects
111    // themselves.
112    for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
113      RemoveUnusedGlobalValue(*DeadFunctions[i]);
114      M.getFunctionList().erase(DeadFunctions[i]);
115    }
116    NumFunctions += DeadFunctions.size();
117    Changed = true;
118  }
119
120  if (!DeadGlobalVars.empty()) {
121    for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
122      RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
123      M.getGlobalList().erase(DeadGlobalVars[i]);
124    }
125    NumVariables += DeadGlobalVars.size();
126    Changed = true;
127  }
128
129  // Make sure that all memory is released
130  AliveGlobals.clear();
131  return Changed;
132}
133
134/// MarkGlobalIsNeeded - the specific global value as needed, and
135/// recursively mark anything that it uses as also needed.
136void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
137  std::set<GlobalValue*>::iterator I = AliveGlobals.lower_bound(G);
138
139  // If the global is already in the set, no need to reprocess it.
140  if (I != AliveGlobals.end() && *I == G) return;
141
142  // Otherwise insert it now, so we do not infinitely recurse
143  AliveGlobals.insert(I, G);
144
145  if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
146    // If this is a global variable, we must make sure to add any global values
147    // referenced by the initializer to the alive set.
148    if (GV->hasInitializer())
149      MarkUsedGlobalsAsNeeded(GV->getInitializer());
150  } else if (!isa<GlobalAlias>(G)) {
151    // Otherwise this must be a function object.  We have to scan the body of
152    // the function looking for constants and global values which are used as
153    // operands.  Any operands of these types must be processed to ensure that
154    // any globals used will be marked as needed.
155    Function *F = cast<Function>(G);
156    // For all basic blocks...
157    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
158      // For all instructions...
159      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
160        // For all operands...
161        for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
162          if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
163            GlobalIsNeeded(GV);
164          else if (Constant *C = dyn_cast<Constant>(*U))
165            MarkUsedGlobalsAsNeeded(C);
166  }
167}
168
169void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
170  if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
171    GlobalIsNeeded(GV);
172  else {
173    // Loop over all of the operands of the constant, adding any globals they
174    // use to the list of needed globals.
175    for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
176      MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
177  }
178}
179
180// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
181// GlobalValue, looking for the constant pointer ref that may be pointing to it.
182// If found, check to see if the constant pointer ref is safe to destroy, and if
183// so, nuke it.  This will reduce the reference count on the global value, which
184// might make it deader.
185//
186bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
187  if (GV.use_empty()) return false;
188  GV.removeDeadConstantUsers();
189  return GV.use_empty();
190}
191
192// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
193// by constants itself.  Note that constants cannot be cyclic, so this test is
194// pretty easy to implement recursively.
195//
196bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
197  for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
198    if (Constant *User = dyn_cast<Constant>(*I)) {
199      if (!SafeToDestroyConstant(User)) return false;
200    } else {
201      return false;
202    }
203  return true;
204}
205