GlobalDCE.cpp revision 492d06efde44a4e38a6ed321ada4af5a75494df6
1//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This transform is designed to eliminate unreachable internal globals from the
11// program.  It uses an aggressive algorithm, searching out globals that are
12// known to be alive.  After it finds all of the globals which are needed, it
13// deletes whatever is left over.  This allows it to delete recursive chunks of
14// the program which are unreachable.
15//
16//===----------------------------------------------------------------------===//
17
18#define DEBUG_TYPE "globaldce"
19#include "llvm/Transforms/IPO.h"
20#include "llvm/Constants.h"
21#include "llvm/Module.h"
22#include "llvm/Pass.h"
23#include "llvm/ADT/Statistic.h"
24#include "llvm/Support/Compiler.h"
25#include <set>
26using namespace llvm;
27
28STATISTIC(NumAliases  , "Number of global aliases removed");
29STATISTIC(NumFunctions, "Number of functions removed");
30STATISTIC(NumVariables, "Number of global variables removed");
31
32namespace {
33  struct GlobalDCE : public ModulePass {
34    static char ID; // Pass identification, replacement for typeid
35    GlobalDCE() : ModulePass(&ID) {}
36
37    // run - Do the GlobalDCE pass on the specified module, optionally updating
38    // the specified callgraph to reflect the changes.
39    //
40    bool runOnModule(Module &M);
41
42  private:
43    std::set<GlobalValue*> AliveGlobals;
44
45    /// GlobalIsNeeded - mark the specific global value as needed, and
46    /// recursively mark anything that it uses as also needed.
47    void GlobalIsNeeded(GlobalValue *GV);
48    void MarkUsedGlobalsAsNeeded(Constant *C);
49
50    bool RemoveUnusedGlobalValue(GlobalValue &GV);
51  };
52}
53
54char GlobalDCE::ID = 0;
55static RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
56
57ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
58
59bool GlobalDCE::runOnModule(Module &M) {
60  bool Changed = false;
61
62  // Loop over the module, adding globals which are obviously necessary.
63  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
64    Changed |= RemoveUnusedGlobalValue(*I);
65    // Functions with external linkage are needed if they have a body
66    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
67        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
68      GlobalIsNeeded(I);
69  }
70
71  for (Module::global_iterator I = M.global_begin(), E = M.global_end();
72       I != E; ++I) {
73    Changed |= RemoveUnusedGlobalValue(*I);
74    // Externally visible & appending globals are needed, if they have an
75    // initializer.
76    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
77        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
78      GlobalIsNeeded(I);
79  }
80
81  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
82       I != E; ++I) {
83    Changed |= RemoveUnusedGlobalValue(*I);
84    // Externally visible aliases are needed.
85    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage())
86      GlobalIsNeeded(I);
87  }
88
89  // Now that all globals which are needed are in the AliveGlobals set, we loop
90  // through the program, deleting those which are not alive.
91  //
92
93  // The first pass is to drop initializers of global variables which are dead.
94  std::vector<GlobalVariable*> DeadGlobalVars;   // Keep track of dead globals
95  for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
96    if (!AliveGlobals.count(I)) {
97      DeadGlobalVars.push_back(I);         // Keep track of dead globals
98      I->setInitializer(0);
99    }
100
101  // The second pass drops the bodies of functions which are dead...
102  std::vector<Function*> DeadFunctions;
103  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
104    if (!AliveGlobals.count(I)) {
105      DeadFunctions.push_back(I);         // Keep track of dead globals
106      if (!I->isDeclaration())
107        I->deleteBody();
108    }
109
110  // The third pass drops targets of aliases which are dead...
111  std::vector<GlobalAlias*> DeadAliases;
112  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end(); I != E;
113       ++I)
114    if (!AliveGlobals.count(I)) {
115      DeadAliases.push_back(I);
116      I->setAliasee(0);
117    }
118
119  if (!DeadFunctions.empty()) {
120    // Now that all interferences have been dropped, delete the actual objects
121    // themselves.
122    for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
123      RemoveUnusedGlobalValue(*DeadFunctions[i]);
124      M.getFunctionList().erase(DeadFunctions[i]);
125    }
126    NumFunctions += DeadFunctions.size();
127    Changed = true;
128  }
129
130  if (!DeadGlobalVars.empty()) {
131    for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
132      RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
133      M.getGlobalList().erase(DeadGlobalVars[i]);
134    }
135    NumVariables += DeadGlobalVars.size();
136    Changed = true;
137  }
138
139  // Now delete any dead aliases.
140  if (!DeadAliases.empty()) {
141    for (unsigned i = 0, e = DeadAliases.size(); i != e; ++i) {
142      RemoveUnusedGlobalValue(*DeadAliases[i]);
143      M.getAliasList().erase(DeadAliases[i]);
144    }
145    NumAliases += DeadAliases.size();
146    Changed = true;
147  }
148
149  // Make sure that all memory is released
150  AliveGlobals.clear();
151
152  return Changed;
153}
154
155/// GlobalIsNeeded - the specific global value as needed, and
156/// recursively mark anything that it uses as also needed.
157void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
158  std::set<GlobalValue*>::iterator I = AliveGlobals.find(G);
159
160  // If the global is already in the set, no need to reprocess it.
161  if (I != AliveGlobals.end()) return;
162
163  // Otherwise insert it now, so we do not infinitely recurse
164  AliveGlobals.insert(I, G);
165
166  if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
167    // If this is a global variable, we must make sure to add any global values
168    // referenced by the initializer to the alive set.
169    if (GV->hasInitializer())
170      MarkUsedGlobalsAsNeeded(GV->getInitializer());
171  } else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
172    // The target of a global alias is needed.
173    MarkUsedGlobalsAsNeeded(GA->getAliasee());
174  } else {
175    // Otherwise this must be a function object.  We have to scan the body of
176    // the function looking for constants and global values which are used as
177    // operands.  Any operands of these types must be processed to ensure that
178    // any globals used will be marked as needed.
179    Function *F = cast<Function>(G);
180    // For all basic blocks...
181    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
182      // For all instructions...
183      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
184        // For all operands...
185        for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
186          if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
187            GlobalIsNeeded(GV);
188          else if (Constant *C = dyn_cast<Constant>(*U))
189            MarkUsedGlobalsAsNeeded(C);
190  }
191}
192
193void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
194  if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
195    GlobalIsNeeded(GV);
196  else {
197    // Loop over all of the operands of the constant, adding any globals they
198    // use to the list of needed globals.
199    for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
200      MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
201  }
202}
203
204// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
205// GlobalValue, looking for the constant pointer ref that may be pointing to it.
206// If found, check to see if the constant pointer ref is safe to destroy, and if
207// so, nuke it.  This will reduce the reference count on the global value, which
208// might make it deader.
209//
210bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
211  if (GV.use_empty()) return false;
212  GV.removeDeadConstantUsers();
213  return GV.use_empty();
214}
215