GlobalDCE.cpp revision 5a44ef9fd5f7c3964ad79b94778261175dea5c33
1//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This transform is designed to eliminate unreachable internal globals from the
11// program.  It uses an aggressive algorithm, searching out globals that are
12// known to be alive.  After it finds all of the globals which are needed, it
13// deletes whatever is left over.  This allows it to delete recursive chunks of
14// the program which are unreachable.
15//
16//===----------------------------------------------------------------------===//
17
18#define DEBUG_TYPE "globaldce"
19#include "llvm/Transforms/IPO.h"
20#include "llvm/Constants.h"
21#include "llvm/Module.h"
22#include "llvm/Pass.h"
23#include "llvm/ADT/Statistic.h"
24#include <set>
25using namespace llvm;
26
27STATISTIC(NumAliases  , "Number of global aliases removed");
28STATISTIC(NumFunctions, "Number of functions removed");
29STATISTIC(NumVariables, "Number of global variables removed");
30
31namespace {
32  struct GlobalDCE : public ModulePass {
33    static char ID; // Pass identification, replacement for typeid
34    GlobalDCE() : ModulePass(&ID) {}
35
36    // run - Do the GlobalDCE pass on the specified module, optionally updating
37    // the specified callgraph to reflect the changes.
38    //
39    bool runOnModule(Module &M);
40
41  private:
42    std::set<GlobalValue*> AliveGlobals;
43
44    /// GlobalIsNeeded - mark the specific global value as needed, and
45    /// recursively mark anything that it uses as also needed.
46    void GlobalIsNeeded(GlobalValue *GV);
47    void MarkUsedGlobalsAsNeeded(Constant *C);
48
49    bool RemoveUnusedGlobalValue(GlobalValue &GV);
50  };
51}
52
53char GlobalDCE::ID = 0;
54static RegisterPass<GlobalDCE> X("globaldce", "Dead Global Elimination");
55
56ModulePass *llvm::createGlobalDCEPass() { return new GlobalDCE(); }
57
58bool GlobalDCE::runOnModule(Module &M) {
59  bool Changed = false;
60
61  // Loop over the module, adding globals which are obviously necessary.
62  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
63    Changed |= RemoveUnusedGlobalValue(*I);
64    // Functions with external linkage are needed if they have a body
65    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
66        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
67      GlobalIsNeeded(I);
68  }
69
70  for (Module::global_iterator I = M.global_begin(), E = M.global_end();
71       I != E; ++I) {
72    Changed |= RemoveUnusedGlobalValue(*I);
73    // Externally visible & appending globals are needed, if they have an
74    // initializer.
75    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage() &&
76        !I->isDeclaration() && !I->hasAvailableExternallyLinkage())
77      GlobalIsNeeded(I);
78  }
79
80  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end();
81       I != E; ++I) {
82    Changed |= RemoveUnusedGlobalValue(*I);
83    // Externally visible aliases are needed.
84    if (!I->hasLocalLinkage() && !I->hasLinkOnceLinkage())
85      GlobalIsNeeded(I);
86  }
87
88  // Now that all globals which are needed are in the AliveGlobals set, we loop
89  // through the program, deleting those which are not alive.
90  //
91
92  // The first pass is to drop initializers of global variables which are dead.
93  std::vector<GlobalVariable*> DeadGlobalVars;   // Keep track of dead globals
94  for (Module::global_iterator I = M.global_begin(), E = M.global_end(); I != E; ++I)
95    if (!AliveGlobals.count(I)) {
96      DeadGlobalVars.push_back(I);         // Keep track of dead globals
97      I->setInitializer(0);
98    }
99
100  // The second pass drops the bodies of functions which are dead...
101  std::vector<Function*> DeadFunctions;
102  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
103    if (!AliveGlobals.count(I)) {
104      DeadFunctions.push_back(I);         // Keep track of dead globals
105      if (!I->isDeclaration())
106        I->deleteBody();
107    }
108
109  // The third pass drops targets of aliases which are dead...
110  std::vector<GlobalAlias*> DeadAliases;
111  for (Module::alias_iterator I = M.alias_begin(), E = M.alias_end(); I != E;
112       ++I)
113    if (!AliveGlobals.count(I)) {
114      DeadAliases.push_back(I);
115      I->setAliasee(0);
116    }
117
118  if (!DeadFunctions.empty()) {
119    // Now that all interferences have been dropped, delete the actual objects
120    // themselves.
121    for (unsigned i = 0, e = DeadFunctions.size(); i != e; ++i) {
122      RemoveUnusedGlobalValue(*DeadFunctions[i]);
123      M.getFunctionList().erase(DeadFunctions[i]);
124    }
125    NumFunctions += DeadFunctions.size();
126    Changed = true;
127  }
128
129  if (!DeadGlobalVars.empty()) {
130    for (unsigned i = 0, e = DeadGlobalVars.size(); i != e; ++i) {
131      RemoveUnusedGlobalValue(*DeadGlobalVars[i]);
132      M.getGlobalList().erase(DeadGlobalVars[i]);
133    }
134    NumVariables += DeadGlobalVars.size();
135    Changed = true;
136  }
137
138  // Now delete any dead aliases.
139  if (!DeadAliases.empty()) {
140    for (unsigned i = 0, e = DeadAliases.size(); i != e; ++i) {
141      RemoveUnusedGlobalValue(*DeadAliases[i]);
142      M.getAliasList().erase(DeadAliases[i]);
143    }
144    NumAliases += DeadAliases.size();
145    Changed = true;
146  }
147
148  // Make sure that all memory is released
149  AliveGlobals.clear();
150
151  return Changed;
152}
153
154/// GlobalIsNeeded - the specific global value as needed, and
155/// recursively mark anything that it uses as also needed.
156void GlobalDCE::GlobalIsNeeded(GlobalValue *G) {
157  std::set<GlobalValue*>::iterator I = AliveGlobals.find(G);
158
159  // If the global is already in the set, no need to reprocess it.
160  if (I != AliveGlobals.end()) return;
161
162  // Otherwise insert it now, so we do not infinitely recurse
163  AliveGlobals.insert(I, G);
164
165  if (GlobalVariable *GV = dyn_cast<GlobalVariable>(G)) {
166    // If this is a global variable, we must make sure to add any global values
167    // referenced by the initializer to the alive set.
168    if (GV->hasInitializer())
169      MarkUsedGlobalsAsNeeded(GV->getInitializer());
170  } else if (GlobalAlias *GA = dyn_cast<GlobalAlias>(G)) {
171    // The target of a global alias is needed.
172    MarkUsedGlobalsAsNeeded(GA->getAliasee());
173  } else {
174    // Otherwise this must be a function object.  We have to scan the body of
175    // the function looking for constants and global values which are used as
176    // operands.  Any operands of these types must be processed to ensure that
177    // any globals used will be marked as needed.
178    Function *F = cast<Function>(G);
179    // For all basic blocks...
180    for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
181      // For all instructions...
182      for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
183        // For all operands...
184        for (User::op_iterator U = I->op_begin(), E = I->op_end(); U != E; ++U)
185          if (GlobalValue *GV = dyn_cast<GlobalValue>(*U))
186            GlobalIsNeeded(GV);
187          else if (Constant *C = dyn_cast<Constant>(*U))
188            MarkUsedGlobalsAsNeeded(C);
189  }
190}
191
192void GlobalDCE::MarkUsedGlobalsAsNeeded(Constant *C) {
193  if (GlobalValue *GV = dyn_cast<GlobalValue>(C))
194    GlobalIsNeeded(GV);
195  else {
196    // Loop over all of the operands of the constant, adding any globals they
197    // use to the list of needed globals.
198    for (User::op_iterator I = C->op_begin(), E = C->op_end(); I != E; ++I)
199      MarkUsedGlobalsAsNeeded(cast<Constant>(*I));
200  }
201}
202
203// RemoveUnusedGlobalValue - Loop over all of the uses of the specified
204// GlobalValue, looking for the constant pointer ref that may be pointing to it.
205// If found, check to see if the constant pointer ref is safe to destroy, and if
206// so, nuke it.  This will reduce the reference count on the global value, which
207// might make it deader.
208//
209bool GlobalDCE::RemoveUnusedGlobalValue(GlobalValue &GV) {
210  if (GV.use_empty()) return false;
211  GV.removeDeadConstantUsers();
212  return GV.use_empty();
213}
214