InlineSimple.cpp revision 794fd75c67a2cdc128d67342c6d88a504d186896
1//===- InlineSimple.cpp - Code to perform simple function inlining --------===//
2//
3//                     The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements bottom-up inlining of functions into callees.
11//
12//===----------------------------------------------------------------------===//
13
14#include "Inliner.h"
15#include "llvm/CallingConv.h"
16#include "llvm/Instructions.h"
17#include "llvm/IntrinsicInst.h"
18#include "llvm/Function.h"
19#include "llvm/Type.h"
20#include "llvm/Support/CallSite.h"
21#include "llvm/Support/Compiler.h"
22#include "llvm/Transforms/IPO.h"
23using namespace llvm;
24
25namespace {
26  struct VISIBILITY_HIDDEN ArgInfo {
27    unsigned ConstantWeight;
28    unsigned AllocaWeight;
29
30    ArgInfo(unsigned CWeight, unsigned AWeight)
31      : ConstantWeight(CWeight), AllocaWeight(AWeight) {}
32  };
33
34  // FunctionInfo - For each function, calculate the size of it in blocks and
35  // instructions.
36  struct VISIBILITY_HIDDEN FunctionInfo {
37    // NumInsts, NumBlocks - Keep track of how large each function is, which is
38    // used to estimate the code size cost of inlining it.
39    unsigned NumInsts, NumBlocks;
40
41    // ArgumentWeights - Each formal argument of the function is inspected to
42    // see if it is used in any contexts where making it a constant or alloca
43    // would reduce the code size.  If so, we add some value to the argument
44    // entry here.
45    std::vector<ArgInfo> ArgumentWeights;
46
47    FunctionInfo() : NumInsts(0), NumBlocks(0) {}
48
49    /// analyzeFunction - Fill in the current structure with information gleaned
50    /// from the specified function.
51    void analyzeFunction(Function *F);
52  };
53
54  class VISIBILITY_HIDDEN SimpleInliner : public Inliner {
55    std::map<const Function*, FunctionInfo> CachedFunctionInfo;
56  public:
57    static const int ID; // Pass identifcation, replacement for typeid
58    int getInlineCost(CallSite CS);
59  };
60  const int SimpleInliner::ID = 0;
61  RegisterPass<SimpleInliner> X("inline", "Function Integration/Inlining");
62}
63
64Pass *llvm::createFunctionInliningPass() { return new SimpleInliner(); }
65
66// CountCodeReductionForConstant - Figure out an approximation for how many
67// instructions will be constant folded if the specified value is constant.
68//
69static unsigned CountCodeReductionForConstant(Value *V) {
70  unsigned Reduction = 0;
71  for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E; ++UI)
72    if (isa<BranchInst>(*UI))
73      Reduction += 40;          // Eliminating a conditional branch is a big win
74    else if (SwitchInst *SI = dyn_cast<SwitchInst>(*UI))
75      // Eliminating a switch is a big win, proportional to the number of edges
76      // deleted.
77      Reduction += (SI->getNumSuccessors()-1) * 40;
78    else if (CallInst *CI = dyn_cast<CallInst>(*UI)) {
79      // Turning an indirect call into a direct call is a BIG win
80      Reduction += CI->getCalledValue() == V ? 500 : 0;
81    } else if (InvokeInst *II = dyn_cast<InvokeInst>(*UI)) {
82      // Turning an indirect call into a direct call is a BIG win
83      Reduction += II->getCalledValue() == V ? 500 : 0;
84    } else {
85      // Figure out if this instruction will be removed due to simple constant
86      // propagation.
87      Instruction &Inst = cast<Instruction>(**UI);
88      bool AllOperandsConstant = true;
89      for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
90        if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
91          AllOperandsConstant = false;
92          break;
93        }
94
95      if (AllOperandsConstant) {
96        // We will get to remove this instruction...
97        Reduction += 7;
98
99        // And any other instructions that use it which become constants
100        // themselves.
101        Reduction += CountCodeReductionForConstant(&Inst);
102      }
103    }
104
105  return Reduction;
106}
107
108// CountCodeReductionForAlloca - Figure out an approximation of how much smaller
109// the function will be if it is inlined into a context where an argument
110// becomes an alloca.
111//
112static unsigned CountCodeReductionForAlloca(Value *V) {
113  if (!isa<PointerType>(V->getType())) return 0;  // Not a pointer
114  unsigned Reduction = 0;
115  for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
116    Instruction *I = cast<Instruction>(*UI);
117    if (isa<LoadInst>(I) || isa<StoreInst>(I))
118      Reduction += 10;
119    else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
120      // If the GEP has variable indices, we won't be able to do much with it.
121      for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end();
122           I != E; ++I)
123        if (!isa<Constant>(*I)) return 0;
124      Reduction += CountCodeReductionForAlloca(GEP)+15;
125    } else {
126      // If there is some other strange instruction, we're not going to be able
127      // to do much if we inline this.
128      return 0;
129    }
130  }
131
132  return Reduction;
133}
134
135/// analyzeFunction - Fill in the current structure with information gleaned
136/// from the specified function.
137void FunctionInfo::analyzeFunction(Function *F) {
138  unsigned NumInsts = 0, NumBlocks = 0;
139
140  // Look at the size of the callee.  Each basic block counts as 20 units, and
141  // each instruction counts as 10.
142  for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
143    for (BasicBlock::const_iterator II = BB->begin(), E = BB->end();
144         II != E; ++II) {
145      if (isa<DbgInfoIntrinsic>(II)) continue;  // Debug intrinsics don't count.
146
147      // Noop casts, including ptr <-> int,  don't count.
148      if (const CastInst *CI = dyn_cast<CastInst>(II)) {
149        if (CI->isLosslessCast() || isa<IntToPtrInst>(CI) ||
150            isa<PtrToIntInst>(CI))
151          continue;
152      } else if (const GetElementPtrInst *GEPI =
153                         dyn_cast<GetElementPtrInst>(II)) {
154        // If a GEP has all constant indices, it will probably be folded with
155        // a load/store.
156        bool AllConstant = true;
157        for (unsigned i = 1, e = GEPI->getNumOperands(); i != e; ++i)
158          if (!isa<ConstantInt>(GEPI->getOperand(i))) {
159            AllConstant = false;
160            break;
161          }
162        if (AllConstant) continue;
163      }
164
165      ++NumInsts;
166    }
167
168    ++NumBlocks;
169  }
170
171  this->NumBlocks = NumBlocks;
172  this->NumInsts  = NumInsts;
173
174  // Check out all of the arguments to the function, figuring out how much
175  // code can be eliminated if one of the arguments is a constant.
176  for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
177    ArgumentWeights.push_back(ArgInfo(CountCodeReductionForConstant(I),
178                                      CountCodeReductionForAlloca(I)));
179}
180
181
182// getInlineCost - The heuristic used to determine if we should inline the
183// function call or not.
184//
185int SimpleInliner::getInlineCost(CallSite CS) {
186  Instruction *TheCall = CS.getInstruction();
187  Function *Callee = CS.getCalledFunction();
188  const Function *Caller = TheCall->getParent()->getParent();
189
190  // Don't inline a directly recursive call.
191  if (Caller == Callee) return 2000000000;
192
193  // InlineCost - This value measures how good of an inline candidate this call
194  // site is to inline.  A lower inline cost make is more likely for the call to
195  // be inlined.  This value may go negative.
196  //
197  int InlineCost = 0;
198
199  // If there is only one call of the function, and it has internal linkage,
200  // make it almost guaranteed to be inlined.
201  //
202  if (Callee->hasInternalLinkage() && Callee->hasOneUse())
203    InlineCost -= 30000;
204
205  // If this function uses the coldcc calling convention, prefer not to inline
206  // it.
207  if (Callee->getCallingConv() == CallingConv::Cold)
208    InlineCost += 2000;
209
210  // If the instruction after the call, or if the normal destination of the
211  // invoke is an unreachable instruction, the function is noreturn.  As such,
212  // there is little point in inlining this.
213  if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
214    if (isa<UnreachableInst>(II->getNormalDest()->begin()))
215      InlineCost += 10000;
216  } else if (isa<UnreachableInst>(++BasicBlock::iterator(TheCall)))
217    InlineCost += 10000;
218
219  // Get information about the callee...
220  FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
221
222  // If we haven't calculated this information yet, do so now.
223  if (CalleeFI.NumBlocks == 0)
224    CalleeFI.analyzeFunction(Callee);
225
226  // Add to the inline quality for properties that make the call valuable to
227  // inline.  This includes factors that indicate that the result of inlining
228  // the function will be optimizable.  Currently this just looks at arguments
229  // passed into the function.
230  //
231  unsigned ArgNo = 0;
232  for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end();
233       I != E; ++I, ++ArgNo) {
234    // Each argument passed in has a cost at both the caller and the callee
235    // sides.  This favors functions that take many arguments over functions
236    // that take few arguments.
237    InlineCost -= 20;
238
239    // If this is a function being passed in, it is very likely that we will be
240    // able to turn an indirect function call into a direct function call.
241    if (isa<Function>(I))
242      InlineCost -= 100;
243
244    // If an alloca is passed in, inlining this function is likely to allow
245    // significant future optimization possibilities (like scalar promotion, and
246    // scalarization), so encourage the inlining of the function.
247    //
248    else if (isa<AllocaInst>(I)) {
249      if (ArgNo < CalleeFI.ArgumentWeights.size())
250        InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight;
251
252    // If this is a constant being passed into the function, use the argument
253    // weights calculated for the callee to determine how much will be folded
254    // away with this information.
255    } else if (isa<Constant>(I)) {
256      if (ArgNo < CalleeFI.ArgumentWeights.size())
257        InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight;
258    }
259  }
260
261  // Now that we have considered all of the factors that make the call site more
262  // likely to be inlined, look at factors that make us not want to inline it.
263
264  // Don't inline into something too big, which would make it bigger.  Here, we
265  // count each basic block as a single unit.
266  //
267  InlineCost += Caller->size()/20;
268
269
270  // Look at the size of the callee.  Each basic block counts as 20 units, and
271  // each instruction counts as 5.
272  InlineCost += CalleeFI.NumInsts*5 + CalleeFI.NumBlocks*20;
273  return InlineCost;
274}
275
276