gl.h revision 2b992dc327e02a412c0cc8c5d015ac534114848c
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef __gl_h_
28#define __gl_h_
29
30#if defined(USE_MGL_NAMESPACE)
31#include "gl_mangle.h"
32#endif
33
34
35/**********************************************************************
36 * Begin system-specific stuff. Do not do any of this when building
37 * for SciTech SNAP, as this is all done before this header file is
38 * included.
39 */
40#if !defined(__SCITECH_SNAP__)
41
42#if defined(__BEOS__)
43#include <stdlib.h>     /* to get some BeOS-isms */
44#endif
45
46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
47#define OPENSTEP
48#endif
49
50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
51#define __WIN32__
52#endif
53
54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
56#    define GLAPI __declspec(dllexport)
57#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
58#    define GLAPI __declspec(dllimport)
59#  else /* for use with static link lib build of Win32 edition only */
60#    define GLAPI extern
61#  endif /* _STATIC_MESA support */
62#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
63#    define GLAPIENTRY
64#  else
65#    define GLAPIENTRY __stdcall
66#  endif
67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
68#  define GLAPI extern
69#  define GLAPIENTRY __stdcall
70#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
71#  define GLAPI __attribute__((visibility("default")))
72#  define GLAPIENTRY
73#endif /* WIN32 && !CYGWIN */
74
75#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
76#  define PRAGMA_EXPORT_SUPPORTED		1
77#endif
78
79/*
80 * WINDOWS: Include windows.h here to define APIENTRY.
81 * It is also useful when applications include this file by
82 * including only glut.h, since glut.h depends on windows.h.
83 * Applications needing to include windows.h with parms other
84 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
85 * glut.h or gl.h.
86 */
87#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
88#define WIN32_LEAN_AND_MEAN 1
89#include <windows.h>
90#endif
91
92#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
93     && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
94     && !defined(__CYGWIN__) || defined(__MINGW32__)
95#include <GL/mesa_wgl.h>
96#endif
97
98#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
99#pragma import on
100#endif
101
102#ifndef GLAPI
103#define GLAPI extern
104#endif
105
106#ifndef GLAPIENTRY
107#define GLAPIENTRY
108#endif
109
110#ifndef APIENTRY
111#define APIENTRY GLAPIENTRY
112#endif
113
114/* "P" suffix to be used for a pointer to a function */
115#ifndef APIENTRYP
116#define APIENTRYP APIENTRY *
117#endif
118
119#ifndef GLAPIENTRYP
120#define GLAPIENTRYP GLAPIENTRY *
121#endif
122
123#ifdef CENTERLINE_CLPP
124#define signed
125#endif
126
127#if defined(PRAGMA_EXPORT_SUPPORTED)
128#pragma export on
129#endif
130
131#endif /* !__SCITECH_SNAP__ */
132/*
133 * End system-specific stuff.
134 **********************************************************************/
135
136
137
138#ifdef __cplusplus
139extern "C" {
140#endif
141
142
143
144#define GL_VERSION_1_1   1
145#define GL_VERSION_1_2   1
146#define GL_VERSION_1_3   1
147#define GL_ARB_imaging   1
148
149
150/*
151 * Datatypes
152 */
153typedef unsigned int	GLenum;
154typedef unsigned char	GLboolean;
155typedef unsigned int	GLbitfield;
156typedef void		GLvoid;
157typedef signed char	GLbyte;		/* 1-byte signed */
158typedef short		GLshort;	/* 2-byte signed */
159typedef int		GLint;		/* 4-byte signed */
160typedef unsigned char	GLubyte;	/* 1-byte unsigned */
161typedef unsigned short	GLushort;	/* 2-byte unsigned */
162typedef unsigned int	GLuint;		/* 4-byte unsigned */
163typedef int		GLsizei;	/* 4-byte signed */
164typedef float		GLfloat;	/* single precision float */
165typedef float		GLclampf;	/* single precision float in [0,1] */
166typedef double		GLdouble;	/* double precision float */
167typedef double		GLclampd;	/* double precision float in [0,1] */
168
169
170
171/*
172 * Constants
173 */
174
175/* Boolean values */
176#define GL_FALSE				0x0
177#define GL_TRUE					0x1
178
179/* Data types */
180#define GL_BYTE					0x1400
181#define GL_UNSIGNED_BYTE			0x1401
182#define GL_SHORT				0x1402
183#define GL_UNSIGNED_SHORT			0x1403
184#define GL_INT					0x1404
185#define GL_UNSIGNED_INT				0x1405
186#define GL_FLOAT				0x1406
187#define GL_2_BYTES				0x1407
188#define GL_3_BYTES				0x1408
189#define GL_4_BYTES				0x1409
190#define GL_DOUBLE				0x140A
191
192/* Primitives */
193#define GL_POINTS				0x0000
194#define GL_LINES				0x0001
195#define GL_LINE_LOOP				0x0002
196#define GL_LINE_STRIP				0x0003
197#define GL_TRIANGLES				0x0004
198#define GL_TRIANGLE_STRIP			0x0005
199#define GL_TRIANGLE_FAN				0x0006
200#define GL_QUADS				0x0007
201#define GL_QUAD_STRIP				0x0008
202#define GL_POLYGON				0x0009
203
204/* Vertex Arrays */
205#define GL_VERTEX_ARRAY				0x8074
206#define GL_NORMAL_ARRAY				0x8075
207#define GL_COLOR_ARRAY				0x8076
208#define GL_INDEX_ARRAY				0x8077
209#define GL_TEXTURE_COORD_ARRAY			0x8078
210#define GL_EDGE_FLAG_ARRAY			0x8079
211#define GL_VERTEX_ARRAY_SIZE			0x807A
212#define GL_VERTEX_ARRAY_TYPE			0x807B
213#define GL_VERTEX_ARRAY_STRIDE			0x807C
214#define GL_NORMAL_ARRAY_TYPE			0x807E
215#define GL_NORMAL_ARRAY_STRIDE			0x807F
216#define GL_COLOR_ARRAY_SIZE			0x8081
217#define GL_COLOR_ARRAY_TYPE			0x8082
218#define GL_COLOR_ARRAY_STRIDE			0x8083
219#define GL_INDEX_ARRAY_TYPE			0x8085
220#define GL_INDEX_ARRAY_STRIDE			0x8086
221#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
222#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
223#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
224#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
225#define GL_VERTEX_ARRAY_POINTER			0x808E
226#define GL_NORMAL_ARRAY_POINTER			0x808F
227#define GL_COLOR_ARRAY_POINTER			0x8090
228#define GL_INDEX_ARRAY_POINTER			0x8091
229#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
230#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
231#define GL_V2F					0x2A20
232#define GL_V3F					0x2A21
233#define GL_C4UB_V2F				0x2A22
234#define GL_C4UB_V3F				0x2A23
235#define GL_C3F_V3F				0x2A24
236#define GL_N3F_V3F				0x2A25
237#define GL_C4F_N3F_V3F				0x2A26
238#define GL_T2F_V3F				0x2A27
239#define GL_T4F_V4F				0x2A28
240#define GL_T2F_C4UB_V3F				0x2A29
241#define GL_T2F_C3F_V3F				0x2A2A
242#define GL_T2F_N3F_V3F				0x2A2B
243#define GL_T2F_C4F_N3F_V3F			0x2A2C
244#define GL_T4F_C4F_N3F_V4F			0x2A2D
245
246/* Matrix Mode */
247#define GL_MATRIX_MODE				0x0BA0
248#define GL_MODELVIEW				0x1700
249#define GL_PROJECTION				0x1701
250#define GL_TEXTURE				0x1702
251
252/* Points */
253#define GL_POINT_SMOOTH				0x0B10
254#define GL_POINT_SIZE				0x0B11
255#define GL_POINT_SIZE_GRANULARITY 		0x0B13
256#define GL_POINT_SIZE_RANGE			0x0B12
257
258/* Lines */
259#define GL_LINE_SMOOTH				0x0B20
260#define GL_LINE_STIPPLE				0x0B24
261#define GL_LINE_STIPPLE_PATTERN			0x0B25
262#define GL_LINE_STIPPLE_REPEAT			0x0B26
263#define GL_LINE_WIDTH				0x0B21
264#define GL_LINE_WIDTH_GRANULARITY		0x0B23
265#define GL_LINE_WIDTH_RANGE			0x0B22
266
267/* Polygons */
268#define GL_POINT				0x1B00
269#define GL_LINE					0x1B01
270#define GL_FILL					0x1B02
271#define GL_CW					0x0900
272#define GL_CCW					0x0901
273#define GL_FRONT				0x0404
274#define GL_BACK					0x0405
275#define GL_POLYGON_MODE				0x0B40
276#define GL_POLYGON_SMOOTH			0x0B41
277#define GL_POLYGON_STIPPLE			0x0B42
278#define GL_EDGE_FLAG				0x0B43
279#define GL_CULL_FACE				0x0B44
280#define GL_CULL_FACE_MODE			0x0B45
281#define GL_FRONT_FACE				0x0B46
282#define GL_POLYGON_OFFSET_FACTOR		0x8038
283#define GL_POLYGON_OFFSET_UNITS			0x2A00
284#define GL_POLYGON_OFFSET_POINT			0x2A01
285#define GL_POLYGON_OFFSET_LINE			0x2A02
286#define GL_POLYGON_OFFSET_FILL			0x8037
287
288/* Display Lists */
289#define GL_COMPILE				0x1300
290#define GL_COMPILE_AND_EXECUTE			0x1301
291#define GL_LIST_BASE				0x0B32
292#define GL_LIST_INDEX				0x0B33
293#define GL_LIST_MODE				0x0B30
294
295/* Depth buffer */
296#define GL_NEVER				0x0200
297#define GL_LESS					0x0201
298#define GL_EQUAL				0x0202
299#define GL_LEQUAL				0x0203
300#define GL_GREATER				0x0204
301#define GL_NOTEQUAL				0x0205
302#define GL_GEQUAL				0x0206
303#define GL_ALWAYS				0x0207
304#define GL_DEPTH_TEST				0x0B71
305#define GL_DEPTH_BITS				0x0D56
306#define GL_DEPTH_CLEAR_VALUE			0x0B73
307#define GL_DEPTH_FUNC				0x0B74
308#define GL_DEPTH_RANGE				0x0B70
309#define GL_DEPTH_WRITEMASK			0x0B72
310#define GL_DEPTH_COMPONENT			0x1902
311
312/* Lighting */
313#define GL_LIGHTING				0x0B50
314#define GL_LIGHT0				0x4000
315#define GL_LIGHT1				0x4001
316#define GL_LIGHT2				0x4002
317#define GL_LIGHT3				0x4003
318#define GL_LIGHT4				0x4004
319#define GL_LIGHT5				0x4005
320#define GL_LIGHT6				0x4006
321#define GL_LIGHT7				0x4007
322#define GL_SPOT_EXPONENT			0x1205
323#define GL_SPOT_CUTOFF				0x1206
324#define GL_CONSTANT_ATTENUATION			0x1207
325#define GL_LINEAR_ATTENUATION			0x1208
326#define GL_QUADRATIC_ATTENUATION		0x1209
327#define GL_AMBIENT				0x1200
328#define GL_DIFFUSE				0x1201
329#define GL_SPECULAR				0x1202
330#define GL_SHININESS				0x1601
331#define GL_EMISSION				0x1600
332#define GL_POSITION				0x1203
333#define GL_SPOT_DIRECTION			0x1204
334#define GL_AMBIENT_AND_DIFFUSE			0x1602
335#define GL_COLOR_INDEXES			0x1603
336#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
337#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
338#define GL_LIGHT_MODEL_AMBIENT			0x0B53
339#define GL_FRONT_AND_BACK			0x0408
340#define GL_SHADE_MODEL				0x0B54
341#define GL_FLAT					0x1D00
342#define GL_SMOOTH				0x1D01
343#define GL_COLOR_MATERIAL			0x0B57
344#define GL_COLOR_MATERIAL_FACE			0x0B55
345#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
346#define GL_NORMALIZE				0x0BA1
347
348/* User clipping planes */
349#define GL_CLIP_PLANE0				0x3000
350#define GL_CLIP_PLANE1				0x3001
351#define GL_CLIP_PLANE2				0x3002
352#define GL_CLIP_PLANE3				0x3003
353#define GL_CLIP_PLANE4				0x3004
354#define GL_CLIP_PLANE5				0x3005
355
356/* Accumulation buffer */
357#define GL_ACCUM_RED_BITS			0x0D58
358#define GL_ACCUM_GREEN_BITS			0x0D59
359#define GL_ACCUM_BLUE_BITS			0x0D5A
360#define GL_ACCUM_ALPHA_BITS			0x0D5B
361#define GL_ACCUM_CLEAR_VALUE			0x0B80
362#define GL_ACCUM				0x0100
363#define GL_ADD					0x0104
364#define GL_LOAD					0x0101
365#define GL_MULT					0x0103
366#define GL_RETURN				0x0102
367
368/* Alpha testing */
369#define GL_ALPHA_TEST				0x0BC0
370#define GL_ALPHA_TEST_REF			0x0BC2
371#define GL_ALPHA_TEST_FUNC			0x0BC1
372
373/* Blending */
374#define GL_BLEND				0x0BE2
375#define GL_BLEND_SRC				0x0BE1
376#define GL_BLEND_DST				0x0BE0
377#define GL_ZERO					0x0
378#define GL_ONE					0x1
379#define GL_SRC_COLOR				0x0300
380#define GL_ONE_MINUS_SRC_COLOR			0x0301
381#define GL_SRC_ALPHA				0x0302
382#define GL_ONE_MINUS_SRC_ALPHA			0x0303
383#define GL_DST_ALPHA				0x0304
384#define GL_ONE_MINUS_DST_ALPHA			0x0305
385#define GL_DST_COLOR				0x0306
386#define GL_ONE_MINUS_DST_COLOR			0x0307
387#define GL_SRC_ALPHA_SATURATE			0x0308
388
389/* Render Mode */
390#define GL_FEEDBACK				0x1C01
391#define GL_RENDER				0x1C00
392#define GL_SELECT				0x1C02
393
394/* Feedback */
395#define GL_2D					0x0600
396#define GL_3D					0x0601
397#define GL_3D_COLOR				0x0602
398#define GL_3D_COLOR_TEXTURE			0x0603
399#define GL_4D_COLOR_TEXTURE			0x0604
400#define GL_POINT_TOKEN				0x0701
401#define GL_LINE_TOKEN				0x0702
402#define GL_LINE_RESET_TOKEN			0x0707
403#define GL_POLYGON_TOKEN			0x0703
404#define GL_BITMAP_TOKEN				0x0704
405#define GL_DRAW_PIXEL_TOKEN			0x0705
406#define GL_COPY_PIXEL_TOKEN			0x0706
407#define GL_PASS_THROUGH_TOKEN			0x0700
408#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
409#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
410#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
411
412/* Selection */
413#define GL_SELECTION_BUFFER_POINTER		0x0DF3
414#define GL_SELECTION_BUFFER_SIZE		0x0DF4
415
416/* Fog */
417#define GL_FOG					0x0B60
418#define GL_FOG_MODE				0x0B65
419#define GL_FOG_DENSITY				0x0B62
420#define GL_FOG_COLOR				0x0B66
421#define GL_FOG_INDEX				0x0B61
422#define GL_FOG_START				0x0B63
423#define GL_FOG_END				0x0B64
424#define GL_LINEAR				0x2601
425#define GL_EXP					0x0800
426#define GL_EXP2					0x0801
427
428/* Logic Ops */
429#define GL_LOGIC_OP				0x0BF1
430#define GL_INDEX_LOGIC_OP			0x0BF1
431#define GL_COLOR_LOGIC_OP			0x0BF2
432#define GL_LOGIC_OP_MODE			0x0BF0
433#define GL_CLEAR				0x1500
434#define GL_SET					0x150F
435#define GL_COPY					0x1503
436#define GL_COPY_INVERTED			0x150C
437#define GL_NOOP					0x1505
438#define GL_INVERT				0x150A
439#define GL_AND					0x1501
440#define GL_NAND					0x150E
441#define GL_OR					0x1507
442#define GL_NOR					0x1508
443#define GL_XOR					0x1506
444#define GL_EQUIV				0x1509
445#define GL_AND_REVERSE				0x1502
446#define GL_AND_INVERTED				0x1504
447#define GL_OR_REVERSE				0x150B
448#define GL_OR_INVERTED				0x150D
449
450/* Stencil */
451#define GL_STENCIL_BITS				0x0D57
452#define GL_STENCIL_TEST				0x0B90
453#define GL_STENCIL_CLEAR_VALUE			0x0B91
454#define GL_STENCIL_FUNC				0x0B92
455#define GL_STENCIL_VALUE_MASK			0x0B93
456#define GL_STENCIL_FAIL				0x0B94
457#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
458#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
459#define GL_STENCIL_REF				0x0B97
460#define GL_STENCIL_WRITEMASK			0x0B98
461#define GL_STENCIL_INDEX			0x1901
462#define GL_KEEP					0x1E00
463#define GL_REPLACE				0x1E01
464#define GL_INCR					0x1E02
465#define GL_DECR					0x1E03
466
467/* Buffers, Pixel Drawing/Reading */
468#define GL_NONE					0x0
469#define GL_LEFT					0x0406
470#define GL_RIGHT				0x0407
471/*GL_FRONT					0x0404 */
472/*GL_BACK					0x0405 */
473/*GL_FRONT_AND_BACK				0x0408 */
474#define GL_FRONT_LEFT				0x0400
475#define GL_FRONT_RIGHT				0x0401
476#define GL_BACK_LEFT				0x0402
477#define GL_BACK_RIGHT				0x0403
478#define GL_AUX0					0x0409
479#define GL_AUX1					0x040A
480#define GL_AUX2					0x040B
481#define GL_AUX3					0x040C
482#define GL_COLOR_INDEX				0x1900
483#define GL_RED					0x1903
484#define GL_GREEN				0x1904
485#define GL_BLUE					0x1905
486#define GL_ALPHA				0x1906
487#define GL_LUMINANCE				0x1909
488#define GL_LUMINANCE_ALPHA			0x190A
489#define GL_ALPHA_BITS				0x0D55
490#define GL_RED_BITS				0x0D52
491#define GL_GREEN_BITS				0x0D53
492#define GL_BLUE_BITS				0x0D54
493#define GL_INDEX_BITS				0x0D51
494#define GL_SUBPIXEL_BITS			0x0D50
495#define GL_AUX_BUFFERS				0x0C00
496#define GL_READ_BUFFER				0x0C02
497#define GL_DRAW_BUFFER				0x0C01
498#define GL_DOUBLEBUFFER				0x0C32
499#define GL_STEREO				0x0C33
500#define GL_BITMAP				0x1A00
501#define GL_COLOR				0x1800
502#define GL_DEPTH				0x1801
503#define GL_STENCIL				0x1802
504#define GL_DITHER				0x0BD0
505#define GL_RGB					0x1907
506#define GL_RGBA					0x1908
507
508/* Implementation limits */
509#define GL_MAX_LIST_NESTING			0x0B31
510#define GL_MAX_EVAL_ORDER			0x0D30
511#define GL_MAX_LIGHTS				0x0D31
512#define GL_MAX_CLIP_PLANES			0x0D32
513#define GL_MAX_TEXTURE_SIZE			0x0D33
514#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
515#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
516#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
517#define GL_MAX_NAME_STACK_DEPTH			0x0D37
518#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
519#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
520#define GL_MAX_VIEWPORT_DIMS			0x0D3A
521#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
522
523/* Gets */
524#define GL_ATTRIB_STACK_DEPTH			0x0BB0
525#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
526#define GL_COLOR_CLEAR_VALUE			0x0C22
527#define GL_COLOR_WRITEMASK			0x0C23
528#define GL_CURRENT_INDEX			0x0B01
529#define GL_CURRENT_COLOR			0x0B00
530#define GL_CURRENT_NORMAL			0x0B02
531#define GL_CURRENT_RASTER_COLOR			0x0B04
532#define GL_CURRENT_RASTER_DISTANCE		0x0B09
533#define GL_CURRENT_RASTER_INDEX			0x0B05
534#define GL_CURRENT_RASTER_POSITION		0x0B07
535#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
536#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
537#define GL_CURRENT_TEXTURE_COORDS		0x0B03
538#define GL_INDEX_CLEAR_VALUE			0x0C20
539#define GL_INDEX_MODE				0x0C30
540#define GL_INDEX_WRITEMASK			0x0C21
541#define GL_MODELVIEW_MATRIX			0x0BA6
542#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
543#define GL_NAME_STACK_DEPTH			0x0D70
544#define GL_PROJECTION_MATRIX			0x0BA7
545#define GL_PROJECTION_STACK_DEPTH		0x0BA4
546#define GL_RENDER_MODE				0x0C40
547#define GL_RGBA_MODE				0x0C31
548#define GL_TEXTURE_MATRIX			0x0BA8
549#define GL_TEXTURE_STACK_DEPTH			0x0BA5
550#define GL_VIEWPORT				0x0BA2
551
552/* Evaluators */
553#define GL_AUTO_NORMAL				0x0D80
554#define GL_MAP1_COLOR_4				0x0D90
555#define GL_MAP1_INDEX				0x0D91
556#define GL_MAP1_NORMAL				0x0D92
557#define GL_MAP1_TEXTURE_COORD_1			0x0D93
558#define GL_MAP1_TEXTURE_COORD_2			0x0D94
559#define GL_MAP1_TEXTURE_COORD_3			0x0D95
560#define GL_MAP1_TEXTURE_COORD_4			0x0D96
561#define GL_MAP1_VERTEX_3			0x0D97
562#define GL_MAP1_VERTEX_4			0x0D98
563#define GL_MAP2_COLOR_4				0x0DB0
564#define GL_MAP2_INDEX				0x0DB1
565#define GL_MAP2_NORMAL				0x0DB2
566#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
567#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
568#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
569#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
570#define GL_MAP2_VERTEX_3			0x0DB7
571#define GL_MAP2_VERTEX_4			0x0DB8
572#define GL_MAP1_GRID_DOMAIN			0x0DD0
573#define GL_MAP1_GRID_SEGMENTS			0x0DD1
574#define GL_MAP2_GRID_DOMAIN			0x0DD2
575#define GL_MAP2_GRID_SEGMENTS			0x0DD3
576#define GL_COEFF				0x0A00
577#define GL_ORDER				0x0A01
578#define GL_DOMAIN				0x0A02
579
580/* Hints */
581#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
582#define GL_POINT_SMOOTH_HINT			0x0C51
583#define GL_LINE_SMOOTH_HINT			0x0C52
584#define GL_POLYGON_SMOOTH_HINT			0x0C53
585#define GL_FOG_HINT				0x0C54
586#define GL_DONT_CARE				0x1100
587#define GL_FASTEST				0x1101
588#define GL_NICEST				0x1102
589
590/* Scissor box */
591#define GL_SCISSOR_BOX				0x0C10
592#define GL_SCISSOR_TEST				0x0C11
593
594/* Pixel Mode / Transfer */
595#define GL_MAP_COLOR				0x0D10
596#define GL_MAP_STENCIL				0x0D11
597#define GL_INDEX_SHIFT				0x0D12
598#define GL_INDEX_OFFSET				0x0D13
599#define GL_RED_SCALE				0x0D14
600#define GL_RED_BIAS				0x0D15
601#define GL_GREEN_SCALE				0x0D18
602#define GL_GREEN_BIAS				0x0D19
603#define GL_BLUE_SCALE				0x0D1A
604#define GL_BLUE_BIAS				0x0D1B
605#define GL_ALPHA_SCALE				0x0D1C
606#define GL_ALPHA_BIAS				0x0D1D
607#define GL_DEPTH_SCALE				0x0D1E
608#define GL_DEPTH_BIAS				0x0D1F
609#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
610#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
611#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
612#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
613#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
614#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
615#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
616#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
617#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
618#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
619#define GL_PIXEL_MAP_S_TO_S			0x0C71
620#define GL_PIXEL_MAP_I_TO_I			0x0C70
621#define GL_PIXEL_MAP_I_TO_R			0x0C72
622#define GL_PIXEL_MAP_I_TO_G			0x0C73
623#define GL_PIXEL_MAP_I_TO_B			0x0C74
624#define GL_PIXEL_MAP_I_TO_A			0x0C75
625#define GL_PIXEL_MAP_R_TO_R			0x0C76
626#define GL_PIXEL_MAP_G_TO_G			0x0C77
627#define GL_PIXEL_MAP_B_TO_B			0x0C78
628#define GL_PIXEL_MAP_A_TO_A			0x0C79
629#define GL_PACK_ALIGNMENT			0x0D05
630#define GL_PACK_LSB_FIRST			0x0D01
631#define GL_PACK_ROW_LENGTH			0x0D02
632#define GL_PACK_SKIP_PIXELS			0x0D04
633#define GL_PACK_SKIP_ROWS			0x0D03
634#define GL_PACK_SWAP_BYTES			0x0D00
635#define GL_UNPACK_ALIGNMENT			0x0CF5
636#define GL_UNPACK_LSB_FIRST			0x0CF1
637#define GL_UNPACK_ROW_LENGTH			0x0CF2
638#define GL_UNPACK_SKIP_PIXELS			0x0CF4
639#define GL_UNPACK_SKIP_ROWS			0x0CF3
640#define GL_UNPACK_SWAP_BYTES			0x0CF0
641#define GL_ZOOM_X				0x0D16
642#define GL_ZOOM_Y				0x0D17
643
644/* Texture mapping */
645#define GL_TEXTURE_ENV				0x2300
646#define GL_TEXTURE_ENV_MODE			0x2200
647#define GL_TEXTURE_1D				0x0DE0
648#define GL_TEXTURE_2D				0x0DE1
649#define GL_TEXTURE_WRAP_S			0x2802
650#define GL_TEXTURE_WRAP_T			0x2803
651#define GL_TEXTURE_MAG_FILTER			0x2800
652#define GL_TEXTURE_MIN_FILTER			0x2801
653#define GL_TEXTURE_ENV_COLOR			0x2201
654#define GL_TEXTURE_GEN_S			0x0C60
655#define GL_TEXTURE_GEN_T			0x0C61
656#define GL_TEXTURE_GEN_MODE			0x2500
657#define GL_TEXTURE_BORDER_COLOR			0x1004
658#define GL_TEXTURE_WIDTH			0x1000
659#define GL_TEXTURE_HEIGHT			0x1001
660#define GL_TEXTURE_BORDER			0x1005
661#define GL_TEXTURE_COMPONENTS			0x1003
662#define GL_TEXTURE_RED_SIZE			0x805C
663#define GL_TEXTURE_GREEN_SIZE			0x805D
664#define GL_TEXTURE_BLUE_SIZE			0x805E
665#define GL_TEXTURE_ALPHA_SIZE			0x805F
666#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
667#define GL_TEXTURE_INTENSITY_SIZE		0x8061
668#define GL_NEAREST_MIPMAP_NEAREST		0x2700
669#define GL_NEAREST_MIPMAP_LINEAR		0x2702
670#define GL_LINEAR_MIPMAP_NEAREST		0x2701
671#define GL_LINEAR_MIPMAP_LINEAR			0x2703
672#define GL_OBJECT_LINEAR			0x2401
673#define GL_OBJECT_PLANE				0x2501
674#define GL_EYE_LINEAR				0x2400
675#define GL_EYE_PLANE				0x2502
676#define GL_SPHERE_MAP				0x2402
677#define GL_DECAL				0x2101
678#define GL_MODULATE				0x2100
679#define GL_NEAREST				0x2600
680#define GL_REPEAT				0x2901
681#define GL_CLAMP				0x2900
682#define GL_S					0x2000
683#define GL_T					0x2001
684#define GL_R					0x2002
685#define GL_Q					0x2003
686#define GL_TEXTURE_GEN_R			0x0C62
687#define GL_TEXTURE_GEN_Q			0x0C63
688
689/* Utility */
690#define GL_VENDOR				0x1F00
691#define GL_RENDERER				0x1F01
692#define GL_VERSION				0x1F02
693#define GL_EXTENSIONS				0x1F03
694
695/* Errors */
696#define GL_NO_ERROR 				0x0
697#define GL_INVALID_ENUM				0x0500
698#define GL_INVALID_VALUE			0x0501
699#define GL_INVALID_OPERATION			0x0502
700#define GL_STACK_OVERFLOW			0x0503
701#define GL_STACK_UNDERFLOW			0x0504
702#define GL_OUT_OF_MEMORY			0x0505
703
704/* glPush/PopAttrib bits */
705#define GL_CURRENT_BIT				0x00000001
706#define GL_POINT_BIT				0x00000002
707#define GL_LINE_BIT				0x00000004
708#define GL_POLYGON_BIT				0x00000008
709#define GL_POLYGON_STIPPLE_BIT			0x00000010
710#define GL_PIXEL_MODE_BIT			0x00000020
711#define GL_LIGHTING_BIT				0x00000040
712#define GL_FOG_BIT				0x00000080
713#define GL_DEPTH_BUFFER_BIT			0x00000100
714#define GL_ACCUM_BUFFER_BIT			0x00000200
715#define GL_STENCIL_BUFFER_BIT			0x00000400
716#define GL_VIEWPORT_BIT				0x00000800
717#define GL_TRANSFORM_BIT			0x00001000
718#define GL_ENABLE_BIT				0x00002000
719#define GL_COLOR_BUFFER_BIT			0x00004000
720#define GL_HINT_BIT				0x00008000
721#define GL_EVAL_BIT				0x00010000
722#define GL_LIST_BIT				0x00020000
723#define GL_TEXTURE_BIT				0x00040000
724#define GL_SCISSOR_BIT				0x00080000
725#define GL_ALL_ATTRIB_BITS			0x000FFFFF
726
727
728/* OpenGL 1.1 */
729#define GL_PROXY_TEXTURE_1D			0x8063
730#define GL_PROXY_TEXTURE_2D			0x8064
731#define GL_TEXTURE_PRIORITY			0x8066
732#define GL_TEXTURE_RESIDENT			0x8067
733#define GL_TEXTURE_BINDING_1D			0x8068
734#define GL_TEXTURE_BINDING_2D			0x8069
735#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
736#define GL_ALPHA4				0x803B
737#define GL_ALPHA8				0x803C
738#define GL_ALPHA12				0x803D
739#define GL_ALPHA16				0x803E
740#define GL_LUMINANCE4				0x803F
741#define GL_LUMINANCE8				0x8040
742#define GL_LUMINANCE12				0x8041
743#define GL_LUMINANCE16				0x8042
744#define GL_LUMINANCE4_ALPHA4			0x8043
745#define GL_LUMINANCE6_ALPHA2			0x8044
746#define GL_LUMINANCE8_ALPHA8			0x8045
747#define GL_LUMINANCE12_ALPHA4			0x8046
748#define GL_LUMINANCE12_ALPHA12			0x8047
749#define GL_LUMINANCE16_ALPHA16			0x8048
750#define GL_INTENSITY				0x8049
751#define GL_INTENSITY4				0x804A
752#define GL_INTENSITY8				0x804B
753#define GL_INTENSITY12				0x804C
754#define GL_INTENSITY16				0x804D
755#define GL_R3_G3_B2				0x2A10
756#define GL_RGB4					0x804F
757#define GL_RGB5					0x8050
758#define GL_RGB8					0x8051
759#define GL_RGB10				0x8052
760#define GL_RGB12				0x8053
761#define GL_RGB16				0x8054
762#define GL_RGBA2				0x8055
763#define GL_RGBA4				0x8056
764#define GL_RGB5_A1				0x8057
765#define GL_RGBA8				0x8058
766#define GL_RGB10_A2				0x8059
767#define GL_RGBA12				0x805A
768#define GL_RGBA16				0x805B
769#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
770#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
771#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
772#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
773
774
775
776/*
777 * Miscellaneous
778 */
779
780GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
781
782GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
783
784GLAPI void GLAPIENTRY glClear( GLbitfield mask );
785
786GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
787
788GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
789
790GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
791
792GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
793
794GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
795
796GLAPI void GLAPIENTRY glCullFace( GLenum mode );
797
798GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
799
800GLAPI void GLAPIENTRY glPointSize( GLfloat size );
801
802GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
803
804GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
805
806GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
807
808GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
809
810GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
811
812GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
813
814GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
815
816GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
817
818GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
819
820GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
821
822GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
823
824GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
825
826GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
827
828GLAPI void GLAPIENTRY glEnable( GLenum cap );
829
830GLAPI void GLAPIENTRY glDisable( GLenum cap );
831
832GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
833
834
835GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
836
837GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
838
839
840GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
841
842GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
843
844GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
845
846GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
847
848
849GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
850
851GLAPI void GLAPIENTRY glPopAttrib( void );
852
853
854GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
855
856GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
857
858
859GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
860
861GLAPI GLenum GLAPIENTRY glGetError( void );
862
863GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
864
865GLAPI void GLAPIENTRY glFinish( void );
866
867GLAPI void GLAPIENTRY glFlush( void );
868
869GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
870
871
872/*
873 * Depth Buffer
874 */
875
876GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
877
878GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
879
880GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
881
882GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
883
884
885/*
886 * Accumulation Buffer
887 */
888
889GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
890
891GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
892
893
894/*
895 * Transformation
896 */
897
898GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
899
900GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
901                                 GLdouble bottom, GLdouble top,
902                                 GLdouble near_val, GLdouble far_val );
903
904GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
905                                   GLdouble bottom, GLdouble top,
906                                   GLdouble near_val, GLdouble far_val );
907
908GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
909                                    GLsizei width, GLsizei height );
910
911GLAPI void GLAPIENTRY glPushMatrix( void );
912
913GLAPI void GLAPIENTRY glPopMatrix( void );
914
915GLAPI void GLAPIENTRY glLoadIdentity( void );
916
917GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
918GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
919
920GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
921GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
922
923GLAPI void GLAPIENTRY glRotated( GLdouble angle,
924                                   GLdouble x, GLdouble y, GLdouble z );
925GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
926                                   GLfloat x, GLfloat y, GLfloat z );
927
928GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
929GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
930
931GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
932GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
933
934
935/*
936 * Display Lists
937 */
938
939GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
940
941GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
942
943GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
944
945GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
946
947GLAPI void GLAPIENTRY glEndList( void );
948
949GLAPI void GLAPIENTRY glCallList( GLuint list );
950
951GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
952                                     const GLvoid *lists );
953
954GLAPI void GLAPIENTRY glListBase( GLuint base );
955
956
957/*
958 * Drawing Functions
959 */
960
961GLAPI void GLAPIENTRY glBegin( GLenum mode );
962
963GLAPI void GLAPIENTRY glEnd( void );
964
965
966GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
967GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
968GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
969GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
970
971GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
972GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
973GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
974GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
975
976GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
977GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
978GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
979GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
980
981GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
982GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
983GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
984GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
985
986GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
987GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
988GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
989GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
990
991GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
992GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
993GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
994GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
995
996
997GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
998GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
999GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1000GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
1001GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1002
1003GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1004GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1005GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1006GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1007GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1008
1009
1010GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1011GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1012GLAPI void GLAPIENTRY glIndexi( GLint c );
1013GLAPI void GLAPIENTRY glIndexs( GLshort c );
1014GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
1015
1016GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1017GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1018GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1019GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1020GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
1021
1022GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1023GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1024GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1025GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1026GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1027GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1028GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1029GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1030
1031GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1032                                   GLbyte blue, GLbyte alpha );
1033GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1034                                   GLdouble blue, GLdouble alpha );
1035GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1036                                   GLfloat blue, GLfloat alpha );
1037GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1038                                   GLint blue, GLint alpha );
1039GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1040                                   GLshort blue, GLshort alpha );
1041GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1042                                    GLubyte blue, GLubyte alpha );
1043GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1044                                    GLuint blue, GLuint alpha );
1045GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1046                                    GLushort blue, GLushort alpha );
1047
1048
1049GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1050GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1051GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1052GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1053GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1054GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1055GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1056GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1057
1058GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1059GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1060GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1061GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1062GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1063GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1064GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1065GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1066
1067
1068GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1069GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1070GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1071GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1072
1073GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1074GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1075GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1076GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1077
1078GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1079GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1080GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1081GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1082
1083GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1084GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1085GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1086GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1087
1088GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1089GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1090GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1091GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1092
1093GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1094GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1095GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1096GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1097
1098GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1099GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1100GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1101GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1102
1103GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1104GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1105GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1106GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1107
1108
1109GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1110GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1111GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1112GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1113
1114GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1115GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1116GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1117GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1118
1119GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1120GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1121GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1122GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1123
1124GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1125GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1126GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1127GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1128
1129GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1130GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1131GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1132GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1133
1134GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1135GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1136GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1137GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1138
1139
1140GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1141GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1142GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1143GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1144
1145
1146GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1147GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1148GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1149GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1150
1151
1152/*
1153 * Vertex Arrays  (1.1)
1154 */
1155
1156GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1157                                       GLsizei stride, const GLvoid *ptr );
1158
1159GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1160                                       const GLvoid *ptr );
1161
1162GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1163                                      GLsizei stride, const GLvoid *ptr );
1164
1165GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1166                                      const GLvoid *ptr );
1167
1168GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1169                                         GLsizei stride, const GLvoid *ptr );
1170
1171GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1172
1173GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1174
1175GLAPI void GLAPIENTRY glArrayElement( GLint i );
1176
1177GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1178
1179GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1180                                      GLenum type, const GLvoid *indices );
1181
1182GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1183                                           const GLvoid *pointer );
1184
1185/*
1186 * Lighting
1187 */
1188
1189GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1190
1191GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1192GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1193GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1194                                 const GLfloat *params );
1195GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1196                                 const GLint *params );
1197
1198GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1199                                    GLfloat *params );
1200GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1201                                    GLint *params );
1202
1203GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1204GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1205GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1206GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1207
1208GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1209GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1210GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1211GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1212
1213GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1214GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1215
1216GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1217
1218
1219/*
1220 * Raster functions
1221 */
1222
1223GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1224
1225GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1226GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1227
1228GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1229GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1230
1231GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1232                                    const GLfloat *values );
1233GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1234                                     const GLuint *values );
1235GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1236                                     const GLushort *values );
1237
1238GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1239GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1240GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1241
1242GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1243                                GLfloat xorig, GLfloat yorig,
1244                                GLfloat xmove, GLfloat ymove,
1245                                const GLubyte *bitmap );
1246
1247GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1248                                    GLsizei width, GLsizei height,
1249                                    GLenum format, GLenum type,
1250                                    GLvoid *pixels );
1251
1252GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1253                                    GLenum format, GLenum type,
1254                                    const GLvoid *pixels );
1255
1256GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1257                                    GLsizei width, GLsizei height,
1258                                    GLenum type );
1259
1260/*
1261 * Stenciling
1262 */
1263
1264GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1265
1266GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1267
1268GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1269
1270GLAPI void GLAPIENTRY glClearStencil( GLint s );
1271
1272
1273
1274/*
1275 * Texture mapping
1276 */
1277
1278GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1279GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1280GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1281
1282GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1283GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1284GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1285
1286GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1287GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1288GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1289
1290
1291GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1292GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1293
1294GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1295GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1296
1297GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1298GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1299
1300
1301GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1302GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1303
1304GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1305                                          const GLfloat *params );
1306GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1307                                          const GLint *params );
1308
1309GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1310                                           GLenum pname, GLfloat *params);
1311GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1312                                           GLenum pname, GLint *params );
1313
1314GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1315                                                GLenum pname, GLfloat *params );
1316GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1317                                                GLenum pname, GLint *params );
1318
1319
1320GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1321                                    GLint internalFormat,
1322                                    GLsizei width, GLint border,
1323                                    GLenum format, GLenum type,
1324                                    const GLvoid *pixels );
1325
1326GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1327                                    GLint internalFormat,
1328                                    GLsizei width, GLsizei height,
1329                                    GLint border, GLenum format, GLenum type,
1330                                    const GLvoid *pixels );
1331
1332GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1333                                     GLenum format, GLenum type,
1334                                     GLvoid *pixels );
1335
1336
1337/* 1.1 functions */
1338
1339GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1340
1341GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1342
1343GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1344
1345GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1346                                            const GLuint *textures,
1347                                            const GLclampf *priorities );
1348
1349GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1350                                                  const GLuint *textures,
1351                                                  GLboolean *residences );
1352
1353GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1354
1355
1356GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1357                                       GLint xoffset,
1358                                       GLsizei width, GLenum format,
1359                                       GLenum type, const GLvoid *pixels );
1360
1361
1362GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1363                                       GLint xoffset, GLint yoffset,
1364                                       GLsizei width, GLsizei height,
1365                                       GLenum format, GLenum type,
1366                                       const GLvoid *pixels );
1367
1368
1369GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1370                                        GLenum internalformat,
1371                                        GLint x, GLint y,
1372                                        GLsizei width, GLint border );
1373
1374
1375GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1376                                        GLenum internalformat,
1377                                        GLint x, GLint y,
1378                                        GLsizei width, GLsizei height,
1379                                        GLint border );
1380
1381
1382GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1383                                           GLint xoffset, GLint x, GLint y,
1384                                           GLsizei width );
1385
1386
1387GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1388                                           GLint xoffset, GLint yoffset,
1389                                           GLint x, GLint y,
1390                                           GLsizei width, GLsizei height );
1391
1392
1393/*
1394 * Evaluators
1395 */
1396
1397GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1398                               GLint stride,
1399                               GLint order, const GLdouble *points );
1400GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1401                               GLint stride,
1402                               GLint order, const GLfloat *points );
1403
1404GLAPI void GLAPIENTRY glMap2d( GLenum target,
1405		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1406		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1407		     const GLdouble *points );
1408GLAPI void GLAPIENTRY glMap2f( GLenum target,
1409		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1410		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1411		     const GLfloat *points );
1412
1413GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1414GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1415GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1416
1417GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1418GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1419
1420GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1421GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1422
1423GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1424GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1425
1426GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1427GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1428
1429GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1430GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1431
1432GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1433                                   GLint vn, GLdouble v1, GLdouble v2 );
1434GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1435                                   GLint vn, GLfloat v1, GLfloat v2 );
1436
1437GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1438
1439GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1440
1441GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1442
1443GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1444
1445
1446/*
1447 * Fog
1448 */
1449
1450GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1451
1452GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1453
1454GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1455
1456GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1457
1458
1459/*
1460 * Selection and Feedback
1461 */
1462
1463GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1464
1465GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1466
1467GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1468
1469GLAPI void GLAPIENTRY glInitNames( void );
1470
1471GLAPI void GLAPIENTRY glLoadName( GLuint name );
1472
1473GLAPI void GLAPIENTRY glPushName( GLuint name );
1474
1475GLAPI void GLAPIENTRY glPopName( void );
1476
1477
1478
1479/*
1480 * OpenGL 1.2
1481 */
1482
1483#define GL_RESCALE_NORMAL			0x803A
1484#define GL_CLAMP_TO_EDGE			0x812F
1485#define GL_MAX_ELEMENTS_VERTICES		0x80E8
1486#define GL_MAX_ELEMENTS_INDICES			0x80E9
1487#define GL_BGR					0x80E0
1488#define GL_BGRA					0x80E1
1489#define GL_UNSIGNED_BYTE_3_3_2			0x8032
1490#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
1491#define GL_UNSIGNED_SHORT_5_6_5			0x8363
1492#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
1493#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
1494#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
1495#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
1496#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
1497#define GL_UNSIGNED_INT_8_8_8_8			0x8035
1498#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
1499#define GL_UNSIGNED_INT_10_10_10_2		0x8036
1500#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
1501#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
1502#define GL_SINGLE_COLOR				0x81F9
1503#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
1504#define GL_TEXTURE_MIN_LOD			0x813A
1505#define GL_TEXTURE_MAX_LOD			0x813B
1506#define GL_TEXTURE_BASE_LEVEL			0x813C
1507#define GL_TEXTURE_MAX_LEVEL			0x813D
1508#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
1509#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
1510#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
1511#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
1512#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
1513#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
1514#define GL_PACK_SKIP_IMAGES			0x806B
1515#define GL_PACK_IMAGE_HEIGHT			0x806C
1516#define GL_UNPACK_SKIP_IMAGES			0x806D
1517#define GL_UNPACK_IMAGE_HEIGHT			0x806E
1518#define GL_TEXTURE_3D				0x806F
1519#define GL_PROXY_TEXTURE_3D			0x8070
1520#define GL_TEXTURE_DEPTH			0x8071
1521#define GL_TEXTURE_WRAP_R			0x8072
1522#define GL_MAX_3D_TEXTURE_SIZE			0x8073
1523#define GL_TEXTURE_BINDING_3D			0x806A
1524
1525GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1526	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1527
1528GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1529                                      GLint internalFormat,
1530                                      GLsizei width, GLsizei height,
1531                                      GLsizei depth, GLint border,
1532                                      GLenum format, GLenum type,
1533                                      const GLvoid *pixels );
1534
1535GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1536                                         GLint xoffset, GLint yoffset,
1537                                         GLint zoffset, GLsizei width,
1538                                         GLsizei height, GLsizei depth,
1539                                         GLenum format,
1540                                         GLenum type, const GLvoid *pixels);
1541
1542GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1543                                             GLint xoffset, GLint yoffset,
1544                                             GLint zoffset, GLint x,
1545                                             GLint y, GLsizei width,
1546                                             GLsizei height );
1547
1548typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1549typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1550typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1551typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1552
1553
1554/*
1555 * GL_ARB_imaging
1556 */
1557
1558#define GL_CONSTANT_COLOR			0x8001
1559#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
1560#define GL_CONSTANT_ALPHA			0x8003
1561#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
1562#define GL_COLOR_TABLE				0x80D0
1563#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
1564#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
1565#define GL_PROXY_COLOR_TABLE			0x80D3
1566#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
1567#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
1568#define GL_COLOR_TABLE_SCALE			0x80D6
1569#define GL_COLOR_TABLE_BIAS			0x80D7
1570#define GL_COLOR_TABLE_FORMAT			0x80D8
1571#define GL_COLOR_TABLE_WIDTH			0x80D9
1572#define GL_COLOR_TABLE_RED_SIZE			0x80DA
1573#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
1574#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
1575#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
1576#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
1577#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
1578#define GL_CONVOLUTION_1D			0x8010
1579#define GL_CONVOLUTION_2D			0x8011
1580#define GL_SEPARABLE_2D				0x8012
1581#define GL_CONVOLUTION_BORDER_MODE		0x8013
1582#define GL_CONVOLUTION_FILTER_SCALE		0x8014
1583#define GL_CONVOLUTION_FILTER_BIAS		0x8015
1584#define GL_REDUCE				0x8016
1585#define GL_CONVOLUTION_FORMAT			0x8017
1586#define GL_CONVOLUTION_WIDTH			0x8018
1587#define GL_CONVOLUTION_HEIGHT			0x8019
1588#define GL_MAX_CONVOLUTION_WIDTH		0x801A
1589#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
1590#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
1591#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
1592#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
1593#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
1594#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
1595#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
1596#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
1597#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
1598#define GL_CONSTANT_BORDER			0x8151
1599#define GL_REPLICATE_BORDER			0x8153
1600#define GL_CONVOLUTION_BORDER_COLOR		0x8154
1601#define GL_COLOR_MATRIX				0x80B1
1602#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
1603#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
1604#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
1605#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
1606#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
1607#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
1608#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
1609#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
1610#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
1611#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
1612#define GL_HISTOGRAM				0x8024
1613#define GL_PROXY_HISTOGRAM			0x8025
1614#define GL_HISTOGRAM_WIDTH			0x8026
1615#define GL_HISTOGRAM_FORMAT			0x8027
1616#define GL_HISTOGRAM_RED_SIZE			0x8028
1617#define GL_HISTOGRAM_GREEN_SIZE			0x8029
1618#define GL_HISTOGRAM_BLUE_SIZE			0x802A
1619#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
1620#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
1621#define GL_HISTOGRAM_SINK			0x802D
1622#define GL_MINMAX				0x802E
1623#define GL_MINMAX_FORMAT			0x802F
1624#define GL_MINMAX_SINK				0x8030
1625#define GL_TABLE_TOO_LARGE			0x8031
1626#define GL_BLEND_EQUATION			0x8009
1627#define GL_MIN					0x8007
1628#define GL_MAX					0x8008
1629#define GL_FUNC_ADD				0x8006
1630#define GL_FUNC_SUBTRACT			0x800A
1631#define GL_FUNC_REVERSE_SUBTRACT		0x800B
1632#define GL_BLEND_COLOR				0x8005
1633
1634
1635GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1636                                    GLsizei width, GLenum format,
1637                                    GLenum type, const GLvoid *table );
1638
1639GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1640                                       GLsizei start, GLsizei count,
1641                                       GLenum format, GLenum type,
1642                                       const GLvoid *data );
1643
1644GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1645                                              const GLint *params);
1646
1647GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1648                                              const GLfloat *params);
1649
1650GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1651                                           GLint x, GLint y, GLsizei width );
1652
1653GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1654                                        GLint x, GLint y, GLsizei width );
1655
1656GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1657                                       GLenum type, GLvoid *table );
1658
1659GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1660                                                  GLfloat *params );
1661
1662GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1663                                                  GLint *params );
1664
1665GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1666
1667GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1668                                    GLclampf blue, GLclampf alpha );
1669
1670GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1671				   GLenum internalformat, GLboolean sink );
1672
1673GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1674
1675GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1676				      GLenum format, GLenum type,
1677				      GLvoid *values );
1678
1679GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1680						 GLfloat *params );
1681
1682GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1683						 GLint *params );
1684
1685GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1686				GLboolean sink );
1687
1688GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1689
1690GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1691                                   GLenum format, GLenum types,
1692                                   GLvoid *values );
1693
1694GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1695					      GLfloat *params );
1696
1697GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1698					      GLint *params );
1699
1700GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1701	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1702	const GLvoid *image );
1703
1704GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1705	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1706	GLenum type, const GLvoid *image );
1707
1708GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1709	GLfloat params );
1710
1711GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1712	const GLfloat *params );
1713
1714GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1715	GLint params );
1716
1717GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1718	const GLint *params );
1719
1720GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1721	GLenum internalformat, GLint x, GLint y, GLsizei width );
1722
1723GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1724	GLenum internalformat, GLint x, GLint y, GLsizei width,
1725	GLsizei height);
1726
1727GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1728	GLenum type, GLvoid *image );
1729
1730GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1731	GLfloat *params );
1732
1733GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1734	GLint *params );
1735
1736GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1737	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1738	GLenum type, const GLvoid *row, const GLvoid *column );
1739
1740GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1741	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1742
1743typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1744typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
1745
1746
1747
1748/*
1749 * OpenGL 1.3
1750 */
1751
1752/* multitexture */
1753#define GL_TEXTURE0				0x84C0
1754#define GL_TEXTURE1				0x84C1
1755#define GL_TEXTURE2				0x84C2
1756#define GL_TEXTURE3				0x84C3
1757#define GL_TEXTURE4				0x84C4
1758#define GL_TEXTURE5				0x84C5
1759#define GL_TEXTURE6				0x84C6
1760#define GL_TEXTURE7				0x84C7
1761#define GL_TEXTURE8				0x84C8
1762#define GL_TEXTURE9				0x84C9
1763#define GL_TEXTURE10				0x84CA
1764#define GL_TEXTURE11				0x84CB
1765#define GL_TEXTURE12				0x84CC
1766#define GL_TEXTURE13				0x84CD
1767#define GL_TEXTURE14				0x84CE
1768#define GL_TEXTURE15				0x84CF
1769#define GL_TEXTURE16				0x84D0
1770#define GL_TEXTURE17				0x84D1
1771#define GL_TEXTURE18				0x84D2
1772#define GL_TEXTURE19				0x84D3
1773#define GL_TEXTURE20				0x84D4
1774#define GL_TEXTURE21				0x84D5
1775#define GL_TEXTURE22				0x84D6
1776#define GL_TEXTURE23				0x84D7
1777#define GL_TEXTURE24				0x84D8
1778#define GL_TEXTURE25				0x84D9
1779#define GL_TEXTURE26				0x84DA
1780#define GL_TEXTURE27				0x84DB
1781#define GL_TEXTURE28				0x84DC
1782#define GL_TEXTURE29				0x84DD
1783#define GL_TEXTURE30				0x84DE
1784#define GL_TEXTURE31				0x84DF
1785#define GL_ACTIVE_TEXTURE			0x84E0
1786#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
1787#define GL_MAX_TEXTURE_UNITS			0x84E2
1788/* texture_cube_map */
1789#define GL_NORMAL_MAP				0x8511
1790#define GL_REFLECTION_MAP			0x8512
1791#define GL_TEXTURE_CUBE_MAP			0x8513
1792#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
1793#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
1794#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
1795#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
1796#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
1797#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
1798#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
1799#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
1800#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
1801/* texture_compression */
1802#define GL_COMPRESSED_ALPHA			0x84E9
1803#define GL_COMPRESSED_LUMINANCE			0x84EA
1804#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
1805#define GL_COMPRESSED_INTENSITY			0x84EC
1806#define GL_COMPRESSED_RGB			0x84ED
1807#define GL_COMPRESSED_RGBA			0x84EE
1808#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
1809#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
1810#define GL_TEXTURE_COMPRESSED			0x86A1
1811#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
1812#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
1813/* multisample */
1814#define GL_MULTISAMPLE				0x809D
1815#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
1816#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
1817#define GL_SAMPLE_COVERAGE			0x80A0
1818#define GL_SAMPLE_BUFFERS			0x80A8
1819#define GL_SAMPLES				0x80A9
1820#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
1821#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
1822#define GL_MULTISAMPLE_BIT			0x20000000
1823/* transpose_matrix */
1824#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
1825#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
1826#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
1827#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
1828/* texture_env_combine */
1829#define GL_COMBINE				0x8570
1830#define GL_COMBINE_RGB				0x8571
1831#define GL_COMBINE_ALPHA			0x8572
1832#define GL_SOURCE0_RGB				0x8580
1833#define GL_SOURCE1_RGB				0x8581
1834#define GL_SOURCE2_RGB				0x8582
1835#define GL_SOURCE0_ALPHA			0x8588
1836#define GL_SOURCE1_ALPHA			0x8589
1837#define GL_SOURCE2_ALPHA			0x858A
1838#define GL_OPERAND0_RGB				0x8590
1839#define GL_OPERAND1_RGB				0x8591
1840#define GL_OPERAND2_RGB				0x8592
1841#define GL_OPERAND0_ALPHA			0x8598
1842#define GL_OPERAND1_ALPHA			0x8599
1843#define GL_OPERAND2_ALPHA			0x859A
1844#define GL_RGB_SCALE				0x8573
1845#define GL_ADD_SIGNED				0x8574
1846#define GL_INTERPOLATE				0x8575
1847#define GL_SUBTRACT				0x84E7
1848#define GL_CONSTANT				0x8576
1849#define GL_PRIMARY_COLOR			0x8577
1850#define GL_PREVIOUS				0x8578
1851/* texture_env_dot3 */
1852#define GL_DOT3_RGB				0x86AE
1853#define GL_DOT3_RGBA				0x86AF
1854/* texture_border_clamp */
1855#define GL_CLAMP_TO_BORDER			0x812D
1856
1857GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1858
1859GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1860
1861GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1862
1863GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1864
1865GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1866
1867GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1868
1869GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1870
1871GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1872
1873GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1874
1875GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1876
1877GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1878
1879GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1880
1881GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1882
1883GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1884
1885GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1886
1887GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1888
1889GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1890
1891GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1892
1893GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1894
1895GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1896
1897GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1898
1899GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1900
1901GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1902
1903GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1904
1905GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1906
1907GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1908
1909GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1910
1911GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1912
1913GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1914
1915GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1916
1917GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1918
1919GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1920
1921GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1922
1923GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1924
1925GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1926
1927GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1928
1929GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1930
1931GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1932
1933GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1934
1935GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1936
1937GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1938
1939
1940GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1941
1942GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1943
1944GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1945
1946GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1947
1948GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1949
1950
1951typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1952typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1953typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1954typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1955typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1956typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1957typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1958typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1959typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1960
1961
1962
1963/*
1964 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1965 */
1966#ifndef GL_ARB_multitexture
1967#define GL_ARB_multitexture 1
1968
1969#define GL_TEXTURE0_ARB				0x84C0
1970#define GL_TEXTURE1_ARB				0x84C1
1971#define GL_TEXTURE2_ARB				0x84C2
1972#define GL_TEXTURE3_ARB				0x84C3
1973#define GL_TEXTURE4_ARB				0x84C4
1974#define GL_TEXTURE5_ARB				0x84C5
1975#define GL_TEXTURE6_ARB				0x84C6
1976#define GL_TEXTURE7_ARB				0x84C7
1977#define GL_TEXTURE8_ARB				0x84C8
1978#define GL_TEXTURE9_ARB				0x84C9
1979#define GL_TEXTURE10_ARB			0x84CA
1980#define GL_TEXTURE11_ARB			0x84CB
1981#define GL_TEXTURE12_ARB			0x84CC
1982#define GL_TEXTURE13_ARB			0x84CD
1983#define GL_TEXTURE14_ARB			0x84CE
1984#define GL_TEXTURE15_ARB			0x84CF
1985#define GL_TEXTURE16_ARB			0x84D0
1986#define GL_TEXTURE17_ARB			0x84D1
1987#define GL_TEXTURE18_ARB			0x84D2
1988#define GL_TEXTURE19_ARB			0x84D3
1989#define GL_TEXTURE20_ARB			0x84D4
1990#define GL_TEXTURE21_ARB			0x84D5
1991#define GL_TEXTURE22_ARB			0x84D6
1992#define GL_TEXTURE23_ARB			0x84D7
1993#define GL_TEXTURE24_ARB			0x84D8
1994#define GL_TEXTURE25_ARB			0x84D9
1995#define GL_TEXTURE26_ARB			0x84DA
1996#define GL_TEXTURE27_ARB			0x84DB
1997#define GL_TEXTURE28_ARB			0x84DC
1998#define GL_TEXTURE29_ARB			0x84DD
1999#define GL_TEXTURE30_ARB			0x84DE
2000#define GL_TEXTURE31_ARB			0x84DF
2001#define GL_ACTIVE_TEXTURE_ARB			0x84E0
2002#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
2003#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
2004
2005GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2006GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2007GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2008GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2009GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2010GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2011GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2012GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2013GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2014GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2015GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2016GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2017GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2018GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2019GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2020GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2021GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2022GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2023GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2024GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2025GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2026GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2027GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2028GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2029GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2030GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2031GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2032GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2033GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2034GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2035GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2036GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2037GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2038GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2039
2040typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2041typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2042typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2043typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2044typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2046typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2047typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2048typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2049typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2050typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2051typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2052typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2054typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2055typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2056typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2057typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2058typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2059typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2060typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2062typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2063typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2064typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2065typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2066typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2067typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2068typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2070typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2071typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2072typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2073typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2074
2075#endif /* GL_ARB_multitexture */
2076
2077
2078
2079/*
2080 * Define this token if you want "old-style" header file behaviour (extensions
2081 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
2082 */
2083#if defined(GL_GLEXT_LEGACY)
2084
2085/* All extensions that used to be here are now found in glext.h */
2086
2087#else  /* GL_GLEXT_LEGACY */
2088
2089#include <GL/glext.h>
2090
2091#endif  /* GL_GLEXT_LEGACY */
2092
2093
2094
2095#if GL_ARB_shader_objects
2096
2097#ifndef GL_MESA_shader_debug
2098#define GL_MESA_shader_debug 1
2099
2100#define GL_DEBUG_OBJECT_MESA              0x8759
2101#define GL_DEBUG_PRINT_MESA               0x875A
2102#define GL_DEBUG_ASSERT_MESA              0x875B
2103
2104GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
2105GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2106GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
2107                                         GLsizei *length, GLcharARB *debugLog);
2108GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2109
2110#endif /* GL_MESA_shader_debug */
2111
2112#endif /* GL_ARB_shader_objects */
2113
2114
2115/*
2116 * ???. GL_MESA_packed_depth_stencil
2117 * XXX obsolete
2118 */
2119#ifndef GL_MESA_packed_depth_stencil
2120#define GL_MESA_packed_depth_stencil 1
2121
2122#define GL_DEPTH_STENCIL_MESA			0x8750
2123#define GL_UNSIGNED_INT_24_8_MESA		0x8751
2124#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
2125#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
2126#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
2127
2128#endif /* GL_MESA_packed_depth_stencil */
2129
2130
2131#ifndef GL_MESA_program_debug
2132#define GL_MESA_program_debug 1
2133
2134#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
2135#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
2136#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
2137#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
2138#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
2139#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
2140#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
2141#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
2142
2143typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
2144
2145GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
2146
2147GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
2148
2149#endif /* GL_MESA_program_debug */
2150
2151
2152#ifndef GL_MESA_texture_array
2153#define GL_MESA_texture_array 1
2154
2155/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
2156 */
2157#ifndef GL_EXT_texture_array
2158
2159#ifdef GL_GLEXT_PROTOTYPES
2160GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
2161    GLenum attachment, GLuint texture, GLint level, GLint layer);
2162#endif /* GL_GLEXT_PROTOTYPES */
2163
2164#if 0
2165/* (temporarily) disabled because of collision with typedef in glext.h
2166 * that happens if apps include both gl.h and glext.h
2167 */
2168typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
2169    GLenum attachment, GLuint texture, GLint level, GLint layer);
2170#endif
2171
2172#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
2173#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
2174#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
2175#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
2176#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2177#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2178#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2179#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2180#endif
2181
2182#endif
2183
2184
2185#ifndef GL_ATI_blend_equation_separate
2186#define GL_ATI_blend_equation_separate 1
2187
2188#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
2189
2190GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2191typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2192
2193#endif /* GL_ATI_blend_equation_separate */
2194
2195
2196
2197/**
2198 ** NOTE!!!!!  If you add new functions to this file, or update
2199 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
2200 ** in that file for details.
2201 **/
2202
2203
2204
2205/**********************************************************************
2206 * Begin system-specific stuff
2207 */
2208#if defined(PRAGMA_EXPORT_SUPPORTED)
2209#pragma export off
2210#endif
2211
2212#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
2213#pragma import off
2214#endif
2215/*
2216 * End system-specific stuff
2217 **********************************************************************/
2218
2219
2220#ifdef __cplusplus
2221}
2222#endif
2223
2224#endif /* __gl_h_ */
2225