gl.h revision 33f44b93d26a1d0c2c15a2613b07510825bc1d54
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef __gl_h_
28#define __gl_h_
29
30#if defined(USE_MGL_NAMESPACE)
31#include "gl_mangle.h"
32#endif
33
34
35/**********************************************************************
36 * Begin system-specific stuff. Do not do any of this when building
37 * for SciTech SNAP, as this is all done before this header file is
38 * included.
39 */
40#if !defined(__SCITECH_SNAP__)
41
42#if defined(__BEOS__)
43#include <stdlib.h>     /* to get some BeOS-isms */
44#endif
45
46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
47#define OPENSTEP
48#endif
49
50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
51#define __WIN32__
52#endif
53
54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
56#    define GLAPI __declspec(dllexport)
57#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
58#    define GLAPI __declspec(dllimport)
59#  else /* for use with static link lib build of Win32 edition only */
60#    define GLAPI extern
61#  endif /* _STATIC_MESA support */
62#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
63#    define GLAPIENTRY
64#  else
65#    define GLAPIENTRY __stdcall
66#  endif
67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
68#  define GLAPI extern
69#  define GLAPIENTRY __stdcall
70#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
71#  define GLAPI __attribute__((visibility("default")))
72#  define GLAPIENTRY
73#endif /* WIN32 && !CYGWIN */
74
75#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
76#  define PRAGMA_EXPORT_SUPPORTED		1
77#endif
78
79/*
80 * WINDOWS: Include windows.h here to define APIENTRY.
81 * It is also useful when applications include this file by
82 * including only glut.h, since glut.h depends on windows.h.
83 * Applications needing to include windows.h with parms other
84 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
85 * glut.h or gl.h.
86 */
87#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
88#ifndef WIN32_LEAN_AND_MEAN
89#define WIN32_LEAN_AND_MEAN 1
90#endif
91#include <windows.h>
92#endif
93
94#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
95     && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
96     && !defined(__CYGWIN__) || defined(__MINGW32__)
97#include <GL/mesa_wgl.h>
98#endif
99
100#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
101#pragma import on
102#endif
103
104#ifndef GLAPI
105#define GLAPI extern
106#endif
107
108#ifndef GLAPIENTRY
109#define GLAPIENTRY
110#endif
111
112#ifndef APIENTRY
113#define APIENTRY GLAPIENTRY
114#endif
115
116/* "P" suffix to be used for a pointer to a function */
117#ifndef APIENTRYP
118#define APIENTRYP APIENTRY *
119#endif
120
121#ifndef GLAPIENTRYP
122#define GLAPIENTRYP GLAPIENTRY *
123#endif
124
125#ifdef CENTERLINE_CLPP
126#define signed
127#endif
128
129#if defined(PRAGMA_EXPORT_SUPPORTED)
130#pragma export on
131#endif
132
133#endif /* !__SCITECH_SNAP__ */
134/*
135 * End system-specific stuff.
136 **********************************************************************/
137
138
139
140#ifdef __cplusplus
141extern "C" {
142#endif
143
144
145
146#define GL_VERSION_1_1   1
147#define GL_VERSION_1_2   1
148#define GL_VERSION_1_3   1
149#define GL_ARB_imaging   1
150
151
152/*
153 * Datatypes
154 */
155typedef unsigned int	GLenum;
156typedef unsigned char	GLboolean;
157typedef unsigned int	GLbitfield;
158typedef void		GLvoid;
159typedef signed char	GLbyte;		/* 1-byte signed */
160typedef short		GLshort;	/* 2-byte signed */
161typedef int		GLint;		/* 4-byte signed */
162typedef unsigned char	GLubyte;	/* 1-byte unsigned */
163typedef unsigned short	GLushort;	/* 2-byte unsigned */
164typedef unsigned int	GLuint;		/* 4-byte unsigned */
165typedef int		GLsizei;	/* 4-byte signed */
166typedef float		GLfloat;	/* single precision float */
167typedef float		GLclampf;	/* single precision float in [0,1] */
168typedef double		GLdouble;	/* double precision float */
169typedef double		GLclampd;	/* double precision float in [0,1] */
170
171
172
173/*
174 * Constants
175 */
176
177/* Boolean values */
178#define GL_FALSE				0x0
179#define GL_TRUE					0x1
180
181/* Data types */
182#define GL_BYTE					0x1400
183#define GL_UNSIGNED_BYTE			0x1401
184#define GL_SHORT				0x1402
185#define GL_UNSIGNED_SHORT			0x1403
186#define GL_INT					0x1404
187#define GL_UNSIGNED_INT				0x1405
188#define GL_FLOAT				0x1406
189#define GL_2_BYTES				0x1407
190#define GL_3_BYTES				0x1408
191#define GL_4_BYTES				0x1409
192#define GL_DOUBLE				0x140A
193
194/* Primitives */
195#define GL_POINTS				0x0000
196#define GL_LINES				0x0001
197#define GL_LINE_LOOP				0x0002
198#define GL_LINE_STRIP				0x0003
199#define GL_TRIANGLES				0x0004
200#define GL_TRIANGLE_STRIP			0x0005
201#define GL_TRIANGLE_FAN				0x0006
202#define GL_QUADS				0x0007
203#define GL_QUAD_STRIP				0x0008
204#define GL_POLYGON				0x0009
205
206/* Vertex Arrays */
207#define GL_VERTEX_ARRAY				0x8074
208#define GL_NORMAL_ARRAY				0x8075
209#define GL_COLOR_ARRAY				0x8076
210#define GL_INDEX_ARRAY				0x8077
211#define GL_TEXTURE_COORD_ARRAY			0x8078
212#define GL_EDGE_FLAG_ARRAY			0x8079
213#define GL_VERTEX_ARRAY_SIZE			0x807A
214#define GL_VERTEX_ARRAY_TYPE			0x807B
215#define GL_VERTEX_ARRAY_STRIDE			0x807C
216#define GL_NORMAL_ARRAY_TYPE			0x807E
217#define GL_NORMAL_ARRAY_STRIDE			0x807F
218#define GL_COLOR_ARRAY_SIZE			0x8081
219#define GL_COLOR_ARRAY_TYPE			0x8082
220#define GL_COLOR_ARRAY_STRIDE			0x8083
221#define GL_INDEX_ARRAY_TYPE			0x8085
222#define GL_INDEX_ARRAY_STRIDE			0x8086
223#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
224#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
225#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
226#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
227#define GL_VERTEX_ARRAY_POINTER			0x808E
228#define GL_NORMAL_ARRAY_POINTER			0x808F
229#define GL_COLOR_ARRAY_POINTER			0x8090
230#define GL_INDEX_ARRAY_POINTER			0x8091
231#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
232#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
233#define GL_V2F					0x2A20
234#define GL_V3F					0x2A21
235#define GL_C4UB_V2F				0x2A22
236#define GL_C4UB_V3F				0x2A23
237#define GL_C3F_V3F				0x2A24
238#define GL_N3F_V3F				0x2A25
239#define GL_C4F_N3F_V3F				0x2A26
240#define GL_T2F_V3F				0x2A27
241#define GL_T4F_V4F				0x2A28
242#define GL_T2F_C4UB_V3F				0x2A29
243#define GL_T2F_C3F_V3F				0x2A2A
244#define GL_T2F_N3F_V3F				0x2A2B
245#define GL_T2F_C4F_N3F_V3F			0x2A2C
246#define GL_T4F_C4F_N3F_V4F			0x2A2D
247
248/* Matrix Mode */
249#define GL_MATRIX_MODE				0x0BA0
250#define GL_MODELVIEW				0x1700
251#define GL_PROJECTION				0x1701
252#define GL_TEXTURE				0x1702
253
254/* Points */
255#define GL_POINT_SMOOTH				0x0B10
256#define GL_POINT_SIZE				0x0B11
257#define GL_POINT_SIZE_GRANULARITY 		0x0B13
258#define GL_POINT_SIZE_RANGE			0x0B12
259
260/* Lines */
261#define GL_LINE_SMOOTH				0x0B20
262#define GL_LINE_STIPPLE				0x0B24
263#define GL_LINE_STIPPLE_PATTERN			0x0B25
264#define GL_LINE_STIPPLE_REPEAT			0x0B26
265#define GL_LINE_WIDTH				0x0B21
266#define GL_LINE_WIDTH_GRANULARITY		0x0B23
267#define GL_LINE_WIDTH_RANGE			0x0B22
268
269/* Polygons */
270#define GL_POINT				0x1B00
271#define GL_LINE					0x1B01
272#define GL_FILL					0x1B02
273#define GL_CW					0x0900
274#define GL_CCW					0x0901
275#define GL_FRONT				0x0404
276#define GL_BACK					0x0405
277#define GL_POLYGON_MODE				0x0B40
278#define GL_POLYGON_SMOOTH			0x0B41
279#define GL_POLYGON_STIPPLE			0x0B42
280#define GL_EDGE_FLAG				0x0B43
281#define GL_CULL_FACE				0x0B44
282#define GL_CULL_FACE_MODE			0x0B45
283#define GL_FRONT_FACE				0x0B46
284#define GL_POLYGON_OFFSET_FACTOR		0x8038
285#define GL_POLYGON_OFFSET_UNITS			0x2A00
286#define GL_POLYGON_OFFSET_POINT			0x2A01
287#define GL_POLYGON_OFFSET_LINE			0x2A02
288#define GL_POLYGON_OFFSET_FILL			0x8037
289
290/* Display Lists */
291#define GL_COMPILE				0x1300
292#define GL_COMPILE_AND_EXECUTE			0x1301
293#define GL_LIST_BASE				0x0B32
294#define GL_LIST_INDEX				0x0B33
295#define GL_LIST_MODE				0x0B30
296
297/* Depth buffer */
298#define GL_NEVER				0x0200
299#define GL_LESS					0x0201
300#define GL_EQUAL				0x0202
301#define GL_LEQUAL				0x0203
302#define GL_GREATER				0x0204
303#define GL_NOTEQUAL				0x0205
304#define GL_GEQUAL				0x0206
305#define GL_ALWAYS				0x0207
306#define GL_DEPTH_TEST				0x0B71
307#define GL_DEPTH_BITS				0x0D56
308#define GL_DEPTH_CLEAR_VALUE			0x0B73
309#define GL_DEPTH_FUNC				0x0B74
310#define GL_DEPTH_RANGE				0x0B70
311#define GL_DEPTH_WRITEMASK			0x0B72
312#define GL_DEPTH_COMPONENT			0x1902
313
314/* Lighting */
315#define GL_LIGHTING				0x0B50
316#define GL_LIGHT0				0x4000
317#define GL_LIGHT1				0x4001
318#define GL_LIGHT2				0x4002
319#define GL_LIGHT3				0x4003
320#define GL_LIGHT4				0x4004
321#define GL_LIGHT5				0x4005
322#define GL_LIGHT6				0x4006
323#define GL_LIGHT7				0x4007
324#define GL_SPOT_EXPONENT			0x1205
325#define GL_SPOT_CUTOFF				0x1206
326#define GL_CONSTANT_ATTENUATION			0x1207
327#define GL_LINEAR_ATTENUATION			0x1208
328#define GL_QUADRATIC_ATTENUATION		0x1209
329#define GL_AMBIENT				0x1200
330#define GL_DIFFUSE				0x1201
331#define GL_SPECULAR				0x1202
332#define GL_SHININESS				0x1601
333#define GL_EMISSION				0x1600
334#define GL_POSITION				0x1203
335#define GL_SPOT_DIRECTION			0x1204
336#define GL_AMBIENT_AND_DIFFUSE			0x1602
337#define GL_COLOR_INDEXES			0x1603
338#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
339#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
340#define GL_LIGHT_MODEL_AMBIENT			0x0B53
341#define GL_FRONT_AND_BACK			0x0408
342#define GL_SHADE_MODEL				0x0B54
343#define GL_FLAT					0x1D00
344#define GL_SMOOTH				0x1D01
345#define GL_COLOR_MATERIAL			0x0B57
346#define GL_COLOR_MATERIAL_FACE			0x0B55
347#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
348#define GL_NORMALIZE				0x0BA1
349
350/* User clipping planes */
351#define GL_CLIP_PLANE0				0x3000
352#define GL_CLIP_PLANE1				0x3001
353#define GL_CLIP_PLANE2				0x3002
354#define GL_CLIP_PLANE3				0x3003
355#define GL_CLIP_PLANE4				0x3004
356#define GL_CLIP_PLANE5				0x3005
357
358/* Accumulation buffer */
359#define GL_ACCUM_RED_BITS			0x0D58
360#define GL_ACCUM_GREEN_BITS			0x0D59
361#define GL_ACCUM_BLUE_BITS			0x0D5A
362#define GL_ACCUM_ALPHA_BITS			0x0D5B
363#define GL_ACCUM_CLEAR_VALUE			0x0B80
364#define GL_ACCUM				0x0100
365#define GL_ADD					0x0104
366#define GL_LOAD					0x0101
367#define GL_MULT					0x0103
368#define GL_RETURN				0x0102
369
370/* Alpha testing */
371#define GL_ALPHA_TEST				0x0BC0
372#define GL_ALPHA_TEST_REF			0x0BC2
373#define GL_ALPHA_TEST_FUNC			0x0BC1
374
375/* Blending */
376#define GL_BLEND				0x0BE2
377#define GL_BLEND_SRC				0x0BE1
378#define GL_BLEND_DST				0x0BE0
379#define GL_ZERO					0x0
380#define GL_ONE					0x1
381#define GL_SRC_COLOR				0x0300
382#define GL_ONE_MINUS_SRC_COLOR			0x0301
383#define GL_SRC_ALPHA				0x0302
384#define GL_ONE_MINUS_SRC_ALPHA			0x0303
385#define GL_DST_ALPHA				0x0304
386#define GL_ONE_MINUS_DST_ALPHA			0x0305
387#define GL_DST_COLOR				0x0306
388#define GL_ONE_MINUS_DST_COLOR			0x0307
389#define GL_SRC_ALPHA_SATURATE			0x0308
390
391/* Render Mode */
392#define GL_FEEDBACK				0x1C01
393#define GL_RENDER				0x1C00
394#define GL_SELECT				0x1C02
395
396/* Feedback */
397#define GL_2D					0x0600
398#define GL_3D					0x0601
399#define GL_3D_COLOR				0x0602
400#define GL_3D_COLOR_TEXTURE			0x0603
401#define GL_4D_COLOR_TEXTURE			0x0604
402#define GL_POINT_TOKEN				0x0701
403#define GL_LINE_TOKEN				0x0702
404#define GL_LINE_RESET_TOKEN			0x0707
405#define GL_POLYGON_TOKEN			0x0703
406#define GL_BITMAP_TOKEN				0x0704
407#define GL_DRAW_PIXEL_TOKEN			0x0705
408#define GL_COPY_PIXEL_TOKEN			0x0706
409#define GL_PASS_THROUGH_TOKEN			0x0700
410#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
411#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
412#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
413
414/* Selection */
415#define GL_SELECTION_BUFFER_POINTER		0x0DF3
416#define GL_SELECTION_BUFFER_SIZE		0x0DF4
417
418/* Fog */
419#define GL_FOG					0x0B60
420#define GL_FOG_MODE				0x0B65
421#define GL_FOG_DENSITY				0x0B62
422#define GL_FOG_COLOR				0x0B66
423#define GL_FOG_INDEX				0x0B61
424#define GL_FOG_START				0x0B63
425#define GL_FOG_END				0x0B64
426#define GL_LINEAR				0x2601
427#define GL_EXP					0x0800
428#define GL_EXP2					0x0801
429
430/* Logic Ops */
431#define GL_LOGIC_OP				0x0BF1
432#define GL_INDEX_LOGIC_OP			0x0BF1
433#define GL_COLOR_LOGIC_OP			0x0BF2
434#define GL_LOGIC_OP_MODE			0x0BF0
435#define GL_CLEAR				0x1500
436#define GL_SET					0x150F
437#define GL_COPY					0x1503
438#define GL_COPY_INVERTED			0x150C
439#define GL_NOOP					0x1505
440#define GL_INVERT				0x150A
441#define GL_AND					0x1501
442#define GL_NAND					0x150E
443#define GL_OR					0x1507
444#define GL_NOR					0x1508
445#define GL_XOR					0x1506
446#define GL_EQUIV				0x1509
447#define GL_AND_REVERSE				0x1502
448#define GL_AND_INVERTED				0x1504
449#define GL_OR_REVERSE				0x150B
450#define GL_OR_INVERTED				0x150D
451
452/* Stencil */
453#define GL_STENCIL_BITS				0x0D57
454#define GL_STENCIL_TEST				0x0B90
455#define GL_STENCIL_CLEAR_VALUE			0x0B91
456#define GL_STENCIL_FUNC				0x0B92
457#define GL_STENCIL_VALUE_MASK			0x0B93
458#define GL_STENCIL_FAIL				0x0B94
459#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
460#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
461#define GL_STENCIL_REF				0x0B97
462#define GL_STENCIL_WRITEMASK			0x0B98
463#define GL_STENCIL_INDEX			0x1901
464#define GL_KEEP					0x1E00
465#define GL_REPLACE				0x1E01
466#define GL_INCR					0x1E02
467#define GL_DECR					0x1E03
468
469/* Buffers, Pixel Drawing/Reading */
470#define GL_NONE					0x0
471#define GL_LEFT					0x0406
472#define GL_RIGHT				0x0407
473/*GL_FRONT					0x0404 */
474/*GL_BACK					0x0405 */
475/*GL_FRONT_AND_BACK				0x0408 */
476#define GL_FRONT_LEFT				0x0400
477#define GL_FRONT_RIGHT				0x0401
478#define GL_BACK_LEFT				0x0402
479#define GL_BACK_RIGHT				0x0403
480#define GL_AUX0					0x0409
481#define GL_AUX1					0x040A
482#define GL_AUX2					0x040B
483#define GL_AUX3					0x040C
484#define GL_COLOR_INDEX				0x1900
485#define GL_RED					0x1903
486#define GL_GREEN				0x1904
487#define GL_BLUE					0x1905
488#define GL_ALPHA				0x1906
489#define GL_LUMINANCE				0x1909
490#define GL_LUMINANCE_ALPHA			0x190A
491#define GL_ALPHA_BITS				0x0D55
492#define GL_RED_BITS				0x0D52
493#define GL_GREEN_BITS				0x0D53
494#define GL_BLUE_BITS				0x0D54
495#define GL_INDEX_BITS				0x0D51
496#define GL_SUBPIXEL_BITS			0x0D50
497#define GL_AUX_BUFFERS				0x0C00
498#define GL_READ_BUFFER				0x0C02
499#define GL_DRAW_BUFFER				0x0C01
500#define GL_DOUBLEBUFFER				0x0C32
501#define GL_STEREO				0x0C33
502#define GL_BITMAP				0x1A00
503#define GL_COLOR				0x1800
504#define GL_DEPTH				0x1801
505#define GL_STENCIL				0x1802
506#define GL_DITHER				0x0BD0
507#define GL_RGB					0x1907
508#define GL_RGBA					0x1908
509
510/* Implementation limits */
511#define GL_MAX_LIST_NESTING			0x0B31
512#define GL_MAX_EVAL_ORDER			0x0D30
513#define GL_MAX_LIGHTS				0x0D31
514#define GL_MAX_CLIP_PLANES			0x0D32
515#define GL_MAX_TEXTURE_SIZE			0x0D33
516#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
517#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
518#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
519#define GL_MAX_NAME_STACK_DEPTH			0x0D37
520#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
521#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
522#define GL_MAX_VIEWPORT_DIMS			0x0D3A
523#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
524
525/* Gets */
526#define GL_ATTRIB_STACK_DEPTH			0x0BB0
527#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
528#define GL_COLOR_CLEAR_VALUE			0x0C22
529#define GL_COLOR_WRITEMASK			0x0C23
530#define GL_CURRENT_INDEX			0x0B01
531#define GL_CURRENT_COLOR			0x0B00
532#define GL_CURRENT_NORMAL			0x0B02
533#define GL_CURRENT_RASTER_COLOR			0x0B04
534#define GL_CURRENT_RASTER_DISTANCE		0x0B09
535#define GL_CURRENT_RASTER_INDEX			0x0B05
536#define GL_CURRENT_RASTER_POSITION		0x0B07
537#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
538#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
539#define GL_CURRENT_TEXTURE_COORDS		0x0B03
540#define GL_INDEX_CLEAR_VALUE			0x0C20
541#define GL_INDEX_MODE				0x0C30
542#define GL_INDEX_WRITEMASK			0x0C21
543#define GL_MODELVIEW_MATRIX			0x0BA6
544#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
545#define GL_NAME_STACK_DEPTH			0x0D70
546#define GL_PROJECTION_MATRIX			0x0BA7
547#define GL_PROJECTION_STACK_DEPTH		0x0BA4
548#define GL_RENDER_MODE				0x0C40
549#define GL_RGBA_MODE				0x0C31
550#define GL_TEXTURE_MATRIX			0x0BA8
551#define GL_TEXTURE_STACK_DEPTH			0x0BA5
552#define GL_VIEWPORT				0x0BA2
553
554/* Evaluators */
555#define GL_AUTO_NORMAL				0x0D80
556#define GL_MAP1_COLOR_4				0x0D90
557#define GL_MAP1_INDEX				0x0D91
558#define GL_MAP1_NORMAL				0x0D92
559#define GL_MAP1_TEXTURE_COORD_1			0x0D93
560#define GL_MAP1_TEXTURE_COORD_2			0x0D94
561#define GL_MAP1_TEXTURE_COORD_3			0x0D95
562#define GL_MAP1_TEXTURE_COORD_4			0x0D96
563#define GL_MAP1_VERTEX_3			0x0D97
564#define GL_MAP1_VERTEX_4			0x0D98
565#define GL_MAP2_COLOR_4				0x0DB0
566#define GL_MAP2_INDEX				0x0DB1
567#define GL_MAP2_NORMAL				0x0DB2
568#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
569#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
570#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
571#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
572#define GL_MAP2_VERTEX_3			0x0DB7
573#define GL_MAP2_VERTEX_4			0x0DB8
574#define GL_MAP1_GRID_DOMAIN			0x0DD0
575#define GL_MAP1_GRID_SEGMENTS			0x0DD1
576#define GL_MAP2_GRID_DOMAIN			0x0DD2
577#define GL_MAP2_GRID_SEGMENTS			0x0DD3
578#define GL_COEFF				0x0A00
579#define GL_ORDER				0x0A01
580#define GL_DOMAIN				0x0A02
581
582/* Hints */
583#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
584#define GL_POINT_SMOOTH_HINT			0x0C51
585#define GL_LINE_SMOOTH_HINT			0x0C52
586#define GL_POLYGON_SMOOTH_HINT			0x0C53
587#define GL_FOG_HINT				0x0C54
588#define GL_DONT_CARE				0x1100
589#define GL_FASTEST				0x1101
590#define GL_NICEST				0x1102
591
592/* Scissor box */
593#define GL_SCISSOR_BOX				0x0C10
594#define GL_SCISSOR_TEST				0x0C11
595
596/* Pixel Mode / Transfer */
597#define GL_MAP_COLOR				0x0D10
598#define GL_MAP_STENCIL				0x0D11
599#define GL_INDEX_SHIFT				0x0D12
600#define GL_INDEX_OFFSET				0x0D13
601#define GL_RED_SCALE				0x0D14
602#define GL_RED_BIAS				0x0D15
603#define GL_GREEN_SCALE				0x0D18
604#define GL_GREEN_BIAS				0x0D19
605#define GL_BLUE_SCALE				0x0D1A
606#define GL_BLUE_BIAS				0x0D1B
607#define GL_ALPHA_SCALE				0x0D1C
608#define GL_ALPHA_BIAS				0x0D1D
609#define GL_DEPTH_SCALE				0x0D1E
610#define GL_DEPTH_BIAS				0x0D1F
611#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
612#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
613#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
614#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
615#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
616#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
617#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
618#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
619#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
620#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
621#define GL_PIXEL_MAP_S_TO_S			0x0C71
622#define GL_PIXEL_MAP_I_TO_I			0x0C70
623#define GL_PIXEL_MAP_I_TO_R			0x0C72
624#define GL_PIXEL_MAP_I_TO_G			0x0C73
625#define GL_PIXEL_MAP_I_TO_B			0x0C74
626#define GL_PIXEL_MAP_I_TO_A			0x0C75
627#define GL_PIXEL_MAP_R_TO_R			0x0C76
628#define GL_PIXEL_MAP_G_TO_G			0x0C77
629#define GL_PIXEL_MAP_B_TO_B			0x0C78
630#define GL_PIXEL_MAP_A_TO_A			0x0C79
631#define GL_PACK_ALIGNMENT			0x0D05
632#define GL_PACK_LSB_FIRST			0x0D01
633#define GL_PACK_ROW_LENGTH			0x0D02
634#define GL_PACK_SKIP_PIXELS			0x0D04
635#define GL_PACK_SKIP_ROWS			0x0D03
636#define GL_PACK_SWAP_BYTES			0x0D00
637#define GL_UNPACK_ALIGNMENT			0x0CF5
638#define GL_UNPACK_LSB_FIRST			0x0CF1
639#define GL_UNPACK_ROW_LENGTH			0x0CF2
640#define GL_UNPACK_SKIP_PIXELS			0x0CF4
641#define GL_UNPACK_SKIP_ROWS			0x0CF3
642#define GL_UNPACK_SWAP_BYTES			0x0CF0
643#define GL_ZOOM_X				0x0D16
644#define GL_ZOOM_Y				0x0D17
645
646/* Texture mapping */
647#define GL_TEXTURE_ENV				0x2300
648#define GL_TEXTURE_ENV_MODE			0x2200
649#define GL_TEXTURE_1D				0x0DE0
650#define GL_TEXTURE_2D				0x0DE1
651#define GL_TEXTURE_WRAP_S			0x2802
652#define GL_TEXTURE_WRAP_T			0x2803
653#define GL_TEXTURE_MAG_FILTER			0x2800
654#define GL_TEXTURE_MIN_FILTER			0x2801
655#define GL_TEXTURE_ENV_COLOR			0x2201
656#define GL_TEXTURE_GEN_S			0x0C60
657#define GL_TEXTURE_GEN_T			0x0C61
658#define GL_TEXTURE_GEN_MODE			0x2500
659#define GL_TEXTURE_BORDER_COLOR			0x1004
660#define GL_TEXTURE_WIDTH			0x1000
661#define GL_TEXTURE_HEIGHT			0x1001
662#define GL_TEXTURE_BORDER			0x1005
663#define GL_TEXTURE_COMPONENTS			0x1003
664#define GL_TEXTURE_RED_SIZE			0x805C
665#define GL_TEXTURE_GREEN_SIZE			0x805D
666#define GL_TEXTURE_BLUE_SIZE			0x805E
667#define GL_TEXTURE_ALPHA_SIZE			0x805F
668#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
669#define GL_TEXTURE_INTENSITY_SIZE		0x8061
670#define GL_NEAREST_MIPMAP_NEAREST		0x2700
671#define GL_NEAREST_MIPMAP_LINEAR		0x2702
672#define GL_LINEAR_MIPMAP_NEAREST		0x2701
673#define GL_LINEAR_MIPMAP_LINEAR			0x2703
674#define GL_OBJECT_LINEAR			0x2401
675#define GL_OBJECT_PLANE				0x2501
676#define GL_EYE_LINEAR				0x2400
677#define GL_EYE_PLANE				0x2502
678#define GL_SPHERE_MAP				0x2402
679#define GL_DECAL				0x2101
680#define GL_MODULATE				0x2100
681#define GL_NEAREST				0x2600
682#define GL_REPEAT				0x2901
683#define GL_CLAMP				0x2900
684#define GL_S					0x2000
685#define GL_T					0x2001
686#define GL_R					0x2002
687#define GL_Q					0x2003
688#define GL_TEXTURE_GEN_R			0x0C62
689#define GL_TEXTURE_GEN_Q			0x0C63
690
691/* Utility */
692#define GL_VENDOR				0x1F00
693#define GL_RENDERER				0x1F01
694#define GL_VERSION				0x1F02
695#define GL_EXTENSIONS				0x1F03
696
697/* Errors */
698#define GL_NO_ERROR 				0x0
699#define GL_INVALID_ENUM				0x0500
700#define GL_INVALID_VALUE			0x0501
701#define GL_INVALID_OPERATION			0x0502
702#define GL_STACK_OVERFLOW			0x0503
703#define GL_STACK_UNDERFLOW			0x0504
704#define GL_OUT_OF_MEMORY			0x0505
705
706/* glPush/PopAttrib bits */
707#define GL_CURRENT_BIT				0x00000001
708#define GL_POINT_BIT				0x00000002
709#define GL_LINE_BIT				0x00000004
710#define GL_POLYGON_BIT				0x00000008
711#define GL_POLYGON_STIPPLE_BIT			0x00000010
712#define GL_PIXEL_MODE_BIT			0x00000020
713#define GL_LIGHTING_BIT				0x00000040
714#define GL_FOG_BIT				0x00000080
715#define GL_DEPTH_BUFFER_BIT			0x00000100
716#define GL_ACCUM_BUFFER_BIT			0x00000200
717#define GL_STENCIL_BUFFER_BIT			0x00000400
718#define GL_VIEWPORT_BIT				0x00000800
719#define GL_TRANSFORM_BIT			0x00001000
720#define GL_ENABLE_BIT				0x00002000
721#define GL_COLOR_BUFFER_BIT			0x00004000
722#define GL_HINT_BIT				0x00008000
723#define GL_EVAL_BIT				0x00010000
724#define GL_LIST_BIT				0x00020000
725#define GL_TEXTURE_BIT				0x00040000
726#define GL_SCISSOR_BIT				0x00080000
727#define GL_ALL_ATTRIB_BITS			0x000FFFFF
728
729
730/* OpenGL 1.1 */
731#define GL_PROXY_TEXTURE_1D			0x8063
732#define GL_PROXY_TEXTURE_2D			0x8064
733#define GL_TEXTURE_PRIORITY			0x8066
734#define GL_TEXTURE_RESIDENT			0x8067
735#define GL_TEXTURE_BINDING_1D			0x8068
736#define GL_TEXTURE_BINDING_2D			0x8069
737#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
738#define GL_ALPHA4				0x803B
739#define GL_ALPHA8				0x803C
740#define GL_ALPHA12				0x803D
741#define GL_ALPHA16				0x803E
742#define GL_LUMINANCE4				0x803F
743#define GL_LUMINANCE8				0x8040
744#define GL_LUMINANCE12				0x8041
745#define GL_LUMINANCE16				0x8042
746#define GL_LUMINANCE4_ALPHA4			0x8043
747#define GL_LUMINANCE6_ALPHA2			0x8044
748#define GL_LUMINANCE8_ALPHA8			0x8045
749#define GL_LUMINANCE12_ALPHA4			0x8046
750#define GL_LUMINANCE12_ALPHA12			0x8047
751#define GL_LUMINANCE16_ALPHA16			0x8048
752#define GL_INTENSITY				0x8049
753#define GL_INTENSITY4				0x804A
754#define GL_INTENSITY8				0x804B
755#define GL_INTENSITY12				0x804C
756#define GL_INTENSITY16				0x804D
757#define GL_R3_G3_B2				0x2A10
758#define GL_RGB4					0x804F
759#define GL_RGB5					0x8050
760#define GL_RGB8					0x8051
761#define GL_RGB10				0x8052
762#define GL_RGB12				0x8053
763#define GL_RGB16				0x8054
764#define GL_RGBA2				0x8055
765#define GL_RGBA4				0x8056
766#define GL_RGB5_A1				0x8057
767#define GL_RGBA8				0x8058
768#define GL_RGB10_A2				0x8059
769#define GL_RGBA12				0x805A
770#define GL_RGBA16				0x805B
771#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
772#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
773#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
774#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
775
776
777
778/*
779 * Miscellaneous
780 */
781
782GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
783
784GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
785
786GLAPI void GLAPIENTRY glClear( GLbitfield mask );
787
788GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
789
790GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
791
792GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
793
794GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
795
796GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
797
798GLAPI void GLAPIENTRY glCullFace( GLenum mode );
799
800GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
801
802GLAPI void GLAPIENTRY glPointSize( GLfloat size );
803
804GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
805
806GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
807
808GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
809
810GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
811
812GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
813
814GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
815
816GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
817
818GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
819
820GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
821
822GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
823
824GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
825
826GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
827
828GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
829
830GLAPI void GLAPIENTRY glEnable( GLenum cap );
831
832GLAPI void GLAPIENTRY glDisable( GLenum cap );
833
834GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
835
836
837GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
838
839GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
840
841
842GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
843
844GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
845
846GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
847
848GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
849
850
851GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
852
853GLAPI void GLAPIENTRY glPopAttrib( void );
854
855
856GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
857
858GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
859
860
861GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
862
863GLAPI GLenum GLAPIENTRY glGetError( void );
864
865GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
866
867GLAPI void GLAPIENTRY glFinish( void );
868
869GLAPI void GLAPIENTRY glFlush( void );
870
871GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
872
873
874/*
875 * Depth Buffer
876 */
877
878GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
879
880GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
881
882GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
883
884GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
885
886
887/*
888 * Accumulation Buffer
889 */
890
891GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
892
893GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
894
895
896/*
897 * Transformation
898 */
899
900GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
901
902GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
903                                 GLdouble bottom, GLdouble top,
904                                 GLdouble near_val, GLdouble far_val );
905
906GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
907                                   GLdouble bottom, GLdouble top,
908                                   GLdouble near_val, GLdouble far_val );
909
910GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
911                                    GLsizei width, GLsizei height );
912
913GLAPI void GLAPIENTRY glPushMatrix( void );
914
915GLAPI void GLAPIENTRY glPopMatrix( void );
916
917GLAPI void GLAPIENTRY glLoadIdentity( void );
918
919GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
920GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
921
922GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
923GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
924
925GLAPI void GLAPIENTRY glRotated( GLdouble angle,
926                                   GLdouble x, GLdouble y, GLdouble z );
927GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
928                                   GLfloat x, GLfloat y, GLfloat z );
929
930GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
931GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
932
933GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
934GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
935
936
937/*
938 * Display Lists
939 */
940
941GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
942
943GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
944
945GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
946
947GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
948
949GLAPI void GLAPIENTRY glEndList( void );
950
951GLAPI void GLAPIENTRY glCallList( GLuint list );
952
953GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
954                                     const GLvoid *lists );
955
956GLAPI void GLAPIENTRY glListBase( GLuint base );
957
958
959/*
960 * Drawing Functions
961 */
962
963GLAPI void GLAPIENTRY glBegin( GLenum mode );
964
965GLAPI void GLAPIENTRY glEnd( void );
966
967
968GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
969GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
970GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
971GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
972
973GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
974GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
975GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
976GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
977
978GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
979GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
980GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
981GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
982
983GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
984GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
985GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
986GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
987
988GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
989GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
990GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
991GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
992
993GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
994GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
995GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
996GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
997
998
999GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
1000GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
1001GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1002GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
1003GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1004
1005GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1006GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1007GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1008GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1009GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1010
1011
1012GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1013GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1014GLAPI void GLAPIENTRY glIndexi( GLint c );
1015GLAPI void GLAPIENTRY glIndexs( GLshort c );
1016GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
1017
1018GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1019GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1020GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1021GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1022GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
1023
1024GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1025GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1026GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1027GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1028GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1029GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1030GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1031GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1032
1033GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1034                                   GLbyte blue, GLbyte alpha );
1035GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1036                                   GLdouble blue, GLdouble alpha );
1037GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1038                                   GLfloat blue, GLfloat alpha );
1039GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1040                                   GLint blue, GLint alpha );
1041GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1042                                   GLshort blue, GLshort alpha );
1043GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1044                                    GLubyte blue, GLubyte alpha );
1045GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1046                                    GLuint blue, GLuint alpha );
1047GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1048                                    GLushort blue, GLushort alpha );
1049
1050
1051GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1052GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1053GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1054GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1055GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1056GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1057GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1058GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1059
1060GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1061GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1062GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1063GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1064GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1065GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1066GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1067GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1068
1069
1070GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1071GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1072GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1073GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1074
1075GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1076GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1077GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1078GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1079
1080GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1081GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1082GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1083GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1084
1085GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1086GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1087GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1088GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1089
1090GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1091GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1092GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1093GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1094
1095GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1096GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1097GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1098GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1099
1100GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1101GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1102GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1103GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1104
1105GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1106GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1107GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1108GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1109
1110
1111GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1112GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1113GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1114GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1115
1116GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1117GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1118GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1119GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1120
1121GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1122GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1123GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1124GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1125
1126GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1127GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1128GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1129GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1130
1131GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1132GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1133GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1134GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1135
1136GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1137GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1138GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1139GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1140
1141
1142GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1143GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1144GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1145GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1146
1147
1148GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1149GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1150GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1151GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1152
1153
1154/*
1155 * Vertex Arrays  (1.1)
1156 */
1157
1158GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1159                                       GLsizei stride, const GLvoid *ptr );
1160
1161GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1162                                       const GLvoid *ptr );
1163
1164GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1165                                      GLsizei stride, const GLvoid *ptr );
1166
1167GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1168                                      const GLvoid *ptr );
1169
1170GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1171                                         GLsizei stride, const GLvoid *ptr );
1172
1173GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1174
1175GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1176
1177GLAPI void GLAPIENTRY glArrayElement( GLint i );
1178
1179GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1180
1181GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1182                                      GLenum type, const GLvoid *indices );
1183
1184GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1185                                           const GLvoid *pointer );
1186
1187/*
1188 * Lighting
1189 */
1190
1191GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1192
1193GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1194GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1195GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1196                                 const GLfloat *params );
1197GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1198                                 const GLint *params );
1199
1200GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1201                                    GLfloat *params );
1202GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1203                                    GLint *params );
1204
1205GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1206GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1207GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1208GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1209
1210GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1211GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1212GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1213GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1214
1215GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1216GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1217
1218GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1219
1220
1221/*
1222 * Raster functions
1223 */
1224
1225GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1226
1227GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1228GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1229
1230GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1231GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1232
1233GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1234                                    const GLfloat *values );
1235GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1236                                     const GLuint *values );
1237GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1238                                     const GLushort *values );
1239
1240GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1241GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1242GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1243
1244GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1245                                GLfloat xorig, GLfloat yorig,
1246                                GLfloat xmove, GLfloat ymove,
1247                                const GLubyte *bitmap );
1248
1249GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1250                                    GLsizei width, GLsizei height,
1251                                    GLenum format, GLenum type,
1252                                    GLvoid *pixels );
1253
1254GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1255                                    GLenum format, GLenum type,
1256                                    const GLvoid *pixels );
1257
1258GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1259                                    GLsizei width, GLsizei height,
1260                                    GLenum type );
1261
1262/*
1263 * Stenciling
1264 */
1265
1266GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1267
1268GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1269
1270GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1271
1272GLAPI void GLAPIENTRY glClearStencil( GLint s );
1273
1274
1275
1276/*
1277 * Texture mapping
1278 */
1279
1280GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1281GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1282GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1283
1284GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1285GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1286GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1287
1288GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1289GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1290GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1291
1292
1293GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1294GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1295
1296GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1297GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1298
1299GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1300GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1301
1302
1303GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1304GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1305
1306GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1307                                          const GLfloat *params );
1308GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1309                                          const GLint *params );
1310
1311GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1312                                           GLenum pname, GLfloat *params);
1313GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1314                                           GLenum pname, GLint *params );
1315
1316GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1317                                                GLenum pname, GLfloat *params );
1318GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1319                                                GLenum pname, GLint *params );
1320
1321
1322GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1323                                    GLint internalFormat,
1324                                    GLsizei width, GLint border,
1325                                    GLenum format, GLenum type,
1326                                    const GLvoid *pixels );
1327
1328GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1329                                    GLint internalFormat,
1330                                    GLsizei width, GLsizei height,
1331                                    GLint border, GLenum format, GLenum type,
1332                                    const GLvoid *pixels );
1333
1334GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1335                                     GLenum format, GLenum type,
1336                                     GLvoid *pixels );
1337
1338
1339/* 1.1 functions */
1340
1341GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1342
1343GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1344
1345GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1346
1347GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1348                                            const GLuint *textures,
1349                                            const GLclampf *priorities );
1350
1351GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1352                                                  const GLuint *textures,
1353                                                  GLboolean *residences );
1354
1355GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1356
1357
1358GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1359                                       GLint xoffset,
1360                                       GLsizei width, GLenum format,
1361                                       GLenum type, const GLvoid *pixels );
1362
1363
1364GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1365                                       GLint xoffset, GLint yoffset,
1366                                       GLsizei width, GLsizei height,
1367                                       GLenum format, GLenum type,
1368                                       const GLvoid *pixels );
1369
1370
1371GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1372                                        GLenum internalformat,
1373                                        GLint x, GLint y,
1374                                        GLsizei width, GLint border );
1375
1376
1377GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1378                                        GLenum internalformat,
1379                                        GLint x, GLint y,
1380                                        GLsizei width, GLsizei height,
1381                                        GLint border );
1382
1383
1384GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1385                                           GLint xoffset, GLint x, GLint y,
1386                                           GLsizei width );
1387
1388
1389GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1390                                           GLint xoffset, GLint yoffset,
1391                                           GLint x, GLint y,
1392                                           GLsizei width, GLsizei height );
1393
1394
1395/*
1396 * Evaluators
1397 */
1398
1399GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1400                               GLint stride,
1401                               GLint order, const GLdouble *points );
1402GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1403                               GLint stride,
1404                               GLint order, const GLfloat *points );
1405
1406GLAPI void GLAPIENTRY glMap2d( GLenum target,
1407		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1408		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1409		     const GLdouble *points );
1410GLAPI void GLAPIENTRY glMap2f( GLenum target,
1411		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1412		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1413		     const GLfloat *points );
1414
1415GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1416GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1417GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1418
1419GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1420GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1421
1422GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1423GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1424
1425GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1426GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1427
1428GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1429GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1430
1431GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1432GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1433
1434GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1435                                   GLint vn, GLdouble v1, GLdouble v2 );
1436GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1437                                   GLint vn, GLfloat v1, GLfloat v2 );
1438
1439GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1440
1441GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1442
1443GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1444
1445GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1446
1447
1448/*
1449 * Fog
1450 */
1451
1452GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1453
1454GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1455
1456GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1457
1458GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1459
1460
1461/*
1462 * Selection and Feedback
1463 */
1464
1465GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1466
1467GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1468
1469GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1470
1471GLAPI void GLAPIENTRY glInitNames( void );
1472
1473GLAPI void GLAPIENTRY glLoadName( GLuint name );
1474
1475GLAPI void GLAPIENTRY glPushName( GLuint name );
1476
1477GLAPI void GLAPIENTRY glPopName( void );
1478
1479
1480
1481/*
1482 * OpenGL 1.2
1483 */
1484
1485#define GL_RESCALE_NORMAL			0x803A
1486#define GL_CLAMP_TO_EDGE			0x812F
1487#define GL_MAX_ELEMENTS_VERTICES		0x80E8
1488#define GL_MAX_ELEMENTS_INDICES			0x80E9
1489#define GL_BGR					0x80E0
1490#define GL_BGRA					0x80E1
1491#define GL_UNSIGNED_BYTE_3_3_2			0x8032
1492#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
1493#define GL_UNSIGNED_SHORT_5_6_5			0x8363
1494#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
1495#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
1496#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
1497#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
1498#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
1499#define GL_UNSIGNED_INT_8_8_8_8			0x8035
1500#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
1501#define GL_UNSIGNED_INT_10_10_10_2		0x8036
1502#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
1503#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
1504#define GL_SINGLE_COLOR				0x81F9
1505#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
1506#define GL_TEXTURE_MIN_LOD			0x813A
1507#define GL_TEXTURE_MAX_LOD			0x813B
1508#define GL_TEXTURE_BASE_LEVEL			0x813C
1509#define GL_TEXTURE_MAX_LEVEL			0x813D
1510#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
1511#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
1512#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
1513#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
1514#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
1515#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
1516#define GL_PACK_SKIP_IMAGES			0x806B
1517#define GL_PACK_IMAGE_HEIGHT			0x806C
1518#define GL_UNPACK_SKIP_IMAGES			0x806D
1519#define GL_UNPACK_IMAGE_HEIGHT			0x806E
1520#define GL_TEXTURE_3D				0x806F
1521#define GL_PROXY_TEXTURE_3D			0x8070
1522#define GL_TEXTURE_DEPTH			0x8071
1523#define GL_TEXTURE_WRAP_R			0x8072
1524#define GL_MAX_3D_TEXTURE_SIZE			0x8073
1525#define GL_TEXTURE_BINDING_3D			0x806A
1526
1527GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1528	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1529
1530GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1531                                      GLint internalFormat,
1532                                      GLsizei width, GLsizei height,
1533                                      GLsizei depth, GLint border,
1534                                      GLenum format, GLenum type,
1535                                      const GLvoid *pixels );
1536
1537GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1538                                         GLint xoffset, GLint yoffset,
1539                                         GLint zoffset, GLsizei width,
1540                                         GLsizei height, GLsizei depth,
1541                                         GLenum format,
1542                                         GLenum type, const GLvoid *pixels);
1543
1544GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1545                                             GLint xoffset, GLint yoffset,
1546                                             GLint zoffset, GLint x,
1547                                             GLint y, GLsizei width,
1548                                             GLsizei height );
1549
1550typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1551typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1552typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1553typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1554
1555
1556/*
1557 * GL_ARB_imaging
1558 */
1559
1560#define GL_CONSTANT_COLOR			0x8001
1561#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
1562#define GL_CONSTANT_ALPHA			0x8003
1563#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
1564#define GL_COLOR_TABLE				0x80D0
1565#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
1566#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
1567#define GL_PROXY_COLOR_TABLE			0x80D3
1568#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
1569#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
1570#define GL_COLOR_TABLE_SCALE			0x80D6
1571#define GL_COLOR_TABLE_BIAS			0x80D7
1572#define GL_COLOR_TABLE_FORMAT			0x80D8
1573#define GL_COLOR_TABLE_WIDTH			0x80D9
1574#define GL_COLOR_TABLE_RED_SIZE			0x80DA
1575#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
1576#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
1577#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
1578#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
1579#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
1580#define GL_CONVOLUTION_1D			0x8010
1581#define GL_CONVOLUTION_2D			0x8011
1582#define GL_SEPARABLE_2D				0x8012
1583#define GL_CONVOLUTION_BORDER_MODE		0x8013
1584#define GL_CONVOLUTION_FILTER_SCALE		0x8014
1585#define GL_CONVOLUTION_FILTER_BIAS		0x8015
1586#define GL_REDUCE				0x8016
1587#define GL_CONVOLUTION_FORMAT			0x8017
1588#define GL_CONVOLUTION_WIDTH			0x8018
1589#define GL_CONVOLUTION_HEIGHT			0x8019
1590#define GL_MAX_CONVOLUTION_WIDTH		0x801A
1591#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
1592#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
1593#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
1594#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
1595#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
1596#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
1597#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
1598#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
1599#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
1600#define GL_CONSTANT_BORDER			0x8151
1601#define GL_REPLICATE_BORDER			0x8153
1602#define GL_CONVOLUTION_BORDER_COLOR		0x8154
1603#define GL_COLOR_MATRIX				0x80B1
1604#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
1605#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
1606#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
1607#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
1608#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
1609#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
1610#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
1611#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
1612#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
1613#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
1614#define GL_HISTOGRAM				0x8024
1615#define GL_PROXY_HISTOGRAM			0x8025
1616#define GL_HISTOGRAM_WIDTH			0x8026
1617#define GL_HISTOGRAM_FORMAT			0x8027
1618#define GL_HISTOGRAM_RED_SIZE			0x8028
1619#define GL_HISTOGRAM_GREEN_SIZE			0x8029
1620#define GL_HISTOGRAM_BLUE_SIZE			0x802A
1621#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
1622#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
1623#define GL_HISTOGRAM_SINK			0x802D
1624#define GL_MINMAX				0x802E
1625#define GL_MINMAX_FORMAT			0x802F
1626#define GL_MINMAX_SINK				0x8030
1627#define GL_TABLE_TOO_LARGE			0x8031
1628#define GL_BLEND_EQUATION			0x8009
1629#define GL_MIN					0x8007
1630#define GL_MAX					0x8008
1631#define GL_FUNC_ADD				0x8006
1632#define GL_FUNC_SUBTRACT			0x800A
1633#define GL_FUNC_REVERSE_SUBTRACT		0x800B
1634#define GL_BLEND_COLOR				0x8005
1635
1636
1637GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1638                                    GLsizei width, GLenum format,
1639                                    GLenum type, const GLvoid *table );
1640
1641GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1642                                       GLsizei start, GLsizei count,
1643                                       GLenum format, GLenum type,
1644                                       const GLvoid *data );
1645
1646GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1647                                              const GLint *params);
1648
1649GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1650                                              const GLfloat *params);
1651
1652GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1653                                           GLint x, GLint y, GLsizei width );
1654
1655GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1656                                        GLint x, GLint y, GLsizei width );
1657
1658GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1659                                       GLenum type, GLvoid *table );
1660
1661GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1662                                                  GLfloat *params );
1663
1664GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1665                                                  GLint *params );
1666
1667GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1668
1669GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1670                                    GLclampf blue, GLclampf alpha );
1671
1672GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1673				   GLenum internalformat, GLboolean sink );
1674
1675GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1676
1677GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1678				      GLenum format, GLenum type,
1679				      GLvoid *values );
1680
1681GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1682						 GLfloat *params );
1683
1684GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1685						 GLint *params );
1686
1687GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1688				GLboolean sink );
1689
1690GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1691
1692GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1693                                   GLenum format, GLenum types,
1694                                   GLvoid *values );
1695
1696GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1697					      GLfloat *params );
1698
1699GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1700					      GLint *params );
1701
1702GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1703	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1704	const GLvoid *image );
1705
1706GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1707	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1708	GLenum type, const GLvoid *image );
1709
1710GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1711	GLfloat params );
1712
1713GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1714	const GLfloat *params );
1715
1716GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1717	GLint params );
1718
1719GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1720	const GLint *params );
1721
1722GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1723	GLenum internalformat, GLint x, GLint y, GLsizei width );
1724
1725GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1726	GLenum internalformat, GLint x, GLint y, GLsizei width,
1727	GLsizei height);
1728
1729GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1730	GLenum type, GLvoid *image );
1731
1732GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1733	GLfloat *params );
1734
1735GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1736	GLint *params );
1737
1738GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1739	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1740	GLenum type, const GLvoid *row, const GLvoid *column );
1741
1742GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1743	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1744
1745typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1746typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
1747
1748
1749
1750/*
1751 * OpenGL 1.3
1752 */
1753
1754/* multitexture */
1755#define GL_TEXTURE0				0x84C0
1756#define GL_TEXTURE1				0x84C1
1757#define GL_TEXTURE2				0x84C2
1758#define GL_TEXTURE3				0x84C3
1759#define GL_TEXTURE4				0x84C4
1760#define GL_TEXTURE5				0x84C5
1761#define GL_TEXTURE6				0x84C6
1762#define GL_TEXTURE7				0x84C7
1763#define GL_TEXTURE8				0x84C8
1764#define GL_TEXTURE9				0x84C9
1765#define GL_TEXTURE10				0x84CA
1766#define GL_TEXTURE11				0x84CB
1767#define GL_TEXTURE12				0x84CC
1768#define GL_TEXTURE13				0x84CD
1769#define GL_TEXTURE14				0x84CE
1770#define GL_TEXTURE15				0x84CF
1771#define GL_TEXTURE16				0x84D0
1772#define GL_TEXTURE17				0x84D1
1773#define GL_TEXTURE18				0x84D2
1774#define GL_TEXTURE19				0x84D3
1775#define GL_TEXTURE20				0x84D4
1776#define GL_TEXTURE21				0x84D5
1777#define GL_TEXTURE22				0x84D6
1778#define GL_TEXTURE23				0x84D7
1779#define GL_TEXTURE24				0x84D8
1780#define GL_TEXTURE25				0x84D9
1781#define GL_TEXTURE26				0x84DA
1782#define GL_TEXTURE27				0x84DB
1783#define GL_TEXTURE28				0x84DC
1784#define GL_TEXTURE29				0x84DD
1785#define GL_TEXTURE30				0x84DE
1786#define GL_TEXTURE31				0x84DF
1787#define GL_ACTIVE_TEXTURE			0x84E0
1788#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
1789#define GL_MAX_TEXTURE_UNITS			0x84E2
1790/* texture_cube_map */
1791#define GL_NORMAL_MAP				0x8511
1792#define GL_REFLECTION_MAP			0x8512
1793#define GL_TEXTURE_CUBE_MAP			0x8513
1794#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
1795#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
1796#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
1797#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
1798#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
1799#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
1800#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
1801#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
1802#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
1803/* texture_compression */
1804#define GL_COMPRESSED_ALPHA			0x84E9
1805#define GL_COMPRESSED_LUMINANCE			0x84EA
1806#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
1807#define GL_COMPRESSED_INTENSITY			0x84EC
1808#define GL_COMPRESSED_RGB			0x84ED
1809#define GL_COMPRESSED_RGBA			0x84EE
1810#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
1811#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
1812#define GL_TEXTURE_COMPRESSED			0x86A1
1813#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
1814#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
1815/* multisample */
1816#define GL_MULTISAMPLE				0x809D
1817#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
1818#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
1819#define GL_SAMPLE_COVERAGE			0x80A0
1820#define GL_SAMPLE_BUFFERS			0x80A8
1821#define GL_SAMPLES				0x80A9
1822#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
1823#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
1824#define GL_MULTISAMPLE_BIT			0x20000000
1825/* transpose_matrix */
1826#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
1827#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
1828#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
1829#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
1830/* texture_env_combine */
1831#define GL_COMBINE				0x8570
1832#define GL_COMBINE_RGB				0x8571
1833#define GL_COMBINE_ALPHA			0x8572
1834#define GL_SOURCE0_RGB				0x8580
1835#define GL_SOURCE1_RGB				0x8581
1836#define GL_SOURCE2_RGB				0x8582
1837#define GL_SOURCE0_ALPHA			0x8588
1838#define GL_SOURCE1_ALPHA			0x8589
1839#define GL_SOURCE2_ALPHA			0x858A
1840#define GL_OPERAND0_RGB				0x8590
1841#define GL_OPERAND1_RGB				0x8591
1842#define GL_OPERAND2_RGB				0x8592
1843#define GL_OPERAND0_ALPHA			0x8598
1844#define GL_OPERAND1_ALPHA			0x8599
1845#define GL_OPERAND2_ALPHA			0x859A
1846#define GL_RGB_SCALE				0x8573
1847#define GL_ADD_SIGNED				0x8574
1848#define GL_INTERPOLATE				0x8575
1849#define GL_SUBTRACT				0x84E7
1850#define GL_CONSTANT				0x8576
1851#define GL_PRIMARY_COLOR			0x8577
1852#define GL_PREVIOUS				0x8578
1853/* texture_env_dot3 */
1854#define GL_DOT3_RGB				0x86AE
1855#define GL_DOT3_RGBA				0x86AF
1856/* texture_border_clamp */
1857#define GL_CLAMP_TO_BORDER			0x812D
1858
1859GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1860
1861GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1862
1863GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1864
1865GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1866
1867GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1868
1869GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1870
1871GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1872
1873GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1874
1875GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1876
1877GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1878
1879GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1880
1881GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1882
1883GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1884
1885GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1886
1887GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1888
1889GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1890
1891GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1892
1893GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1894
1895GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1896
1897GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1898
1899GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1900
1901GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1902
1903GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1904
1905GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1906
1907GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1908
1909GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1910
1911GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1912
1913GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1914
1915GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1916
1917GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1918
1919GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1920
1921GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1922
1923GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1924
1925GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1926
1927GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1928
1929GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1930
1931GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1932
1933GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1934
1935GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1936
1937GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1938
1939GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1940
1941
1942GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1943
1944GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1945
1946GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1947
1948GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1949
1950GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1951
1952
1953typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1954typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1955typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1956typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1957typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1958typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1959typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1960typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1961typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1962
1963
1964
1965/*
1966 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1967 */
1968#ifndef GL_ARB_multitexture
1969#define GL_ARB_multitexture 1
1970
1971#define GL_TEXTURE0_ARB				0x84C0
1972#define GL_TEXTURE1_ARB				0x84C1
1973#define GL_TEXTURE2_ARB				0x84C2
1974#define GL_TEXTURE3_ARB				0x84C3
1975#define GL_TEXTURE4_ARB				0x84C4
1976#define GL_TEXTURE5_ARB				0x84C5
1977#define GL_TEXTURE6_ARB				0x84C6
1978#define GL_TEXTURE7_ARB				0x84C7
1979#define GL_TEXTURE8_ARB				0x84C8
1980#define GL_TEXTURE9_ARB				0x84C9
1981#define GL_TEXTURE10_ARB			0x84CA
1982#define GL_TEXTURE11_ARB			0x84CB
1983#define GL_TEXTURE12_ARB			0x84CC
1984#define GL_TEXTURE13_ARB			0x84CD
1985#define GL_TEXTURE14_ARB			0x84CE
1986#define GL_TEXTURE15_ARB			0x84CF
1987#define GL_TEXTURE16_ARB			0x84D0
1988#define GL_TEXTURE17_ARB			0x84D1
1989#define GL_TEXTURE18_ARB			0x84D2
1990#define GL_TEXTURE19_ARB			0x84D3
1991#define GL_TEXTURE20_ARB			0x84D4
1992#define GL_TEXTURE21_ARB			0x84D5
1993#define GL_TEXTURE22_ARB			0x84D6
1994#define GL_TEXTURE23_ARB			0x84D7
1995#define GL_TEXTURE24_ARB			0x84D8
1996#define GL_TEXTURE25_ARB			0x84D9
1997#define GL_TEXTURE26_ARB			0x84DA
1998#define GL_TEXTURE27_ARB			0x84DB
1999#define GL_TEXTURE28_ARB			0x84DC
2000#define GL_TEXTURE29_ARB			0x84DD
2001#define GL_TEXTURE30_ARB			0x84DE
2002#define GL_TEXTURE31_ARB			0x84DF
2003#define GL_ACTIVE_TEXTURE_ARB			0x84E0
2004#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
2005#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
2006
2007GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2008GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2009GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2010GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2011GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2012GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2013GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2014GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2015GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2016GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2017GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2018GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2019GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2020GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2021GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2022GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2023GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2024GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2025GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2026GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2027GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2028GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2029GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2030GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2031GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2032GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2033GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2034GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2035GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2036GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2037GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2038GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2039GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2040GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2041
2042typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2043typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2044typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2046typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2047typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2048typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2049typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2050typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2051typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2052typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2054typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2055typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2056typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2057typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2058typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2059typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2060typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2062typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2063typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2064typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2065typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2066typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2067typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2068typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2070typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2071typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2072typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2073typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2074typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2075typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2076
2077#endif /* GL_ARB_multitexture */
2078
2079
2080
2081/*
2082 * Define this token if you want "old-style" header file behaviour (extensions
2083 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
2084 */
2085#if defined(GL_GLEXT_LEGACY)
2086
2087/* All extensions that used to be here are now found in glext.h */
2088
2089#else  /* GL_GLEXT_LEGACY */
2090
2091#include <GL/glext.h>
2092
2093#endif  /* GL_GLEXT_LEGACY */
2094
2095
2096
2097#if GL_ARB_shader_objects
2098
2099#ifndef GL_MESA_shader_debug
2100#define GL_MESA_shader_debug 1
2101
2102#define GL_DEBUG_OBJECT_MESA              0x8759
2103#define GL_DEBUG_PRINT_MESA               0x875A
2104#define GL_DEBUG_ASSERT_MESA              0x875B
2105
2106GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
2107GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2108GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
2109                                         GLsizei *length, GLcharARB *debugLog);
2110GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2111
2112#endif /* GL_MESA_shader_debug */
2113
2114#endif /* GL_ARB_shader_objects */
2115
2116
2117/*
2118 * ???. GL_MESA_packed_depth_stencil
2119 * XXX obsolete
2120 */
2121#ifndef GL_MESA_packed_depth_stencil
2122#define GL_MESA_packed_depth_stencil 1
2123
2124#define GL_DEPTH_STENCIL_MESA			0x8750
2125#define GL_UNSIGNED_INT_24_8_MESA		0x8751
2126#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
2127#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
2128#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
2129
2130#endif /* GL_MESA_packed_depth_stencil */
2131
2132
2133#ifndef GL_MESA_program_debug
2134#define GL_MESA_program_debug 1
2135
2136#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
2137#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
2138#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
2139#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
2140#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
2141#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
2142#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
2143#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
2144
2145typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
2146
2147GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
2148
2149GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
2150
2151#endif /* GL_MESA_program_debug */
2152
2153
2154#ifndef GL_MESA_texture_array
2155#define GL_MESA_texture_array 1
2156
2157/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
2158 */
2159#ifndef GL_EXT_texture_array
2160
2161#ifdef GL_GLEXT_PROTOTYPES
2162GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
2163    GLenum attachment, GLuint texture, GLint level, GLint layer);
2164#endif /* GL_GLEXT_PROTOTYPES */
2165
2166#if 0
2167/* (temporarily) disabled because of collision with typedef in glext.h
2168 * that happens if apps include both gl.h and glext.h
2169 */
2170typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
2171    GLenum attachment, GLuint texture, GLint level, GLint layer);
2172#endif
2173
2174#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
2175#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
2176#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
2177#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
2178#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2179#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2180#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2181#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2182#endif
2183
2184#endif
2185
2186
2187#ifndef GL_ATI_blend_equation_separate
2188#define GL_ATI_blend_equation_separate 1
2189
2190#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
2191
2192GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2193typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2194
2195#endif /* GL_ATI_blend_equation_separate */
2196
2197
2198
2199/**
2200 ** NOTE!!!!!  If you add new functions to this file, or update
2201 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
2202 ** in that file for details.
2203 **/
2204
2205
2206
2207/**********************************************************************
2208 * Begin system-specific stuff
2209 */
2210#if defined(PRAGMA_EXPORT_SUPPORTED)
2211#pragma export off
2212#endif
2213
2214#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
2215#pragma import off
2216#endif
2217/*
2218 * End system-specific stuff
2219 **********************************************************************/
2220
2221
2222#ifdef __cplusplus
2223}
2224#endif
2225
2226#endif /* __gl_h_ */
2227