gl.h revision 33f44b93d26a1d0c2c15a2613b07510825bc1d54
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.6 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. 7 * 8 * Permission is hereby granted, free of charge, to any person obtaining a 9 * copy of this software and associated documentation files (the "Software"), 10 * to deal in the Software without restriction, including without limitation 11 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 12 * and/or sell copies of the Software, and to permit persons to whom the 13 * Software is furnished to do so, subject to the following conditions: 14 * 15 * The above copyright notice and this permission notice shall be included 16 * in all copies or substantial portions of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 */ 25 26 27#ifndef __gl_h_ 28#define __gl_h_ 29 30#if defined(USE_MGL_NAMESPACE) 31#include "gl_mangle.h" 32#endif 33 34 35/********************************************************************** 36 * Begin system-specific stuff. Do not do any of this when building 37 * for SciTech SNAP, as this is all done before this header file is 38 * included. 39 */ 40#if !defined(__SCITECH_SNAP__) 41 42#if defined(__BEOS__) 43#include <stdlib.h> /* to get some BeOS-isms */ 44#endif 45 46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) 47#define OPENSTEP 48#endif 49 50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) 51#define __WIN32__ 52#endif 53 54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) 55# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 56# define GLAPI __declspec(dllexport) 57# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 58# define GLAPI __declspec(dllimport) 59# else /* for use with static link lib build of Win32 edition only */ 60# define GLAPI extern 61# endif /* _STATIC_MESA support */ 62# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ 63# define GLAPIENTRY 64# else 65# define GLAPIENTRY __stdcall 66# endif 67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ 68# define GLAPI extern 69# define GLAPIENTRY __stdcall 70#elif defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303 71# define GLAPI __attribute__((visibility("default"))) 72# define GLAPIENTRY 73#endif /* WIN32 && !CYGWIN */ 74 75#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) 76# define PRAGMA_EXPORT_SUPPORTED 1 77#endif 78 79/* 80 * WINDOWS: Include windows.h here to define APIENTRY. 81 * It is also useful when applications include this file by 82 * including only glut.h, since glut.h depends on windows.h. 83 * Applications needing to include windows.h with parms other 84 * than "WIN32_LEAN_AND_MEAN" may include windows.h before 85 * glut.h or gl.h. 86 */ 87#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) 88#ifndef WIN32_LEAN_AND_MEAN 89#define WIN32_LEAN_AND_MEAN 1 90#endif 91#include <windows.h> 92#endif 93 94#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ 95 && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ 96 && !defined(__CYGWIN__) || defined(__MINGW32__) 97#include <GL/mesa_wgl.h> 98#endif 99 100#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED 101#pragma import on 102#endif 103 104#ifndef GLAPI 105#define GLAPI extern 106#endif 107 108#ifndef GLAPIENTRY 109#define GLAPIENTRY 110#endif 111 112#ifndef APIENTRY 113#define APIENTRY GLAPIENTRY 114#endif 115 116/* "P" suffix to be used for a pointer to a function */ 117#ifndef APIENTRYP 118#define APIENTRYP APIENTRY * 119#endif 120 121#ifndef GLAPIENTRYP 122#define GLAPIENTRYP GLAPIENTRY * 123#endif 124 125#ifdef CENTERLINE_CLPP 126#define signed 127#endif 128 129#if defined(PRAGMA_EXPORT_SUPPORTED) 130#pragma export on 131#endif 132 133#endif /* !__SCITECH_SNAP__ */ 134/* 135 * End system-specific stuff. 136 **********************************************************************/ 137 138 139 140#ifdef __cplusplus 141extern "C" { 142#endif 143 144 145 146#define GL_VERSION_1_1 1 147#define GL_VERSION_1_2 1 148#define GL_VERSION_1_3 1 149#define GL_ARB_imaging 1 150 151 152/* 153 * Datatypes 154 */ 155typedef unsigned int GLenum; 156typedef unsigned char GLboolean; 157typedef unsigned int GLbitfield; 158typedef void GLvoid; 159typedef signed char GLbyte; /* 1-byte signed */ 160typedef short GLshort; /* 2-byte signed */ 161typedef int GLint; /* 4-byte signed */ 162typedef unsigned char GLubyte; /* 1-byte unsigned */ 163typedef unsigned short GLushort; /* 2-byte unsigned */ 164typedef unsigned int GLuint; /* 4-byte unsigned */ 165typedef int GLsizei; /* 4-byte signed */ 166typedef float GLfloat; /* single precision float */ 167typedef float GLclampf; /* single precision float in [0,1] */ 168typedef double GLdouble; /* double precision float */ 169typedef double GLclampd; /* double precision float in [0,1] */ 170 171 172 173/* 174 * Constants 175 */ 176 177/* Boolean values */ 178#define GL_FALSE 0x0 179#define GL_TRUE 0x1 180 181/* Data types */ 182#define GL_BYTE 0x1400 183#define GL_UNSIGNED_BYTE 0x1401 184#define GL_SHORT 0x1402 185#define GL_UNSIGNED_SHORT 0x1403 186#define GL_INT 0x1404 187#define GL_UNSIGNED_INT 0x1405 188#define GL_FLOAT 0x1406 189#define GL_2_BYTES 0x1407 190#define GL_3_BYTES 0x1408 191#define GL_4_BYTES 0x1409 192#define GL_DOUBLE 0x140A 193 194/* Primitives */ 195#define GL_POINTS 0x0000 196#define GL_LINES 0x0001 197#define GL_LINE_LOOP 0x0002 198#define GL_LINE_STRIP 0x0003 199#define GL_TRIANGLES 0x0004 200#define GL_TRIANGLE_STRIP 0x0005 201#define GL_TRIANGLE_FAN 0x0006 202#define GL_QUADS 0x0007 203#define GL_QUAD_STRIP 0x0008 204#define GL_POLYGON 0x0009 205 206/* Vertex Arrays */ 207#define GL_VERTEX_ARRAY 0x8074 208#define GL_NORMAL_ARRAY 0x8075 209#define GL_COLOR_ARRAY 0x8076 210#define GL_INDEX_ARRAY 0x8077 211#define GL_TEXTURE_COORD_ARRAY 0x8078 212#define GL_EDGE_FLAG_ARRAY 0x8079 213#define GL_VERTEX_ARRAY_SIZE 0x807A 214#define GL_VERTEX_ARRAY_TYPE 0x807B 215#define GL_VERTEX_ARRAY_STRIDE 0x807C 216#define GL_NORMAL_ARRAY_TYPE 0x807E 217#define GL_NORMAL_ARRAY_STRIDE 0x807F 218#define GL_COLOR_ARRAY_SIZE 0x8081 219#define GL_COLOR_ARRAY_TYPE 0x8082 220#define GL_COLOR_ARRAY_STRIDE 0x8083 221#define GL_INDEX_ARRAY_TYPE 0x8085 222#define GL_INDEX_ARRAY_STRIDE 0x8086 223#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 224#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 225#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 226#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 227#define GL_VERTEX_ARRAY_POINTER 0x808E 228#define GL_NORMAL_ARRAY_POINTER 0x808F 229#define GL_COLOR_ARRAY_POINTER 0x8090 230#define GL_INDEX_ARRAY_POINTER 0x8091 231#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 232#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 233#define GL_V2F 0x2A20 234#define GL_V3F 0x2A21 235#define GL_C4UB_V2F 0x2A22 236#define GL_C4UB_V3F 0x2A23 237#define GL_C3F_V3F 0x2A24 238#define GL_N3F_V3F 0x2A25 239#define GL_C4F_N3F_V3F 0x2A26 240#define GL_T2F_V3F 0x2A27 241#define GL_T4F_V4F 0x2A28 242#define GL_T2F_C4UB_V3F 0x2A29 243#define GL_T2F_C3F_V3F 0x2A2A 244#define GL_T2F_N3F_V3F 0x2A2B 245#define GL_T2F_C4F_N3F_V3F 0x2A2C 246#define GL_T4F_C4F_N3F_V4F 0x2A2D 247 248/* Matrix Mode */ 249#define GL_MATRIX_MODE 0x0BA0 250#define GL_MODELVIEW 0x1700 251#define GL_PROJECTION 0x1701 252#define GL_TEXTURE 0x1702 253 254/* Points */ 255#define GL_POINT_SMOOTH 0x0B10 256#define GL_POINT_SIZE 0x0B11 257#define GL_POINT_SIZE_GRANULARITY 0x0B13 258#define GL_POINT_SIZE_RANGE 0x0B12 259 260/* Lines */ 261#define GL_LINE_SMOOTH 0x0B20 262#define GL_LINE_STIPPLE 0x0B24 263#define GL_LINE_STIPPLE_PATTERN 0x0B25 264#define GL_LINE_STIPPLE_REPEAT 0x0B26 265#define GL_LINE_WIDTH 0x0B21 266#define GL_LINE_WIDTH_GRANULARITY 0x0B23 267#define GL_LINE_WIDTH_RANGE 0x0B22 268 269/* Polygons */ 270#define GL_POINT 0x1B00 271#define GL_LINE 0x1B01 272#define GL_FILL 0x1B02 273#define GL_CW 0x0900 274#define GL_CCW 0x0901 275#define GL_FRONT 0x0404 276#define GL_BACK 0x0405 277#define GL_POLYGON_MODE 0x0B40 278#define GL_POLYGON_SMOOTH 0x0B41 279#define GL_POLYGON_STIPPLE 0x0B42 280#define GL_EDGE_FLAG 0x0B43 281#define GL_CULL_FACE 0x0B44 282#define GL_CULL_FACE_MODE 0x0B45 283#define GL_FRONT_FACE 0x0B46 284#define GL_POLYGON_OFFSET_FACTOR 0x8038 285#define GL_POLYGON_OFFSET_UNITS 0x2A00 286#define GL_POLYGON_OFFSET_POINT 0x2A01 287#define GL_POLYGON_OFFSET_LINE 0x2A02 288#define GL_POLYGON_OFFSET_FILL 0x8037 289 290/* Display Lists */ 291#define GL_COMPILE 0x1300 292#define GL_COMPILE_AND_EXECUTE 0x1301 293#define GL_LIST_BASE 0x0B32 294#define GL_LIST_INDEX 0x0B33 295#define GL_LIST_MODE 0x0B30 296 297/* Depth buffer */ 298#define GL_NEVER 0x0200 299#define GL_LESS 0x0201 300#define GL_EQUAL 0x0202 301#define GL_LEQUAL 0x0203 302#define GL_GREATER 0x0204 303#define GL_NOTEQUAL 0x0205 304#define GL_GEQUAL 0x0206 305#define GL_ALWAYS 0x0207 306#define GL_DEPTH_TEST 0x0B71 307#define GL_DEPTH_BITS 0x0D56 308#define GL_DEPTH_CLEAR_VALUE 0x0B73 309#define GL_DEPTH_FUNC 0x0B74 310#define GL_DEPTH_RANGE 0x0B70 311#define GL_DEPTH_WRITEMASK 0x0B72 312#define GL_DEPTH_COMPONENT 0x1902 313 314/* Lighting */ 315#define GL_LIGHTING 0x0B50 316#define GL_LIGHT0 0x4000 317#define GL_LIGHT1 0x4001 318#define GL_LIGHT2 0x4002 319#define GL_LIGHT3 0x4003 320#define GL_LIGHT4 0x4004 321#define GL_LIGHT5 0x4005 322#define GL_LIGHT6 0x4006 323#define GL_LIGHT7 0x4007 324#define GL_SPOT_EXPONENT 0x1205 325#define GL_SPOT_CUTOFF 0x1206 326#define GL_CONSTANT_ATTENUATION 0x1207 327#define GL_LINEAR_ATTENUATION 0x1208 328#define GL_QUADRATIC_ATTENUATION 0x1209 329#define GL_AMBIENT 0x1200 330#define GL_DIFFUSE 0x1201 331#define GL_SPECULAR 0x1202 332#define GL_SHININESS 0x1601 333#define GL_EMISSION 0x1600 334#define GL_POSITION 0x1203 335#define GL_SPOT_DIRECTION 0x1204 336#define GL_AMBIENT_AND_DIFFUSE 0x1602 337#define GL_COLOR_INDEXES 0x1603 338#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 339#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 340#define GL_LIGHT_MODEL_AMBIENT 0x0B53 341#define GL_FRONT_AND_BACK 0x0408 342#define GL_SHADE_MODEL 0x0B54 343#define GL_FLAT 0x1D00 344#define GL_SMOOTH 0x1D01 345#define GL_COLOR_MATERIAL 0x0B57 346#define GL_COLOR_MATERIAL_FACE 0x0B55 347#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 348#define GL_NORMALIZE 0x0BA1 349 350/* User clipping planes */ 351#define GL_CLIP_PLANE0 0x3000 352#define GL_CLIP_PLANE1 0x3001 353#define GL_CLIP_PLANE2 0x3002 354#define GL_CLIP_PLANE3 0x3003 355#define GL_CLIP_PLANE4 0x3004 356#define GL_CLIP_PLANE5 0x3005 357 358/* Accumulation buffer */ 359#define GL_ACCUM_RED_BITS 0x0D58 360#define GL_ACCUM_GREEN_BITS 0x0D59 361#define GL_ACCUM_BLUE_BITS 0x0D5A 362#define GL_ACCUM_ALPHA_BITS 0x0D5B 363#define GL_ACCUM_CLEAR_VALUE 0x0B80 364#define GL_ACCUM 0x0100 365#define GL_ADD 0x0104 366#define GL_LOAD 0x0101 367#define GL_MULT 0x0103 368#define GL_RETURN 0x0102 369 370/* Alpha testing */ 371#define GL_ALPHA_TEST 0x0BC0 372#define GL_ALPHA_TEST_REF 0x0BC2 373#define GL_ALPHA_TEST_FUNC 0x0BC1 374 375/* Blending */ 376#define GL_BLEND 0x0BE2 377#define GL_BLEND_SRC 0x0BE1 378#define GL_BLEND_DST 0x0BE0 379#define GL_ZERO 0x0 380#define GL_ONE 0x1 381#define GL_SRC_COLOR 0x0300 382#define GL_ONE_MINUS_SRC_COLOR 0x0301 383#define GL_SRC_ALPHA 0x0302 384#define GL_ONE_MINUS_SRC_ALPHA 0x0303 385#define GL_DST_ALPHA 0x0304 386#define GL_ONE_MINUS_DST_ALPHA 0x0305 387#define GL_DST_COLOR 0x0306 388#define GL_ONE_MINUS_DST_COLOR 0x0307 389#define GL_SRC_ALPHA_SATURATE 0x0308 390 391/* Render Mode */ 392#define GL_FEEDBACK 0x1C01 393#define GL_RENDER 0x1C00 394#define GL_SELECT 0x1C02 395 396/* Feedback */ 397#define GL_2D 0x0600 398#define GL_3D 0x0601 399#define GL_3D_COLOR 0x0602 400#define GL_3D_COLOR_TEXTURE 0x0603 401#define GL_4D_COLOR_TEXTURE 0x0604 402#define GL_POINT_TOKEN 0x0701 403#define GL_LINE_TOKEN 0x0702 404#define GL_LINE_RESET_TOKEN 0x0707 405#define GL_POLYGON_TOKEN 0x0703 406#define GL_BITMAP_TOKEN 0x0704 407#define GL_DRAW_PIXEL_TOKEN 0x0705 408#define GL_COPY_PIXEL_TOKEN 0x0706 409#define GL_PASS_THROUGH_TOKEN 0x0700 410#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 411#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 412#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 413 414/* Selection */ 415#define GL_SELECTION_BUFFER_POINTER 0x0DF3 416#define GL_SELECTION_BUFFER_SIZE 0x0DF4 417 418/* Fog */ 419#define GL_FOG 0x0B60 420#define GL_FOG_MODE 0x0B65 421#define GL_FOG_DENSITY 0x0B62 422#define GL_FOG_COLOR 0x0B66 423#define GL_FOG_INDEX 0x0B61 424#define GL_FOG_START 0x0B63 425#define GL_FOG_END 0x0B64 426#define GL_LINEAR 0x2601 427#define GL_EXP 0x0800 428#define GL_EXP2 0x0801 429 430/* Logic Ops */ 431#define GL_LOGIC_OP 0x0BF1 432#define GL_INDEX_LOGIC_OP 0x0BF1 433#define GL_COLOR_LOGIC_OP 0x0BF2 434#define GL_LOGIC_OP_MODE 0x0BF0 435#define GL_CLEAR 0x1500 436#define GL_SET 0x150F 437#define GL_COPY 0x1503 438#define GL_COPY_INVERTED 0x150C 439#define GL_NOOP 0x1505 440#define GL_INVERT 0x150A 441#define GL_AND 0x1501 442#define GL_NAND 0x150E 443#define GL_OR 0x1507 444#define GL_NOR 0x1508 445#define GL_XOR 0x1506 446#define GL_EQUIV 0x1509 447#define GL_AND_REVERSE 0x1502 448#define GL_AND_INVERTED 0x1504 449#define GL_OR_REVERSE 0x150B 450#define GL_OR_INVERTED 0x150D 451 452/* Stencil */ 453#define GL_STENCIL_BITS 0x0D57 454#define GL_STENCIL_TEST 0x0B90 455#define GL_STENCIL_CLEAR_VALUE 0x0B91 456#define GL_STENCIL_FUNC 0x0B92 457#define GL_STENCIL_VALUE_MASK 0x0B93 458#define GL_STENCIL_FAIL 0x0B94 459#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 460#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 461#define GL_STENCIL_REF 0x0B97 462#define GL_STENCIL_WRITEMASK 0x0B98 463#define GL_STENCIL_INDEX 0x1901 464#define GL_KEEP 0x1E00 465#define GL_REPLACE 0x1E01 466#define GL_INCR 0x1E02 467#define GL_DECR 0x1E03 468 469/* Buffers, Pixel Drawing/Reading */ 470#define GL_NONE 0x0 471#define GL_LEFT 0x0406 472#define GL_RIGHT 0x0407 473/*GL_FRONT 0x0404 */ 474/*GL_BACK 0x0405 */ 475/*GL_FRONT_AND_BACK 0x0408 */ 476#define GL_FRONT_LEFT 0x0400 477#define GL_FRONT_RIGHT 0x0401 478#define GL_BACK_LEFT 0x0402 479#define GL_BACK_RIGHT 0x0403 480#define GL_AUX0 0x0409 481#define GL_AUX1 0x040A 482#define GL_AUX2 0x040B 483#define GL_AUX3 0x040C 484#define GL_COLOR_INDEX 0x1900 485#define GL_RED 0x1903 486#define GL_GREEN 0x1904 487#define GL_BLUE 0x1905 488#define GL_ALPHA 0x1906 489#define GL_LUMINANCE 0x1909 490#define GL_LUMINANCE_ALPHA 0x190A 491#define GL_ALPHA_BITS 0x0D55 492#define GL_RED_BITS 0x0D52 493#define GL_GREEN_BITS 0x0D53 494#define GL_BLUE_BITS 0x0D54 495#define GL_INDEX_BITS 0x0D51 496#define GL_SUBPIXEL_BITS 0x0D50 497#define GL_AUX_BUFFERS 0x0C00 498#define GL_READ_BUFFER 0x0C02 499#define GL_DRAW_BUFFER 0x0C01 500#define GL_DOUBLEBUFFER 0x0C32 501#define GL_STEREO 0x0C33 502#define GL_BITMAP 0x1A00 503#define GL_COLOR 0x1800 504#define GL_DEPTH 0x1801 505#define GL_STENCIL 0x1802 506#define GL_DITHER 0x0BD0 507#define GL_RGB 0x1907 508#define GL_RGBA 0x1908 509 510/* Implementation limits */ 511#define GL_MAX_LIST_NESTING 0x0B31 512#define GL_MAX_EVAL_ORDER 0x0D30 513#define GL_MAX_LIGHTS 0x0D31 514#define GL_MAX_CLIP_PLANES 0x0D32 515#define GL_MAX_TEXTURE_SIZE 0x0D33 516#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 517#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 518#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 519#define GL_MAX_NAME_STACK_DEPTH 0x0D37 520#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 521#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 522#define GL_MAX_VIEWPORT_DIMS 0x0D3A 523#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 524 525/* Gets */ 526#define GL_ATTRIB_STACK_DEPTH 0x0BB0 527#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 528#define GL_COLOR_CLEAR_VALUE 0x0C22 529#define GL_COLOR_WRITEMASK 0x0C23 530#define GL_CURRENT_INDEX 0x0B01 531#define GL_CURRENT_COLOR 0x0B00 532#define GL_CURRENT_NORMAL 0x0B02 533#define GL_CURRENT_RASTER_COLOR 0x0B04 534#define GL_CURRENT_RASTER_DISTANCE 0x0B09 535#define GL_CURRENT_RASTER_INDEX 0x0B05 536#define GL_CURRENT_RASTER_POSITION 0x0B07 537#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 538#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 539#define GL_CURRENT_TEXTURE_COORDS 0x0B03 540#define GL_INDEX_CLEAR_VALUE 0x0C20 541#define GL_INDEX_MODE 0x0C30 542#define GL_INDEX_WRITEMASK 0x0C21 543#define GL_MODELVIEW_MATRIX 0x0BA6 544#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 545#define GL_NAME_STACK_DEPTH 0x0D70 546#define GL_PROJECTION_MATRIX 0x0BA7 547#define GL_PROJECTION_STACK_DEPTH 0x0BA4 548#define GL_RENDER_MODE 0x0C40 549#define GL_RGBA_MODE 0x0C31 550#define GL_TEXTURE_MATRIX 0x0BA8 551#define GL_TEXTURE_STACK_DEPTH 0x0BA5 552#define GL_VIEWPORT 0x0BA2 553 554/* Evaluators */ 555#define GL_AUTO_NORMAL 0x0D80 556#define GL_MAP1_COLOR_4 0x0D90 557#define GL_MAP1_INDEX 0x0D91 558#define GL_MAP1_NORMAL 0x0D92 559#define GL_MAP1_TEXTURE_COORD_1 0x0D93 560#define GL_MAP1_TEXTURE_COORD_2 0x0D94 561#define GL_MAP1_TEXTURE_COORD_3 0x0D95 562#define GL_MAP1_TEXTURE_COORD_4 0x0D96 563#define GL_MAP1_VERTEX_3 0x0D97 564#define GL_MAP1_VERTEX_4 0x0D98 565#define GL_MAP2_COLOR_4 0x0DB0 566#define GL_MAP2_INDEX 0x0DB1 567#define GL_MAP2_NORMAL 0x0DB2 568#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 569#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 570#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 571#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 572#define GL_MAP2_VERTEX_3 0x0DB7 573#define GL_MAP2_VERTEX_4 0x0DB8 574#define GL_MAP1_GRID_DOMAIN 0x0DD0 575#define GL_MAP1_GRID_SEGMENTS 0x0DD1 576#define GL_MAP2_GRID_DOMAIN 0x0DD2 577#define GL_MAP2_GRID_SEGMENTS 0x0DD3 578#define GL_COEFF 0x0A00 579#define GL_ORDER 0x0A01 580#define GL_DOMAIN 0x0A02 581 582/* Hints */ 583#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 584#define GL_POINT_SMOOTH_HINT 0x0C51 585#define GL_LINE_SMOOTH_HINT 0x0C52 586#define GL_POLYGON_SMOOTH_HINT 0x0C53 587#define GL_FOG_HINT 0x0C54 588#define GL_DONT_CARE 0x1100 589#define GL_FASTEST 0x1101 590#define GL_NICEST 0x1102 591 592/* Scissor box */ 593#define GL_SCISSOR_BOX 0x0C10 594#define GL_SCISSOR_TEST 0x0C11 595 596/* Pixel Mode / Transfer */ 597#define GL_MAP_COLOR 0x0D10 598#define GL_MAP_STENCIL 0x0D11 599#define GL_INDEX_SHIFT 0x0D12 600#define GL_INDEX_OFFSET 0x0D13 601#define GL_RED_SCALE 0x0D14 602#define GL_RED_BIAS 0x0D15 603#define GL_GREEN_SCALE 0x0D18 604#define GL_GREEN_BIAS 0x0D19 605#define GL_BLUE_SCALE 0x0D1A 606#define GL_BLUE_BIAS 0x0D1B 607#define GL_ALPHA_SCALE 0x0D1C 608#define GL_ALPHA_BIAS 0x0D1D 609#define GL_DEPTH_SCALE 0x0D1E 610#define GL_DEPTH_BIAS 0x0D1F 611#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 612#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 613#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 614#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 615#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 616#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 617#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 618#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 619#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 620#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 621#define GL_PIXEL_MAP_S_TO_S 0x0C71 622#define GL_PIXEL_MAP_I_TO_I 0x0C70 623#define GL_PIXEL_MAP_I_TO_R 0x0C72 624#define GL_PIXEL_MAP_I_TO_G 0x0C73 625#define GL_PIXEL_MAP_I_TO_B 0x0C74 626#define GL_PIXEL_MAP_I_TO_A 0x0C75 627#define GL_PIXEL_MAP_R_TO_R 0x0C76 628#define GL_PIXEL_MAP_G_TO_G 0x0C77 629#define GL_PIXEL_MAP_B_TO_B 0x0C78 630#define GL_PIXEL_MAP_A_TO_A 0x0C79 631#define GL_PACK_ALIGNMENT 0x0D05 632#define GL_PACK_LSB_FIRST 0x0D01 633#define GL_PACK_ROW_LENGTH 0x0D02 634#define GL_PACK_SKIP_PIXELS 0x0D04 635#define GL_PACK_SKIP_ROWS 0x0D03 636#define GL_PACK_SWAP_BYTES 0x0D00 637#define GL_UNPACK_ALIGNMENT 0x0CF5 638#define GL_UNPACK_LSB_FIRST 0x0CF1 639#define GL_UNPACK_ROW_LENGTH 0x0CF2 640#define GL_UNPACK_SKIP_PIXELS 0x0CF4 641#define GL_UNPACK_SKIP_ROWS 0x0CF3 642#define GL_UNPACK_SWAP_BYTES 0x0CF0 643#define GL_ZOOM_X 0x0D16 644#define GL_ZOOM_Y 0x0D17 645 646/* Texture mapping */ 647#define GL_TEXTURE_ENV 0x2300 648#define GL_TEXTURE_ENV_MODE 0x2200 649#define GL_TEXTURE_1D 0x0DE0 650#define GL_TEXTURE_2D 0x0DE1 651#define GL_TEXTURE_WRAP_S 0x2802 652#define GL_TEXTURE_WRAP_T 0x2803 653#define GL_TEXTURE_MAG_FILTER 0x2800 654#define GL_TEXTURE_MIN_FILTER 0x2801 655#define GL_TEXTURE_ENV_COLOR 0x2201 656#define GL_TEXTURE_GEN_S 0x0C60 657#define GL_TEXTURE_GEN_T 0x0C61 658#define GL_TEXTURE_GEN_MODE 0x2500 659#define GL_TEXTURE_BORDER_COLOR 0x1004 660#define GL_TEXTURE_WIDTH 0x1000 661#define GL_TEXTURE_HEIGHT 0x1001 662#define GL_TEXTURE_BORDER 0x1005 663#define GL_TEXTURE_COMPONENTS 0x1003 664#define GL_TEXTURE_RED_SIZE 0x805C 665#define GL_TEXTURE_GREEN_SIZE 0x805D 666#define GL_TEXTURE_BLUE_SIZE 0x805E 667#define GL_TEXTURE_ALPHA_SIZE 0x805F 668#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 669#define GL_TEXTURE_INTENSITY_SIZE 0x8061 670#define GL_NEAREST_MIPMAP_NEAREST 0x2700 671#define GL_NEAREST_MIPMAP_LINEAR 0x2702 672#define GL_LINEAR_MIPMAP_NEAREST 0x2701 673#define GL_LINEAR_MIPMAP_LINEAR 0x2703 674#define GL_OBJECT_LINEAR 0x2401 675#define GL_OBJECT_PLANE 0x2501 676#define GL_EYE_LINEAR 0x2400 677#define GL_EYE_PLANE 0x2502 678#define GL_SPHERE_MAP 0x2402 679#define GL_DECAL 0x2101 680#define GL_MODULATE 0x2100 681#define GL_NEAREST 0x2600 682#define GL_REPEAT 0x2901 683#define GL_CLAMP 0x2900 684#define GL_S 0x2000 685#define GL_T 0x2001 686#define GL_R 0x2002 687#define GL_Q 0x2003 688#define GL_TEXTURE_GEN_R 0x0C62 689#define GL_TEXTURE_GEN_Q 0x0C63 690 691/* Utility */ 692#define GL_VENDOR 0x1F00 693#define GL_RENDERER 0x1F01 694#define GL_VERSION 0x1F02 695#define GL_EXTENSIONS 0x1F03 696 697/* Errors */ 698#define GL_NO_ERROR 0x0 699#define GL_INVALID_ENUM 0x0500 700#define GL_INVALID_VALUE 0x0501 701#define GL_INVALID_OPERATION 0x0502 702#define GL_STACK_OVERFLOW 0x0503 703#define GL_STACK_UNDERFLOW 0x0504 704#define GL_OUT_OF_MEMORY 0x0505 705 706/* glPush/PopAttrib bits */ 707#define GL_CURRENT_BIT 0x00000001 708#define GL_POINT_BIT 0x00000002 709#define GL_LINE_BIT 0x00000004 710#define GL_POLYGON_BIT 0x00000008 711#define GL_POLYGON_STIPPLE_BIT 0x00000010 712#define GL_PIXEL_MODE_BIT 0x00000020 713#define GL_LIGHTING_BIT 0x00000040 714#define GL_FOG_BIT 0x00000080 715#define GL_DEPTH_BUFFER_BIT 0x00000100 716#define GL_ACCUM_BUFFER_BIT 0x00000200 717#define GL_STENCIL_BUFFER_BIT 0x00000400 718#define GL_VIEWPORT_BIT 0x00000800 719#define GL_TRANSFORM_BIT 0x00001000 720#define GL_ENABLE_BIT 0x00002000 721#define GL_COLOR_BUFFER_BIT 0x00004000 722#define GL_HINT_BIT 0x00008000 723#define GL_EVAL_BIT 0x00010000 724#define GL_LIST_BIT 0x00020000 725#define GL_TEXTURE_BIT 0x00040000 726#define GL_SCISSOR_BIT 0x00080000 727#define GL_ALL_ATTRIB_BITS 0x000FFFFF 728 729 730/* OpenGL 1.1 */ 731#define GL_PROXY_TEXTURE_1D 0x8063 732#define GL_PROXY_TEXTURE_2D 0x8064 733#define GL_TEXTURE_PRIORITY 0x8066 734#define GL_TEXTURE_RESIDENT 0x8067 735#define GL_TEXTURE_BINDING_1D 0x8068 736#define GL_TEXTURE_BINDING_2D 0x8069 737#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 738#define GL_ALPHA4 0x803B 739#define GL_ALPHA8 0x803C 740#define GL_ALPHA12 0x803D 741#define GL_ALPHA16 0x803E 742#define GL_LUMINANCE4 0x803F 743#define GL_LUMINANCE8 0x8040 744#define GL_LUMINANCE12 0x8041 745#define GL_LUMINANCE16 0x8042 746#define GL_LUMINANCE4_ALPHA4 0x8043 747#define GL_LUMINANCE6_ALPHA2 0x8044 748#define GL_LUMINANCE8_ALPHA8 0x8045 749#define GL_LUMINANCE12_ALPHA4 0x8046 750#define GL_LUMINANCE12_ALPHA12 0x8047 751#define GL_LUMINANCE16_ALPHA16 0x8048 752#define GL_INTENSITY 0x8049 753#define GL_INTENSITY4 0x804A 754#define GL_INTENSITY8 0x804B 755#define GL_INTENSITY12 0x804C 756#define GL_INTENSITY16 0x804D 757#define GL_R3_G3_B2 0x2A10 758#define GL_RGB4 0x804F 759#define GL_RGB5 0x8050 760#define GL_RGB8 0x8051 761#define GL_RGB10 0x8052 762#define GL_RGB12 0x8053 763#define GL_RGB16 0x8054 764#define GL_RGBA2 0x8055 765#define GL_RGBA4 0x8056 766#define GL_RGB5_A1 0x8057 767#define GL_RGBA8 0x8058 768#define GL_RGB10_A2 0x8059 769#define GL_RGBA12 0x805A 770#define GL_RGBA16 0x805B 771#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 772#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 773#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF 774#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 775 776 777 778/* 779 * Miscellaneous 780 */ 781 782GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); 783 784GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); 785 786GLAPI void GLAPIENTRY glClear( GLbitfield mask ); 787 788GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); 789 790GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); 791 792GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); 793 794GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); 795 796GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); 797 798GLAPI void GLAPIENTRY glCullFace( GLenum mode ); 799 800GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); 801 802GLAPI void GLAPIENTRY glPointSize( GLfloat size ); 803 804GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); 805 806GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); 807 808GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); 809 810GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); 811 812GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); 813 814GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); 815 816GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); 817 818GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); 819 820GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); 821 822GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); 823 824GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); 825 826GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); 827 828GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); 829 830GLAPI void GLAPIENTRY glEnable( GLenum cap ); 831 832GLAPI void GLAPIENTRY glDisable( GLenum cap ); 833 834GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); 835 836 837GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ 838 839GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ 840 841 842GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); 843 844GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); 845 846GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); 847 848GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); 849 850 851GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); 852 853GLAPI void GLAPIENTRY glPopAttrib( void ); 854 855 856GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ 857 858GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ 859 860 861GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); 862 863GLAPI GLenum GLAPIENTRY glGetError( void ); 864 865GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); 866 867GLAPI void GLAPIENTRY glFinish( void ); 868 869GLAPI void GLAPIENTRY glFlush( void ); 870 871GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); 872 873 874/* 875 * Depth Buffer 876 */ 877 878GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); 879 880GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); 881 882GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); 883 884GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); 885 886 887/* 888 * Accumulation Buffer 889 */ 890 891GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); 892 893GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); 894 895 896/* 897 * Transformation 898 */ 899 900GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); 901 902GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, 903 GLdouble bottom, GLdouble top, 904 GLdouble near_val, GLdouble far_val ); 905 906GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, 907 GLdouble bottom, GLdouble top, 908 GLdouble near_val, GLdouble far_val ); 909 910GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, 911 GLsizei width, GLsizei height ); 912 913GLAPI void GLAPIENTRY glPushMatrix( void ); 914 915GLAPI void GLAPIENTRY glPopMatrix( void ); 916 917GLAPI void GLAPIENTRY glLoadIdentity( void ); 918 919GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); 920GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); 921 922GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); 923GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); 924 925GLAPI void GLAPIENTRY glRotated( GLdouble angle, 926 GLdouble x, GLdouble y, GLdouble z ); 927GLAPI void GLAPIENTRY glRotatef( GLfloat angle, 928 GLfloat x, GLfloat y, GLfloat z ); 929 930GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); 931GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); 932 933GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); 934GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); 935 936 937/* 938 * Display Lists 939 */ 940 941GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); 942 943GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); 944 945GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); 946 947GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); 948 949GLAPI void GLAPIENTRY glEndList( void ); 950 951GLAPI void GLAPIENTRY glCallList( GLuint list ); 952 953GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, 954 const GLvoid *lists ); 955 956GLAPI void GLAPIENTRY glListBase( GLuint base ); 957 958 959/* 960 * Drawing Functions 961 */ 962 963GLAPI void GLAPIENTRY glBegin( GLenum mode ); 964 965GLAPI void GLAPIENTRY glEnd( void ); 966 967 968GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); 969GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); 970GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); 971GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); 972 973GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); 974GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); 975GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); 976GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); 977 978GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 979GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 980GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); 981GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); 982 983GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); 984GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); 985GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); 986GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); 987 988GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); 989GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); 990GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); 991GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); 992 993GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); 994GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); 995GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); 996GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); 997 998 999GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); 1000GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); 1001GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); 1002GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); 1003GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); 1004 1005GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); 1006GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); 1007GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); 1008GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); 1009GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); 1010 1011 1012GLAPI void GLAPIENTRY glIndexd( GLdouble c ); 1013GLAPI void GLAPIENTRY glIndexf( GLfloat c ); 1014GLAPI void GLAPIENTRY glIndexi( GLint c ); 1015GLAPI void GLAPIENTRY glIndexs( GLshort c ); 1016GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ 1017 1018GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); 1019GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); 1020GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); 1021GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); 1022GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ 1023 1024GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); 1025GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); 1026GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); 1027GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); 1028GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); 1029GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); 1030GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); 1031GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); 1032 1033GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, 1034 GLbyte blue, GLbyte alpha ); 1035GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, 1036 GLdouble blue, GLdouble alpha ); 1037GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, 1038 GLfloat blue, GLfloat alpha ); 1039GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, 1040 GLint blue, GLint alpha ); 1041GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, 1042 GLshort blue, GLshort alpha ); 1043GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, 1044 GLubyte blue, GLubyte alpha ); 1045GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, 1046 GLuint blue, GLuint alpha ); 1047GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, 1048 GLushort blue, GLushort alpha ); 1049 1050 1051GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); 1052GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); 1053GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); 1054GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); 1055GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); 1056GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); 1057GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); 1058GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); 1059 1060GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); 1061GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); 1062GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); 1063GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); 1064GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); 1065GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); 1066GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); 1067GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); 1068 1069 1070GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); 1071GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); 1072GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); 1073GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); 1074 1075GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); 1076GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); 1077GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); 1078GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); 1079 1080GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); 1081GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); 1082GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); 1083GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); 1084 1085GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1086GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1087GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); 1088GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); 1089 1090GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); 1091GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); 1092GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); 1093GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); 1094 1095GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); 1096GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); 1097GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); 1098GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); 1099 1100GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); 1101GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); 1102GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); 1103GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); 1104 1105GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); 1106GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); 1107GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); 1108GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); 1109 1110 1111GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); 1112GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); 1113GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); 1114GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); 1115 1116GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); 1117GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); 1118GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); 1119GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); 1120 1121GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); 1122GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); 1123GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); 1124GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); 1125 1126GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); 1127GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); 1128GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); 1129GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); 1130 1131GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); 1132GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); 1133GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); 1134GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); 1135 1136GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); 1137GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); 1138GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); 1139GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); 1140 1141 1142GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); 1143GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); 1144GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); 1145GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); 1146 1147 1148GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); 1149GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); 1150GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); 1151GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); 1152 1153 1154/* 1155 * Vertex Arrays (1.1) 1156 */ 1157 1158GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, 1159 GLsizei stride, const GLvoid *ptr ); 1160 1161GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, 1162 const GLvoid *ptr ); 1163 1164GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, 1165 GLsizei stride, const GLvoid *ptr ); 1166 1167GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, 1168 const GLvoid *ptr ); 1169 1170GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, 1171 GLsizei stride, const GLvoid *ptr ); 1172 1173GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); 1174 1175GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); 1176 1177GLAPI void GLAPIENTRY glArrayElement( GLint i ); 1178 1179GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); 1180 1181GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, 1182 GLenum type, const GLvoid *indices ); 1183 1184GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, 1185 const GLvoid *pointer ); 1186 1187/* 1188 * Lighting 1189 */ 1190 1191GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); 1192 1193GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); 1194GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); 1195GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, 1196 const GLfloat *params ); 1197GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, 1198 const GLint *params ); 1199 1200GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, 1201 GLfloat *params ); 1202GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, 1203 GLint *params ); 1204 1205GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); 1206GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); 1207GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); 1208GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); 1209 1210GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); 1211GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); 1212GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); 1213GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); 1214 1215GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); 1216GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); 1217 1218GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); 1219 1220 1221/* 1222 * Raster functions 1223 */ 1224 1225GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); 1226 1227GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); 1228GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); 1229 1230GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); 1231GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); 1232 1233GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, 1234 const GLfloat *values ); 1235GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, 1236 const GLuint *values ); 1237GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, 1238 const GLushort *values ); 1239 1240GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); 1241GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); 1242GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); 1243 1244GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, 1245 GLfloat xorig, GLfloat yorig, 1246 GLfloat xmove, GLfloat ymove, 1247 const GLubyte *bitmap ); 1248 1249GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, 1250 GLsizei width, GLsizei height, 1251 GLenum format, GLenum type, 1252 GLvoid *pixels ); 1253 1254GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, 1255 GLenum format, GLenum type, 1256 const GLvoid *pixels ); 1257 1258GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, 1259 GLsizei width, GLsizei height, 1260 GLenum type ); 1261 1262/* 1263 * Stenciling 1264 */ 1265 1266GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); 1267 1268GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); 1269 1270GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); 1271 1272GLAPI void GLAPIENTRY glClearStencil( GLint s ); 1273 1274 1275 1276/* 1277 * Texture mapping 1278 */ 1279 1280GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); 1281GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); 1282GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); 1283 1284GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); 1285GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); 1286GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); 1287 1288GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); 1289GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); 1290GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); 1291 1292 1293GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); 1294GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); 1295 1296GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); 1297GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); 1298 1299GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); 1300GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); 1301 1302 1303GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); 1304GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); 1305 1306GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, 1307 const GLfloat *params ); 1308GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, 1309 const GLint *params ); 1310 1311GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, 1312 GLenum pname, GLfloat *params); 1313GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, 1314 GLenum pname, GLint *params ); 1315 1316GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, 1317 GLenum pname, GLfloat *params ); 1318GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, 1319 GLenum pname, GLint *params ); 1320 1321 1322GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, 1323 GLint internalFormat, 1324 GLsizei width, GLint border, 1325 GLenum format, GLenum type, 1326 const GLvoid *pixels ); 1327 1328GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, 1329 GLint internalFormat, 1330 GLsizei width, GLsizei height, 1331 GLint border, GLenum format, GLenum type, 1332 const GLvoid *pixels ); 1333 1334GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, 1335 GLenum format, GLenum type, 1336 GLvoid *pixels ); 1337 1338 1339/* 1.1 functions */ 1340 1341GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); 1342 1343GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); 1344 1345GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); 1346 1347GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, 1348 const GLuint *textures, 1349 const GLclampf *priorities ); 1350 1351GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, 1352 const GLuint *textures, 1353 GLboolean *residences ); 1354 1355GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); 1356 1357 1358GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, 1359 GLint xoffset, 1360 GLsizei width, GLenum format, 1361 GLenum type, const GLvoid *pixels ); 1362 1363 1364GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, 1365 GLint xoffset, GLint yoffset, 1366 GLsizei width, GLsizei height, 1367 GLenum format, GLenum type, 1368 const GLvoid *pixels ); 1369 1370 1371GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, 1372 GLenum internalformat, 1373 GLint x, GLint y, 1374 GLsizei width, GLint border ); 1375 1376 1377GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, 1378 GLenum internalformat, 1379 GLint x, GLint y, 1380 GLsizei width, GLsizei height, 1381 GLint border ); 1382 1383 1384GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, 1385 GLint xoffset, GLint x, GLint y, 1386 GLsizei width ); 1387 1388 1389GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, 1390 GLint xoffset, GLint yoffset, 1391 GLint x, GLint y, 1392 GLsizei width, GLsizei height ); 1393 1394 1395/* 1396 * Evaluators 1397 */ 1398 1399GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, 1400 GLint stride, 1401 GLint order, const GLdouble *points ); 1402GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, 1403 GLint stride, 1404 GLint order, const GLfloat *points ); 1405 1406GLAPI void GLAPIENTRY glMap2d( GLenum target, 1407 GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, 1408 GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, 1409 const GLdouble *points ); 1410GLAPI void GLAPIENTRY glMap2f( GLenum target, 1411 GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, 1412 GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, 1413 const GLfloat *points ); 1414 1415GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); 1416GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); 1417GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); 1418 1419GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); 1420GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); 1421 1422GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); 1423GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); 1424 1425GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); 1426GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); 1427 1428GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); 1429GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); 1430 1431GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); 1432GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); 1433 1434GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, 1435 GLint vn, GLdouble v1, GLdouble v2 ); 1436GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, 1437 GLint vn, GLfloat v1, GLfloat v2 ); 1438 1439GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); 1440 1441GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); 1442 1443GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); 1444 1445GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); 1446 1447 1448/* 1449 * Fog 1450 */ 1451 1452GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); 1453 1454GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); 1455 1456GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); 1457 1458GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); 1459 1460 1461/* 1462 * Selection and Feedback 1463 */ 1464 1465GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); 1466 1467GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); 1468 1469GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); 1470 1471GLAPI void GLAPIENTRY glInitNames( void ); 1472 1473GLAPI void GLAPIENTRY glLoadName( GLuint name ); 1474 1475GLAPI void GLAPIENTRY glPushName( GLuint name ); 1476 1477GLAPI void GLAPIENTRY glPopName( void ); 1478 1479 1480 1481/* 1482 * OpenGL 1.2 1483 */ 1484 1485#define GL_RESCALE_NORMAL 0x803A 1486#define GL_CLAMP_TO_EDGE 0x812F 1487#define GL_MAX_ELEMENTS_VERTICES 0x80E8 1488#define GL_MAX_ELEMENTS_INDICES 0x80E9 1489#define GL_BGR 0x80E0 1490#define GL_BGRA 0x80E1 1491#define GL_UNSIGNED_BYTE_3_3_2 0x8032 1492#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1493#define GL_UNSIGNED_SHORT_5_6_5 0x8363 1494#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1495#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1496#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1497#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1498#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1499#define GL_UNSIGNED_INT_8_8_8_8 0x8035 1500#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1501#define GL_UNSIGNED_INT_10_10_10_2 0x8036 1502#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1503#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1504#define GL_SINGLE_COLOR 0x81F9 1505#define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1506#define GL_TEXTURE_MIN_LOD 0x813A 1507#define GL_TEXTURE_MAX_LOD 0x813B 1508#define GL_TEXTURE_BASE_LEVEL 0x813C 1509#define GL_TEXTURE_MAX_LEVEL 0x813D 1510#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 1511#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 1512#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 1513#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 1514#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1515#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1516#define GL_PACK_SKIP_IMAGES 0x806B 1517#define GL_PACK_IMAGE_HEIGHT 0x806C 1518#define GL_UNPACK_SKIP_IMAGES 0x806D 1519#define GL_UNPACK_IMAGE_HEIGHT 0x806E 1520#define GL_TEXTURE_3D 0x806F 1521#define GL_PROXY_TEXTURE_3D 0x8070 1522#define GL_TEXTURE_DEPTH 0x8071 1523#define GL_TEXTURE_WRAP_R 0x8072 1524#define GL_MAX_3D_TEXTURE_SIZE 0x8073 1525#define GL_TEXTURE_BINDING_3D 0x806A 1526 1527GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, 1528 GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); 1529 1530GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, 1531 GLint internalFormat, 1532 GLsizei width, GLsizei height, 1533 GLsizei depth, GLint border, 1534 GLenum format, GLenum type, 1535 const GLvoid *pixels ); 1536 1537GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, 1538 GLint xoffset, GLint yoffset, 1539 GLint zoffset, GLsizei width, 1540 GLsizei height, GLsizei depth, 1541 GLenum format, 1542 GLenum type, const GLvoid *pixels); 1543 1544GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, 1545 GLint xoffset, GLint yoffset, 1546 GLint zoffset, GLint x, 1547 GLint y, GLsizei width, 1548 GLsizei height ); 1549 1550typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); 1551typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1552typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); 1553typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1554 1555 1556/* 1557 * GL_ARB_imaging 1558 */ 1559 1560#define GL_CONSTANT_COLOR 0x8001 1561#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1562#define GL_CONSTANT_ALPHA 0x8003 1563#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1564#define GL_COLOR_TABLE 0x80D0 1565#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 1566#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 1567#define GL_PROXY_COLOR_TABLE 0x80D3 1568#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 1569#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 1570#define GL_COLOR_TABLE_SCALE 0x80D6 1571#define GL_COLOR_TABLE_BIAS 0x80D7 1572#define GL_COLOR_TABLE_FORMAT 0x80D8 1573#define GL_COLOR_TABLE_WIDTH 0x80D9 1574#define GL_COLOR_TABLE_RED_SIZE 0x80DA 1575#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB 1576#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC 1577#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD 1578#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE 1579#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF 1580#define GL_CONVOLUTION_1D 0x8010 1581#define GL_CONVOLUTION_2D 0x8011 1582#define GL_SEPARABLE_2D 0x8012 1583#define GL_CONVOLUTION_BORDER_MODE 0x8013 1584#define GL_CONVOLUTION_FILTER_SCALE 0x8014 1585#define GL_CONVOLUTION_FILTER_BIAS 0x8015 1586#define GL_REDUCE 0x8016 1587#define GL_CONVOLUTION_FORMAT 0x8017 1588#define GL_CONVOLUTION_WIDTH 0x8018 1589#define GL_CONVOLUTION_HEIGHT 0x8019 1590#define GL_MAX_CONVOLUTION_WIDTH 0x801A 1591#define GL_MAX_CONVOLUTION_HEIGHT 0x801B 1592#define GL_POST_CONVOLUTION_RED_SCALE 0x801C 1593#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D 1594#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E 1595#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F 1596#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 1597#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 1598#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 1599#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 1600#define GL_CONSTANT_BORDER 0x8151 1601#define GL_REPLICATE_BORDER 0x8153 1602#define GL_CONVOLUTION_BORDER_COLOR 0x8154 1603#define GL_COLOR_MATRIX 0x80B1 1604#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 1605#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 1606#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 1607#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 1608#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 1609#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 1610#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 1611#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 1612#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA 1613#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB 1614#define GL_HISTOGRAM 0x8024 1615#define GL_PROXY_HISTOGRAM 0x8025 1616#define GL_HISTOGRAM_WIDTH 0x8026 1617#define GL_HISTOGRAM_FORMAT 0x8027 1618#define GL_HISTOGRAM_RED_SIZE 0x8028 1619#define GL_HISTOGRAM_GREEN_SIZE 0x8029 1620#define GL_HISTOGRAM_BLUE_SIZE 0x802A 1621#define GL_HISTOGRAM_ALPHA_SIZE 0x802B 1622#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C 1623#define GL_HISTOGRAM_SINK 0x802D 1624#define GL_MINMAX 0x802E 1625#define GL_MINMAX_FORMAT 0x802F 1626#define GL_MINMAX_SINK 0x8030 1627#define GL_TABLE_TOO_LARGE 0x8031 1628#define GL_BLEND_EQUATION 0x8009 1629#define GL_MIN 0x8007 1630#define GL_MAX 0x8008 1631#define GL_FUNC_ADD 0x8006 1632#define GL_FUNC_SUBTRACT 0x800A 1633#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1634#define GL_BLEND_COLOR 0x8005 1635 1636 1637GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, 1638 GLsizei width, GLenum format, 1639 GLenum type, const GLvoid *table ); 1640 1641GLAPI void GLAPIENTRY glColorSubTable( GLenum target, 1642 GLsizei start, GLsizei count, 1643 GLenum format, GLenum type, 1644 const GLvoid *data ); 1645 1646GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, 1647 const GLint *params); 1648 1649GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, 1650 const GLfloat *params); 1651 1652GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, 1653 GLint x, GLint y, GLsizei width ); 1654 1655GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, 1656 GLint x, GLint y, GLsizei width ); 1657 1658GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, 1659 GLenum type, GLvoid *table ); 1660 1661GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, 1662 GLfloat *params ); 1663 1664GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, 1665 GLint *params ); 1666 1667GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); 1668 1669GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, 1670 GLclampf blue, GLclampf alpha ); 1671 1672GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, 1673 GLenum internalformat, GLboolean sink ); 1674 1675GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); 1676 1677GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, 1678 GLenum format, GLenum type, 1679 GLvoid *values ); 1680 1681GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, 1682 GLfloat *params ); 1683 1684GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, 1685 GLint *params ); 1686 1687GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, 1688 GLboolean sink ); 1689 1690GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); 1691 1692GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, 1693 GLenum format, GLenum types, 1694 GLvoid *values ); 1695 1696GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, 1697 GLfloat *params ); 1698 1699GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, 1700 GLint *params ); 1701 1702GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, 1703 GLenum internalformat, GLsizei width, GLenum format, GLenum type, 1704 const GLvoid *image ); 1705 1706GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, 1707 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1708 GLenum type, const GLvoid *image ); 1709 1710GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, 1711 GLfloat params ); 1712 1713GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, 1714 const GLfloat *params ); 1715 1716GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, 1717 GLint params ); 1718 1719GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, 1720 const GLint *params ); 1721 1722GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, 1723 GLenum internalformat, GLint x, GLint y, GLsizei width ); 1724 1725GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, 1726 GLenum internalformat, GLint x, GLint y, GLsizei width, 1727 GLsizei height); 1728 1729GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, 1730 GLenum type, GLvoid *image ); 1731 1732GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, 1733 GLfloat *params ); 1734 1735GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, 1736 GLint *params ); 1737 1738GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, 1739 GLenum internalformat, GLsizei width, GLsizei height, GLenum format, 1740 GLenum type, const GLvoid *row, const GLvoid *column ); 1741 1742GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, 1743 GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); 1744 1745typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 1746typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); 1747 1748 1749 1750/* 1751 * OpenGL 1.3 1752 */ 1753 1754/* multitexture */ 1755#define GL_TEXTURE0 0x84C0 1756#define GL_TEXTURE1 0x84C1 1757#define GL_TEXTURE2 0x84C2 1758#define GL_TEXTURE3 0x84C3 1759#define GL_TEXTURE4 0x84C4 1760#define GL_TEXTURE5 0x84C5 1761#define GL_TEXTURE6 0x84C6 1762#define GL_TEXTURE7 0x84C7 1763#define GL_TEXTURE8 0x84C8 1764#define GL_TEXTURE9 0x84C9 1765#define GL_TEXTURE10 0x84CA 1766#define GL_TEXTURE11 0x84CB 1767#define GL_TEXTURE12 0x84CC 1768#define GL_TEXTURE13 0x84CD 1769#define GL_TEXTURE14 0x84CE 1770#define GL_TEXTURE15 0x84CF 1771#define GL_TEXTURE16 0x84D0 1772#define GL_TEXTURE17 0x84D1 1773#define GL_TEXTURE18 0x84D2 1774#define GL_TEXTURE19 0x84D3 1775#define GL_TEXTURE20 0x84D4 1776#define GL_TEXTURE21 0x84D5 1777#define GL_TEXTURE22 0x84D6 1778#define GL_TEXTURE23 0x84D7 1779#define GL_TEXTURE24 0x84D8 1780#define GL_TEXTURE25 0x84D9 1781#define GL_TEXTURE26 0x84DA 1782#define GL_TEXTURE27 0x84DB 1783#define GL_TEXTURE28 0x84DC 1784#define GL_TEXTURE29 0x84DD 1785#define GL_TEXTURE30 0x84DE 1786#define GL_TEXTURE31 0x84DF 1787#define GL_ACTIVE_TEXTURE 0x84E0 1788#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1789#define GL_MAX_TEXTURE_UNITS 0x84E2 1790/* texture_cube_map */ 1791#define GL_NORMAL_MAP 0x8511 1792#define GL_REFLECTION_MAP 0x8512 1793#define GL_TEXTURE_CUBE_MAP 0x8513 1794#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1795#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1796#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1797#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1798#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1799#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1800#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1801#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1802#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1803/* texture_compression */ 1804#define GL_COMPRESSED_ALPHA 0x84E9 1805#define GL_COMPRESSED_LUMINANCE 0x84EA 1806#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1807#define GL_COMPRESSED_INTENSITY 0x84EC 1808#define GL_COMPRESSED_RGB 0x84ED 1809#define GL_COMPRESSED_RGBA 0x84EE 1810#define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1811#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1812#define GL_TEXTURE_COMPRESSED 0x86A1 1813#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1814#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1815/* multisample */ 1816#define GL_MULTISAMPLE 0x809D 1817#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1818#define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1819#define GL_SAMPLE_COVERAGE 0x80A0 1820#define GL_SAMPLE_BUFFERS 0x80A8 1821#define GL_SAMPLES 0x80A9 1822#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1823#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1824#define GL_MULTISAMPLE_BIT 0x20000000 1825/* transpose_matrix */ 1826#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1827#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1828#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1829#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1830/* texture_env_combine */ 1831#define GL_COMBINE 0x8570 1832#define GL_COMBINE_RGB 0x8571 1833#define GL_COMBINE_ALPHA 0x8572 1834#define GL_SOURCE0_RGB 0x8580 1835#define GL_SOURCE1_RGB 0x8581 1836#define GL_SOURCE2_RGB 0x8582 1837#define GL_SOURCE0_ALPHA 0x8588 1838#define GL_SOURCE1_ALPHA 0x8589 1839#define GL_SOURCE2_ALPHA 0x858A 1840#define GL_OPERAND0_RGB 0x8590 1841#define GL_OPERAND1_RGB 0x8591 1842#define GL_OPERAND2_RGB 0x8592 1843#define GL_OPERAND0_ALPHA 0x8598 1844#define GL_OPERAND1_ALPHA 0x8599 1845#define GL_OPERAND2_ALPHA 0x859A 1846#define GL_RGB_SCALE 0x8573 1847#define GL_ADD_SIGNED 0x8574 1848#define GL_INTERPOLATE 0x8575 1849#define GL_SUBTRACT 0x84E7 1850#define GL_CONSTANT 0x8576 1851#define GL_PRIMARY_COLOR 0x8577 1852#define GL_PREVIOUS 0x8578 1853/* texture_env_dot3 */ 1854#define GL_DOT3_RGB 0x86AE 1855#define GL_DOT3_RGBA 0x86AF 1856/* texture_border_clamp */ 1857#define GL_CLAMP_TO_BORDER 0x812D 1858 1859GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); 1860 1861GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); 1862 1863GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); 1864 1865GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); 1866 1867GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); 1868 1869GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); 1870 1871GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); 1872 1873GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); 1874 1875GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); 1876 1877GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); 1878 1879GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); 1880 1881GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); 1882 1883GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); 1884 1885GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); 1886 1887GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); 1888 1889GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); 1890 1891GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); 1892 1893GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); 1894 1895GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); 1896 1897GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); 1898 1899GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); 1900 1901GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); 1902 1903GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); 1904 1905GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); 1906 1907GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); 1908 1909GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); 1910 1911GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); 1912 1913GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); 1914 1915GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); 1916 1917GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); 1918 1919GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); 1920 1921GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); 1922 1923GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); 1924 1925GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); 1926 1927GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); 1928 1929GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); 1930 1931GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); 1932 1933GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); 1934 1935GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); 1936 1937GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); 1938 1939GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); 1940 1941 1942GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); 1943 1944GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); 1945 1946GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); 1947 1948GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); 1949 1950GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); 1951 1952 1953typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); 1954typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); 1955typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); 1956typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 1957typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); 1958typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); 1959typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 1960typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); 1961typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); 1962 1963 1964 1965/* 1966 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) 1967 */ 1968#ifndef GL_ARB_multitexture 1969#define GL_ARB_multitexture 1 1970 1971#define GL_TEXTURE0_ARB 0x84C0 1972#define GL_TEXTURE1_ARB 0x84C1 1973#define GL_TEXTURE2_ARB 0x84C2 1974#define GL_TEXTURE3_ARB 0x84C3 1975#define GL_TEXTURE4_ARB 0x84C4 1976#define GL_TEXTURE5_ARB 0x84C5 1977#define GL_TEXTURE6_ARB 0x84C6 1978#define GL_TEXTURE7_ARB 0x84C7 1979#define GL_TEXTURE8_ARB 0x84C8 1980#define GL_TEXTURE9_ARB 0x84C9 1981#define GL_TEXTURE10_ARB 0x84CA 1982#define GL_TEXTURE11_ARB 0x84CB 1983#define GL_TEXTURE12_ARB 0x84CC 1984#define GL_TEXTURE13_ARB 0x84CD 1985#define GL_TEXTURE14_ARB 0x84CE 1986#define GL_TEXTURE15_ARB 0x84CF 1987#define GL_TEXTURE16_ARB 0x84D0 1988#define GL_TEXTURE17_ARB 0x84D1 1989#define GL_TEXTURE18_ARB 0x84D2 1990#define GL_TEXTURE19_ARB 0x84D3 1991#define GL_TEXTURE20_ARB 0x84D4 1992#define GL_TEXTURE21_ARB 0x84D5 1993#define GL_TEXTURE22_ARB 0x84D6 1994#define GL_TEXTURE23_ARB 0x84D7 1995#define GL_TEXTURE24_ARB 0x84D8 1996#define GL_TEXTURE25_ARB 0x84D9 1997#define GL_TEXTURE26_ARB 0x84DA 1998#define GL_TEXTURE27_ARB 0x84DB 1999#define GL_TEXTURE28_ARB 0x84DC 2000#define GL_TEXTURE29_ARB 0x84DD 2001#define GL_TEXTURE30_ARB 0x84DE 2002#define GL_TEXTURE31_ARB 0x84DF 2003#define GL_ACTIVE_TEXTURE_ARB 0x84E0 2004#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 2005#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 2006 2007GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); 2008GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); 2009GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); 2010GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); 2011GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); 2012GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); 2013GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); 2014GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); 2015GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); 2016GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); 2017GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); 2018GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); 2019GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); 2020GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); 2021GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); 2022GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); 2023GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); 2024GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); 2025GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); 2026GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); 2027GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); 2028GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); 2029GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); 2030GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); 2031GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); 2032GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); 2033GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2034GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); 2035GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2036GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); 2037GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); 2038GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); 2039GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2040GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); 2041 2042typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); 2043typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); 2044typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); 2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); 2046typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); 2047typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); 2048typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); 2049typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); 2050typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); 2051typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); 2052typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); 2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); 2054typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); 2055typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); 2056typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); 2057typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); 2058typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); 2059typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); 2060typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); 2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); 2062typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); 2063typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); 2064typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); 2065typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); 2066typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); 2067typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); 2068typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); 2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); 2070typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 2071typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); 2072typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); 2073typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); 2074typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); 2075typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); 2076 2077#endif /* GL_ARB_multitexture */ 2078 2079 2080 2081/* 2082 * Define this token if you want "old-style" header file behaviour (extensions 2083 * defined in gl.h). Otherwise, extensions will be included from glext.h. 2084 */ 2085#if defined(GL_GLEXT_LEGACY) 2086 2087/* All extensions that used to be here are now found in glext.h */ 2088 2089#else /* GL_GLEXT_LEGACY */ 2090 2091#include <GL/glext.h> 2092 2093#endif /* GL_GLEXT_LEGACY */ 2094 2095 2096 2097#if GL_ARB_shader_objects 2098 2099#ifndef GL_MESA_shader_debug 2100#define GL_MESA_shader_debug 1 2101 2102#define GL_DEBUG_OBJECT_MESA 0x8759 2103#define GL_DEBUG_PRINT_MESA 0x875A 2104#define GL_DEBUG_ASSERT_MESA 0x875B 2105 2106GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); 2107GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); 2108GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, 2109 GLsizei *length, GLcharARB *debugLog); 2110GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); 2111 2112#endif /* GL_MESA_shader_debug */ 2113 2114#endif /* GL_ARB_shader_objects */ 2115 2116 2117/* 2118 * ???. GL_MESA_packed_depth_stencil 2119 * XXX obsolete 2120 */ 2121#ifndef GL_MESA_packed_depth_stencil 2122#define GL_MESA_packed_depth_stencil 1 2123 2124#define GL_DEPTH_STENCIL_MESA 0x8750 2125#define GL_UNSIGNED_INT_24_8_MESA 0x8751 2126#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 2127#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 2128#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 2129 2130#endif /* GL_MESA_packed_depth_stencil */ 2131 2132 2133#ifndef GL_MESA_program_debug 2134#define GL_MESA_program_debug 1 2135 2136#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 2137#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 2138#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 2139#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 2140#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 2141#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 2142#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 2143#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 2144 2145typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); 2146 2147GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); 2148 2149GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); 2150 2151#endif /* GL_MESA_program_debug */ 2152 2153 2154#ifndef GL_MESA_texture_array 2155#define GL_MESA_texture_array 1 2156 2157/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. 2158 */ 2159#ifndef GL_EXT_texture_array 2160 2161#ifdef GL_GLEXT_PROTOTYPES 2162GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, 2163 GLenum attachment, GLuint texture, GLint level, GLint layer); 2164#endif /* GL_GLEXT_PROTOTYPES */ 2165 2166#if 0 2167/* (temporarily) disabled because of collision with typedef in glext.h 2168 * that happens if apps include both gl.h and glext.h 2169 */ 2170typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, 2171 GLenum attachment, GLuint texture, GLint level, GLint layer); 2172#endif 2173 2174#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 2175#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 2176#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A 2177#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B 2178#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C 2179#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D 2180#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF 2181#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 2182#endif 2183 2184#endif 2185 2186 2187#ifndef GL_ATI_blend_equation_separate 2188#define GL_ATI_blend_equation_separate 1 2189 2190#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D 2191 2192GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); 2193typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); 2194 2195#endif /* GL_ATI_blend_equation_separate */ 2196 2197 2198 2199/** 2200 ** NOTE!!!!! If you add new functions to this file, or update 2201 ** glext.h be sure to regenerate the gl_mangle.h file. See comments 2202 ** in that file for details. 2203 **/ 2204 2205 2206 2207/********************************************************************** 2208 * Begin system-specific stuff 2209 */ 2210#if defined(PRAGMA_EXPORT_SUPPORTED) 2211#pragma export off 2212#endif 2213 2214#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED 2215#pragma import off 2216#endif 2217/* 2218 * End system-specific stuff 2219 **********************************************************************/ 2220 2221 2222#ifdef __cplusplus 2223} 2224#endif 2225 2226#endif /* __gl_h_ */ 2227