gl.h revision a7aaf052f935cb51b7b616a7a764c57fc01b2821
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.6
4 *
5 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27#ifndef __gl_h_
28#define __gl_h_
29
30#if defined(USE_MGL_NAMESPACE)
31#include "gl_mangle.h"
32#endif
33
34
35/**********************************************************************
36 * Begin system-specific stuff. Do not do any of this when building
37 * for SciTech SNAP, as this is all done before this header file is
38 * included.
39 */
40#if !defined(__SCITECH_SNAP__)
41
42#if defined(__BEOS__)
43#include <stdlib.h>     /* to get some BeOS-isms */
44#endif
45
46#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
47#define OPENSTEP
48#endif
49
50#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
51#define __WIN32__
52#endif
53
54#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
55#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
56#    define GLAPI __declspec(dllexport)
57#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
58#    define GLAPI __declspec(dllimport)
59#  else /* for use with static link lib build of Win32 edition only */
60#    define GLAPI extern
61#  endif /* _STATIC_MESA support */
62#  if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE)  /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
63#    define GLAPIENTRY
64#  else
65#    define GLAPIENTRY __stdcall
66#  endif
67#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
68#  define GLAPI extern
69#  define GLAPIENTRY __stdcall
70#elif (defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303) \
71	|| (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
72#  define GLAPI __attribute__((visibility("default")))
73#  define GLAPIENTRY
74#endif /* WIN32 && !CYGWIN */
75
76#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
77#  define PRAGMA_EXPORT_SUPPORTED		1
78#endif
79
80/*
81 * WINDOWS: Include windows.h here to define APIENTRY.
82 * It is also useful when applications include this file by
83 * including only glut.h, since glut.h depends on windows.h.
84 * Applications needing to include windows.h with parms other
85 * than "WIN32_LEAN_AND_MEAN" may include windows.h before
86 * glut.h or gl.h.
87 */
88#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
89#ifndef WIN32_LEAN_AND_MEAN
90#define WIN32_LEAN_AND_MEAN 1
91#endif
92#include <windows.h>
93#endif
94
95#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
96     && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
97     && !defined(__CYGWIN__) || defined(__MINGW32__)
98#include <GL/mesa_wgl.h>
99#endif
100
101#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
102#pragma import on
103#endif
104
105#ifndef GLAPI
106#define GLAPI extern
107#endif
108
109#ifndef GLAPIENTRY
110#define GLAPIENTRY
111#endif
112
113#ifndef APIENTRY
114#define APIENTRY GLAPIENTRY
115#endif
116
117/* "P" suffix to be used for a pointer to a function */
118#ifndef APIENTRYP
119#define APIENTRYP APIENTRY *
120#endif
121
122#ifndef GLAPIENTRYP
123#define GLAPIENTRYP GLAPIENTRY *
124#endif
125
126#ifdef CENTERLINE_CLPP
127#define signed
128#endif
129
130#if defined(PRAGMA_EXPORT_SUPPORTED)
131#pragma export on
132#endif
133
134#endif /* !__SCITECH_SNAP__ */
135/*
136 * End system-specific stuff.
137 **********************************************************************/
138
139
140
141#ifdef __cplusplus
142extern "C" {
143#endif
144
145
146
147#define GL_VERSION_1_1   1
148#define GL_VERSION_1_2   1
149#define GL_VERSION_1_3   1
150#define GL_ARB_imaging   1
151
152
153/*
154 * Datatypes
155 */
156typedef unsigned int	GLenum;
157typedef unsigned char	GLboolean;
158typedef unsigned int	GLbitfield;
159typedef void		GLvoid;
160typedef signed char	GLbyte;		/* 1-byte signed */
161typedef short		GLshort;	/* 2-byte signed */
162typedef int		GLint;		/* 4-byte signed */
163typedef unsigned char	GLubyte;	/* 1-byte unsigned */
164typedef unsigned short	GLushort;	/* 2-byte unsigned */
165typedef unsigned int	GLuint;		/* 4-byte unsigned */
166typedef int		GLsizei;	/* 4-byte signed */
167typedef float		GLfloat;	/* single precision float */
168typedef float		GLclampf;	/* single precision float in [0,1] */
169typedef double		GLdouble;	/* double precision float */
170typedef double		GLclampd;	/* double precision float in [0,1] */
171
172
173
174/*
175 * Constants
176 */
177
178/* Boolean values */
179#define GL_FALSE				0x0
180#define GL_TRUE					0x1
181
182/* Data types */
183#define GL_BYTE					0x1400
184#define GL_UNSIGNED_BYTE			0x1401
185#define GL_SHORT				0x1402
186#define GL_UNSIGNED_SHORT			0x1403
187#define GL_INT					0x1404
188#define GL_UNSIGNED_INT				0x1405
189#define GL_FLOAT				0x1406
190#define GL_2_BYTES				0x1407
191#define GL_3_BYTES				0x1408
192#define GL_4_BYTES				0x1409
193#define GL_DOUBLE				0x140A
194
195/* Primitives */
196#define GL_POINTS				0x0000
197#define GL_LINES				0x0001
198#define GL_LINE_LOOP				0x0002
199#define GL_LINE_STRIP				0x0003
200#define GL_TRIANGLES				0x0004
201#define GL_TRIANGLE_STRIP			0x0005
202#define GL_TRIANGLE_FAN				0x0006
203#define GL_QUADS				0x0007
204#define GL_QUAD_STRIP				0x0008
205#define GL_POLYGON				0x0009
206
207/* Vertex Arrays */
208#define GL_VERTEX_ARRAY				0x8074
209#define GL_NORMAL_ARRAY				0x8075
210#define GL_COLOR_ARRAY				0x8076
211#define GL_INDEX_ARRAY				0x8077
212#define GL_TEXTURE_COORD_ARRAY			0x8078
213#define GL_EDGE_FLAG_ARRAY			0x8079
214#define GL_VERTEX_ARRAY_SIZE			0x807A
215#define GL_VERTEX_ARRAY_TYPE			0x807B
216#define GL_VERTEX_ARRAY_STRIDE			0x807C
217#define GL_NORMAL_ARRAY_TYPE			0x807E
218#define GL_NORMAL_ARRAY_STRIDE			0x807F
219#define GL_COLOR_ARRAY_SIZE			0x8081
220#define GL_COLOR_ARRAY_TYPE			0x8082
221#define GL_COLOR_ARRAY_STRIDE			0x8083
222#define GL_INDEX_ARRAY_TYPE			0x8085
223#define GL_INDEX_ARRAY_STRIDE			0x8086
224#define GL_TEXTURE_COORD_ARRAY_SIZE		0x8088
225#define GL_TEXTURE_COORD_ARRAY_TYPE		0x8089
226#define GL_TEXTURE_COORD_ARRAY_STRIDE		0x808A
227#define GL_EDGE_FLAG_ARRAY_STRIDE		0x808C
228#define GL_VERTEX_ARRAY_POINTER			0x808E
229#define GL_NORMAL_ARRAY_POINTER			0x808F
230#define GL_COLOR_ARRAY_POINTER			0x8090
231#define GL_INDEX_ARRAY_POINTER			0x8091
232#define GL_TEXTURE_COORD_ARRAY_POINTER		0x8092
233#define GL_EDGE_FLAG_ARRAY_POINTER		0x8093
234#define GL_V2F					0x2A20
235#define GL_V3F					0x2A21
236#define GL_C4UB_V2F				0x2A22
237#define GL_C4UB_V3F				0x2A23
238#define GL_C3F_V3F				0x2A24
239#define GL_N3F_V3F				0x2A25
240#define GL_C4F_N3F_V3F				0x2A26
241#define GL_T2F_V3F				0x2A27
242#define GL_T4F_V4F				0x2A28
243#define GL_T2F_C4UB_V3F				0x2A29
244#define GL_T2F_C3F_V3F				0x2A2A
245#define GL_T2F_N3F_V3F				0x2A2B
246#define GL_T2F_C4F_N3F_V3F			0x2A2C
247#define GL_T4F_C4F_N3F_V4F			0x2A2D
248
249/* Matrix Mode */
250#define GL_MATRIX_MODE				0x0BA0
251#define GL_MODELVIEW				0x1700
252#define GL_PROJECTION				0x1701
253#define GL_TEXTURE				0x1702
254
255/* Points */
256#define GL_POINT_SMOOTH				0x0B10
257#define GL_POINT_SIZE				0x0B11
258#define GL_POINT_SIZE_GRANULARITY 		0x0B13
259#define GL_POINT_SIZE_RANGE			0x0B12
260
261/* Lines */
262#define GL_LINE_SMOOTH				0x0B20
263#define GL_LINE_STIPPLE				0x0B24
264#define GL_LINE_STIPPLE_PATTERN			0x0B25
265#define GL_LINE_STIPPLE_REPEAT			0x0B26
266#define GL_LINE_WIDTH				0x0B21
267#define GL_LINE_WIDTH_GRANULARITY		0x0B23
268#define GL_LINE_WIDTH_RANGE			0x0B22
269
270/* Polygons */
271#define GL_POINT				0x1B00
272#define GL_LINE					0x1B01
273#define GL_FILL					0x1B02
274#define GL_CW					0x0900
275#define GL_CCW					0x0901
276#define GL_FRONT				0x0404
277#define GL_BACK					0x0405
278#define GL_POLYGON_MODE				0x0B40
279#define GL_POLYGON_SMOOTH			0x0B41
280#define GL_POLYGON_STIPPLE			0x0B42
281#define GL_EDGE_FLAG				0x0B43
282#define GL_CULL_FACE				0x0B44
283#define GL_CULL_FACE_MODE			0x0B45
284#define GL_FRONT_FACE				0x0B46
285#define GL_POLYGON_OFFSET_FACTOR		0x8038
286#define GL_POLYGON_OFFSET_UNITS			0x2A00
287#define GL_POLYGON_OFFSET_POINT			0x2A01
288#define GL_POLYGON_OFFSET_LINE			0x2A02
289#define GL_POLYGON_OFFSET_FILL			0x8037
290
291/* Display Lists */
292#define GL_COMPILE				0x1300
293#define GL_COMPILE_AND_EXECUTE			0x1301
294#define GL_LIST_BASE				0x0B32
295#define GL_LIST_INDEX				0x0B33
296#define GL_LIST_MODE				0x0B30
297
298/* Depth buffer */
299#define GL_NEVER				0x0200
300#define GL_LESS					0x0201
301#define GL_EQUAL				0x0202
302#define GL_LEQUAL				0x0203
303#define GL_GREATER				0x0204
304#define GL_NOTEQUAL				0x0205
305#define GL_GEQUAL				0x0206
306#define GL_ALWAYS				0x0207
307#define GL_DEPTH_TEST				0x0B71
308#define GL_DEPTH_BITS				0x0D56
309#define GL_DEPTH_CLEAR_VALUE			0x0B73
310#define GL_DEPTH_FUNC				0x0B74
311#define GL_DEPTH_RANGE				0x0B70
312#define GL_DEPTH_WRITEMASK			0x0B72
313#define GL_DEPTH_COMPONENT			0x1902
314
315/* Lighting */
316#define GL_LIGHTING				0x0B50
317#define GL_LIGHT0				0x4000
318#define GL_LIGHT1				0x4001
319#define GL_LIGHT2				0x4002
320#define GL_LIGHT3				0x4003
321#define GL_LIGHT4				0x4004
322#define GL_LIGHT5				0x4005
323#define GL_LIGHT6				0x4006
324#define GL_LIGHT7				0x4007
325#define GL_SPOT_EXPONENT			0x1205
326#define GL_SPOT_CUTOFF				0x1206
327#define GL_CONSTANT_ATTENUATION			0x1207
328#define GL_LINEAR_ATTENUATION			0x1208
329#define GL_QUADRATIC_ATTENUATION		0x1209
330#define GL_AMBIENT				0x1200
331#define GL_DIFFUSE				0x1201
332#define GL_SPECULAR				0x1202
333#define GL_SHININESS				0x1601
334#define GL_EMISSION				0x1600
335#define GL_POSITION				0x1203
336#define GL_SPOT_DIRECTION			0x1204
337#define GL_AMBIENT_AND_DIFFUSE			0x1602
338#define GL_COLOR_INDEXES			0x1603
339#define GL_LIGHT_MODEL_TWO_SIDE			0x0B52
340#define GL_LIGHT_MODEL_LOCAL_VIEWER		0x0B51
341#define GL_LIGHT_MODEL_AMBIENT			0x0B53
342#define GL_FRONT_AND_BACK			0x0408
343#define GL_SHADE_MODEL				0x0B54
344#define GL_FLAT					0x1D00
345#define GL_SMOOTH				0x1D01
346#define GL_COLOR_MATERIAL			0x0B57
347#define GL_COLOR_MATERIAL_FACE			0x0B55
348#define GL_COLOR_MATERIAL_PARAMETER		0x0B56
349#define GL_NORMALIZE				0x0BA1
350
351/* User clipping planes */
352#define GL_CLIP_PLANE0				0x3000
353#define GL_CLIP_PLANE1				0x3001
354#define GL_CLIP_PLANE2				0x3002
355#define GL_CLIP_PLANE3				0x3003
356#define GL_CLIP_PLANE4				0x3004
357#define GL_CLIP_PLANE5				0x3005
358
359/* Accumulation buffer */
360#define GL_ACCUM_RED_BITS			0x0D58
361#define GL_ACCUM_GREEN_BITS			0x0D59
362#define GL_ACCUM_BLUE_BITS			0x0D5A
363#define GL_ACCUM_ALPHA_BITS			0x0D5B
364#define GL_ACCUM_CLEAR_VALUE			0x0B80
365#define GL_ACCUM				0x0100
366#define GL_ADD					0x0104
367#define GL_LOAD					0x0101
368#define GL_MULT					0x0103
369#define GL_RETURN				0x0102
370
371/* Alpha testing */
372#define GL_ALPHA_TEST				0x0BC0
373#define GL_ALPHA_TEST_REF			0x0BC2
374#define GL_ALPHA_TEST_FUNC			0x0BC1
375
376/* Blending */
377#define GL_BLEND				0x0BE2
378#define GL_BLEND_SRC				0x0BE1
379#define GL_BLEND_DST				0x0BE0
380#define GL_ZERO					0x0
381#define GL_ONE					0x1
382#define GL_SRC_COLOR				0x0300
383#define GL_ONE_MINUS_SRC_COLOR			0x0301
384#define GL_SRC_ALPHA				0x0302
385#define GL_ONE_MINUS_SRC_ALPHA			0x0303
386#define GL_DST_ALPHA				0x0304
387#define GL_ONE_MINUS_DST_ALPHA			0x0305
388#define GL_DST_COLOR				0x0306
389#define GL_ONE_MINUS_DST_COLOR			0x0307
390#define GL_SRC_ALPHA_SATURATE			0x0308
391
392/* Render Mode */
393#define GL_FEEDBACK				0x1C01
394#define GL_RENDER				0x1C00
395#define GL_SELECT				0x1C02
396
397/* Feedback */
398#define GL_2D					0x0600
399#define GL_3D					0x0601
400#define GL_3D_COLOR				0x0602
401#define GL_3D_COLOR_TEXTURE			0x0603
402#define GL_4D_COLOR_TEXTURE			0x0604
403#define GL_POINT_TOKEN				0x0701
404#define GL_LINE_TOKEN				0x0702
405#define GL_LINE_RESET_TOKEN			0x0707
406#define GL_POLYGON_TOKEN			0x0703
407#define GL_BITMAP_TOKEN				0x0704
408#define GL_DRAW_PIXEL_TOKEN			0x0705
409#define GL_COPY_PIXEL_TOKEN			0x0706
410#define GL_PASS_THROUGH_TOKEN			0x0700
411#define GL_FEEDBACK_BUFFER_POINTER		0x0DF0
412#define GL_FEEDBACK_BUFFER_SIZE			0x0DF1
413#define GL_FEEDBACK_BUFFER_TYPE			0x0DF2
414
415/* Selection */
416#define GL_SELECTION_BUFFER_POINTER		0x0DF3
417#define GL_SELECTION_BUFFER_SIZE		0x0DF4
418
419/* Fog */
420#define GL_FOG					0x0B60
421#define GL_FOG_MODE				0x0B65
422#define GL_FOG_DENSITY				0x0B62
423#define GL_FOG_COLOR				0x0B66
424#define GL_FOG_INDEX				0x0B61
425#define GL_FOG_START				0x0B63
426#define GL_FOG_END				0x0B64
427#define GL_LINEAR				0x2601
428#define GL_EXP					0x0800
429#define GL_EXP2					0x0801
430
431/* Logic Ops */
432#define GL_LOGIC_OP				0x0BF1
433#define GL_INDEX_LOGIC_OP			0x0BF1
434#define GL_COLOR_LOGIC_OP			0x0BF2
435#define GL_LOGIC_OP_MODE			0x0BF0
436#define GL_CLEAR				0x1500
437#define GL_SET					0x150F
438#define GL_COPY					0x1503
439#define GL_COPY_INVERTED			0x150C
440#define GL_NOOP					0x1505
441#define GL_INVERT				0x150A
442#define GL_AND					0x1501
443#define GL_NAND					0x150E
444#define GL_OR					0x1507
445#define GL_NOR					0x1508
446#define GL_XOR					0x1506
447#define GL_EQUIV				0x1509
448#define GL_AND_REVERSE				0x1502
449#define GL_AND_INVERTED				0x1504
450#define GL_OR_REVERSE				0x150B
451#define GL_OR_INVERTED				0x150D
452
453/* Stencil */
454#define GL_STENCIL_BITS				0x0D57
455#define GL_STENCIL_TEST				0x0B90
456#define GL_STENCIL_CLEAR_VALUE			0x0B91
457#define GL_STENCIL_FUNC				0x0B92
458#define GL_STENCIL_VALUE_MASK			0x0B93
459#define GL_STENCIL_FAIL				0x0B94
460#define GL_STENCIL_PASS_DEPTH_FAIL		0x0B95
461#define GL_STENCIL_PASS_DEPTH_PASS		0x0B96
462#define GL_STENCIL_REF				0x0B97
463#define GL_STENCIL_WRITEMASK			0x0B98
464#define GL_STENCIL_INDEX			0x1901
465#define GL_KEEP					0x1E00
466#define GL_REPLACE				0x1E01
467#define GL_INCR					0x1E02
468#define GL_DECR					0x1E03
469
470/* Buffers, Pixel Drawing/Reading */
471#define GL_NONE					0x0
472#define GL_LEFT					0x0406
473#define GL_RIGHT				0x0407
474/*GL_FRONT					0x0404 */
475/*GL_BACK					0x0405 */
476/*GL_FRONT_AND_BACK				0x0408 */
477#define GL_FRONT_LEFT				0x0400
478#define GL_FRONT_RIGHT				0x0401
479#define GL_BACK_LEFT				0x0402
480#define GL_BACK_RIGHT				0x0403
481#define GL_AUX0					0x0409
482#define GL_AUX1					0x040A
483#define GL_AUX2					0x040B
484#define GL_AUX3					0x040C
485#define GL_COLOR_INDEX				0x1900
486#define GL_RED					0x1903
487#define GL_GREEN				0x1904
488#define GL_BLUE					0x1905
489#define GL_ALPHA				0x1906
490#define GL_LUMINANCE				0x1909
491#define GL_LUMINANCE_ALPHA			0x190A
492#define GL_ALPHA_BITS				0x0D55
493#define GL_RED_BITS				0x0D52
494#define GL_GREEN_BITS				0x0D53
495#define GL_BLUE_BITS				0x0D54
496#define GL_INDEX_BITS				0x0D51
497#define GL_SUBPIXEL_BITS			0x0D50
498#define GL_AUX_BUFFERS				0x0C00
499#define GL_READ_BUFFER				0x0C02
500#define GL_DRAW_BUFFER				0x0C01
501#define GL_DOUBLEBUFFER				0x0C32
502#define GL_STEREO				0x0C33
503#define GL_BITMAP				0x1A00
504#define GL_COLOR				0x1800
505#define GL_DEPTH				0x1801
506#define GL_STENCIL				0x1802
507#define GL_DITHER				0x0BD0
508#define GL_RGB					0x1907
509#define GL_RGBA					0x1908
510
511/* Implementation limits */
512#define GL_MAX_LIST_NESTING			0x0B31
513#define GL_MAX_EVAL_ORDER			0x0D30
514#define GL_MAX_LIGHTS				0x0D31
515#define GL_MAX_CLIP_PLANES			0x0D32
516#define GL_MAX_TEXTURE_SIZE			0x0D33
517#define GL_MAX_PIXEL_MAP_TABLE			0x0D34
518#define GL_MAX_ATTRIB_STACK_DEPTH		0x0D35
519#define GL_MAX_MODELVIEW_STACK_DEPTH		0x0D36
520#define GL_MAX_NAME_STACK_DEPTH			0x0D37
521#define GL_MAX_PROJECTION_STACK_DEPTH		0x0D38
522#define GL_MAX_TEXTURE_STACK_DEPTH		0x0D39
523#define GL_MAX_VIEWPORT_DIMS			0x0D3A
524#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH	0x0D3B
525
526/* Gets */
527#define GL_ATTRIB_STACK_DEPTH			0x0BB0
528#define GL_CLIENT_ATTRIB_STACK_DEPTH		0x0BB1
529#define GL_COLOR_CLEAR_VALUE			0x0C22
530#define GL_COLOR_WRITEMASK			0x0C23
531#define GL_CURRENT_INDEX			0x0B01
532#define GL_CURRENT_COLOR			0x0B00
533#define GL_CURRENT_NORMAL			0x0B02
534#define GL_CURRENT_RASTER_COLOR			0x0B04
535#define GL_CURRENT_RASTER_DISTANCE		0x0B09
536#define GL_CURRENT_RASTER_INDEX			0x0B05
537#define GL_CURRENT_RASTER_POSITION		0x0B07
538#define GL_CURRENT_RASTER_TEXTURE_COORDS	0x0B06
539#define GL_CURRENT_RASTER_POSITION_VALID	0x0B08
540#define GL_CURRENT_TEXTURE_COORDS		0x0B03
541#define GL_INDEX_CLEAR_VALUE			0x0C20
542#define GL_INDEX_MODE				0x0C30
543#define GL_INDEX_WRITEMASK			0x0C21
544#define GL_MODELVIEW_MATRIX			0x0BA6
545#define GL_MODELVIEW_STACK_DEPTH		0x0BA3
546#define GL_NAME_STACK_DEPTH			0x0D70
547#define GL_PROJECTION_MATRIX			0x0BA7
548#define GL_PROJECTION_STACK_DEPTH		0x0BA4
549#define GL_RENDER_MODE				0x0C40
550#define GL_RGBA_MODE				0x0C31
551#define GL_TEXTURE_MATRIX			0x0BA8
552#define GL_TEXTURE_STACK_DEPTH			0x0BA5
553#define GL_VIEWPORT				0x0BA2
554
555/* Evaluators */
556#define GL_AUTO_NORMAL				0x0D80
557#define GL_MAP1_COLOR_4				0x0D90
558#define GL_MAP1_INDEX				0x0D91
559#define GL_MAP1_NORMAL				0x0D92
560#define GL_MAP1_TEXTURE_COORD_1			0x0D93
561#define GL_MAP1_TEXTURE_COORD_2			0x0D94
562#define GL_MAP1_TEXTURE_COORD_3			0x0D95
563#define GL_MAP1_TEXTURE_COORD_4			0x0D96
564#define GL_MAP1_VERTEX_3			0x0D97
565#define GL_MAP1_VERTEX_4			0x0D98
566#define GL_MAP2_COLOR_4				0x0DB0
567#define GL_MAP2_INDEX				0x0DB1
568#define GL_MAP2_NORMAL				0x0DB2
569#define GL_MAP2_TEXTURE_COORD_1			0x0DB3
570#define GL_MAP2_TEXTURE_COORD_2			0x0DB4
571#define GL_MAP2_TEXTURE_COORD_3			0x0DB5
572#define GL_MAP2_TEXTURE_COORD_4			0x0DB6
573#define GL_MAP2_VERTEX_3			0x0DB7
574#define GL_MAP2_VERTEX_4			0x0DB8
575#define GL_MAP1_GRID_DOMAIN			0x0DD0
576#define GL_MAP1_GRID_SEGMENTS			0x0DD1
577#define GL_MAP2_GRID_DOMAIN			0x0DD2
578#define GL_MAP2_GRID_SEGMENTS			0x0DD3
579#define GL_COEFF				0x0A00
580#define GL_ORDER				0x0A01
581#define GL_DOMAIN				0x0A02
582
583/* Hints */
584#define GL_PERSPECTIVE_CORRECTION_HINT		0x0C50
585#define GL_POINT_SMOOTH_HINT			0x0C51
586#define GL_LINE_SMOOTH_HINT			0x0C52
587#define GL_POLYGON_SMOOTH_HINT			0x0C53
588#define GL_FOG_HINT				0x0C54
589#define GL_DONT_CARE				0x1100
590#define GL_FASTEST				0x1101
591#define GL_NICEST				0x1102
592
593/* Scissor box */
594#define GL_SCISSOR_BOX				0x0C10
595#define GL_SCISSOR_TEST				0x0C11
596
597/* Pixel Mode / Transfer */
598#define GL_MAP_COLOR				0x0D10
599#define GL_MAP_STENCIL				0x0D11
600#define GL_INDEX_SHIFT				0x0D12
601#define GL_INDEX_OFFSET				0x0D13
602#define GL_RED_SCALE				0x0D14
603#define GL_RED_BIAS				0x0D15
604#define GL_GREEN_SCALE				0x0D18
605#define GL_GREEN_BIAS				0x0D19
606#define GL_BLUE_SCALE				0x0D1A
607#define GL_BLUE_BIAS				0x0D1B
608#define GL_ALPHA_SCALE				0x0D1C
609#define GL_ALPHA_BIAS				0x0D1D
610#define GL_DEPTH_SCALE				0x0D1E
611#define GL_DEPTH_BIAS				0x0D1F
612#define GL_PIXEL_MAP_S_TO_S_SIZE		0x0CB1
613#define GL_PIXEL_MAP_I_TO_I_SIZE		0x0CB0
614#define GL_PIXEL_MAP_I_TO_R_SIZE		0x0CB2
615#define GL_PIXEL_MAP_I_TO_G_SIZE		0x0CB3
616#define GL_PIXEL_MAP_I_TO_B_SIZE		0x0CB4
617#define GL_PIXEL_MAP_I_TO_A_SIZE		0x0CB5
618#define GL_PIXEL_MAP_R_TO_R_SIZE		0x0CB6
619#define GL_PIXEL_MAP_G_TO_G_SIZE		0x0CB7
620#define GL_PIXEL_MAP_B_TO_B_SIZE		0x0CB8
621#define GL_PIXEL_MAP_A_TO_A_SIZE		0x0CB9
622#define GL_PIXEL_MAP_S_TO_S			0x0C71
623#define GL_PIXEL_MAP_I_TO_I			0x0C70
624#define GL_PIXEL_MAP_I_TO_R			0x0C72
625#define GL_PIXEL_MAP_I_TO_G			0x0C73
626#define GL_PIXEL_MAP_I_TO_B			0x0C74
627#define GL_PIXEL_MAP_I_TO_A			0x0C75
628#define GL_PIXEL_MAP_R_TO_R			0x0C76
629#define GL_PIXEL_MAP_G_TO_G			0x0C77
630#define GL_PIXEL_MAP_B_TO_B			0x0C78
631#define GL_PIXEL_MAP_A_TO_A			0x0C79
632#define GL_PACK_ALIGNMENT			0x0D05
633#define GL_PACK_LSB_FIRST			0x0D01
634#define GL_PACK_ROW_LENGTH			0x0D02
635#define GL_PACK_SKIP_PIXELS			0x0D04
636#define GL_PACK_SKIP_ROWS			0x0D03
637#define GL_PACK_SWAP_BYTES			0x0D00
638#define GL_UNPACK_ALIGNMENT			0x0CF5
639#define GL_UNPACK_LSB_FIRST			0x0CF1
640#define GL_UNPACK_ROW_LENGTH			0x0CF2
641#define GL_UNPACK_SKIP_PIXELS			0x0CF4
642#define GL_UNPACK_SKIP_ROWS			0x0CF3
643#define GL_UNPACK_SWAP_BYTES			0x0CF0
644#define GL_ZOOM_X				0x0D16
645#define GL_ZOOM_Y				0x0D17
646
647/* Texture mapping */
648#define GL_TEXTURE_ENV				0x2300
649#define GL_TEXTURE_ENV_MODE			0x2200
650#define GL_TEXTURE_1D				0x0DE0
651#define GL_TEXTURE_2D				0x0DE1
652#define GL_TEXTURE_WRAP_S			0x2802
653#define GL_TEXTURE_WRAP_T			0x2803
654#define GL_TEXTURE_MAG_FILTER			0x2800
655#define GL_TEXTURE_MIN_FILTER			0x2801
656#define GL_TEXTURE_ENV_COLOR			0x2201
657#define GL_TEXTURE_GEN_S			0x0C60
658#define GL_TEXTURE_GEN_T			0x0C61
659#define GL_TEXTURE_GEN_MODE			0x2500
660#define GL_TEXTURE_BORDER_COLOR			0x1004
661#define GL_TEXTURE_WIDTH			0x1000
662#define GL_TEXTURE_HEIGHT			0x1001
663#define GL_TEXTURE_BORDER			0x1005
664#define GL_TEXTURE_COMPONENTS			0x1003
665#define GL_TEXTURE_RED_SIZE			0x805C
666#define GL_TEXTURE_GREEN_SIZE			0x805D
667#define GL_TEXTURE_BLUE_SIZE			0x805E
668#define GL_TEXTURE_ALPHA_SIZE			0x805F
669#define GL_TEXTURE_LUMINANCE_SIZE		0x8060
670#define GL_TEXTURE_INTENSITY_SIZE		0x8061
671#define GL_NEAREST_MIPMAP_NEAREST		0x2700
672#define GL_NEAREST_MIPMAP_LINEAR		0x2702
673#define GL_LINEAR_MIPMAP_NEAREST		0x2701
674#define GL_LINEAR_MIPMAP_LINEAR			0x2703
675#define GL_OBJECT_LINEAR			0x2401
676#define GL_OBJECT_PLANE				0x2501
677#define GL_EYE_LINEAR				0x2400
678#define GL_EYE_PLANE				0x2502
679#define GL_SPHERE_MAP				0x2402
680#define GL_DECAL				0x2101
681#define GL_MODULATE				0x2100
682#define GL_NEAREST				0x2600
683#define GL_REPEAT				0x2901
684#define GL_CLAMP				0x2900
685#define GL_S					0x2000
686#define GL_T					0x2001
687#define GL_R					0x2002
688#define GL_Q					0x2003
689#define GL_TEXTURE_GEN_R			0x0C62
690#define GL_TEXTURE_GEN_Q			0x0C63
691
692/* Utility */
693#define GL_VENDOR				0x1F00
694#define GL_RENDERER				0x1F01
695#define GL_VERSION				0x1F02
696#define GL_EXTENSIONS				0x1F03
697
698/* Errors */
699#define GL_NO_ERROR 				0x0
700#define GL_INVALID_ENUM				0x0500
701#define GL_INVALID_VALUE			0x0501
702#define GL_INVALID_OPERATION			0x0502
703#define GL_STACK_OVERFLOW			0x0503
704#define GL_STACK_UNDERFLOW			0x0504
705#define GL_OUT_OF_MEMORY			0x0505
706
707/* glPush/PopAttrib bits */
708#define GL_CURRENT_BIT				0x00000001
709#define GL_POINT_BIT				0x00000002
710#define GL_LINE_BIT				0x00000004
711#define GL_POLYGON_BIT				0x00000008
712#define GL_POLYGON_STIPPLE_BIT			0x00000010
713#define GL_PIXEL_MODE_BIT			0x00000020
714#define GL_LIGHTING_BIT				0x00000040
715#define GL_FOG_BIT				0x00000080
716#define GL_DEPTH_BUFFER_BIT			0x00000100
717#define GL_ACCUM_BUFFER_BIT			0x00000200
718#define GL_STENCIL_BUFFER_BIT			0x00000400
719#define GL_VIEWPORT_BIT				0x00000800
720#define GL_TRANSFORM_BIT			0x00001000
721#define GL_ENABLE_BIT				0x00002000
722#define GL_COLOR_BUFFER_BIT			0x00004000
723#define GL_HINT_BIT				0x00008000
724#define GL_EVAL_BIT				0x00010000
725#define GL_LIST_BIT				0x00020000
726#define GL_TEXTURE_BIT				0x00040000
727#define GL_SCISSOR_BIT				0x00080000
728#define GL_ALL_ATTRIB_BITS			0x000FFFFF
729
730
731/* OpenGL 1.1 */
732#define GL_PROXY_TEXTURE_1D			0x8063
733#define GL_PROXY_TEXTURE_2D			0x8064
734#define GL_TEXTURE_PRIORITY			0x8066
735#define GL_TEXTURE_RESIDENT			0x8067
736#define GL_TEXTURE_BINDING_1D			0x8068
737#define GL_TEXTURE_BINDING_2D			0x8069
738#define GL_TEXTURE_INTERNAL_FORMAT		0x1003
739#define GL_ALPHA4				0x803B
740#define GL_ALPHA8				0x803C
741#define GL_ALPHA12				0x803D
742#define GL_ALPHA16				0x803E
743#define GL_LUMINANCE4				0x803F
744#define GL_LUMINANCE8				0x8040
745#define GL_LUMINANCE12				0x8041
746#define GL_LUMINANCE16				0x8042
747#define GL_LUMINANCE4_ALPHA4			0x8043
748#define GL_LUMINANCE6_ALPHA2			0x8044
749#define GL_LUMINANCE8_ALPHA8			0x8045
750#define GL_LUMINANCE12_ALPHA4			0x8046
751#define GL_LUMINANCE12_ALPHA12			0x8047
752#define GL_LUMINANCE16_ALPHA16			0x8048
753#define GL_INTENSITY				0x8049
754#define GL_INTENSITY4				0x804A
755#define GL_INTENSITY8				0x804B
756#define GL_INTENSITY12				0x804C
757#define GL_INTENSITY16				0x804D
758#define GL_R3_G3_B2				0x2A10
759#define GL_RGB4					0x804F
760#define GL_RGB5					0x8050
761#define GL_RGB8					0x8051
762#define GL_RGB10				0x8052
763#define GL_RGB12				0x8053
764#define GL_RGB16				0x8054
765#define GL_RGBA2				0x8055
766#define GL_RGBA4				0x8056
767#define GL_RGB5_A1				0x8057
768#define GL_RGBA8				0x8058
769#define GL_RGB10_A2				0x8059
770#define GL_RGBA12				0x805A
771#define GL_RGBA16				0x805B
772#define GL_CLIENT_PIXEL_STORE_BIT		0x00000001
773#define GL_CLIENT_VERTEX_ARRAY_BIT		0x00000002
774#define GL_ALL_CLIENT_ATTRIB_BITS 		0xFFFFFFFF
775#define GL_CLIENT_ALL_ATTRIB_BITS 		0xFFFFFFFF
776
777
778
779/*
780 * Miscellaneous
781 */
782
783GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
784
785GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
786
787GLAPI void GLAPIENTRY glClear( GLbitfield mask );
788
789GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
790
791GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
792
793GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
794
795GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
796
797GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
798
799GLAPI void GLAPIENTRY glCullFace( GLenum mode );
800
801GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
802
803GLAPI void GLAPIENTRY glPointSize( GLfloat size );
804
805GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
806
807GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
808
809GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
810
811GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
812
813GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
814
815GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
816
817GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
818
819GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
820
821GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
822
823GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
824
825GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
826
827GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
828
829GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
830
831GLAPI void GLAPIENTRY glEnable( GLenum cap );
832
833GLAPI void GLAPIENTRY glDisable( GLenum cap );
834
835GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
836
837
838GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
839
840GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
841
842
843GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
844
845GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
846
847GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
848
849GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
850
851
852GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
853
854GLAPI void GLAPIENTRY glPopAttrib( void );
855
856
857GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
858
859GLAPI void GLAPIENTRY glPopClientAttrib( void );  /* 1.1 */
860
861
862GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
863
864GLAPI GLenum GLAPIENTRY glGetError( void );
865
866GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
867
868GLAPI void GLAPIENTRY glFinish( void );
869
870GLAPI void GLAPIENTRY glFlush( void );
871
872GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
873
874
875/*
876 * Depth Buffer
877 */
878
879GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
880
881GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
882
883GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
884
885GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
886
887
888/*
889 * Accumulation Buffer
890 */
891
892GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
893
894GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
895
896
897/*
898 * Transformation
899 */
900
901GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
902
903GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
904                                 GLdouble bottom, GLdouble top,
905                                 GLdouble near_val, GLdouble far_val );
906
907GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
908                                   GLdouble bottom, GLdouble top,
909                                   GLdouble near_val, GLdouble far_val );
910
911GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
912                                    GLsizei width, GLsizei height );
913
914GLAPI void GLAPIENTRY glPushMatrix( void );
915
916GLAPI void GLAPIENTRY glPopMatrix( void );
917
918GLAPI void GLAPIENTRY glLoadIdentity( void );
919
920GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
921GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
922
923GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
924GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
925
926GLAPI void GLAPIENTRY glRotated( GLdouble angle,
927                                   GLdouble x, GLdouble y, GLdouble z );
928GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
929                                   GLfloat x, GLfloat y, GLfloat z );
930
931GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
932GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
933
934GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
935GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
936
937
938/*
939 * Display Lists
940 */
941
942GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
943
944GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
945
946GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
947
948GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
949
950GLAPI void GLAPIENTRY glEndList( void );
951
952GLAPI void GLAPIENTRY glCallList( GLuint list );
953
954GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
955                                     const GLvoid *lists );
956
957GLAPI void GLAPIENTRY glListBase( GLuint base );
958
959
960/*
961 * Drawing Functions
962 */
963
964GLAPI void GLAPIENTRY glBegin( GLenum mode );
965
966GLAPI void GLAPIENTRY glEnd( void );
967
968
969GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
970GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
971GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
972GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
973
974GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
975GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
976GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
977GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
978
979GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
980GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
981GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
982GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
983
984GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
985GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
986GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
987GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
988
989GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
990GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
991GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
992GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
993
994GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
995GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
996GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
997GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
998
999
1000GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
1001GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
1002GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
1003GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
1004GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
1005
1006GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
1007GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
1008GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
1009GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
1010GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
1011
1012
1013GLAPI void GLAPIENTRY glIndexd( GLdouble c );
1014GLAPI void GLAPIENTRY glIndexf( GLfloat c );
1015GLAPI void GLAPIENTRY glIndexi( GLint c );
1016GLAPI void GLAPIENTRY glIndexs( GLshort c );
1017GLAPI void GLAPIENTRY glIndexub( GLubyte c );  /* 1.1 */
1018
1019GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
1020GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
1021GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
1022GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
1023GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
1024
1025GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
1026GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
1027GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
1028GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
1029GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
1030GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
1031GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
1032GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
1033
1034GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
1035                                   GLbyte blue, GLbyte alpha );
1036GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
1037                                   GLdouble blue, GLdouble alpha );
1038GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
1039                                   GLfloat blue, GLfloat alpha );
1040GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
1041                                   GLint blue, GLint alpha );
1042GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
1043                                   GLshort blue, GLshort alpha );
1044GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
1045                                    GLubyte blue, GLubyte alpha );
1046GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
1047                                    GLuint blue, GLuint alpha );
1048GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
1049                                    GLushort blue, GLushort alpha );
1050
1051
1052GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
1053GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
1054GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
1055GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
1056GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
1057GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
1058GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
1059GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
1060
1061GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
1062GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
1063GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
1064GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
1065GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
1066GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
1067GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
1068GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
1069
1070
1071GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
1072GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
1073GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
1074GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
1075
1076GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
1077GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
1078GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
1079GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
1080
1081GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
1082GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
1083GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
1084GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
1085
1086GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1087GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1088GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
1089GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
1090
1091GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
1092GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
1093GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
1094GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
1095
1096GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
1097GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
1098GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
1099GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
1100
1101GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
1102GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
1103GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
1104GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
1105
1106GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
1107GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
1108GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
1109GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
1110
1111
1112GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
1113GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
1114GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
1115GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
1116
1117GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
1118GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
1119GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
1120GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
1121
1122GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
1123GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
1124GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
1125GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
1126
1127GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
1128GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
1129GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
1130GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
1131
1132GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
1133GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
1134GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
1135GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
1136
1137GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
1138GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
1139GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
1140GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
1141
1142
1143GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
1144GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
1145GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
1146GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
1147
1148
1149GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
1150GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
1151GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
1152GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
1153
1154
1155/*
1156 * Vertex Arrays  (1.1)
1157 */
1158
1159GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
1160                                       GLsizei stride, const GLvoid *ptr );
1161
1162GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
1163                                       const GLvoid *ptr );
1164
1165GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
1166                                      GLsizei stride, const GLvoid *ptr );
1167
1168GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
1169                                      const GLvoid *ptr );
1170
1171GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
1172                                         GLsizei stride, const GLvoid *ptr );
1173
1174GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
1175
1176GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
1177
1178GLAPI void GLAPIENTRY glArrayElement( GLint i );
1179
1180GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
1181
1182GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
1183                                      GLenum type, const GLvoid *indices );
1184
1185GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
1186                                           const GLvoid *pointer );
1187
1188/*
1189 * Lighting
1190 */
1191
1192GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
1193
1194GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
1195GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
1196GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
1197                                 const GLfloat *params );
1198GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
1199                                 const GLint *params );
1200
1201GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
1202                                    GLfloat *params );
1203GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
1204                                    GLint *params );
1205
1206GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
1207GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
1208GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
1209GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
1210
1211GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
1212GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
1213GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
1214GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
1215
1216GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
1217GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
1218
1219GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
1220
1221
1222/*
1223 * Raster functions
1224 */
1225
1226GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
1227
1228GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
1229GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
1230
1231GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
1232GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
1233
1234GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
1235                                    const GLfloat *values );
1236GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
1237                                     const GLuint *values );
1238GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
1239                                     const GLushort *values );
1240
1241GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
1242GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
1243GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
1244
1245GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
1246                                GLfloat xorig, GLfloat yorig,
1247                                GLfloat xmove, GLfloat ymove,
1248                                const GLubyte *bitmap );
1249
1250GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
1251                                    GLsizei width, GLsizei height,
1252                                    GLenum format, GLenum type,
1253                                    GLvoid *pixels );
1254
1255GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
1256                                    GLenum format, GLenum type,
1257                                    const GLvoid *pixels );
1258
1259GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
1260                                    GLsizei width, GLsizei height,
1261                                    GLenum type );
1262
1263/*
1264 * Stenciling
1265 */
1266
1267GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
1268
1269GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
1270
1271GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
1272
1273GLAPI void GLAPIENTRY glClearStencil( GLint s );
1274
1275
1276
1277/*
1278 * Texture mapping
1279 */
1280
1281GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
1282GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
1283GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
1284
1285GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
1286GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
1287GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
1288
1289GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
1290GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
1291GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
1292
1293
1294GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
1295GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
1296
1297GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
1298GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
1299
1300GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
1301GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
1302
1303
1304GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
1305GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
1306
1307GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
1308                                          const GLfloat *params );
1309GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
1310                                          const GLint *params );
1311
1312GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
1313                                           GLenum pname, GLfloat *params);
1314GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
1315                                           GLenum pname, GLint *params );
1316
1317GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
1318                                                GLenum pname, GLfloat *params );
1319GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
1320                                                GLenum pname, GLint *params );
1321
1322
1323GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
1324                                    GLint internalFormat,
1325                                    GLsizei width, GLint border,
1326                                    GLenum format, GLenum type,
1327                                    const GLvoid *pixels );
1328
1329GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
1330                                    GLint internalFormat,
1331                                    GLsizei width, GLsizei height,
1332                                    GLint border, GLenum format, GLenum type,
1333                                    const GLvoid *pixels );
1334
1335GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
1336                                     GLenum format, GLenum type,
1337                                     GLvoid *pixels );
1338
1339
1340/* 1.1 functions */
1341
1342GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
1343
1344GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
1345
1346GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
1347
1348GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
1349                                            const GLuint *textures,
1350                                            const GLclampf *priorities );
1351
1352GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
1353                                                  const GLuint *textures,
1354                                                  GLboolean *residences );
1355
1356GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
1357
1358
1359GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
1360                                       GLint xoffset,
1361                                       GLsizei width, GLenum format,
1362                                       GLenum type, const GLvoid *pixels );
1363
1364
1365GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
1366                                       GLint xoffset, GLint yoffset,
1367                                       GLsizei width, GLsizei height,
1368                                       GLenum format, GLenum type,
1369                                       const GLvoid *pixels );
1370
1371
1372GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
1373                                        GLenum internalformat,
1374                                        GLint x, GLint y,
1375                                        GLsizei width, GLint border );
1376
1377
1378GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
1379                                        GLenum internalformat,
1380                                        GLint x, GLint y,
1381                                        GLsizei width, GLsizei height,
1382                                        GLint border );
1383
1384
1385GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
1386                                           GLint xoffset, GLint x, GLint y,
1387                                           GLsizei width );
1388
1389
1390GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
1391                                           GLint xoffset, GLint yoffset,
1392                                           GLint x, GLint y,
1393                                           GLsizei width, GLsizei height );
1394
1395
1396/*
1397 * Evaluators
1398 */
1399
1400GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
1401                               GLint stride,
1402                               GLint order, const GLdouble *points );
1403GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
1404                               GLint stride,
1405                               GLint order, const GLfloat *points );
1406
1407GLAPI void GLAPIENTRY glMap2d( GLenum target,
1408		     GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
1409		     GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
1410		     const GLdouble *points );
1411GLAPI void GLAPIENTRY glMap2f( GLenum target,
1412		     GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
1413		     GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
1414		     const GLfloat *points );
1415
1416GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
1417GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
1418GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
1419
1420GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
1421GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
1422
1423GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
1424GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
1425
1426GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
1427GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
1428
1429GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
1430GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
1431
1432GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
1433GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
1434
1435GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
1436                                   GLint vn, GLdouble v1, GLdouble v2 );
1437GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
1438                                   GLint vn, GLfloat v1, GLfloat v2 );
1439
1440GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
1441
1442GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
1443
1444GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1445
1446GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
1447
1448
1449/*
1450 * Fog
1451 */
1452
1453GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
1454
1455GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
1456
1457GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
1458
1459GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
1460
1461
1462/*
1463 * Selection and Feedback
1464 */
1465
1466GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
1467
1468GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
1469
1470GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
1471
1472GLAPI void GLAPIENTRY glInitNames( void );
1473
1474GLAPI void GLAPIENTRY glLoadName( GLuint name );
1475
1476GLAPI void GLAPIENTRY glPushName( GLuint name );
1477
1478GLAPI void GLAPIENTRY glPopName( void );
1479
1480
1481
1482/*
1483 * OpenGL 1.2
1484 */
1485
1486#define GL_RESCALE_NORMAL			0x803A
1487#define GL_CLAMP_TO_EDGE			0x812F
1488#define GL_MAX_ELEMENTS_VERTICES		0x80E8
1489#define GL_MAX_ELEMENTS_INDICES			0x80E9
1490#define GL_BGR					0x80E0
1491#define GL_BGRA					0x80E1
1492#define GL_UNSIGNED_BYTE_3_3_2			0x8032
1493#define GL_UNSIGNED_BYTE_2_3_3_REV		0x8362
1494#define GL_UNSIGNED_SHORT_5_6_5			0x8363
1495#define GL_UNSIGNED_SHORT_5_6_5_REV		0x8364
1496#define GL_UNSIGNED_SHORT_4_4_4_4		0x8033
1497#define GL_UNSIGNED_SHORT_4_4_4_4_REV		0x8365
1498#define GL_UNSIGNED_SHORT_5_5_5_1		0x8034
1499#define GL_UNSIGNED_SHORT_1_5_5_5_REV		0x8366
1500#define GL_UNSIGNED_INT_8_8_8_8			0x8035
1501#define GL_UNSIGNED_INT_8_8_8_8_REV		0x8367
1502#define GL_UNSIGNED_INT_10_10_10_2		0x8036
1503#define GL_UNSIGNED_INT_2_10_10_10_REV		0x8368
1504#define GL_LIGHT_MODEL_COLOR_CONTROL		0x81F8
1505#define GL_SINGLE_COLOR				0x81F9
1506#define GL_SEPARATE_SPECULAR_COLOR		0x81FA
1507#define GL_TEXTURE_MIN_LOD			0x813A
1508#define GL_TEXTURE_MAX_LOD			0x813B
1509#define GL_TEXTURE_BASE_LEVEL			0x813C
1510#define GL_TEXTURE_MAX_LEVEL			0x813D
1511#define GL_SMOOTH_POINT_SIZE_RANGE		0x0B12
1512#define GL_SMOOTH_POINT_SIZE_GRANULARITY	0x0B13
1513#define GL_SMOOTH_LINE_WIDTH_RANGE		0x0B22
1514#define GL_SMOOTH_LINE_WIDTH_GRANULARITY	0x0B23
1515#define GL_ALIASED_POINT_SIZE_RANGE		0x846D
1516#define GL_ALIASED_LINE_WIDTH_RANGE		0x846E
1517#define GL_PACK_SKIP_IMAGES			0x806B
1518#define GL_PACK_IMAGE_HEIGHT			0x806C
1519#define GL_UNPACK_SKIP_IMAGES			0x806D
1520#define GL_UNPACK_IMAGE_HEIGHT			0x806E
1521#define GL_TEXTURE_3D				0x806F
1522#define GL_PROXY_TEXTURE_3D			0x8070
1523#define GL_TEXTURE_DEPTH			0x8071
1524#define GL_TEXTURE_WRAP_R			0x8072
1525#define GL_MAX_3D_TEXTURE_SIZE			0x8073
1526#define GL_TEXTURE_BINDING_3D			0x806A
1527
1528GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
1529	GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
1530
1531GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
1532                                      GLint internalFormat,
1533                                      GLsizei width, GLsizei height,
1534                                      GLsizei depth, GLint border,
1535                                      GLenum format, GLenum type,
1536                                      const GLvoid *pixels );
1537
1538GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
1539                                         GLint xoffset, GLint yoffset,
1540                                         GLint zoffset, GLsizei width,
1541                                         GLsizei height, GLsizei depth,
1542                                         GLenum format,
1543                                         GLenum type, const GLvoid *pixels);
1544
1545GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
1546                                             GLint xoffset, GLint yoffset,
1547                                             GLint zoffset, GLint x,
1548                                             GLint y, GLsizei width,
1549                                             GLsizei height );
1550
1551typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1552typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1553typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1554typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1555
1556
1557/*
1558 * GL_ARB_imaging
1559 */
1560
1561#define GL_CONSTANT_COLOR			0x8001
1562#define GL_ONE_MINUS_CONSTANT_COLOR		0x8002
1563#define GL_CONSTANT_ALPHA			0x8003
1564#define GL_ONE_MINUS_CONSTANT_ALPHA		0x8004
1565#define GL_COLOR_TABLE				0x80D0
1566#define GL_POST_CONVOLUTION_COLOR_TABLE		0x80D1
1567#define GL_POST_COLOR_MATRIX_COLOR_TABLE	0x80D2
1568#define GL_PROXY_COLOR_TABLE			0x80D3
1569#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE	0x80D4
1570#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE	0x80D5
1571#define GL_COLOR_TABLE_SCALE			0x80D6
1572#define GL_COLOR_TABLE_BIAS			0x80D7
1573#define GL_COLOR_TABLE_FORMAT			0x80D8
1574#define GL_COLOR_TABLE_WIDTH			0x80D9
1575#define GL_COLOR_TABLE_RED_SIZE			0x80DA
1576#define GL_COLOR_TABLE_GREEN_SIZE		0x80DB
1577#define GL_COLOR_TABLE_BLUE_SIZE		0x80DC
1578#define GL_COLOR_TABLE_ALPHA_SIZE		0x80DD
1579#define GL_COLOR_TABLE_LUMINANCE_SIZE		0x80DE
1580#define GL_COLOR_TABLE_INTENSITY_SIZE		0x80DF
1581#define GL_CONVOLUTION_1D			0x8010
1582#define GL_CONVOLUTION_2D			0x8011
1583#define GL_SEPARABLE_2D				0x8012
1584#define GL_CONVOLUTION_BORDER_MODE		0x8013
1585#define GL_CONVOLUTION_FILTER_SCALE		0x8014
1586#define GL_CONVOLUTION_FILTER_BIAS		0x8015
1587#define GL_REDUCE				0x8016
1588#define GL_CONVOLUTION_FORMAT			0x8017
1589#define GL_CONVOLUTION_WIDTH			0x8018
1590#define GL_CONVOLUTION_HEIGHT			0x8019
1591#define GL_MAX_CONVOLUTION_WIDTH		0x801A
1592#define GL_MAX_CONVOLUTION_HEIGHT		0x801B
1593#define GL_POST_CONVOLUTION_RED_SCALE		0x801C
1594#define GL_POST_CONVOLUTION_GREEN_SCALE		0x801D
1595#define GL_POST_CONVOLUTION_BLUE_SCALE		0x801E
1596#define GL_POST_CONVOLUTION_ALPHA_SCALE		0x801F
1597#define GL_POST_CONVOLUTION_RED_BIAS		0x8020
1598#define GL_POST_CONVOLUTION_GREEN_BIAS		0x8021
1599#define GL_POST_CONVOLUTION_BLUE_BIAS		0x8022
1600#define GL_POST_CONVOLUTION_ALPHA_BIAS		0x8023
1601#define GL_CONSTANT_BORDER			0x8151
1602#define GL_REPLICATE_BORDER			0x8153
1603#define GL_CONVOLUTION_BORDER_COLOR		0x8154
1604#define GL_COLOR_MATRIX				0x80B1
1605#define GL_COLOR_MATRIX_STACK_DEPTH		0x80B2
1606#define GL_MAX_COLOR_MATRIX_STACK_DEPTH		0x80B3
1607#define GL_POST_COLOR_MATRIX_RED_SCALE		0x80B4
1608#define GL_POST_COLOR_MATRIX_GREEN_SCALE	0x80B5
1609#define GL_POST_COLOR_MATRIX_BLUE_SCALE		0x80B6
1610#define GL_POST_COLOR_MATRIX_ALPHA_SCALE	0x80B7
1611#define GL_POST_COLOR_MATRIX_RED_BIAS		0x80B8
1612#define GL_POST_COLOR_MATRIX_GREEN_BIAS		0x80B9
1613#define GL_POST_COLOR_MATRIX_BLUE_BIAS		0x80BA
1614#define GL_POST_COLOR_MATRIX_ALPHA_BIAS		0x80BB
1615#define GL_HISTOGRAM				0x8024
1616#define GL_PROXY_HISTOGRAM			0x8025
1617#define GL_HISTOGRAM_WIDTH			0x8026
1618#define GL_HISTOGRAM_FORMAT			0x8027
1619#define GL_HISTOGRAM_RED_SIZE			0x8028
1620#define GL_HISTOGRAM_GREEN_SIZE			0x8029
1621#define GL_HISTOGRAM_BLUE_SIZE			0x802A
1622#define GL_HISTOGRAM_ALPHA_SIZE			0x802B
1623#define GL_HISTOGRAM_LUMINANCE_SIZE		0x802C
1624#define GL_HISTOGRAM_SINK			0x802D
1625#define GL_MINMAX				0x802E
1626#define GL_MINMAX_FORMAT			0x802F
1627#define GL_MINMAX_SINK				0x8030
1628#define GL_TABLE_TOO_LARGE			0x8031
1629#define GL_BLEND_EQUATION			0x8009
1630#define GL_MIN					0x8007
1631#define GL_MAX					0x8008
1632#define GL_FUNC_ADD				0x8006
1633#define GL_FUNC_SUBTRACT			0x800A
1634#define GL_FUNC_REVERSE_SUBTRACT		0x800B
1635#define GL_BLEND_COLOR				0x8005
1636
1637
1638GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
1639                                    GLsizei width, GLenum format,
1640                                    GLenum type, const GLvoid *table );
1641
1642GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
1643                                       GLsizei start, GLsizei count,
1644                                       GLenum format, GLenum type,
1645                                       const GLvoid *data );
1646
1647GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
1648                                              const GLint *params);
1649
1650GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
1651                                              const GLfloat *params);
1652
1653GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
1654                                           GLint x, GLint y, GLsizei width );
1655
1656GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
1657                                        GLint x, GLint y, GLsizei width );
1658
1659GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
1660                                       GLenum type, GLvoid *table );
1661
1662GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
1663                                                  GLfloat *params );
1664
1665GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
1666                                                  GLint *params );
1667
1668GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
1669
1670GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
1671                                    GLclampf blue, GLclampf alpha );
1672
1673GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
1674				   GLenum internalformat, GLboolean sink );
1675
1676GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
1677
1678GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
1679				      GLenum format, GLenum type,
1680				      GLvoid *values );
1681
1682GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
1683						 GLfloat *params );
1684
1685GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
1686						 GLint *params );
1687
1688GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
1689				GLboolean sink );
1690
1691GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
1692
1693GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
1694                                   GLenum format, GLenum types,
1695                                   GLvoid *values );
1696
1697GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
1698					      GLfloat *params );
1699
1700GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
1701					      GLint *params );
1702
1703GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
1704	GLenum internalformat, GLsizei width, GLenum format, GLenum type,
1705	const GLvoid *image );
1706
1707GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
1708	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1709	GLenum type, const GLvoid *image );
1710
1711GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
1712	GLfloat params );
1713
1714GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
1715	const GLfloat *params );
1716
1717GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
1718	GLint params );
1719
1720GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
1721	const GLint *params );
1722
1723GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
1724	GLenum internalformat, GLint x, GLint y, GLsizei width );
1725
1726GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
1727	GLenum internalformat, GLint x, GLint y, GLsizei width,
1728	GLsizei height);
1729
1730GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
1731	GLenum type, GLvoid *image );
1732
1733GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
1734	GLfloat *params );
1735
1736GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
1737	GLint *params );
1738
1739GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
1740	GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
1741	GLenum type, const GLvoid *row, const GLvoid *column );
1742
1743GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
1744	GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
1745
1746typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1747typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
1748
1749
1750
1751/*
1752 * OpenGL 1.3
1753 */
1754
1755/* multitexture */
1756#define GL_TEXTURE0				0x84C0
1757#define GL_TEXTURE1				0x84C1
1758#define GL_TEXTURE2				0x84C2
1759#define GL_TEXTURE3				0x84C3
1760#define GL_TEXTURE4				0x84C4
1761#define GL_TEXTURE5				0x84C5
1762#define GL_TEXTURE6				0x84C6
1763#define GL_TEXTURE7				0x84C7
1764#define GL_TEXTURE8				0x84C8
1765#define GL_TEXTURE9				0x84C9
1766#define GL_TEXTURE10				0x84CA
1767#define GL_TEXTURE11				0x84CB
1768#define GL_TEXTURE12				0x84CC
1769#define GL_TEXTURE13				0x84CD
1770#define GL_TEXTURE14				0x84CE
1771#define GL_TEXTURE15				0x84CF
1772#define GL_TEXTURE16				0x84D0
1773#define GL_TEXTURE17				0x84D1
1774#define GL_TEXTURE18				0x84D2
1775#define GL_TEXTURE19				0x84D3
1776#define GL_TEXTURE20				0x84D4
1777#define GL_TEXTURE21				0x84D5
1778#define GL_TEXTURE22				0x84D6
1779#define GL_TEXTURE23				0x84D7
1780#define GL_TEXTURE24				0x84D8
1781#define GL_TEXTURE25				0x84D9
1782#define GL_TEXTURE26				0x84DA
1783#define GL_TEXTURE27				0x84DB
1784#define GL_TEXTURE28				0x84DC
1785#define GL_TEXTURE29				0x84DD
1786#define GL_TEXTURE30				0x84DE
1787#define GL_TEXTURE31				0x84DF
1788#define GL_ACTIVE_TEXTURE			0x84E0
1789#define GL_CLIENT_ACTIVE_TEXTURE		0x84E1
1790#define GL_MAX_TEXTURE_UNITS			0x84E2
1791/* texture_cube_map */
1792#define GL_NORMAL_MAP				0x8511
1793#define GL_REFLECTION_MAP			0x8512
1794#define GL_TEXTURE_CUBE_MAP			0x8513
1795#define GL_TEXTURE_BINDING_CUBE_MAP		0x8514
1796#define GL_TEXTURE_CUBE_MAP_POSITIVE_X		0x8515
1797#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X		0x8516
1798#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y		0x8517
1799#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y		0x8518
1800#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z		0x8519
1801#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z		0x851A
1802#define GL_PROXY_TEXTURE_CUBE_MAP		0x851B
1803#define GL_MAX_CUBE_MAP_TEXTURE_SIZE		0x851C
1804/* texture_compression */
1805#define GL_COMPRESSED_ALPHA			0x84E9
1806#define GL_COMPRESSED_LUMINANCE			0x84EA
1807#define GL_COMPRESSED_LUMINANCE_ALPHA		0x84EB
1808#define GL_COMPRESSED_INTENSITY			0x84EC
1809#define GL_COMPRESSED_RGB			0x84ED
1810#define GL_COMPRESSED_RGBA			0x84EE
1811#define GL_TEXTURE_COMPRESSION_HINT		0x84EF
1812#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE	0x86A0
1813#define GL_TEXTURE_COMPRESSED			0x86A1
1814#define GL_NUM_COMPRESSED_TEXTURE_FORMATS	0x86A2
1815#define GL_COMPRESSED_TEXTURE_FORMATS		0x86A3
1816/* multisample */
1817#define GL_MULTISAMPLE				0x809D
1818#define GL_SAMPLE_ALPHA_TO_COVERAGE		0x809E
1819#define GL_SAMPLE_ALPHA_TO_ONE			0x809F
1820#define GL_SAMPLE_COVERAGE			0x80A0
1821#define GL_SAMPLE_BUFFERS			0x80A8
1822#define GL_SAMPLES				0x80A9
1823#define GL_SAMPLE_COVERAGE_VALUE		0x80AA
1824#define GL_SAMPLE_COVERAGE_INVERT		0x80AB
1825#define GL_MULTISAMPLE_BIT			0x20000000
1826/* transpose_matrix */
1827#define GL_TRANSPOSE_MODELVIEW_MATRIX		0x84E3
1828#define GL_TRANSPOSE_PROJECTION_MATRIX		0x84E4
1829#define GL_TRANSPOSE_TEXTURE_MATRIX		0x84E5
1830#define GL_TRANSPOSE_COLOR_MATRIX		0x84E6
1831/* texture_env_combine */
1832#define GL_COMBINE				0x8570
1833#define GL_COMBINE_RGB				0x8571
1834#define GL_COMBINE_ALPHA			0x8572
1835#define GL_SOURCE0_RGB				0x8580
1836#define GL_SOURCE1_RGB				0x8581
1837#define GL_SOURCE2_RGB				0x8582
1838#define GL_SOURCE0_ALPHA			0x8588
1839#define GL_SOURCE1_ALPHA			0x8589
1840#define GL_SOURCE2_ALPHA			0x858A
1841#define GL_OPERAND0_RGB				0x8590
1842#define GL_OPERAND1_RGB				0x8591
1843#define GL_OPERAND2_RGB				0x8592
1844#define GL_OPERAND0_ALPHA			0x8598
1845#define GL_OPERAND1_ALPHA			0x8599
1846#define GL_OPERAND2_ALPHA			0x859A
1847#define GL_RGB_SCALE				0x8573
1848#define GL_ADD_SIGNED				0x8574
1849#define GL_INTERPOLATE				0x8575
1850#define GL_SUBTRACT				0x84E7
1851#define GL_CONSTANT				0x8576
1852#define GL_PRIMARY_COLOR			0x8577
1853#define GL_PREVIOUS				0x8578
1854/* texture_env_dot3 */
1855#define GL_DOT3_RGB				0x86AE
1856#define GL_DOT3_RGBA				0x86AF
1857/* texture_border_clamp */
1858#define GL_CLAMP_TO_BORDER			0x812D
1859
1860GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
1861
1862GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
1863
1864GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
1865
1866GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
1867
1868GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
1869
1870GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
1871
1872GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
1873
1874GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
1875
1876GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
1877
1878GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
1879
1880GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
1881
1882GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
1883
1884GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
1885
1886GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
1887
1888GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
1889
1890GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
1891
1892GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
1893
1894GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
1895
1896GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
1897
1898GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
1899
1900GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
1901
1902GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
1903
1904GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
1905
1906GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
1907
1908GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
1909
1910GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
1911
1912GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
1913
1914GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
1915
1916GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
1917
1918GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
1919
1920GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
1921
1922GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
1923
1924GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
1925
1926GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
1927
1928GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
1929
1930GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
1931
1932GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
1933
1934GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
1935
1936GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
1937
1938GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
1939
1940GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
1941
1942
1943GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
1944
1945GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
1946
1947GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
1948
1949GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
1950
1951GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
1952
1953
1954typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
1955typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1956typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1957typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1958typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1959typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1960typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1961typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1962typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
1963
1964
1965
1966/*
1967 * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
1968 */
1969#ifndef GL_ARB_multitexture
1970#define GL_ARB_multitexture 1
1971
1972#define GL_TEXTURE0_ARB				0x84C0
1973#define GL_TEXTURE1_ARB				0x84C1
1974#define GL_TEXTURE2_ARB				0x84C2
1975#define GL_TEXTURE3_ARB				0x84C3
1976#define GL_TEXTURE4_ARB				0x84C4
1977#define GL_TEXTURE5_ARB				0x84C5
1978#define GL_TEXTURE6_ARB				0x84C6
1979#define GL_TEXTURE7_ARB				0x84C7
1980#define GL_TEXTURE8_ARB				0x84C8
1981#define GL_TEXTURE9_ARB				0x84C9
1982#define GL_TEXTURE10_ARB			0x84CA
1983#define GL_TEXTURE11_ARB			0x84CB
1984#define GL_TEXTURE12_ARB			0x84CC
1985#define GL_TEXTURE13_ARB			0x84CD
1986#define GL_TEXTURE14_ARB			0x84CE
1987#define GL_TEXTURE15_ARB			0x84CF
1988#define GL_TEXTURE16_ARB			0x84D0
1989#define GL_TEXTURE17_ARB			0x84D1
1990#define GL_TEXTURE18_ARB			0x84D2
1991#define GL_TEXTURE19_ARB			0x84D3
1992#define GL_TEXTURE20_ARB			0x84D4
1993#define GL_TEXTURE21_ARB			0x84D5
1994#define GL_TEXTURE22_ARB			0x84D6
1995#define GL_TEXTURE23_ARB			0x84D7
1996#define GL_TEXTURE24_ARB			0x84D8
1997#define GL_TEXTURE25_ARB			0x84D9
1998#define GL_TEXTURE26_ARB			0x84DA
1999#define GL_TEXTURE27_ARB			0x84DB
2000#define GL_TEXTURE28_ARB			0x84DC
2001#define GL_TEXTURE29_ARB			0x84DD
2002#define GL_TEXTURE30_ARB			0x84DE
2003#define GL_TEXTURE31_ARB			0x84DF
2004#define GL_ACTIVE_TEXTURE_ARB			0x84E0
2005#define GL_CLIENT_ACTIVE_TEXTURE_ARB		0x84E1
2006#define GL_MAX_TEXTURE_UNITS_ARB		0x84E2
2007
2008GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
2009GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
2010GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
2011GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
2012GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
2013GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
2014GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
2015GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
2016GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
2017GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
2018GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
2019GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
2020GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
2021GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
2022GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
2023GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
2024GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
2025GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
2026GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
2027GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
2028GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
2029GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
2030GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
2031GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
2032GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
2033GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
2034GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2035GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
2036GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2037GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
2038GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
2039GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
2040GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2041GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
2042
2043typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
2044typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
2045typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
2046typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
2047typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
2048typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
2049typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
2050typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
2051typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
2052typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
2053typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
2054typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
2055typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
2056typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
2057typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
2058typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
2059typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
2060typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
2061typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
2062typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
2063typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
2064typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
2065typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
2066typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
2067typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
2068typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
2069typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
2070typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
2071typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
2072typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
2073typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
2074typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
2075typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
2076typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
2077
2078#endif /* GL_ARB_multitexture */
2079
2080
2081
2082/*
2083 * Define this token if you want "old-style" header file behaviour (extensions
2084 * defined in gl.h).  Otherwise, extensions will be included from glext.h.
2085 */
2086#if defined(GL_GLEXT_LEGACY)
2087
2088/* All extensions that used to be here are now found in glext.h */
2089
2090#else  /* GL_GLEXT_LEGACY */
2091
2092#include <GL/glext.h>
2093
2094#endif  /* GL_GLEXT_LEGACY */
2095
2096
2097
2098#if GL_ARB_shader_objects
2099
2100#ifndef GL_MESA_shader_debug
2101#define GL_MESA_shader_debug 1
2102
2103#define GL_DEBUG_OBJECT_MESA              0x8759
2104#define GL_DEBUG_PRINT_MESA               0x875A
2105#define GL_DEBUG_ASSERT_MESA              0x875B
2106
2107GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
2108GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2109GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
2110                                         GLsizei *length, GLcharARB *debugLog);
2111GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
2112
2113#endif /* GL_MESA_shader_debug */
2114
2115#endif /* GL_ARB_shader_objects */
2116
2117
2118/*
2119 * ???. GL_MESA_packed_depth_stencil
2120 * XXX obsolete
2121 */
2122#ifndef GL_MESA_packed_depth_stencil
2123#define GL_MESA_packed_depth_stencil 1
2124
2125#define GL_DEPTH_STENCIL_MESA			0x8750
2126#define GL_UNSIGNED_INT_24_8_MESA		0x8751
2127#define GL_UNSIGNED_INT_8_24_REV_MESA		0x8752
2128#define GL_UNSIGNED_SHORT_15_1_MESA		0x8753
2129#define GL_UNSIGNED_SHORT_1_15_REV_MESA		0x8754
2130
2131#endif /* GL_MESA_packed_depth_stencil */
2132
2133
2134#ifndef GL_MESA_program_debug
2135#define GL_MESA_program_debug 1
2136
2137#define GL_FRAGMENT_PROGRAM_POSITION_MESA       0x8bb0
2138#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA       0x8bb1
2139#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA  0x8bb2
2140#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA  0x8bb3
2141#define GL_VERTEX_PROGRAM_POSITION_MESA         0x8bb4
2142#define GL_VERTEX_PROGRAM_CALLBACK_MESA         0x8bb5
2143#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA    0x8bb6
2144#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA    0x8bb7
2145
2146typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
2147
2148GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
2149
2150GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
2151
2152#endif /* GL_MESA_program_debug */
2153
2154
2155#ifndef GL_MESA_texture_array
2156#define GL_MESA_texture_array 1
2157
2158/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
2159 */
2160#ifndef GL_EXT_texture_array
2161
2162#ifdef GL_GLEXT_PROTOTYPES
2163GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
2164    GLenum attachment, GLuint texture, GLint level, GLint layer);
2165#endif /* GL_GLEXT_PROTOTYPES */
2166
2167#if 0
2168/* (temporarily) disabled because of collision with typedef in glext.h
2169 * that happens if apps include both gl.h and glext.h
2170 */
2171typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
2172    GLenum attachment, GLuint texture, GLint level, GLint layer);
2173#endif
2174
2175#define GL_TEXTURE_1D_ARRAY_EXT         0x8C18
2176#define GL_PROXY_TEXTURE_1D_ARRAY_EXT   0x8C19
2177#define GL_TEXTURE_2D_ARRAY_EXT         0x8C1A
2178#define GL_PROXY_TEXTURE_2D_ARRAY_EXT   0x8C1B
2179#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
2180#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
2181#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
2182#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
2183#endif
2184
2185#endif
2186
2187
2188#ifndef GL_ATI_blend_equation_separate
2189#define GL_ATI_blend_equation_separate 1
2190
2191#define GL_ALPHA_BLEND_EQUATION_ATI	        0x883D
2192
2193GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
2194typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
2195
2196#endif /* GL_ATI_blend_equation_separate */
2197
2198
2199
2200/**
2201 ** NOTE!!!!!  If you add new functions to this file, or update
2202 ** glext.h be sure to regenerate the gl_mangle.h file.  See comments
2203 ** in that file for details.
2204 **/
2205
2206
2207
2208/**********************************************************************
2209 * Begin system-specific stuff
2210 */
2211#if defined(PRAGMA_EXPORT_SUPPORTED)
2212#pragma export off
2213#endif
2214
2215#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
2216#pragma import off
2217#endif
2218/*
2219 * End system-specific stuff
2220 **********************************************************************/
2221
2222
2223#ifdef __cplusplus
2224}
2225#endif
2226
2227#endif /* __gl_h_ */
2228