10ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifndef __gl2_h_ 20ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define __gl2_h_ 30ebc94d2362222e690d0a72a27858461c5605264Brian Paul 459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ 50ebc94d2362222e690d0a72a27858461c5605264Brian Paul 60ebc94d2362222e690d0a72a27858461c5605264Brian Paul#include <GLES2/gl2platform.h> 70ebc94d2362222e690d0a72a27858461c5605264Brian Paul 80ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifdef __cplusplus 90ebc94d2362222e690d0a72a27858461c5605264Brian Paulextern "C" { 100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif 110ebc94d2362222e690d0a72a27858461c5605264Brian Paul 120ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* 1359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu * This document is licensed under the SGI Free Software B License Version 1459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 1559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu */ 160ebc94d2362222e690d0a72a27858461c5605264Brian Paul 170ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*------------------------------------------------------------------------- 180ebc94d2362222e690d0a72a27858461c5605264Brian Paul * Data type definitions 190ebc94d2362222e690d0a72a27858461c5605264Brian Paul *-----------------------------------------------------------------------*/ 200ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef void GLvoid; 2259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef char GLchar; 2359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int GLenum; 2459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned char GLboolean; 2559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int GLbitfield; 2659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_int8_t GLbyte; 2759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef short GLshort; 2859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef int GLint; 2959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef int GLsizei; 3059f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_uint8_t GLubyte; 3159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned short GLushort; 3259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef unsigned int GLuint; 3359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_float_t GLfloat; 3459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_float_t GLclampf; 3559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_int32_t GLfixed; 360ebc94d2362222e690d0a72a27858461c5605264Brian Paul 370ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL types for handling large vertex buffer objects */ 3859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_intptr_t GLintptr; 3959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wutypedef khronos_ssize_t GLsizeiptr; 400ebc94d2362222e690d0a72a27858461c5605264Brian Paul 410ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* OpenGL ES core versions */ 420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ES_VERSION_2_0 1 430ebc94d2362222e690d0a72a27858461c5605264Brian Paul 440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* ClearBufferMask */ 450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_BUFFER_BIT 0x00000100 460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BUFFER_BIT 0x00000400 470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_BUFFER_BIT 0x00004000 480ebc94d2362222e690d0a72a27858461c5605264Brian Paul 490ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Boolean */ 500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FALSE 0 510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRUE 1 520ebc94d2362222e690d0a72a27858461c5605264Brian Paul 530ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BeginMode */ 540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POINTS 0x0000 550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINES 0x0001 560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_LOOP 0x0002 570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_STRIP 0x0003 580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLES 0x0004 590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLE_STRIP 0x0005 600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TRIANGLE_FAN 0x0006 610ebc94d2362222e690d0a72a27858461c5605264Brian Paul 620ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* AlphaFunction (not supported in ES20) */ 630ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_NEVER */ 640ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_LESS */ 650ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_EQUAL */ 660ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_LEQUAL */ 670ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_GREATER */ 680ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_NOTEQUAL */ 690ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_GEQUAL */ 700ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ALWAYS */ 710ebc94d2362222e690d0a72a27858461c5605264Brian Paul 720ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendingFactorDest */ 730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ZERO 0 740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE 1 750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_COLOR 0x0300 760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_SRC_COLOR 0x0301 770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_ALPHA 0x0302 780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_SRC_ALPHA 0x0303 790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DST_ALPHA 0x0304 800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_DST_ALPHA 0x0305 810ebc94d2362222e690d0a72a27858461c5605264Brian Paul 820ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendingFactorSrc */ 830ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ZERO */ 840ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ONE */ 850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DST_COLOR 0x0306 860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_DST_COLOR 0x0307 870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SRC_ALPHA_SATURATE 0x0308 880ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_SRC_ALPHA */ 890ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ONE_MINUS_SRC_ALPHA */ 900ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_DST_ALPHA */ 910ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ONE_MINUS_DST_ALPHA */ 920ebc94d2362222e690d0a72a27858461c5605264Brian Paul 930ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendEquationSeparate */ 940ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_ADD 0x8006 950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION 0x8009 960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_EQUATION_ALPHA 0x883D 980ebc94d2362222e690d0a72a27858461c5605264Brian Paul 990ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* BlendSubtract */ 1000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_SUBTRACT 0x800A 1010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FUNC_REVERSE_SUBTRACT 0x800B 1020ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1030ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Separate Blend Functions */ 1040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_DST_RGB 0x80C8 1050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_SRC_RGB 0x80C9 1060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_DST_ALPHA 0x80CA 1070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_SRC_ALPHA 0x80CB 1080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CONSTANT_COLOR 0x8001 1090ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CONSTANT_ALPHA 0x8003 1110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND_COLOR 0x8005 1130ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1140ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Buffer Objects */ 1150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ARRAY_BUFFER 0x8892 1160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ELEMENT_ARRAY_BUFFER 0x8893 1170ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ARRAY_BUFFER_BINDING 0x8894 1180ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1190ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STREAM_DRAW 0x88E0 1210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STATIC_DRAW 0x88E4 1220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DYNAMIC_DRAW 0x88E8 1230ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BUFFER_SIZE 0x8764 1250ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BUFFER_USAGE 0x8765 1260ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CURRENT_VERTEX_ATTRIB 0x8626 1280ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1290ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* CullFaceMode */ 1300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT 0x0404 1310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BACK 0x0405 1320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT_AND_BACK 0x0408 1330ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1340ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* DepthFunction */ 1350ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_NEVER */ 1360ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_LESS */ 1370ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_EQUAL */ 1380ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_LEQUAL */ 1390ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_GREATER */ 1400ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_NOTEQUAL */ 1410ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_GEQUAL */ 1420ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ALWAYS */ 1430ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* EnableCap */ 1450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_2D 0x0DE1 1460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CULL_FACE 0x0B44 1470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLEND 0x0BE2 1480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DITHER 0x0BD0 1490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_TEST 0x0B90 1500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_TEST 0x0B71 1510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SCISSOR_TEST 0x0C11 1520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_FILL 0x8037 1530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE 0x80A0 1550ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1560ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* ErrorCode */ 1570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NO_ERROR 0 1580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_ENUM 0x0500 1590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_VALUE 0x0501 1600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_OPERATION 0x0502 1610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_OUT_OF_MEMORY 0x0505 1620ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1630ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* FrontFaceDirection */ 1640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CW 0x0900 1650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CCW 0x0901 1660ebc94d2362222e690d0a72a27858461c5605264Brian Paul 1670ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GetPName */ 1680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINE_WIDTH 0x0B21 1690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CULL_FACE_MODE 0x0B45 1720ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRONT_FACE 0x0B46 1730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_RANGE 0x0B70 1740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_WRITEMASK 0x0B72 1750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_CLEAR_VALUE 0x0B73 1760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_FUNC 0x0B74 1770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_CLEAR_VALUE 0x0B91 1780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_FUNC 0x0B92 1790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_FAIL 0x0B94 1800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 1810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 1820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_REF 0x0B97 1830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_VALUE_MASK 0x0B93 1840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_WRITEMASK 0x0B98 1850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_FUNC 0x8800 1860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_FAIL 0x8801 1870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1890ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_REF 0x8CA3 1900ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1910ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 1920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VIEWPORT 0x0BA2 1930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SCISSOR_BOX 0x0C10 1940ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_SCISSOR_TEST */ 1950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_CLEAR_VALUE 0x0C22 1960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_WRITEMASK 0x0C23 1970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNPACK_ALIGNMENT 0x0CF5 1980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_PACK_ALIGNMENT 0x0D05 1990ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_TEXTURE_SIZE 0x0D33 2000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VIEWPORT_DIMS 0x0D3A 2010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SUBPIXEL_BITS 0x0D50 2020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RED_BITS 0x0D52 2030ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GREEN_BITS 0x0D53 2040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BLUE_BITS 0x0D54 2050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALPHA_BITS 0x0D55 2060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_BITS 0x0D56 2070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_BITS 0x0D57 2080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_UNITS 0x2A00 2090ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_POLYGON_OFFSET_FILL */ 2100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_POLYGON_OFFSET_FACTOR 0x8038 2110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_BINDING_2D 0x8069 2120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_BUFFERS 0x80A8 2130ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLES 0x80A9 2140ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 2150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 2160ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2170ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GetTextureParameter */ 2180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_TEXTURE_MAG_FILTER */ 2190ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_TEXTURE_MIN_FILTER */ 2200ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_TEXTURE_WRAP_S */ 2210ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_TEXTURE_WRAP_T */ 2220ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2230ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 2240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 2250ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2260ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* HintMode */ 2270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DONT_CARE 0x1100 2280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FASTEST 0x1101 2290ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NICEST 0x1102 2300ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2310ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* HintTarget */ 2320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GENERATE_MIPMAP_HINT 0x8192 2330ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2340ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* DataType */ 2350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BYTE 0x1400 2360ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_BYTE 0x1401 2370ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHORT 0x1402 2380ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT 0x1403 2390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT 0x1404 2400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_INT 0x1405 2410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT 0x1406 2420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FIXED 0x140C 2430ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2440ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* PixelFormat */ 2450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_COMPONENT 0x1902 2460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALPHA 0x1906 2470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB 0x1907 2480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGBA 0x1908 2490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LUMINANCE 0x1909 2500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LUMINANCE_ALPHA 0x190A 2510ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2520ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* PixelType */ 2530ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_UNSIGNED_BYTE */ 2540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 2550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 2560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_UNSIGNED_SHORT_5_6_5 0x8363 2570ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2580ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shaders */ 2590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAGMENT_SHADER 0x8B30 2600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_SHADER 0x8B31 2610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_ATTRIBS 0x8869 2620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 2630ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VARYING_VECTORS 0x8DFC 2640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 2650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 2660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 2670ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 2680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_TYPE 0x8B4F 2690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DELETE_STATUS 0x8B80 2700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINK_STATUS 0x8B82 2710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VALIDATE_STATUS 0x8B83 2720ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ATTACHED_SHADERS 0x8B85 2730ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_UNIFORMS 0x8B86 2740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 2750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_ATTRIBUTES 0x8B89 2760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 2770ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 2780ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CURRENT_PROGRAM 0x8B8D 2790ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2800ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StencilFunction */ 2810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEVER 0x0200 2820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LESS 0x0201 2830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_EQUAL 0x0202 2840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LEQUAL 0x0203 2850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GREATER 0x0204 2860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NOTEQUAL 0x0205 2870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_GEQUAL 0x0206 2880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ALWAYS 0x0207 2890ebc94d2362222e690d0a72a27858461c5605264Brian Paul 2900ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StencilOp */ 2910ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_ZERO */ 2920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_KEEP 0x1E00 2930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_REPLACE 0x1E01 2940ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INCR 0x1E02 2950ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DECR 0x1E03 2960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVERT 0x150A 2970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INCR_WRAP 0x8507 2980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DECR_WRAP 0x8508 2990ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3000ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* StringName */ 3010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VENDOR 0x1F00 3020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERER 0x1F01 3030ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERSION 0x1F02 3040ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_EXTENSIONS 0x1F03 3050ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3060ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureMagFilter */ 3070ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST 0x2600 3080ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR 0x2601 3090ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3100ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureMinFilter */ 3110ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_NEAREST */ 3120ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_LINEAR */ 3130ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST_MIPMAP_NEAREST 0x2700 3140ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR_MIPMAP_NEAREST 0x2701 3150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NEAREST_MIPMAP_LINEAR 0x2702 3160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LINEAR_MIPMAP_LINEAR 0x2703 3170ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureParameterName */ 3190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_MAG_FILTER 0x2800 3200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_MIN_FILTER 0x2801 3210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_WRAP_S 0x2802 3220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_WRAP_T 0x2803 3230ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3240ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureTarget */ 3250ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* GL_TEXTURE_2D */ 3260ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE 0x1702 3270ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP 0x8513 3290ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 3300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 3310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 3320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 3330ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 3340ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 3350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 3360ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 3370ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3380ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureUnit */ 3390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE0 0x84C0 3400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE1 0x84C1 3410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE2 0x84C2 3420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE3 0x84C3 3430ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE4 0x84C4 3440ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE5 0x84C5 3450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE6 0x84C6 3460ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE7 0x84C7 3470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE8 0x84C8 3480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE9 0x84C9 3490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE10 0x84CA 3500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE11 0x84CB 3510ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE12 0x84CC 3520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE13 0x84CD 3530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE14 0x84CE 3540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE15 0x84CF 3550ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE16 0x84D0 3560ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE17 0x84D1 3570ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE18 0x84D2 3580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE19 0x84D3 3590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE20 0x84D4 3600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE21 0x84D5 3610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE22 0x84D6 3620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE23 0x84D7 3630ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE24 0x84D8 3640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE25 0x84D9 3650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE26 0x84DA 3660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE27 0x84DB 3670ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE28 0x84DC 3680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE29 0x84DD 3690ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE30 0x84DE 3700ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_TEXTURE31 0x84DF 3710ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_ACTIVE_TEXTURE 0x84E0 3720ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3730ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* TextureWrapMode */ 3740ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_REPEAT 0x2901 3750ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_CLAMP_TO_EDGE 0x812F 3760ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MIRRORED_REPEAT 0x8370 3770ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3780ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Uniform Types */ 3790ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC2 0x8B50 3800ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC3 0x8B51 3810ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_VEC4 0x8B52 3820ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC2 0x8B53 3830ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC3 0x8B54 3840ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INT_VEC4 0x8B55 3850ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL 0x8B56 3860ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC2 0x8B57 3870ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC3 0x8B58 3880ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_BOOL_VEC4 0x8B59 3890ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT2 0x8B5A 3900ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT3 0x8B5B 3910ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FLOAT_MAT4 0x8B5C 3920ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLER_2D 0x8B5E 3930ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SAMPLER_CUBE 0x8B60 3940ebc94d2362222e690d0a72a27858461c5605264Brian Paul 3950ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Vertex Arrays */ 3960ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 3970ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 3980ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 3990ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 4000ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 4010ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 4020ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 4030ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4040ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Read Format */ 4050ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 4060ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 4070ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4080ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Source */ 4090ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COMPILE_STATUS 0x8B81 4100ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INFO_LOG_LENGTH 0x8B84 4110ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_SOURCE_LENGTH 0x8B88 4120ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_COMPILER 0x8DFA 4130ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4140ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Binary */ 4150ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_SHADER_BINARY_FORMATS 0x8DF8 4160ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 4170ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4180ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Shader Precision-Specified Types */ 4190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LOW_FLOAT 0x8DF0 4200ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MEDIUM_FLOAT 0x8DF1 4210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_HIGH_FLOAT 0x8DF2 4220ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_LOW_INT 0x8DF3 4230ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MEDIUM_INT 0x8DF4 4240ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_HIGH_INT 0x8DF5 4250ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4260ebc94d2362222e690d0a72a27858461c5605264Brian Paul/* Framebuffer Object. */ 4270ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER 0x8D40 4280ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER 0x8D41 4290ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4300ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGBA4 0x8056 4310ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB5_A1 0x8057 4320ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RGB565 0x8D62 4330ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_COMPONENT16 0x81A5 4340ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_INDEX 0x1901 4350ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_INDEX8 0x8D48 4360ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4370ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_WIDTH 0x8D42 4380ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_HEIGHT 0x8D43 4390ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 4400ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_RED_SIZE 0x8D50 4410ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 4420ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 4430ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 4440ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 4450ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 4460ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4470ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 4480ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 4490ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 4500ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 4510ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4520ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_COLOR_ATTACHMENT0 0x8CE0 4530ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_DEPTH_ATTACHMENT 0x8D00 4540ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_STENCIL_ATTACHMENT 0x8D20 4550ebc94d2362222e690d0a72a27858461c5605264Brian Paul 45659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu#define GL_NONE 0 45759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I Wu 4580ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 4590ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 4600ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 4610ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 4620ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 4630ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4640ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_FRAMEBUFFER_BINDING 0x8CA6 4650ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_RENDERBUFFER_BINDING 0x8CA7 4660ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 4670ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4680ebc94d2362222e690d0a72a27858461c5605264Brian Paul#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 4690ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4700ebc94d2362222e690d0a72a27858461c5605264Brian Paul/*------------------------------------------------------------------------- 4710ebc94d2362222e690d0a72a27858461c5605264Brian Paul * GL core functions. 4720ebc94d2362222e690d0a72a27858461c5605264Brian Paul *-----------------------------------------------------------------------*/ 4730ebc94d2362222e690d0a72a27858461c5605264Brian Paul 4740ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 4750ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 47659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); 4770ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 4780ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 4790ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 4800ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 48159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 48259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 48359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 4840ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 4850ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 48659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); 48759f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); 4880ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 4890ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 4900ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 4910ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 4920ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glClearStencil (GLint s); 4930ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 4940ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 49559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); 49659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); 4970ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 4980ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 4990ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 5000ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 5010ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 5020ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 5030ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 5040ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 5050ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 5060ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 5070ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 5080ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 5090ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 5100ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 5110ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 5120ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDisable (GLenum cap); 5130ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 5140ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 51559f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); 5160ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glEnable (GLenum cap); 5170ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 5180ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glFinish (void); 5190ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glFlush (void); 5200ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 5210ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 5220ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 5230ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 5240ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 5250ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 5260ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 5270ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 52859f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 52959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); 5300ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 53159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); 5320ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 5330ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 5340ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLenum GL_APIENTRY glGetError (void); 5350ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 5360ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 5370ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 5380ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 53959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); 5400ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 5410ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 54259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); 5430ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 54459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); 5450ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 5460ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 5470ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 5480ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 5490ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 55059f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); 5510ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 5520ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 55359f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); 5540ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 5550ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 5560ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 5570ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 5580ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 5590ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 5600ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 5610ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 5620ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 5630ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 5640ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 5650ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 56659f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); 5670ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 5680ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 5690ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 5700ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 57159f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); 57259f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length); 5730ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 5740ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 5750ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 5760ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 5770ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 5780ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 57959f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 5800ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 5810ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 5820ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 5830ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 58459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); 5850ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 5860ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 5870ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 5880ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 5890ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 5900ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 5910ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 5920ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 5930ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 5940ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 5950ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 5960ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 5970ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 5980ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 5990ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 6000ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 6010ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 6020ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 6030ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 6040ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 6050ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 6060ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 6070ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 6080ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 6090ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 6100ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 6110ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 6120ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 6130ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 61459f8dca7cf7ce2b21d3bfe59c55bd3927de7f39cChia-I WuGL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); 6150ebc94d2362222e690d0a72a27858461c5605264Brian PaulGL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 6160ebc94d2362222e690d0a72a27858461c5605264Brian Paul 6170ebc94d2362222e690d0a72a27858461c5605264Brian Paul#ifdef __cplusplus 6180ebc94d2362222e690d0a72a27858461c5605264Brian Paul} 6190ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif 6200ebc94d2362222e690d0a72a27858461c5605264Brian Paul 6210ebc94d2362222e690d0a72a27858461c5605264Brian Paul#endif /* __gl2_h_ */ 622